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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。$ x" g, o* g9 G$ F4 ~0 y$ S  z  \
../NEUZ/Versioncommon.h
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* n/ t4 O& X) [$ s( {8 Q! N' v; c在上范围进这里只是这一个:  D/ ]# K5 m$ t; K/ F  U; G. W
代码:6 w: ?" C5 N' t" a

/ \7 B( V% `9 P' P#define __JOB_CREATE_CHAR& d" _) R7 Y& j9 ~
../_Interface/WndTitle.cpp0 [6 q2 C+ G3 ]1 a  _
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在这里你进入功能3 }: H; ^+ R  ~6 P3 ^% s. i
代码:( \( I' j- A, P4 s' w

+ X" z2 i- r8 K0 evoid CWndCreateChar::OnInitialUpdate()* v  l0 Y- {; ~' I+ |9 F' a- C5 m
并有助于, S. Q; \7 f% e& A
代码:
3 c. @$ _2 A( w$ F! w& l5 LCWndNeuz::OnInitialUpdate();
8 K# k' o  I9 o. k这样的代码:
  Z; S9 W9 Z! @% r: S# c代码:" _: F% f5 ]8 v. a$ C8 a
#ifdef __JOB_CREATE_CHAR
# m) `0 q. n) H        m_Player.m_byJob = JOB_MERCENARY;6 T* u8 Y9 O0 R: O( c5 ~9 j/ O
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
; D7 q9 W- A  _; b  n        pWndJobBox->AddString("Mercenary");//Edit by yannickmama2 q( q  R/ ]3 Z  V8 `9 d. l/ ]9 H
        pWndJobBox->AddString("Acrobat");
$ [: z$ J5 W/ Q( w: Z  t3 l+ i$ M        pWndJobBox->AddString("Assist");
2 r& Q) p- ~2 W. q4 c4 o        pWndJobBox->AddString("Magician");$ C4 v% T$ T; |) ~1 i: Z2 z
        pWndJobBox->AddWndStyle( EBS_READONLY );
; q. |: Z0 {4 ]( N# [        pWndJobBox->SetCurSel( 0 );" l" |' G# P3 Z9 \, w. q8 P
#endif //__JOB_CREATE_CHAR
- \! G! S* `4 I在同一文件中,我们跳到这个功能
! z: l8 W' P8 L/ S+ I( c: T& a代码:7 l5 v/ S. }. P8 G' B3 l8 U6 \; w3 n
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
, M: _, G% W- y: d, g9 B2 ~' z并查找这一行:
0 A, m( c4 e8 w% \# E: X代码:
7 s) }) n& o. y) L* O                case WIDC_OK: // Create& W9 C" ?+ n' Q7 G
                        {
0 u( }5 k) C5 A. W# {下面我们就这一个:
! }/ Z' A* O3 T; z! `, W代码:
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8 `) G6 P1 q( P2 [5 \#ifdef __JOB_CREATE_CHAR4 E1 K! I6 L" w- c  |
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
2 k  M- ?5 n/ V6 \8 e* W                                assert( pWndJobBox );2 O" }6 S' D9 g* A, {; o/ ~3 g
5 t2 p; n8 ~, c9 |
                                if( pWndJobBox->GetCurSel() == -1 )
& t- H& @- t7 O9 E7 A3 u# N                                {
! M. P4 z5 V1 r6 Y! x0 _                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
' [3 [% C4 T; @0 ]4 U# K& f2 r2 ]                                return TRUE;
- P- r; i: `/ E/ J; H                                }4 S  Z+ e$ v0 @

8 `  E6 P. x$ ]8 _2 }" X7 S                                switch( pWndJobBox->GetCurSel() )6 h9 c% O) B0 D, h7 y' h6 G
                                {
6 H, ]0 Q, S& b2 S' e! c' m! x+ U( E                                case 0:
6 D- q$ i, X( ]' y! c2 v, s                                m_Player.m_byJob = JOB_MERCENARY;% b3 T! S0 n- ~1 k1 C$ f
                                break;
' v. w6 q/ `2 v5 D0 w                                case 1:
/ ]+ _* `0 R/ U1 y                                m_Player.m_byJob = JOB_ACROBAT;3 m* ^4 P- Z9 j4 G7 C8 B
                                break;
7 A$ J& c2 M% I: c- v3 N                                case 2:
