标题: NPC修改 [打印本页] 作者: admin 时间: 2016-1-10 02:40 标题: NPC修改 $ _1 [2 y. T" n6 N0 I8 U) d
readme.txt ! s, ~$ @& \; S5 i1 w修改软件:dyoManager.exe 9 `& i, ]; W$ g& u/ [2 m! Y- ^9 Z- v7 V0 N- D( b- N
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0 s; u3 q, E/ U* q" W: B-Info- ( \7 H2 E: X2 W) A4 V7 b3 l. b$ ]/ u V
Name: dyoManager- |/ o3 q; C( x' g! ~# k7 U! d
Author: Kimmy Andersson ; p) r: I3 X, a. w% F9 t+ {6 ^ # s$ o) L: m7 ^7 G5 d9 M0 VCredits: / Z4 A1 A( m& j2 E9 iXadet 4 ~; u2 o' \8 j3 t2 ]2 t$ B" M- A! Y1 E, j+ V, D
This version is FULLY functional and is GUI based.# T2 E. x5 W% w& q3 P
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The usage is EXTREMELY simple. ) U' u7 P; q2 o% f, BOpen the DYO file, edit it, save. ! u( i3 o" ?( I# u3 C7 D, e, Q 6 r( q# B) C2 }; R9 U--------------------------------------------7 ?% f+ e7 y0 i# F" B1 d" c
2 F# Q3 U9 A- X, `8 b( {$ _-Explanation-4 E0 t C1 a" c0 r( Y
Let's take a look at the first block(this could be different on yours):7 b7 ~! B1 Y3 M f% w2 B; G
+ o. [9 \# I, z) M: F' E" n: h5 对象类型(NPC为5)7 {! y0 @/ M9 s) z
179.9087 NPC方向/ ^" i, `# M6 P: A+ d
0 下面3个为xyz轴角度一般为0 3 h5 }$ V" M- Z* [4 J. D07 f* g8 y: o% p) _
0 # c; P g' k! \7 \ ^5 H9 L3344.027 标识NPC位置的xyz坐标 P* q( \3 C& e8 R6 G& j$ u, O% E146.9564 Y是高度 + ?0 Q2 N8 t$ ]2 x8 p2071.1: F$ D9 N8 s( N0 d& f
1 下面是xyz的比例, O( V1 e, _- I9 m P7 q# U5 `) {, s
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1 $ k& q: E" Z8 b) n2 y5 设置AI(NPC为5). K+ W) x/ f+ Y! n- L+ w
234 模型ID $ d8 ?4 ?) J/ J; ?! P* x-1 未知(NPC设为-1); }" @, F; J8 [6 {$ e) l' R
0 来自AI类型:0是不可动、中立6 h* T7 p' E! N: G) W2 r
2 未知(NPC设为2) 1 }0 H7 p& X* M& c! _- w. k" y& YMaDa_Boneper NPC名字(character.inc可以查看修改): P0 w- ~6 [! Q4 N& H
1 下面两个未知第一个设置为1第二个为00 ~/ H' H( y0 s8 s' A+ _6 E
0 1 I& V0 [" N8 {% E--------------- 分隔线必须有7 I, s* T6 ?& T) y6 N: e1 }
' K, b* e; ^, X5 D, M5 z0 ]So the first part that says 5 is object type. 8 @5 k; o4 K. H$ L8 r5 is mover(NPC/MOB). ) o4 w0 |( u) V5 {$ s/ S( H P, h / L( s( R1 l/ W- g: WThe second part is the Y Rotation Angle.& d* V5 Y- u+ w- b) S6 q
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The next three parts are the XYZ Axis Angles. 2 t2 Y, K4 k! i5 {) f' |6 A" ?These are usually left blank.5 S& y4 d# l! r( x7 D
7 e3 l0 N: `7 m |Next three parts after Angles are Position XYZ. 0 |: ]' R9 q- M B+ R6 aKeep in mind that Y is height instead of Z.# z; o3 ~$ q% r5 h2 p; O4 Y
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Next three parts after Position is XYZ scale.8 w" U/ D# q- V! D$ q1 X! K0 { Z7 ]
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Next is Set AI. 2 f$ W: T& ^6 INPCs are set as Pet which is 5.& m2 V# J8 q y( r+ g& Y5 S
/ T) \ C( b: L0 r( T7 yAfter that comes Model ID.% M" e/ C1 `% x& X; i. ]
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Next is an unknown int that when on NPCs is set to -1. 2 |- R2 o, O- | 0 a8 G# D1 x% P* d7 c6 @After that comes AI Type where 0 is non-moving, neutral. : |/ b) {. g% j W1 f9 w" P7 W) g1 jNext is another unknown which is set to 2 on NPCs. 5 [! W% l% X) q! g4 {7 p7 t8 b) N3 [% T! Z& t
Next is the name of the NPC. + z$ q. g6 o; @4 y1 jTo see what name an NPC has, you can check either in character.inc or the dialog files.3 ~1 p/ |, x8 F8 l! r& f' P# {" \
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs. 2 n3 Z! t6 ^, Q% Z% @1 }& z, n5 a- b+ `- m" L, H3 X/ g: _
Last is a separator necessary for the writer. 6 R$ t) b8 S& ~7 t 4 R! [* o% S$ M W) aNOTE! The last line of the the whole thing MUST be a object type which is set to -1! 3 y6 x$ K! g- S& \% T3 n( U * X1 ]0 O) Z/ N8 O--------------------------------------------$ }9 w j& G; b: }5 N& {0 H" x
8 d T0 H* g* S2 m: [; R4 R8 o( r-Shortcuts- 7 Y; M% f- _6 M9 S1 d8 S% Y, y) s+ ^7 e- Q2 J* _
While editing inside the textbox, you can either right-click or press any of these keys to get " Q2 S, d+ V7 q, O9 R" X9 w8 I* M) U" L: tdesired function: 3 g& y( h6 a" i. Y ( Y/ r: O! Q8 jCtrl+F = Find * ~; \! ]" j, y0 B8 jCtrl+H = Replace 8 M4 d% z$ @4 V1 K+ ]) m' M+ VCtrl+A = Select All / `- V: K$ W" ~# n- v, r: G9 a- R% Q% k; {! i
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: B) F$ L1 D- q, r. |-ChangeLog-& {. C t, n4 D& X* x
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1.1 - Initial Release. ) P8 z1 @1 R9 h( G, M8 X3 |3 X1.2 - Added options for search, select and replace.9 S3 \0 W% B$ t# S# X2 c& m/ T4 U
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! f( [' ~+ |; x, l; M Z2 [& P' _Thank you for reading and downloading!$ J5 n, |) L3 t1 _! D2 a( n5 l" u. r
Please comment all the bugs you can find. 1 j" V9 l4 ]" \8 S0 Y/ ? 0 k: a' y7 R' _! X8 W! P8 l--------------------------------------------: V- H+ N! }% q- |
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Proof and a little preview of what you can accomplish:; k9 [" M; m- i" E http://www.swegrafix.net/upload/files/leafevent.png* L/ H) g) D* k3 X' K
(Old-school players will recognize this) & k9 d9 [1 G$ q( I8 b& j6 L7 C9 d! I6 s6 A M