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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。0 {7 c( G- R$ t8 t4 \, ?
../NEUZ/Versioncommon.h
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+ m2 N  R+ c+ _& k" Q  t在上范围进这里只是这一个:& p, D6 L- L1 G( K! J1 L
代码:
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#define __JOB_CREATE_CHAR
+ D1 r2 i& a" i! ~" u- l4 [7 f7 s+ D../_Interface/WndTitle.cpp
2 [# u+ h  U3 [' c% |/ c* X# N) W. E; J# d3 D$ ^8 U# s
在这里你进入功能
/ z/ D( F1 V8 A代码:
4 c, b/ V; z1 n. L3 R  a7 a+ V! E5 F) s6 s! f% D
void CWndCreateChar::OnInitialUpdate()* a3 W8 z2 m+ Y2 u( e1 W; ~
并有助于
9 o7 k# X/ G7 e# }* L4 Q: {代码:7 m! N6 z% N$ q" f9 `; _
CWndNeuz::OnInitialUpdate();6 t) K8 n6 l4 `0 M. z/ y( p
这样的代码:6 L9 R* d( J# p, w6 u) O/ q0 @
代码:# N' q! T) q, ?
#ifdef __JOB_CREATE_CHAR
. l9 m1 x9 ^* B! @+ ~3 ]2 \! j        m_Player.m_byJob = JOB_MERCENARY;& y! C: y' k- |1 f5 S2 O$ V' M
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );7 f. q" S% Y! |) |
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
  W; E0 ^1 x. r+ o        pWndJobBox->AddString("Acrobat");( m! @' E1 r' U7 R- P% i' v
        pWndJobBox->AddString("Assist");+ |% @$ I% G5 `, c# V- ~, j
        pWndJobBox->AddString("Magician");) A4 }9 L8 F8 W
        pWndJobBox->AddWndStyle( EBS_READONLY );
1 Y- {6 t1 p" a8 \        pWndJobBox->SetCurSel( 0 );# K# t7 S! K/ h: q3 r* z
#endif //__JOB_CREATE_CHAR
( Y4 l# ?: ~) e( j" W$ }在同一文件中,我们跳到这个功能
: r$ b+ E# d# _& |代码:
: T/ \  N+ Z+ [1 O1 R! B$ UBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )/ S& s5 Z3 T' r' A: n
并查找这一行:3 [  ~/ j& W1 A( H! E
代码:
( U( q9 I6 j% O. m! j; m                case WIDC_OK: // Create
& L# h" t: b9 K                        {4 T' f- u! h, {7 Q. ?. w
下面我们就这一个:
' f" F! A& \/ i代码:
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#ifdef __JOB_CREATE_CHAR
  l. _7 O+ t9 i6 A) j! F                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );5 o+ Q& u6 v5 P7 ?
                                assert( pWndJobBox );( Y8 S1 K: V  B" m9 n
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                                if( pWndJobBox->GetCurSel() == -1 )
. A' U8 T+ b  X9 G0 {- A2 j/ @2 o                                {
# M9 s# {, @  r: S+ ]) Q6 [                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );$ |1 @0 U3 l, N( a8 A/ v: K
                                return TRUE;- y3 B' J+ g4 M* d1 k9 z
                                }
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                                switch( pWndJobBox->GetCurSel() )9 ~6 D7 E9 S5 y- F7 `
                                {
% T3 K$ X$ `1 ~+ f, S* V0 |                                case 0:
. ~1 b8 g9 i  ^- w( [" a                                m_Player.m_byJob = JOB_MERCENARY;
4 k# j/ \; ?. b2 O$ B; j                                break;
2 n* [. a+ L1 f$ A                                case 1:
0 y6 {: h. I5 G5 Z7 K                                m_Player.m_byJob = JOB_ACROBAT;! h/ Q1 J& Z3 r0 e0 w) K* c
                                break;6 V* l% L' e0 B# {; Q