) O( M4 K7 ?/ r# I) G                                m_Player.m_byJob = JOB_ASSIST;6 T& r$ g* }. j. u% h
                                break;
8 @4 v8 t  R- |& c3 g) ~/ K                                case 3:
$ |# }2 ?, E2 h% i' I) g. D                                m_Player.m_byJob = JOB_MAGICIAN;
5 j7 h1 ^9 c4 l                                break;
" F  P& Z1 P# E' K; G                                default:5 H. K9 ^0 A2 P
                                m_Player.m_byJob = JOB_MERCENARY;
# I" [9 m. G  ?2 R9 U2 B3 L                                break;
8 c9 `0 [/ c; |. Q  t2 f6 N                                }% Z- e. B& |! l" N2 [( A7 K; _
#endif //__JOB_CREATE_CHAR
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0 y9 V8 X8 {1 P6 O6 F" F- c../databaseserver/versioncommon.h  y' z7 p# \, B2 |& |" n

  n9 V! C, I7 f8 {; `+ o在这里,我们这一个以上的地方进行
' A; R. I) \+ ~5 Y: Z代码:
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2 @% _  }+ n0 ^, A, }! l9 M#define __JOB_CREATE_CHAR
: I) r  i9 \  E  G6 s% L4 `../_Database/DbManager.cpp
6 Z' Z, K7 y& }- k; Z- y+ Q1 N/ X8 A! _/ C+ t8 Y6 C: u5 b
在那里,我们去的功能9 K  i" ]" K! `& |
代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )/ {! x" p' N& i: I
并搜索2 g" r7 \  F  \8 Y# ]0 N0 [3 r1 L
代码:) O1 _5 L( N/ S. f
pd.data.nJob = 0;
/ V+ _9 v: ]/ J% z并替换为* B- a# t/ c5 J4 \5 G5 o
代码:" T& q! }3 j) ^1 C, A
#ifdef __JOB_CREATE_CHAR
: a* `. T+ Z0 P9 M' G                        pd.data.nJob = nJob;3 j' s9 a) j, F8 b
#else //__JOB_CREATE_CHAR
( f  F0 A% `& [1 J* m  G4 h4 l& `                        pd.data.nJob = 0;
, p) B- j) i5 B* K* X#endif //__JOB_CREATE_CHAR0 b# X! F# }1 a$ d

( M; X: W1 O$ S3 L' F/ _) ^1 M这将永远有一个来源的东西。3 h/ t6 `: U7 J0 S1 _' k8 p

5 K# l8 ]. V# w  v+ L7 A  A# m4 g但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
1 @9 S9 U4 D9 V  F和搜索
- I1 ^9 S: ?, X代码:" @: \# m) U$ K( a" h
0 {) l6 a( f; r
                               FROM BASE_VALUE_TBL
+ Z5 l" L! C* l) {: Z                                 WHERE g_nSex                                                                 = @im_dwSex
# g! O! {3 R, I) q9 K) N5 \! B并替换为
  N  s" L3 K7 F- m# v& `- o代码:9 I+ p" W, w/ V; C+ L0 B
                               FROM BASE_VALUE_TBL8 g/ x; E; E8 I+ c, R
                                 WHERE g_nSex                                                                 = @im_dwSex AND! d( i' ]& b# y3 }; o
                                                m_nJob                                                                = @im_nJob
0 E8 e) }4 K; P% B当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
: @. h& R2 D! S* G+ k( Z
7 a7 r" S" m; x& M' q; T  k你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。) k/ p8 Z3 @8 v- f% ]

- M, @" t+ C3 ^$ o' P% v你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
) Q: s' ~" q4 @: t7 l/ F这是那里告诉服务器哪些技能你的角色可以skillen。) e2 @) v( w2 \7 R# T7 ~% L0 }
可惜我不再the'm懒得现在要做的话:'D
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+ p! l9 ]8 r- w# B5 i  d' v! U% Z4 q$ W0 R% |5 }
5 M- N6 Z+ ?0 B8 j

: b$ c7 n% Q4 g/ Y
0 |0 a$ n7 W$ M& I+ y! W) B! D4 I1 s" [6 }6 K3 x

& b2 r' B% n3 B1 E% U$ \, E
! I2 Q3 X- f$ EQuote:
, D$ P  w( g4 Z- V) lOriginally Posted by Divine.  
