标题: NPC修改 [打印本页] 作者: admin 时间: 2016-1-10 02:40 标题: NPC修改 9 c$ p& g z2 X- o$ Z
readme.txt) b. K6 T) C& F5 S
修改软件:dyoManager.exe : f9 P! I; M f+ m3 z0 l& H. y+ Z+ B6 l/ e7 ~4 B
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-Info- - ^! H; k# D3 c8 U {; {$ I6 J7 w/ }6 G' i6 f* i5 ? T4 T
Name: dyoManager) ]- f4 r9 O5 H& J
Author: Kimmy Andersson2 i# T# t0 ^* t. K; E; C+ X
- ~. M" a( v7 MCredits: ! q' x( r. H7 N( u+ @8 C6 l. J4 h4 L: u& mXadet 3 x1 {. }, w: B; z2 A7 B0 d* L- J0 x. D, K5 y4 J5 c) _6 r
This version is FULLY functional and is GUI based.0 ?2 q e) ~3 R; o
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-Usage-. e0 @# a1 k/ _( X
/ I5 N( p! l8 }/ o! J0 PThe usage is EXTREMELY simple. ' G; L$ B. p- V5 ~' XOpen the DYO file, edit it, save. 2 m, Y! i" q( b3 u& r 6 i1 V3 i% Z* @: K; H--------------------------------------------) ]- m8 Z' ?( P. [7 Y0 H2 @& K( k
1 I/ t R8 p. P4 E; p5 g3 ^-Explanation- : m A* {7 Q- H6 W6 @% TLet's take a look at the first block(this could be different on yours): ' N8 V; D- P) f. I3 m ) K" C! b4 v* z6 h& l5 对象类型(NPC为5) , x; Y1 K- t- s7 X+ R8 Z8 A/ W$ z8 S179.9087 NPC方向5 l0 _1 i3 `8 ?
0 下面3个为xyz轴角度一般为0 % w. j, l T" Q- z' q5 E8 R6 M0$ n! g: _0 j! N! w* ?
0 9 t3 ?( v1 e7 M% b; D3344.027 标识NPC位置的xyz坐标 . [9 Q) v+ b' e: {$ i0 Q; K146.9564 Y是高度' T! i/ x$ a! h' n7 ^- v9 Q5 c
2071.1 + U9 h0 l0 ^* W1 W- H* D/ X1 下面是xyz的比例5 H- G9 w& U1 v6 @& | {0 ?( `
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1 k" p$ E5 F& D# Z7 q! H5 设置AI(NPC为5)) G) Z. O9 ^ J3 M0 t$ f9 o
234 模型ID ' p- f2 O4 r+ l# u W" k8 n* P" p-1 未知(NPC设为-1) * a4 _5 C0 X6 c8 [" H) d0 来自AI类型:0是不可动、中立) z3 c, w- I" n4 Z# F& y. u) X( R
2 未知(NPC设为2)3 `( O/ |# Y( ]8 T$ ?' D
MaDa_Boneper NPC名字(character.inc可以查看修改)% E- y8 m% I; c6 I; z) R. \
1 下面两个未知第一个设置为1第二个为07 `0 u2 J* t7 q7 z H- X6 q) ~& l
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--------------- 分隔线必须有% ]3 I7 ~9 b1 _6 a ~9 p4 F; U
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So the first part that says 5 is object type.' y% o( T7 s/ U1 b) t
5 is mover(NPC/MOB). + l: v' F# p1 G" C& I8 O) L+ ]$ U/ R$ B& [$ E3 N8 T2 o/ S5 E
The second part is the Y Rotation Angle. # s, E. B3 r) }! T# m' j; J! ]& W, y* d0 j
The next three parts are the XYZ Axis Angles.! S* [- T& R0 h, |* S
These are usually left blank. # O1 `2 k8 i ^ x& _8 k% N 8 p' l5 e% S# @# H3 L$ ZNext three parts after Angles are Position XYZ. 3 V3 D( D) M; m7 XKeep in mind that Y is height instead of Z. 4 a7 v9 H/ q3 R+ g6 x! Y& E) x5 s " y8 O& u; _" ^: o" UNext three parts after Position is XYZ scale. " T9 N- a- l9 ?. B. U5 h7 D6 X w0 d% m
Next is Set AI. # y1 J- h5 L' q" W4 SNPCs are set as Pet which is 5./ K- t% \6 x7 g) G+ k. r
) S- }/ [1 H5 T Z C2 AAfter that comes Model ID.) ?, V3 ]0 v' K1 ]% c) b: M1 l
- e2 R! T0 Z1 j8 VNext is an unknown int that when on NPCs is set to -1. ^- @7 c" f- t0 o- ^
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After that comes AI Type where 0 is non-moving, neutral.( w: S4 ?3 n: @& F/ f- y W
5 ^1 T" [1 ]0 lNext is another unknown which is set to 2 on NPCs., f, w! L% A: Y H
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Next is the name of the NPC.! K7 n) m! L6 h3 w8 g% `
To see what name an NPC has, you can check either in character.inc or the dialog files.7 ?6 y' ^3 K7 n" w# ~) \1 `+ A" P
; M: b* Q) k# E2 I) |Next two are unknowns where the first is set to 1 and the second to 2 on NPCs. 5 p- J' E% U3 B- a4 r3 D) `$ m- k% ~( @
Last is a separator necessary for the writer. + N" p, T0 B: c- S; w ' \ o0 D2 ^) b1 h) y+ aNOTE! The last line of the the whole thing MUST be a object type which is set to -1! & R# l3 Z: V6 o j! ]/ i _ ! i) O. ^, m3 k+ l4 @( [9 I* V--------------------------------------------4 L/ X5 F( n# w
5 G4 ~2 `( U; o) Q4 b) I+ {" E; g+ d2 I-Shortcuts- l+ C9 S. e R2 l& [+ q/ ]/ x0 L" q1 c- s) ]0 E- z& i
While editing inside the textbox, you can either right-click or press any of these keys to get ( S/ J4 M, @. P! I( m& M7 cdesired function:5 M$ ~$ Y6 G; v
1 V5 E+ V; q+ U+ f% {Ctrl+F = Find: h4 s; |6 X8 v) T" I
Ctrl+H = Replace 9 L: O D3 N5 Y7 cCtrl+A = Select All * J" M- C; l3 j 6 v/ @' M7 u1 U-------------------------------------------- * ]/ B1 b( W/ T/ z* I" e ], E! l, @- G9 P
-ChangeLog-5 q4 j& r" {1 ^# O* _. g5 M
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1.1 - Initial Release. \. z" k; E* g: e5 b# p. f1.2 - Added options for search, select and replace. % O. Q% ^" } Y6 O* i5 \ 5 d" s5 a4 N( |, p9 d Y--------------------------------------------2 ?! M0 F+ b+ e. p$ a2 i8 z) _
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Thank you for reading and downloading! ( ]7 v1 B: i5 H( g$ j# [Please comment all the bugs you can find." a0 s9 u8 _8 [/ ?3 Q* t4 {. u& }: F
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Proof and a little preview of what you can accomplish:/ n l' ^8 x; p: S/ N2 [ http://www.swegrafix.net/upload/files/leafevent.png 2 ]6 N" j/ Y7 s(Old-school players will recognize this)6 _% t0 r3 Y( I, N( }1 J: q/ z
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