                                case 2:4 x; a' `" w1 Z
                                m_Player.m_byJob = JOB_ASSIST;
5 j. j+ \+ X4 X0 Q                                break;% Y/ A* e. G& c, P7 S- m
                                case 3:
/ X, o" G" o! ~# e, Z+ X) c                                m_Player.m_byJob = JOB_MAGICIAN;
0 F4 o) g& t9 m) t                                break;
. y( X& K+ o) C! o                                default:
' `3 E5 f& g; o! \                                m_Player.m_byJob = JOB_MERCENARY;0 ?' i4 I: d& W2 F
                                break;- Z. ~! z  b3 d
                                }
" d  X8 a" I* \/ ?#endif //__JOB_CREATE_CHAR
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( [" ^" @  ~8 _, y  t../databaseserver/versioncommon.h
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" V3 x7 T5 m/ L" W在这里,我们这一个以上的地方进行
! j3 ^9 l$ c. D* U: j1 k& [" t  v代码:
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#define __JOB_CREATE_CHAR$ U9 M! N5 H# s8 D! I5 X& z
../_Database/DbManager.cpp3 p; [" W3 `* E6 ^

- U2 W! B( v: a' f$ r# A% i6 P) }在那里,我们去的功能6 A* `) S. c# t) E& d$ n" @
代码:
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% e3 |3 X  r$ C, w! ~: G: Zvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
) W  [. I1 u2 Q- C并搜索2 y) w. f- r6 z+ a3 N8 E$ C
代码:  `/ ^% W3 V# l% C% }1 d  n0 i
pd.data.nJob = 0;& D0 Y8 j1 Z- r, U+ [
并替换为
, ?) o! l0 {6 a5 ?3 U  C代码:/ w% |2 S  i/ n, e5 x
#ifdef __JOB_CREATE_CHAR
, {' b/ o" Z, |, p. M5 U$ I                        pd.data.nJob = nJob;
- I0 n) X: \, j6 S: d& V#else //__JOB_CREATE_CHAR4 Q5 ?. M# L# w0 i# H
                        pd.data.nJob = 0;
5 Z) B- V7 ]* C#endif //__JOB_CREATE_CHAR/ g! q7 W1 S  r* l

8 o# B% _; r0 E6 l1 g/ B& g) M; o这将永远有一个来源的东西。2 Y' Z. ^/ m2 r

  D/ ?0 v( J, I: P但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
: r5 n+ Z2 z" M# \8 i和搜索& x( X: A# X( A, J1 m+ E  y! [
代码:) n7 |& B0 u. S) C
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                               FROM BASE_VALUE_TBL
4 ^; J) }6 Y7 ]) H  s  v$ \# S0 k                                 WHERE g_nSex                                                                 = @im_dwSex. g5 m) Q) c1 ?7 G! g' D7 X
并替换为5 F. w* M, K4 e. T0 L; }7 D
代码:) F( ?- N7 S- Q+ w5 h5 E
                               FROM BASE_VALUE_TBL: W. r! `) E/ k7 {5 G  u
                                 WHERE g_nSex                                                                 = @im_dwSex AND
3 x" U. ~5 t# m- _                                                m_nJob                                                                = @im_nJob
; l/ i% D/ @4 I0 r当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
; Q. k9 [7 h* t; E+ u) x  h& Q  Y( z2 m' `
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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6 H+ @) b6 D0 R, E/ t7 O2 H& y你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。4 b) t  n/ G) @( d. v* S( _
这是那里告诉服务器哪些技能你的角色可以skillen。: R. e; w$ F% x. ]& }' e" \' l
可惜我不再the'm懒得现在要做的话:'D& v% u1 U) Q3 E% F

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+ Y9 v* N0 }0 A, f4 e% A5 u$ L: Y. g" X# s; \( l' M9 O+ k! v

