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标题: NPC修改 [打印本页]

作者: admin    时间: 2016-1-10 02:40
标题: NPC修改
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readme.txt
! s, ~$ @& \; S5 i1 w修改软件:dyoManager.exe
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0 s; u3 q, E/ U* q" W: B-Info-
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Name: dyoManager- |/ o3 q; C( x' g! ~# k7 U! d
Author: Kimmy Andersson
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# s$ o) L: m7 ^7 G5 d9 M0 VCredits:
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This version is FULLY functional and is GUI based.# T2 E. x5 W% w& q3 P
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8 x( j+ e- w; n/ h( V-Usage-  e' Z4 u5 l7 }% A6 V6 r7 n8 ?( g- L
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The usage is EXTREMELY simple.
) U' u7 P; q2 o% f, BOpen the DYO file, edit it, save.
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2 F# Q3 U9 A- X, `8 b( {$ _-Explanation-4 E0 t  C1 a" c0 r( Y
Let's take a look at the first block(this could be different on yours):7 b7 ~! B1 Y3 M  f% w2 B; G

+ o. [9 \# I, z) M: F' E" n: h5               对象类型(NPC为5)7 {! y0 @/ M9 s) z
179.9087        NPC方向/ ^" i, `# M6 P: A+ d
0               下面3个为xyz轴角度一般为0
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0
# c; P  g' k! \7 \  ^5 H9 L3344.027        标识NPC位置的xyz坐标
  P* q( \3 C& e8 R6 G& j$ u, O% E146.9564        Y是高度
+ ?0 Q2 N8 t$ ]2 x8 p2071.1: F$ D9 N8 s( N0 d& f
1               下面是xyz的比例, O( V1 e, _- I9 m  P7 q# U5 `) {, s
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1
$ k& q: E" Z8 b) n2 y5               设置AI(NPC为5). K+ W) x/ f+ Y! n- L+ w
234             模型ID
$ d8 ?4 ?) J/ J; ?! P* x-1              未知(NPC设为-1); }" @, F; J8 [6 {$ e) l' R
0               来自AI类型:0是不可动、中立6 h* T7 p' E! N: G) W2 r
2               未知(NPC设为2)
1 }0 H7 p& X* M& c! _- w. k" y& YMaDa_Boneper    NPC名字(character.inc可以查看修改): P0 w- ~6 [! Q4 N& H
1               下面两个未知第一个设置为1第二个为00 ~/ H' H( y0 s8 s' A+ _6 E
0
1 I& V0 [" N8 {% E--------------- 分隔线必须有7 I, s* T6 ?& T) y6 N: e1 }

' K, b* e; ^, X5 D, M5 z0 ]So the first part that says 5 is object type.
8 @5 k; o4 K. H$ L8 r5 is mover(NPC/MOB).
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/ L( s( R1 l/ W- g: WThe second part is the Y Rotation Angle.& d* V5 Y- u+ w- b) S6 q
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The next three parts are the XYZ Axis Angles.
2 t2 Y, K4 k! i5 {) f' |6 A" ?These are usually left blank.5 S& y4 d# l! r( x7 D

7 e3 l0 N: `7 m  |Next three parts after Angles are Position XYZ.
0 |: ]' R9 q- M  B+ R6 aKeep in mind that Y is height instead of Z.# z; o3 ~$ q% r5 h2 p; O4 Y
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Next three parts after Position is XYZ scale.8 w" U/ D# q- V! D$ q1 X! K0 {  Z7 ]
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Next is Set AI.
2 f$ W: T& ^6 INPCs are set as Pet which is 5.& m2 V# J8 q  y( r+ g& Y5 S

/ T) \  C( b: L0 r( T7 yAfter that comes Model ID.% M" e/ C1 `% x& X; i. ]
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Next is an unknown int that when on NPCs is set to -1.
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0 a8 G# D1 x% P* d7 c6 @After that comes AI Type where 0 is non-moving, neutral.
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  W1 f9 w" P7 W) g1 jNext is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
+ z$ q. g6 o; @4 y1 jTo see what name an NPC has, you can check either in character.inc or the dialog files.3 ~1 p/ |, x8 F8 l! r& f' P# {" \
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.
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4 R! [* o% S$ M  W) aNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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8 d  T0 H* g* S2 m: [; R4 R8 o( r-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
" Q2 S, d+ V7 q, O9 R" X9 w8 I* M) U" L: tdesired function:
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( Y/ r: O! Q8 jCtrl+F = Find
* ~; \! ]" j, y0 B8 jCtrl+H = Replace
8 M4 d% z$ @4 V1 K+ ]) m' M+ VCtrl+A = Select All
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: B) F$ L1 D- q, r. |-ChangeLog-& {. C  t, n4 D& X* x
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1.1 - Initial Release.
) P8 z1 @1 R9 h( G, M8 X3 |3 X1.2 - Added options for search, select and replace.9 S3 \0 W% B$ t# S# X2 c& m/ T4 U

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! f( [' ~+ |; x, l; M  Z2 [& P' _Thank you for reading and downloading!$ J5 n, |) L3 t1 _! D2 a( n5 l" u. r
Please comment all the bugs you can find.
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Proof and a little preview of what you can accomplish:; k9 [" M; m- i" E
http://www.swegrafix.net/upload/files/leafevent.png* L/ H) g) D* k3 X' K
(Old-school players will recognize this)
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