% [, Q9 g0 J, t! `$ w如果他发现我3 H: ?5 e- H7 O" T9 r/ c
代码:3 A! X' C: H" X; X8 {
pd.data.nJob = 0;* ^; f9 \5 m0 l) B
并非如此:
  B& C' }  D, @! _: e' C1 X) Z  p所以,我只能看到# J) z' M* i8 @  f
代码:
; w- [; h6 i  W* Z2 C- K+ h$ ` //            pd.nJob    = 0;
9 g/ h- Y" d& B* Q^^
/ j& E7 O/ N, Q! c5 fHier, das mussu finden:4 T& Q' w: @( Q; D2 E* Y& L
Quote:
0 V  Y3 D+ q6 Z! C#ifdef __CREATE_JOB+ c: d' P3 k- T% s4 I! Z
pd.data.nJob = nJob;
  T5 S3 V: H/ S4 P7 S#endif // __CREATE_JOB
5 k9 N/ t' {% X// pd.nJob = 0;
8 X& v' y  {* X* C% {; d& e; k// pd.dwState = 0;$ A/ n" j! }! ]& z  P. X% s8 v
pd.data.nLevel = 1;
9 a  s" Z: T( i7 o  R" u% apd.data.nSex = nSex;
2 k7 r" q; k0 v/ X5 s. `pd.data.nVer = 1; & o, J+ i- \$ m$ S7 q* c

0 J9 [/ k7 [; i9 T  x# I7 w# }1 a我仍然有一个问题(:
) S: G/ q3 Q, Y% l/ l1 M1 g下Character_STR DB
' g4 p5 y8 v) I1 J( x) c6 s这样做在这里
# J9 N/ {! D) O3 ^/ s, A代码:# h" t, R8 W) `# n% O
                               FROM BASE_VALUE_TBL6 R3 p! B, Y- e0 }
                                 WHERE g_nSex                                                                 = @im_dwSex
6 _7 a! {6 O( c在这里改变
$ `+ O- q/ u2 `+ `. r代码:1 k1 y% f& I5 O! S) t4 U) B, e
FROM BASE_VALUE_TBL
* X/ j/ {8 o9 f                                 WHERE g_nSex                                                                 = @im_dwSex AND
. K) Y7 W0 S3 }3 i; r3 m: v                                                m_nJob9 Q# g5 \& e! _. ~
由于还需要什么?.?6 m+ f) a9 u# t* |" t7 c9 u
在第一篇文章中,你可以阅读
$ b+ m; P$ F* x( t% ]代码:
4 ?# b& D3 w, }/ |0 Y7 A! P  FROM BASE_VALUE_TBL
3 H: t+ l; g  F4 i4 s' ^0 i+ X                                 WHERE g_nSex                                                                 = @im_dwSex AND# V1 @# L" [3 o3 N4 m
                                                m_nJob       
1 y9 l. k: a7 v% r
$ o2 ?" A6 ~0 I, R$ u! W4 R% A: B
9 u8 I  I5 X% T3 y5 ]; u. F窗口是什么我忘了
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2 }/ P6 E/ ]1 [) |  i; z0 g$ k代码:6 Y9 _, s8 ]9 |7 s' [1 B. o
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26+ r* |" `; j0 k# {. U/ m& Q3 B
{
  d  R* O+ Q! ]/ X// Title String
9 j# j% G+ ^3 wIDS_RESDATA_INC_003064
% V1 _' Z' @" @( W; c1 y}3 Q9 n7 ^* U* e: o
{- u+ n5 z6 L; T: C1 m  i: a( F
// Help Key1 k( O& f$ x6 x! p
IDS_RESDATA_INC_003065
4 L. o' d# M' R7 H1 C+ }; Z}) C- G1 ?: l; g
{
& s. R: q& x7 r6 @    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
  c  G0 y' p) Z0 @, @  a8 X9 @: j    {
/ Y6 w: A0 K0 N) U    // Title String
  [: }" U, M$ K% J; t  |+ R/ IIDS_RESDATA_INC_0030663 Z: u# Z: K: [2 a9 I1 `4 z
    }
8 J: n! p1 B) J    {+ W6 F# @' F. n$ ]
    // ToolTip' c% G+ H3 w/ ~+ x; G* f7 A
IDS_RESDATA_INC_003067
/ N% i/ v6 b# Z  ]' w# G+ K2 |    }
( r# S( M. j: H. [  ?+ V9 K9 u3 K# N5 t    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
9 c# n4 M7 Y! t2 |3 v/ v    {* I( d) z) i; ?; p# j1 g
    // Title String' W. r# V3 Z. e; |
IDS_RESDATA_INC_003068
- i, M( Q2 k) L0 ]$ n& _( N' \. D4 b+ @    }4 U1 s1 F* o9 B, G2 \$ i7 N( z
    {/ j- e; M: e. s, q8 T: j5 |
    // ToolTip. X. z& N6 N) Y1 L8 g; k: e9 k
IDS_RESDATA_INC_003069
' `: p6 _$ _& E) q    }0 {/ J+ o" y- x* r, K/ S) X6 L
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0! b: a) ?9 y3 m& f6 w/ }1 j1 ~3 R) ]
    {
+ Y1 u/ E3 X* o! z. G3 O# n    // Title String
' R( B7 l% ]- }8 y( a/ A) yIDS_RESDATA_INC_003070