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  F# D% s7 V5 x! v( ^$ wQuote:
- ^! p* G, b. I2 d5 H- C- {Originally Posted by Divine.  # Y$ u/ s  g+ d9 L( k
如果他发现我* ?& j7 A: R; f
代码:6 z) s, o& [7 P/ w9 M
pd.data.nJob = 0;
; a& @5 o/ k; U并非如此:/ }4 |. X+ L% f) |& h8 Q+ ?2 m- k4 r
所以,我只能看到" R+ \+ Z' H9 q
代码:3 y' t" R, _: t: `; v
//            pd.nJob    = 0;9 q0 m! G4 S% q# ?! R  r8 V: O
^^+ ]+ N9 w1 l6 O. g: q' m
Hier, das mussu finden:# ]$ z2 U: J( J* H, k% _- U
Quote:/ J* R3 f# O" [3 _" G3 i9 {
#ifdef __CREATE_JOB
3 X1 w' o7 X/ \2 kpd.data.nJob = nJob;
' M/ m/ q; v$ N8 r#endif // __CREATE_JOB
/ O8 s" T. p) p& k$ l2 A$ g  ]// pd.nJob = 0;, N, z( m8 N8 y! V+ G' _7 q
// pd.dwState = 0;9 q; F/ P6 \3 l2 ]& W! L
pd.data.nLevel = 1;& g/ ]6 R" _/ l2 K* ]- J
pd.data.nSex = nSex;4 [% z. c# }( G2 J
pd.data.nVer = 1; ; q, @" n# h, e6 z  Y/ c& k+ _

) z( |( ^& _2 Z0 }5 K我仍然有一个问题(:1 v' b0 W5 h" M8 g* E: Z0 o
下Character_STR DB& X- d" E; g( {0 Y- J
这样做在这里
8 b! c8 p3 t) f( |; M7 L0 }! c代码:
6 j4 F" s% M% s  h                                FROM BASE_VALUE_TBL, q  P3 B' b  o( c8 Q( X
                                 WHERE g_nSex                                                                 = @im_dwSex
7 Q" P  u. V  A7 b" z0 {- F' ~在这里改变( \( A& [9 F$ D& y1 i
代码:6 X! a4 x1 r  O. e2 j3 v3 G
FROM BASE_VALUE_TBL
& x, A* h6 F7 J( W8 R                                 WHERE g_nSex                                                                 = @im_dwSex AND
; U9 m1 _! l& |9 H. F- V7 t                                                m_nJob) x' S' U3 f& |6 b5 Y2 i: C+ W
由于还需要什么?.?6 z$ `3 ^: p+ K' K$ o5 }
在第一篇文章中,你可以阅读. `+ G6 ?9 @+ h( F
代码:5 T: r8 o5 D! ?& O
  FROM BASE_VALUE_TBL
2 r; y* D& h2 d+ W% d: A                                 WHERE g_nSex                                                                 = @im_dwSex AND
. r. o# S+ q6 n: Y9 j# F4 Q8 t                                                m_nJob       
3 ^) G* V8 [" M# `) _
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* m4 G  W. Z! u0 `1 ]窗口是什么我忘了
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6 Y6 i" O1 H5 z' w代码:
; Y3 A$ B/ ]+ TAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 266 t1 W) ?6 D% @5 j: A# n& T
{7 t' U0 ~5 a8 `+ P  G
// Title String; i" W* p+ \# [" _7 m3 R
IDS_RESDATA_INC_003064
3 ~6 p! N" l* m2 ^5 H8 V1 s}
% g5 h9 H  U' f  ]! F( @6 H2 ^1 F{& q" ^4 j2 s0 \" S9 n* x- t
// Help Key/ p+ V, J5 s& x7 q. n- q
IDS_RESDATA_INC_0030656 ^9 z1 n6 C4 y. i& [; \
}8 N, e* M  v4 S
{4 o! @/ q% E: }5 H
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 02 d' r+ s) N. T$ R, v
    {4 ^+ G* a! t# l" L( r
    // Title String7 U, D7 z- v  Q( M  e$ F  n
IDS_RESDATA_INC_003066' f  |# R) Y: H3 P- p
    }
. Y8 E9 i; f8 p! p    {& N( t' A7 _5 P5 M$ ]
    // ToolTip
0 x" E9 a; N. a3 n8 G& jIDS_RESDATA_INC_003067, e/ Q. t8 d+ X) K% h* l( m
    }4 X# [, O, K7 c! C
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
" }; e  ]) t( Z6 L/ m: P7 f% k    {$ S9 C2 M, J9 M6 C6 y
    // Title String
5 h( T" }8 ~8 v; E1 TIDS_RESDATA_INC_003068
