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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。$ Y+ k# [( _1 C$ g( u& W% W. q
../NEUZ/Versioncommon.h9 L6 S. I3 v0 g5 Y, Y
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在上范围进这里只是这一个:4 _- G) e) O$ g+ B7 y. U# s$ d
代码:6 ?1 c& z" D. l+ O0 }
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#define __JOB_CREATE_CHAR* }, A8 b& o" f1 l$ N& S
../_Interface/WndTitle.cpp
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在这里你进入功能- Q* ^; [- k; q# I
代码:
1 }/ L8 Y1 h) @6 C; \8 ~& `/ W+ [' }, q+ O
void CWndCreateChar::OnInitialUpdate()
6 c* F- Y& P* B" ?7 A1 e并有助于
4 X  F) _6 L2 [  I6 }" C: S2 Z( v. X代码:
3 H. s% ~- w* `9 V6 B/ l( n- OCWndNeuz::OnInitialUpdate();
- U. j: {5 \  O' u$ S这样的代码:
6 I6 ]; N1 A! z, R代码:8 `1 Q( T$ X6 Q2 u) O9 M
#ifdef __JOB_CREATE_CHAR
) B+ e4 }. b: F  q- k0 U        m_Player.m_byJob = JOB_MERCENARY;9 R3 f# @- w9 d7 ?' I- r
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );! e& y3 e3 W3 P1 Z+ v0 n/ C( C
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama& r9 Z6 ?& R7 _3 @
        pWndJobBox->AddString("Acrobat");
- T5 R5 z4 B; H" t/ S) ~        pWndJobBox->AddString("Assist");
9 e/ g: I1 J# ?+ J        pWndJobBox->AddString("Magician");
7 w2 ~; l( l- ?1 K        pWndJobBox->AddWndStyle( EBS_READONLY );
7 ?1 T. }% U: K+ ]* }2 H+ V        pWndJobBox->SetCurSel( 0 );
$ m7 V, Q$ p5 m' d8 V9 n: t#endif //__JOB_CREATE_CHAR* M: O& d& P: m: X9 ?3 C
在同一文件中,我们跳到这个功能4 O# ~. R' I* ?! N' L
代码:$ y7 O* Z* P% f: S1 I* a2 P
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
0 L/ i# m( a9 d3 p- k并查找这一行:; D( w" I0 D$ F4 c& }* {
代码:
0 `% U9 g/ b8 U4 F% s                case WIDC_OK: // Create
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下面我们就这一个:
. `/ ]; A9 Q$ A! P* H代码:
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" s( h, q' S, T! j' e  v# J1 z3 t#ifdef __JOB_CREATE_CHAR
  r1 R2 W& }3 j. K6 {                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );9 @( F- `4 l0 w, w
                                assert( pWndJobBox );
) E0 ^/ {# W( T) p5 {
  U  X  m1 J, S2 I. y+ x8 M- q                                if( pWndJobBox->GetCurSel() == -1 )6 D; ]2 ?( V4 `9 `. E! Y
                                {
$ g: p1 z2 c& ^" d7 c8 o                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );5 T1 g4 l" ?1 Q8 n
                                return TRUE;
- j  X( q4 j4 u  o                                }' a2 K5 E5 ^8 w) U% P

! B) r) Q# q. _! }  ?; ~                                switch( pWndJobBox->GetCurSel() )' N; L* n3 V1 A  J
                                {
0 L8 }- ^7 {9 r3 c( e                                case 0:: ?; q& J! X4 z9 m0 I  L+ i- x
                                m_Player.m_byJob = JOB_MERCENARY;+ C- ^, X) j. P5 P- |
                                break;% ?: b/ \: E  \  i
                                case 1:+ E6 z+ b( P0 ?' {- p
                                m_Player.m_byJob = JOB_ACROBAT;4 S3 E7 D" p( s4 S
                                break;! K9 t4 W3 i6 J4 h! [- H0 F, x; C
                                case 2:
) o7 a1 _1 D" G                                m_Player.m_byJob = JOB_ASSIST;
7 x( g# P& j* L                                break;  m) f1 Y$ M" [2 j) f1 [
                                case 3:6 s* {+ i  v* J7 Y% H/ o, N8 b! }, }
                                m_Player.m_byJob = JOB_MAGICIAN;
5 `' Y" p& ^: @9 e) ?2 O& |                                break;
# V1 y2 Q4 l: g* S+ h4 f                                default:/ k1 w/ j0 _$ g+ `% ?
                                m_Player.m_byJob = JOB_MERCENARY;
3 R4 n- n+ U/ x! l                                break;
/ L5 ?* j2 \6 v' j                                }+ \* `! P( `( z1 E# [6 Y
#endif //__JOB_CREATE_CHAR
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- B4 }) ^  d# v# x4 k) p+ L../databaseserver/versioncommon.h
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: C( n: g# d1 M2 u/ `( x, u) Z在这里,我们这一个以上的地方进行
, I0 V; W7 |! |/ ~* c1 \代码:
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) A' b# W: T* T% V, @, M#define __JOB_CREATE_CHAR) l" V- h5 t: P
../_Database/DbManager.cpp# k# m  ?  Y8 j/ s, |+ w! t, ]
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在那里,我们去的功能
2 d! h& A. m) m+ T* `( p7 s" j7 h代码:1 T9 h4 k+ I( v( A