5 ^- I0 g# I3 ?# ?! q0 b; ]' W' ?    }
3 |  ^6 B1 w3 n/ }! \& S    {
4 c9 C( m( h) Q: B( C    // ToolTip
7 S: m% }4 ]+ H6 ~1 W* J0 IIDS_RESDATA_INC_003071: w: M$ x) X- K; F: T
    }
+ x# e1 `4 K2 A0 j. [$ D! `4 f$ B    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
, v0 U# _* F2 {8 S% j% S: s3 I' B' e    {/ R2 V9 N/ d0 K) e& ^- p
    // Title String# ^- W6 f; s" v* [! A
IDS_RESDATA_INC_003072, p8 N  [# c0 X% O
    }
% P1 z+ Z: A. J. v0 z" L& n/ {. j    {0 h2 E( [4 a  {+ C
    // ToolTip
. ]3 Z  v# g6 b  r. aIDS_RESDATA_INC_003073
1 Q7 I- X0 S  J* ?2 z# s4 W3 U! c# w    }
7 @* Z% v6 Z  {9 U    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 01 W% z; [' E7 d
    {
; \  O, M; K0 K% V. S. B    // Title String
; z5 g& {. A4 G$ A' BIDS_RESDATA_INC_003074
# B/ I; t1 i* r4 W2 O( k$ j) Z7 R    }5 E; A, F% y" i' \" M' S" K
    {3 C3 S$ F; v6 L( D) A/ V
    // ToolTip  E: y' a, Y0 [- U6 ?
IDS_RESDATA_INC_003075
/ S( J% h+ s0 l4 B7 b    }
1 s) J2 l7 G2 j, U  M* g3 U  P    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0" x- |. ^) z$ Q$ ^2 {
    {. w8 K+ N8 H' J6 H" O. z
    // Title String
- L# ^3 `5 n4 u4 lIDS_RESDATA_INC_003076. o/ V) h- Z! n+ s
    }9 t6 \" L) A2 `$ p: o- ~0 P; ]
    {* N7 S7 S. n: j2 M/ P- c! K% P
    // ToolTip
% v& ~5 s' ~6 v  u6 O4 XIDS_RESDATA_INC_003077* K$ Q- J7 K8 o7 ?& z# d
    }7 Z$ J7 z. n3 O  y$ ~4 v4 R" ~, Q8 H
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
8 h/ [, w, x5 H" m$ b    {
. s1 q7 Y5 H0 z8 I$ ^1 d    // Title String; g" Z3 a' b4 t4 y) }
IDS_RESDATA_INC_003078& Q  t' [6 W' Z" R/ H; t( N
    }! h* d# P# r* R) s. @* Q
    {% N) [" m- e; P0 ^) F
    // ToolTip
- _4 o% C7 y. V. b  M: m  }: OIDS_RESDATA_INC_003079
* M/ r; a: D4 c; R; {    }9 n8 N: t  z. K# T  B) c
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0! S* h+ F9 ?* k3 r9 R
    {0 [( o7 s9 b9 |# e1 M) }
    // Title String" Z3 W/ W, z. C8 b8 |9 p7 B
IDS_RESDATA_INC_003080! v1 t9 u, ^5 n
    }7 H- B& a! ]5 A+ t) j4 I
    {" a4 q5 m4 {" ^5 s* V
    // ToolTip
/ |1 y, r- B$ Y; ~  B/ uIDS_RESDATA_INC_003081# h5 T5 k- Z: Q5 a6 ?5 }
    }
: O/ X8 f; u$ B1 Z3 l& N2 W    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0/ v* Z" K5 g" \1 a; S
    {
: ^) O4 }2 _  _! d& v: a. A3 `: S# u7 P    // Title String  g9 B2 t8 g. {) }# b+ n0 h
IDS_RESDATA_INC_003082' d! z1 \! n8 A0 \/ A7 G) G; Z
    }
% \3 W+ d3 G  \7 Q0 K$ \  m7 H    {
; `6 O/ r2 E7 J" A- s" ~$ K    // ToolTip
4 [' z+ @) V, j  J7 T5 ?IDS_RESDATA_INC_003083( Z6 Q, j" }) H; e2 j0 y2 ^
    }1 q) i7 r/ }1 K7 }; ~& Q
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0: }& M! t3 m  g7 S9 f; [2 w7 m
    {9 w" z0 I9 D9 L0 P9 D# D' o
    // Title String
6 V$ I4 V/ F: y% U  _2 nIDS_RESDATA_INC_003084
8 W3 _1 o2 E9 F$ Q# I& a4 g    }
# w  V. u& b' Z    {
& f* [- A5 |; O8 N& P8 G$ \' J- g    // ToolTip
7 e$ F: o, M8 y9 h5 {0 r; d& y( x& BIDS_RESDATA_INC_0030859 [1 [0 B0 K" Q# \" C
    }8 R! b  l  d# Z+ f7 ]
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
5 y; w. |0 |  F) a( D( a+ L    {6 ^, P; T# `, m5 G% j
    // Title String* h- ~1 k' y( I7 u# q
IDS_RESDATA_INC_003086- U. |9 |9 ], ?
    }, H) J$ Q) X) z& E
    {4 ?2 }4 j+ i& Q" B. z
    // ToolTip
5 R& B5 A8 o4 m& ?4 iIDS_RESDATA_INC_003087$ r+ c. e7 i% x9 a- a
    }" D6 O5 r3 N0 c; ]1 a