( j+ b7 Q# D% {1 h8 _& x: Z, H! U    }8 G0 K  w- w( B6 t# M9 c
    {, r6 D/ D: W$ N$ I1 U6 f/ E3 [. M# ^
    // ToolTip
5 r, F; @2 m% t( I* OIDS_RESDATA_INC_003069
8 _* a& V. t+ J: \. W8 i$ r- R* [    }
' H, f. u5 d$ ~5 J: f+ _7 m# U    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0; a) |' ~9 G- X" c+ N7 ?/ f
    {7 `+ p* U3 g/ K( w
    // Title String4 H+ L' M6 x! e: r5 ^
IDS_RESDATA_INC_003070
* l8 {5 K/ e! d9 i$ ~    }+ S( i6 e' x  V& s3 ~
    {
3 c/ w1 S# v  P* A6 S    // ToolTip
! m0 |7 M2 a9 C4 X3 i( UIDS_RESDATA_INC_003071
. ]! Q/ e3 A9 H8 t    }- p1 z+ V. w4 k" [) S' N% g
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
. h$ A, Q& E( R8 m) r) I# B/ M( H    {
) R4 `! R. ?" j% B5 N/ G    // Title String4 I% Z8 z* y2 \
IDS_RESDATA_INC_003072- x2 B0 o  S9 a, I$ [
    }  }' c) V7 I, U, q9 b$ ~4 f( i% a& z8 p
    {
0 o( C' `: ^* b" g; w: K2 B; c    // ToolTip- ?& Z, Q: U+ A
IDS_RESDATA_INC_003073
1 h8 U" l4 }3 ]3 N1 S2 Q3 D7 t    }+ A. f6 {2 ~5 o# M! S
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0% M( \0 ~2 y$ p5 G  s' Z1 p" M
    {' Q2 J4 o! R- A8 C7 S
    // Title String0 @; b7 h: o2 K
IDS_RESDATA_INC_003074
6 L. ~5 w! W; \2 t+ u6 x( [    }
8 ^0 j7 w! ?- l) n& U  y    {& [+ p5 B  Z) Z/ c3 v0 a- K+ E
    // ToolTip3 W! f/ O* i+ {# K, m; h
IDS_RESDATA_INC_003075. ~+ x+ L( X: Y) b5 C
    }
4 ~5 c% W- i8 w: l- h1 Q    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
% |! z) }) c- M, P# Z' ?    {8 t0 d' ?9 d) E' S  U) m5 y5 W& T
    // Title String
& n" |* T5 e+ c( f; t" DIDS_RESDATA_INC_003076# t$ A6 @3 W6 g' t* p: H. ^3 G
    }2 ~! ^) o, R' S4 Z4 D9 G7 Y* |0 G' F
    {$ p# f0 V  l$ k" k) }/ h7 D1 d! v) ~
    // ToolTip+ A" L0 I% d3 t/ N* a
IDS_RESDATA_INC_003077
# v2 a: j7 X$ F    }4 g3 ^7 B* e0 ?( ^' J5 c. e
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
4 Y" T' \% K. K    {4 r. g! ?/ W5 Z) M; _: t; }! m
    // Title String7 d3 P6 ^! X$ E( T# y; n
IDS_RESDATA_INC_003078, ~2 B' T5 r: w! t6 l8 s
    }( x+ S8 t/ d' d0 w2 r4 p
    {
* A' P0 f4 \( |4 I# B% s    // ToolTip
8 b) c  L+ ~2 a* a  yIDS_RESDATA_INC_003079
% a& K8 I* F4 o    }
* N1 G) V( F, |; T$ O5 Q. Y2 s    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 05 O# O, q- u7 [% h
    {* o- u3 x6 u  m
    // Title String: {! U) m& i1 {  N3 J; A
IDS_RESDATA_INC_0030809 f, n  R. U7 Z
    }2 l# o/ ~# T1 p( r9 u9 T" F
    {( p+ P, U5 v: y* z, D& w3 s
    // ToolTip
1 k: I. Z. _2 ~/ K- M+ rIDS_RESDATA_INC_003081
% S# p, R. s. j2 `% t5 M/ [, Z# t. D    }
# y0 k* |8 m/ k, {1 P9 y9 x    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
+ |0 K9 u( a! W. ?; E2 X    {
5 E# ]6 R- f, f, Q& Y    // Title String
, [4 b$ y7 }. W1 R0 lIDS_RESDATA_INC_003082
! |  A  `! Z9 x; o    }+ B& b/ x' R' H$ I, V8 N
    {+ Q% v, G' I2 c# Z, }) O
    // ToolTip9 R- U. U! ^7 k
IDS_RESDATA_INC_003083
6 c. p& m( B5 e  b2 @    }" o( g7 p1 K2 t6 ]- z- `* x$ q5 J% M0 H
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
2 o8 C9 Z) A+ K    {: X; o$ }6 d) x# o
    // Title String5 C% b/ h+ P1 V6 {  a
IDS_RESDATA_INC_003084
! q. w+ [  D. x9 V% q" _% a7 d2 m. @    }+ {; }" `# v' Q4 b- R8 y& j( ?
