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标题: NPC修改 [打印本页]

作者: admin    时间: 2016-1-10 02:40
标题: NPC修改
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readme.txt) b. K6 T) C& F5 S
修改软件:dyoManager.exe
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-Info-
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Name: dyoManager) ]- f4 r9 O5 H& J
Author: Kimmy Andersson2 i# T# t0 ^* t. K; E; C+ X

- ~. M" a( v7 MCredits:
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This version is FULLY functional and is GUI based.0 ?2 q  e) ~3 R; o
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--------------------------------------------
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-Usage-. e0 @# a1 k/ _( X

/ I5 N( p! l8 }/ o! J0 PThe usage is EXTREMELY simple.
' G; L$ B. p- V5 ~' XOpen the DYO file, edit it, save.
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1 I/ t  R8 p. P4 E; p5 g3 ^-Explanation-
: m  A* {7 Q- H6 W6 @% TLet's take a look at the first block(this could be different on yours):
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) K" C! b4 v* z6 h& l5               对象类型(NPC为5)
, x; Y1 K- t- s7 X+ R8 Z8 A/ W$ z8 S179.9087        NPC方向5 l0 _1 i3 `8 ?
0               下面3个为xyz轴角度一般为0
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0
9 t3 ?( v1 e7 M% b; D3344.027        标识NPC位置的xyz坐标
. [9 Q) v+ b' e: {$ i0 Q; K146.9564        Y是高度' T! i/ x$ a! h' n7 ^- v9 Q5 c
2071.1
+ U9 h0 l0 ^* W1 W- H* D/ X1               下面是xyz的比例5 H- G9 w& U1 v6 @& |  {0 ?( `
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1
  k" p$ E5 F& D# Z7 q! H5               设置AI(NPC为5)) G) Z. O9 ^  J3 M0 t$ f9 o
234             模型ID
' p- f2 O4 r+ l# u  W" k8 n* P" p-1              未知(NPC设为-1)
* a4 _5 C0 X6 c8 [" H) d0               来自AI类型:0是不可动、中立) z3 c, w- I" n4 Z# F& y. u) X( R
2               未知(NPC设为2)3 `( O/ |# Y( ]8 T$ ?' D
MaDa_Boneper    NPC名字(character.inc可以查看修改)% E- y8 m% I; c6 I; z) R. \
1               下面两个未知第一个设置为1第二个为07 `0 u2 J* t7 q7 z  H- X6 q) ~& l
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--------------- 分隔线必须有% ]3 I7 ~9 b1 _6 a  ~9 p4 F; U
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So the first part that says 5 is object type.' y% o( T7 s/ U1 b) t
5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.! S* [- T& R0 h, |* S
These are usually left blank.
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8 p' l5 e% S# @# H3 L$ ZNext three parts after Angles are Position XYZ.
3 V3 D( D) M; m7 XKeep in mind that Y is height instead of Z.
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" y8 O& u; _" ^: o" UNext three parts after Position is XYZ scale.
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Next is Set AI.
# y1 J- h5 L' q" W4 SNPCs are set as Pet which is 5./ K- t% \6 x7 g) G+ k. r

) S- }/ [1 H5 T  Z  C2 AAfter that comes Model ID.) ?, V3 ]0 v' K1 ]% c) b: M1 l

- e2 R! T0 Z1 j8 VNext is an unknown int that when on NPCs is set to -1.  ^- @7 c" f- t0 o- ^
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After that comes AI Type where 0 is non-moving, neutral.( w: S4 ?3 n: @& F/ f- y  W

5 ^1 T" [1 ]0 lNext is another unknown which is set to 2 on NPCs., f, w! L% A: Y  H
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Next is the name of the NPC.! K7 n) m! L6 h3 w8 g% `
To see what name an NPC has, you can check either in character.inc or the dialog files.7 ?6 y' ^3 K7 n" w# ~) \1 `+ A" P

; M: b* Q) k# E2 I) |Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.
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' \  o0 D2 ^) b1 h) y+ aNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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5 G4 ~2 `( U; o) Q4 b) I+ {" E; g+ d2 I-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
( S/ J4 M, @. P! I( m& M7 cdesired function:5 M$ ~$ Y6 G; v

1 V5 E+ V; q+ U+ f% {Ctrl+F = Find: h4 s; |6 X8 v) T" I
Ctrl+H = Replace
9 L: O  D3 N5 Y7 cCtrl+A = Select All
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-ChangeLog-5 q4 j& r" {1 ^# O* _. g5 M
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1.1 - Initial Release.
  \. z" k; E* g: e5 b# p. f1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!
( ]7 v1 B: i5 H( g$ j# [Please comment all the bugs you can find." a0 s9 u8 _8 [/ ?3 Q* t4 {. u& }: F

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Proof and a little preview of what you can accomplish:/ n  l' ^8 x; p: S/ N2 [
http://www.swegrafix.net/upload/files/leafevent.png
2 ]6 N" j/ Y7 s(Old-school players will recognize this)6 _% t0 r3 Y( I, N( }1 J: q/ z
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