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 07 x7 N, W1 `  g+ q
    {- Q' ]3 l' `7 _( A
    // Title String- J4 x8 C) t# Y2 W# b
IDS_RESDATA_INC_0030885 F( P3 h% g6 g' e' u4 @
    }- I9 k+ ]- ~! F1 P3 Q8 p* y- E7 c3 v5 Z
    {3 d+ t7 m9 c+ U7 T: Q
    // ToolTip
; b5 d* F  X/ s& q# X2 V. ~IDS_RESDATA_INC_0030897 E- G& O# b! h$ Z6 Q
    }/ K1 E6 `) b2 o  v
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0$ `- p7 i& d! z0 M4 O
    {
% o; u' @  u6 r    // Title String
# E; e1 z8 m& {IDS_RESDATA_INC_0030909 |' g. d, f% c: l
    }
6 ~  j5 f( v: X% ^. i    {$ V6 Y# ~" ?  p
    // ToolTip+ Y7 @2 }2 T' a1 x+ y) X) i: w0 r
IDS_RESDATA_INC_003091, ~+ V3 o6 _0 ^; U- m) l, Y
    }9 [3 C5 g1 ?+ N2 ~  Q' w/ z; L
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0; K) e( ^! q! d6 N
    {
* i# T* V6 H: @/ d' F    // Title String
5 a$ s$ o( h  d) R4 w. |& }: a$ SIDS_RESDATA_INC_003092* o' [1 I& G5 `1 o/ U
    }
6 U0 K6 w' J: ]    {- X/ s% Z; q. ~3 I1 d3 n
    // ToolTip
* Y7 {  t4 [  R! k$ d: ]IDS_RESDATA_INC_003093
) w2 J2 Q' ]) V3 x    }, m: y" b/ G6 a- G
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
$ Z1 _0 t! b) t    {
, O0 ^. ]; b, o$ x9 W    // Title String
2 z/ x% w& Z+ X$ L/ Q* KIDS_RESDATA_INC_003094( ]' V7 S& _; x9 E
    }
$ \" Q! \' c4 G  ]4 Q7 r7 P' C    {( [" a6 _8 H5 i
    // ToolTip
; W' _  R7 n( u. `IDS_RESDATA_INC_003095( O# |3 a+ u5 g
    }/ S5 N' g! R; q
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
3 q0 C0 N4 A" a* O    {! K5 L  r9 V5 {5 c0 S0 u
    // Title String: B7 N( I: k! @2 H5 e5 }, m
IDS_RESDATA_INC_003096
2 Q3 h& }. M6 m- G& z0 J& s    }  o) `' V( r) K/ W  r
    {4 R2 \' n* Z4 t# x
    // ToolTip9 T& y' D6 h0 b: t4 [3 @* i
IDS_RESDATA_INC_003097: q4 Y# Y; D  j! N) u3 y
    }2 S7 A2 {* e9 M2 y
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
. X  f- d- N$ u8 q4 T4 x8 y( J    {6 }8 x/ g" D( z
    // Title String" H+ k* k6 Y& Y0 D
IDS_RESDATA_INC_003098- W, R& {3 s, B3 i9 N8 i" r2 J
    }# T8 o* `3 G9 D/ w6 N
    {0 ?' h' C. a9 @+ r
    // ToolTip
2 ^# H% P$ }. l  E6 T- gIDS_RESDATA_INC_003099$ ^0 p. y; {& q3 y# r
    }
+ Z9 L8 _6 ]/ L0 r; H    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0" p' E+ g; b% u, ?$ t$ i3 d+ X
    {
  z6 b, W5 e' w# W    // Title String
1 d6 G. A2 r! h) {% UIDS_RESDATA_INC_005076
; @* ]. F1 J0 q8 v1 A. `    }# M: \  A5 _& y. k
    {
. `. H9 {8 v' a+ W( c. m6 L2 D    // ToolTip
0 S$ O# E5 }+ j) q+ Q* aIDS_RESDATA_INC_005077
8 Q. F, R' }" t: x3 t; }& s    }* N  C; R& h: V0 M: g
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 09 P/ G6 ^3 ]' N
    {2 h$ w* ~% \/ g! w5 \: f, p
    // Title String! T3 ?- Q# y* F3 \+ X" x! h1 L
IDS_RESDATA_INC_005078
# n6 ?8 X4 \1 |; C    }+ ~' Q( |3 f3 G
    {
, z( J# w, N3 @' {0 ]    // ToolTip
# F: r: {+ U, N  J1 i( ?" KIDS_RESDATA_INC_005079: p0 k3 t1 O& ]/ q
    }
4 \# m$ h9 d* A# e) T    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
) n, x2 Z& \- k' K    {
4 Q, i- [! ?8 G9 x0 h4 o1 M    // Title String
$ _. p+ L) e0 V) u8 ~1 z9 V2 \  mIDS_RESDATA_INC_0068741 n2 Z% {" C  D8 d. g1 U
    }! j  e% @( i2 Y% b1 |& V* q: q7 N
    {# Q8 c* w: d: y% j& M4 c3 D4 }
    // ToolTip- h6 g+ j% Q+ R( ?# l) L
IDS_RESDATA_INC_006875+ C/ F6 b- Z3 X% t
    }
4 E5 c4 W1 `5 n    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0* a7 f6 j7 @* @; L% _' q4 R