    {
& M- e8 A. a9 q  r2 X6 \1 ~    // ToolTip
* o& q  _, S( P- w% ~# b# pIDS_RESDATA_INC_0030852 ]* Q; ~$ @- j. U7 k! A* g) G
    }/ M: x$ |9 b4 `# _
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
; w2 H0 J6 V% a# G8 V% u    {" ^" u# s" D" p
    // Title String
0 z: z& e  e# n: R: \5 [7 ?IDS_RESDATA_INC_003086
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    {6 h. _, [, f7 o2 F! n
    // ToolTip
' s. Q: H) v; Q' IIDS_RESDATA_INC_003087
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8 H& a4 m( m) B5 V    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 06 S- O4 t4 Z8 ?7 {5 |6 v
    {  @5 z; }5 ~- Z# g
    // Title String5 r; a  _  ^5 Z, L7 n% F
IDS_RESDATA_INC_003088
9 b( j8 v1 I+ T! Z    }
* ]3 ?8 J7 ?, B& O    {
; _. S. J' ^1 p& B4 k9 e    // ToolTip
7 n  S+ f1 Q/ v- H( U, SIDS_RESDATA_INC_0030896 w$ y/ g& z3 L! V8 H3 R  Z
    }0 ~& ?4 G0 s5 q( F9 b! K# B4 s
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0  O' U" E3 q- V6 R( s( I
    {
; Q1 Z0 I! X3 a    // Title String
, Y  J1 }8 D0 X7 R0 MIDS_RESDATA_INC_003090; v4 c. {6 T4 U; O  m
    }# F3 i8 a% Q: y, _
    {
" J. P$ n  D9 U) M    // ToolTip
# p& B# {4 f# x" ^) V2 |+ wIDS_RESDATA_INC_003091* T9 c# U1 G3 |% o2 s+ e
    }) z9 v6 L$ s' z7 U% \4 d
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
2 z1 {* u# E% O7 \    {$ f' \1 g2 F, Y
    // Title String7 v$ \; E8 @, ~) H+ ?3 w* @% j
IDS_RESDATA_INC_003092
7 c5 X* e( m& Y/ i* @2 j- \    }9 ~' Y* g/ }8 w+ C: E4 z: L0 }
    {
" O* _7 m# ^, J9 p+ Q! r0 d    // ToolTip% G% M. ?' S  c
IDS_RESDATA_INC_003093
) }7 J$ C: E' K, B! ?0 _    }6 o% Z  y7 V. R
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0: F% w  {( A0 @8 o9 d
    {' K( t5 Z' ^& d! T
    // Title String6 c1 {. E1 h7 {; r6 o* Y7 x
IDS_RESDATA_INC_003094( B& q' \' b5 m9 X5 e( W
    }  W, h' H# J& Q1 M: N/ R" L
    {* p& Z8 y0 D/ T5 [& e
    // ToolTip
% H/ X8 r" E# Z( h* CIDS_RESDATA_INC_003095
" ?9 ^) ~9 i/ p3 `    }
7 M* F4 N6 @: @$ H0 c+ v( C    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
" K4 q1 M6 p$ E3 G; q) o    {, U& i! O( c! h
    // Title String% G3 U9 V2 o: A
IDS_RESDATA_INC_003096' j' r2 R& Q$ N% [& b, x! h
    }
, h' \- ~1 H* ]    {+ W, w& ?6 z8 [" ~& j
    // ToolTip0 S. T/ I6 l& J: A2 y
IDS_RESDATA_INC_003097
; X: \, J7 P' O    }# E6 I# Q+ T8 h7 i  e
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0: y- |& ?) p# {
    {: Y. f# y' F: {. @  ]/ G$ ]
    // Title String" X! c  T9 `: s# |+ `1 K
IDS_RESDATA_INC_003098
) ?/ n; H( t9 f    }  k+ x5 G' w; F4 @
    {6 l* X! S  g$ q6 k+ E
    // ToolTip
, b& B' _* h/ u6 b: v  KIDS_RESDATA_INC_0030999 p) }* {( }/ g) g! V( z8 y6 e
    }
9 L7 u5 H9 e# }9 i, I    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
5 y- J7 i$ C' J8 p    {
+ T, v; b/ ~. n# E9 ~    // Title String* H5 I8 Q) B, s( ]8 j5 _
IDS_RESDATA_INC_005076
! \" d0 i" H! f+ _$ f5 `" D' y& ?    }
& x) T! g! d+ @+ g9 t    {6 y/ V  J2 D& {0 m% W' @$ C
    // ToolTip
' T) L0 Y+ Z6 b$ p7 nIDS_RESDATA_INC_005077$ S3 A9 Q: C: ?$ h/ e' V
    }$ T' e) q* P: c" A6 K
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0  y& A5 d/ L& V; z. I! {* ^5 k  f
    {7 b8 }( y1 _9 N; R
    // Title String
* ~+ s& ^  F) V8 p# O0 v7 vIDS_RESDATA_INC_005078+ m" o- s5 i6 _3 C- ]# h0 Q
    }# x) C9 j/ }1 S' }
    {; z7 g. h  k+ d0 O
    // ToolTip
8 m6 h. o+ |& h5 ?5 h# ~6 w9 \9 QIDS_RESDATA_INC_005079
$ ]* L8 K$ [2 v/ X  N/ J: k    }$ D* c; N* v. P! G* C3 A
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
