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标题: NPC修改 [打印本页]

作者: admin    时间: 2016-1-10 02:40
标题: NPC修改

# Q* S* T0 K0 ]2 G2 z5 C3 \readme.txt0 e2 _8 \9 w2 J: ~
修改软件:dyoManager.exe& }4 \" q$ }- U, T7 E. o
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-Info-" L1 V* c+ }. ?) d  t( G4 |

6 D" L' |8 A6 o& s  g, ^Name: dyoManager
* }# ^' ?* M7 |6 @& j0 y2 w) PAuthor: Kimmy Andersson3 k, n6 L, E! h: x; d5 A+ y

5 e0 L9 O8 K+ \) |/ zCredits:; K: ?: p. j$ w5 ~/ ^
Xadet
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This version is FULLY functional and is GUI based.; j: q$ V4 `3 Y
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-Usage-7 W6 J2 `) x0 a% W

) z/ M# \7 p6 HThe usage is EXTREMELY simple.6 `9 q, j- }, z' I9 v. U
Open the DYO file, edit it, save.* W4 Z9 b% D( ^, I( D& h

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-Explanation-
1 m7 r1 ^; _* g, c2 XLet's take a look at the first block(this could be different on yours):
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3 b% B  s; o+ `5               对象类型(NPC为5)
( C; A! V+ o+ ^( n1 c' U2 x7 q179.9087        NPC方向
- C! s* L  r! f0               下面3个为xyz轴角度一般为0  \- ]8 h. }% W! d* A3 O% I. a: D& \
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3344.027        标识NPC位置的xyz坐标; i1 w& o- o; y8 S+ ?( o
146.9564        Y是高度( |) a( [" s- P6 h. u
2071.1+ u. O0 Y/ K0 L! Q
1               下面是xyz的比例
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5               设置AI(NPC为5)
1 Q# e3 U9 b' k234             模型ID  H/ W, L, H3 t/ R
-1              未知(NPC设为-1)
  {7 r6 l% D( _9 O. p0               来自AI类型:0是不可动、中立
5 k5 @( ~0 y5 ~& O6 Q2               未知(NPC设为2)
$ m0 D/ ?. K+ v# D4 dMaDa_Boneper    NPC名字(character.inc可以查看修改)
8 i+ S+ ?9 k$ X% |9 {) a+ W* _1               下面两个未知第一个设置为1第二个为0
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) r4 a+ o0 T2 K7 G1 B+ ]4 K# R+ q--------------- 分隔线必须有& d3 O) Y4 g- J

( p5 h4 G; F; q$ N9 h$ d2 VSo the first part that says 5 is object type.
& `4 S% e1 C" \5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.- {: r& K! d  d+ F8 v
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The next three parts are the XYZ Axis Angles.+ z. ?5 m; f* T! c
These are usually left blank.0 W! O3 Z6 _4 }; N! N. X# }- N
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Next three parts after Angles are Position XYZ.6 u( b: S8 G  s  S
Keep in mind that Y is height instead of Z.: Y: L# O; K( b4 v$ y" O: I/ x
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Next three parts after Position is XYZ scale.
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Next is Set AI.
# k- H5 C: w* f: {4 vNPCs are set as Pet which is 5.- P0 S8 W, A; u/ X3 w  {  @

) @% |% }& |( q" h& TAfter that comes Model ID.
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/ z3 k$ T5 S9 @% N3 VNext is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.. _& p; c+ p. T' w
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Next is the name of the NPC.
; t8 I* v7 i* F9 k. l: }$ U* UTo see what name an NPC has, you can check either in character.inc or the dialog files.
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; y% y7 M. f" U1 q/ n2 gNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.! `: ~+ M' V2 P6 w8 g4 |) V
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Last is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!- a' d2 ~5 _' B
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0 I* Y, C8 B" ], g-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
& m. \( R4 l. w4 o. L3 q0 hdesired function:/ |5 k! \% e3 c" m6 R4 N2 v- ~

9 X& i. n- l9 PCtrl+F = Find+ q" h& a6 z0 e# T/ G
Ctrl+H = Replace. ~$ G2 A) D8 U' y) F
Ctrl+A = Select All9 i7 _. ^; V6 ^

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- g/ i: b1 V% p-ChangeLog-
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" m! B& t; P, p% v* m' H% L: ^( X1.1 - Initial Release.
) A6 U. x2 j# F* f1 L/ {5 f1 d1.2 - Added options for search, select and replace.
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6 T1 ~# q  Q1 S* }2 v* C/ WThank you for reading and downloading!* f' x7 r: o* L0 |
Please comment all the bugs you can find.1 _; R8 A8 }6 w; ?5 c. S  }0 ~

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- W: g* G- y- o3 @! |% sProof and a little preview of what you can accomplish:
6 ~% I6 D1 K6 t- N5 h) C. r# j  khttp://www.swegrafix.net/upload/files/leafevent.png$ u9 {! K& W( d( x. W
(Old-school players will recognize this)
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