    {4 F+ T8 u8 c  p1 R; n% M- q
    // Title String
# v+ y1 U, C. kIDS_RESDATA_INC_006878
( e$ Z* b: I. m2 M- y    }
8 O7 B) R% O' e* J# W    {
1 r1 T" r8 i- I: W    // ToolTip  M- ?8 O( y2 K# ]; J
IDS_RESDATA_INC_006879
+ W: j5 a2 x% O, O1 v& J    }0 N2 Z6 J0 t4 |0 E
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
- R: V% I# q% g' @$ Y    {, y# h3 R3 Z4 }! B- v' @
    // Title String
# z8 p2 ^$ T7 X# V3 o  X) ^# QIDS_RESDATA_INC_006880
" Y4 s2 a3 q3 p    }
/ `$ q6 M+ g: L, ^! @. q9 t( n    {% _: j5 h! X" d0 o0 u
    // ToolTip
; H; c7 w* `: ]" o' Y4 |IDS_RESDATA_INC_006881: k. j  q. N, o
    }9 U1 s. r) W6 d6 s0 ?& T
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 01 h" D" s5 r0 m$ ?+ R7 V
    {6 Y4 g5 ?. R$ |0 v
    // Title String, Y  S) x4 B0 y7 h" X
IDS_RESDATA_INC_006900% a" y1 j2 a( N3 x: R+ y
    }8 B* l( E. ?; M1 z
    {
4 U1 w, N( o& M& A    // ToolTip
5 `6 {  s* W% d2 V7 e' {" O0 \IDS_RESDATA_INC_006901
3 Q& Y& p' b: @; Y; e( N    }$ c. s3 z! M% \8 A
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0( y" A! N) C& N5 ^' z
    {
5 j* f6 x2 z( q' L" k" G: T    // Title String
" L% H  P  D: L! t& h4 ~IDS_RESDATA_INC_0069044 k3 k" R4 t' V7 Z
    }
4 T4 r: V: Q+ S& W& f* T    {
* V0 [" O3 `5 K) s9 v) U6 w8 z    // ToolTip
4 B& l8 P% T3 y% W. UIDS_RESDATA_INC_0069057 M: G$ _# b! a8 W' T. ~# Z
    }4 L4 C- x" S# A. ~2 Q* ?& v+ p
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
2 Z6 x5 c( ^2 P) }2 E    {
* j7 ?+ x4 ^; V    // Title String
8 _* p$ i8 T5 ^+ W% r- ]- KIDS_RESDATA_INC_0071349 X% J, D1 l! ~
    }
0 K' X  @# E* y: ^4 P! d; Q9 P    {" D. M# p/ Y3 G$ P5 M' \9 v  J
    // ToolTip
/ C! c/ S2 V9 u  b( tIDS_RESDATA_INC_007135& N3 `0 C/ J: o% [
    }
; |. @% y/ g6 v; g9 s: H( \    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
6 ?1 J* _# `2 P) E1 F1 S2 F    {
0 r* o' ~8 W! \1 S; w; m) @" Q" V    // Title String
+ ^1 @: p* ~# z0 l! M4 e: l# r. o+ dIDS_RESDATA_INC_0071361 J3 T7 M" J4 P5 V' }3 u
    }5 b2 i, s9 g2 Y; T+ H7 r4 h
    {
4 q- ?! z+ a4 W$ A    // ToolTip' ~0 M5 S- [; h, ^  i$ ~: V
IDS_RESDATA_INC_007137: L$ A$ E  M; f# F! a2 {
    }
/ L, H- w% Y8 ~
; \( X- b; ]& a& K% d1 V/ U% y}0 l0 }5 b0 h9 [
所以红色的!
7 K9 z4 L# d9 h& q5 c  ~0 Q
* J, p5 o/ j1 f5 R! j, G% X这里还tblSkillPoint的条目:- j) F# Z0 b( c( {0 T' _  c( p

. D0 q5 X/ W3 p' O. A, _代码:
6 F9 B+ b" u& X; q                If (@im_nJob = 1)0 ?' v+ c. g! d/ R
                        Begin
) O2 Z: T/ \, d9 h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
4 Z4 ~& C5 l; h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
5 \3 k  F% d: u7 M; K" Y, B5 M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
' L  {% g3 G, G9 f, y5 T0 M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
8 |5 s8 O4 t4 R/ R5 r1 `& U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)' W) f  \0 y0 \1 B/ S( t( a5 @# G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)9 h8 f* A3 u/ b4 A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
- i0 l* g* q* C. a3 u# C3 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
- x# H7 t+ U2 D% h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)! u- O& E# D5 O% x0 N6 @+ _  a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)$ q! ?" ?5 n$ V! |9 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)! Y# Q2 f7 y2 S& x  [, }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