7 Y2 w1 Q3 u0 y8 J# B    {
6 m# ?( S" J8 d4 t3 b% e% j    // Title String9 T5 u6 w2 ~% I( t7 W
IDS_RESDATA_INC_006874
- |8 R' g% F& F" H4 H    }* w5 r1 Q8 `1 d% m
    {! H+ _- g* T0 B4 o" l
    // ToolTip
1 B- ?, k9 I9 U8 r8 nIDS_RESDATA_INC_006875. m4 L* L/ |( Q
    }
( o5 L1 @  o  n4 s+ ?    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0; k9 D- @* U# U
    {( P- |: h8 d3 ^* ], G  v
    // Title String
  y, R5 g# |; w* a( q+ M; y( zIDS_RESDATA_INC_006878
: _8 P7 Q# {3 ~, z0 U! E" G    }
8 s2 ~. W- m8 S3 j. {, x$ `    {; F' L1 S6 t. p1 n7 ^5 L
    // ToolTip
& q0 c: A9 P4 a1 _+ E# FIDS_RESDATA_INC_006879
' D' k% l; b6 x3 }0 |    }
4 ?& u  `0 y9 g4 g/ M5 ^$ K# }/ b    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
+ ~9 x1 ~; ^+ n    {, W0 _9 U) ?% f$ \4 C9 `7 h
    // Title String; t. ?6 s# ^9 t
IDS_RESDATA_INC_006880/ B1 g& b6 t( H
    }
" p9 ^. h* ~9 f& Z; q    {
7 L# f9 k' U( A0 l0 }3 N2 R    // ToolTip
. a! }3 d: g6 W4 X4 i$ d% RIDS_RESDATA_INC_006881
2 g& z, [" n, G0 i6 I; I$ b  c    }
, ]8 [1 j; @- Z7 f$ R) y6 I    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
8 \( e) _: r! k) J8 j! o3 R    {
; g( E+ _& S9 a0 v% g$ d7 F    // Title String7 Y# Y3 Q4 n: y! y2 Z
IDS_RESDATA_INC_006900! E+ K! ^9 z7 I5 e& e
    }7 O, M# E2 Z; G- H4 b% E$ y+ E' @
    {; r* J. r2 a3 a$ Q
    // ToolTip$ H/ d* V9 O8 i7 s* H# t
IDS_RESDATA_INC_006901" [# y  k! V" F) H
    }
% l# Y, _" h% d/ O& t! M    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 07 t- i  G2 q& a1 \! L) s
    {
8 E; R4 C8 u) ~* ~; c/ K! Y    // Title String2 k8 k6 j; n& Z9 B) I/ u2 [
IDS_RESDATA_INC_006904; b( k1 H6 Q) I5 S
    }
# o6 o: m% D9 v+ r) |( ?4 P: A    {8 }5 S- q# D. S9 s2 k, G1 P, R; q$ [/ ^
    // ToolTip* r% W: [9 z6 f0 ^: h/ p( e
IDS_RESDATA_INC_006905
  p2 {+ w" }( U7 ~    }2 ]. B0 F7 }! `, ?$ t- y
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
! {  d9 R; Y6 p! I    {2 [& k7 y/ e  e9 {4 c7 O: V. U
    // Title String
" ~" x6 N) t( W& f# NIDS_RESDATA_INC_0071346 D5 c& e0 Y5 J+ o1 s, _/ N. y
    }0 }; i9 \2 U0 V3 x9 i
    {
/ |  M5 t, \. b/ h    // ToolTip
. a  |2 M" |4 s3 r) @8 u8 dIDS_RESDATA_INC_007135
, S, q$ I% ^4 u, f6 X3 p6 R8 H! J    }
- ~3 }+ q, T, Z8 I! j/ E    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
5 t( ]& u9 j$ d2 B5 ?+ n5 |! }    {% ~0 H4 M$ I+ R1 U
    // Title String3 _# ?2 K% [- y  c- @' j) d; ^
IDS_RESDATA_INC_007136+ o& g, q4 c9 R
    }: M' F8 t0 ~2 g# s, i! R
    {( w) d2 o1 f" `/ ^$ G
    // ToolTip
& b& k, F3 Z+ U. M8 T+ |; ^* fIDS_RESDATA_INC_007137
# D* k/ ~2 N" w2 R. g3 S    }$ k% l5 n# ^! k; {1 L

8 q3 S0 m8 A9 }; }3 ^}
! ~, t- O2 m' A1 _) f所以红色的!
9 Y' ?9 o: ?4 ~7 O  S5 P9 [0 y0 K% Q. Q+ b; E8 _5 x& Y
这里还tblSkillPoint的条目:5 O; A- J# y; R+ ^; t0 D

& G: q+ x; L! U9 B# p/ n  d2 x' p- m代码:
$ p2 ?$ m/ p/ c( F$ Z2 ]1 g                If (@im_nJob = 1)
) Z4 Q9 ~; e' i$ b" ?                        Begin
! |8 C" U1 v' U1 f3 G4 |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)+ x6 P: m+ Z9 v4 P& n+ Q+ h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
  O4 }5 Z& ]1 D# O* `$ _4 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
) T# Y7 y+ g0 I. V( |% v5 h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6); n2 g! f7 b* Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)9 e3 m4 e; w: e7 ?$ P: s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