+ s, U( [1 d( L0 }* }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
5 t0 b4 _* c7 D. Y! W5 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)+ Y5 L8 e& o# b9 |# J0 K2 ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)' g! @* m2 K. r6 p$ T* Z; ^: Y
                        end
1 H6 i! r7 \7 f5 q2 I4 p                If (@im_nJob = 2)
/ z, C* p% f. ]! z* v5 O                        Begin
. K) U! J( w% Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)% L- c: |& Z! ^" x5 a6 [7 k% Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
$ ~) S- u6 u. Z# ?! x4 o! A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5). Z# l, U* x6 u0 a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
) g* L6 r' o7 p- j, Y9 r/ z0 c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
% a, }% D, V1 j- d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
: G3 L4 h$ g0 _# L& }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
$ b0 N, d& p& W4 C5 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)1 M6 ^, ^3 `1 ?7 |4 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)- Y7 k) Y5 B" L, u$ ]6 M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)6 |# l! w0 u5 F, t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)) j$ X  Q4 g: y( D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)+ x* D9 L# `  F* d1 ^0 w; g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
( n  S0 B. l% }2 g, C. A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
- r6 }$ j6 A" o! |: U9 m3 H2 R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
% \. m9 g4 |! V  ]$ L6 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)- H; Z- _- L" w+ g9 G. k% U
                        end
* m; B' e1 j! s2 k4 ^1 ~                If (@im_nJob = 3)
! R! X2 l0 ]' K7 N                        Begin* \' J# Q. l0 |0 X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
4 }4 H, f+ q7 @( O9 o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
8 g* l5 i5 V. n, j' |% E7 y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)3 m# C6 A  ^7 t* Q: z7 i1 ]- e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
4 w9 X4 v( @1 V, p1 p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)% ?, ]1 F$ `# J1 S4 Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)* \9 r/ B* p4 S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
1 Q/ M+ \, B% P. m* I, `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10). s/ v0 \2 X5 T' `$ ]7 {+ p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
0 y( @& Y# {& @* Z' g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
9 x/ {$ C2 j' g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
, o& }8 h, _* M" L" R% f! t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
9 A* T0 k9 B+ a' B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)- x( ~0 k8 d9 p" U- K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)+ ^) K6 p/ O9 ^! F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)3 S2 l1 q+ ^( U- W4 [/ h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)( I  i3 m0 x# q# T8 S9 w; D( }% B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
1 O! ~2 H- I* \6 p2 M, O1 K4 q                        end3 L  L9 M1 T- X7 L
                If (@im_nJob = 4)
7 u* S' l. `4 m: ?8 Z  M                        Begin
/ ?  R- ]4 P5 t! u- D5 J- F6 \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)7 w; @0 J/ j& u0 H7 K3 }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)2 ^/ n" M6 G: Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)" A6 I- E  _2 b- J6 \5 I* X5 i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)5 ]$ u! Y, w4 [4 ?7 d! \* l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)9 S4 w7 h  C# u& J% k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8). e  g* ^  h4 i1 y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
, m# P0 \1 o) F6 D5 u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)' a- e1 J9 H2 H+ J, W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)5 Y) n. e. o9 p+ v+ w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12); V. N& t$ p' [) B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)* T& C  ?2 m/ W; I4 z* r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)) T+ B+ t- u) }4 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)& G; k' h* z, q/ p( @. U* S( T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
$ K7 [# f" C7 _/ S0 \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17), E% u) m& b% A$ z! T5 Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)$ R& C+ _0 h$ t) c8 ~* m; V" j$ w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)3 r1 h* g1 `0 b: s8 X4 I2 Y
                        end
: T. ^7 K. r2 p5 x3 a; m只需插入在此插入
) g, B7 a0 v5 Q! E. @5 ]6 l! X代码:5 Q' {6 D( [% a8 N
                INSERT BANK_EXT_TBL( c$ h4 @4 R- x, {; C+ x9 a. {
                                                        (                                                                
4 z! U1 r7 h- c/ }% c  @7 o                                                                m_idPlayer,9 d3 G3 y, F- M# r
                                                                serverindex,
0 A6 z! T$ A8 B' X                                                                m_extBank,
2 t# S2 W4 o9 h1 O* L                                                                m_BankPiercing
( T7 E) }8 E- \+ P' f! k$ g                                                        )0 r$ @; Q3 U5 i$ ^  j' e6 I9 \
                                VALUES ' K; F7 y9 k( @. o5 ]
                                                        (
6 A$ f6 y4 j+ L7 _3 m                                                                @om_idPlayer,& x+ k  W! Q7 I9 w
                                                                @iserverindex,
- C9 x1 d" [' _# E- f& {                                                                ''$'',''$''$ G3 O" B- E, t  H' _
                                                        )( C* E0 O, {5 x8 {! @
% O- S* f+ N- g, K. \0 ?! W8 o( C2 S

' ]! u0 `4 L* A- n7 C+ S#define IDS_RESDATA_INC_007134 28816
7 x7 Y; q% X8 b! E: P, l* m: p. {5 I% p; W, t4 R3 r
8 a1 g8 q; O$ r/ ^2 |
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,7 h. b, I- Y6 l% ?3 d* L
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex! F* J0 P' ]  {! m  I/ i
#ifdef __NEW_JOB_SYS
% b; Q: n2 U0 k/ y                , 0.0f, 0, 0.0f,
! I: R* P: A2 O1 g: m                0, 0, 0, 0, 0,2 w, \% Y' W) H$ h3 Z& L
                nJob 4 z  P. F- F* t& M! o
#endif
! e) X0 ?- c3 N2 A+ W9 }
: f, A/ y# H* K9 r) r7 J  W" z% Y; X/ `6 V  R% O$ p0 |0 ]7 Y





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