6 @  }% l4 \% p8 S; V/ \0 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9); D2 H9 {4 [: q& B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)3 t& I1 |1 y* G* J/ ^; g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
* {3 c( o! T& a$ t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
7 t6 D* l4 `$ U$ H9 L- m9 n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)7 L- f. M. |9 b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
7 v, r" r6 d  G2 Q: y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
1 q8 L% H0 {/ h6 U& }# u/ n. m% y# Z  M) |4 Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
# t3 c5 T* e2 y2 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)* {! G8 Y0 ?' V+ `3 f5 a( K- f6 O
                        end8 B; X' `' {% X
                If (@im_nJob = 2)% e0 `9 ^# D5 U, O' l  u
                        Begin
! V! D- t/ V. [, l; F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)) f/ I8 i- n' y+ M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)5 F$ F' P' U/ Y# t" S; _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
0 ~9 a) g1 ^! u6 g2 Z3 v& J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
: g2 {3 v' E' z; V5 m8 h! h3 N2 |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
  i$ O/ v- M+ H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
) M. F3 K% N# ^. @# I; Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
; ]0 [- r0 O2 J! M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10): |9 s5 g% I) V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
; z- Z8 N8 O1 _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)8 u" S/ l# W  r6 `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)7 a+ C3 @0 \* U6 A, q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)& t: z* i; }2 L  j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
( s/ Y5 A, Y  X5 _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
1 e% s$ @# U0 b: k# {7 A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
; u0 M- M8 V4 x3 r) M' W, n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
7 t3 B  |4 f: O2 p1 ]$ f" T                        end) P; f( Y; {: p5 H0 \5 g
                If (@im_nJob = 3)
: l4 ?3 e0 ?0 w; {                        Begin
( U2 P3 `- P/ B4 d3 O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
& ~% |2 I* v- \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)* g8 M# I1 K/ I, r  ~$ b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)2 N- W) T; {$ \# Q8 I* ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
) p' Z* \- {7 c7 p) _/ j- q1 R: G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
5 ?, l1 o' V% m7 U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)/ C& ^6 n1 j8 ^" Z1 E" }! F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
  }6 B& U8 R. E. Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)/ \% K3 d& v. U. b# X+ h) O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
% X; e% V( G$ \) w; h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)4 T, c* }. f& o' V+ n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)7 V  d  L$ c8 z% W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
" N4 A7 n1 p& {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)7 K) P* [! G! r6 b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)  q( Q/ r6 a8 {& Y  `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
; y5 l' W$ v$ z* M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
& S8 G$ f& p: Q# D+ G) |+ X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
( J3 P' e$ [  {! E0 k1 n4 K                        end5 @. Q- M0 C: S7 v! Z, d7 N( y
                If (@im_nJob = 4)
: ?3 ]! x" q" {$ j0 @1 s9 X) f                        Begin
6 d6 ^( X  x' J' J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
4 b& {; p$ J+ [9 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
  l4 H$ [+ z' p/ n2 h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
5 q1 P5 J; z- y0 B3 k/ J  E4 C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)8 @2 w& P) w# t+ i' k0 w" ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
4 ^( ^/ n( {, e6 G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8), w: d! Z4 {8 x3 W& ~! p' W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
/ c. A. [/ O- E# d7 {9 \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
0 G( v0 [4 Q2 B! L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)' c% D7 V0 ~( K3 q  ^3 V8 U' d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)# B& |6 ?6 R, x  d0 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
- \* p' u( L! ?5 `+ I1 |3 R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)9 U7 C! u' G1 Z( H) L( \2 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)* r7 i6 O  x' \2 W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
5 K4 ], v% N9 m0 J3 k, B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
, m% H7 v* k6 p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)% E8 w. O& v8 ^$ N. l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)* x0 Q% ]1 g& f7 q6 N/ b% Y# R
                        end% c$ R8 ^# ?7 O: V* ]+ c
只需插入在此插入1 v+ K8 Y0 J+ K8 i' m' _; @
代码:
' n& Z! X& ~& c8 D& Z/ L/ q4 a                INSERT BANK_EXT_TBL: l% ?. b5 T& y& s" j: s' x
                                                        (                                                                
4 R7 l% H9 E, g0 A: M8 ~                                                                m_idPlayer,
$ j" i2 i2 [0 Z5 W( r4 x) h                                                                serverindex,( |" E+ B5 ^; ^8 V& q
                                                                m_extBank,& N4 T+ n* z, J( T
                                                                m_BankPiercing; A. n' M+ S+ N' e& F+ B1 K$ h
                                                        )% }8 `, I, q% T5 y: ^! K6 _
                                VALUES
% _! m; O; s4 K                                                        (2 [* I, A1 I& J8 P4 Y2 F* r8 x7 m
                                                                @om_idPlayer,  K6 ~0 J% l" T( _
                                                                @iserverindex,2 n! f2 o0 E# e8 s5 u. x7 B& S' k
                                                                ''$'',''$''
) L* e& [0 [! {( P2 E: k/ ~' D* t                                                        )0 P2 M0 f% @% y# P- s0 p

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#define IDS_RESDATA_INC_007134 28816. @- E$ j$ R1 S

' ~, M) m( R/ A* y9 K- O, m
9 \5 ?- s2 I- q( m1 Z- [! z1 G" L        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
; ~/ N# }, h2 g/ A6 }9 K" C                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
8 D# S0 G* B/ I, m/ c- u- l# |' U0 ^6 q#ifdef __NEW_JOB_SYS5 h4 J) u" W: ~4 i' ?
                , 0.0f, 0, 0.0f,; d; c( w/ u8 I4 I
                0, 0, 0, 0, 0,
9 ?0 [. a/ T+ b0 ?9 y                nJob + E4 ^! z% j& h; K7 Q, q4 I
#endif
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