) W$ Z4 n* l. T2 }* ~7 Svoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
% \1 F( `5 D4 G并搜索
, u8 |5 ^" A/ D5 V! @# B代码:9 N2 f+ A+ h' J$ a; L
pd.data.nJob = 0;! d1 X- H$ d9 R% `7 l5 L+ }+ O
并替换为, h  C6 R4 Y! p6 x2 [
代码:) U6 _! L+ L  C( K0 z% T
#ifdef __JOB_CREATE_CHAR
- [$ p- v& I" b& y, T0 x) L/ B% H+ I                        pd.data.nJob = nJob;4 J1 }: t  D$ A7 I
#else //__JOB_CREATE_CHAR
+ J3 u' x) J5 Q% h% `) K. {% N. a                        pd.data.nJob = 0;
/ l/ v: C4 c3 R# E& Y' {  T#endif //__JOB_CREATE_CHAR7 E+ I  x) `; W2 x- R# b1 P6 q) D

* j+ W# `# }' n( W+ T5 d  G这将永远有一个来源的东西。
$ I! A) B% c0 p, _
  ?7 }( H6 R0 H9 [但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
4 L1 n, x+ \/ w& b4 B( Q和搜索
, h; ?* q3 H% p6 u4 G6 p9 h' I代码:
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                               FROM BASE_VALUE_TBL
5 l' N8 o% z1 r3 E                                 WHERE g_nSex                                                                 = @im_dwSex1 l2 h, Q9 W$ P5 w' E% {' s
并替换为
# i8 ~) p& M$ N; I5 M代码:( J) C; \7 v& e  h  b4 N: U0 V
                               FROM BASE_VALUE_TBL: x2 D8 }1 j( n  t& [$ c
                                 WHERE g_nSex                                                                 = @im_dwSex AND* O: O4 D: A+ o, P% s9 f# c' Z7 ~9 I- w
                                                m_nJob                                                                = @im_nJob
& |' [, N3 O7 o/ u& A当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。5 R+ A" o% l  z2 K/ _$ H4 t/ O; j
1 |6 E5 ?$ J1 U  [, x; p' t
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。  Q* b0 \8 f0 }
8 G2 G/ N9 W" e# O4 E$ \
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
& ], G6 h5 |; H& t这是那里告诉服务器哪些技能你的角色可以skillen。
  }! [1 e: Y, u2 G; n- F可惜我不再the'm懒得现在要做的话:'D8 g7 e' O' |2 K* i2 [

# F9 H1 H- v1 S+ J+ _# p: ^. B8 `; g1 n5 Q, r
4 c. v- K1 e/ }4 a- B# W$ J

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Quote:, H! \) W7 V% r+ l
Originally Posted by Divine.  
7 u* X4 H8 d7 H" t如果他发现我' p# R6 C# B4 j% I4 N* M5 J& k
代码:
. I$ O/ {' `) Z pd.data.nJob = 0;
0 W/ I: B- D9 U7 X并非如此:1 m* v. |+ D2 [7 e/ C: M: Q
所以,我只能看到" l; p' x) b: f5 E2 N2 y! g* n' @  a
代码:( k% i5 b/ m, r* b
//            pd.nJob    = 0;
2 p9 V( q! v1 h^^
; k4 P$ l/ b! U+ ^* \. c1 RHier, das mussu finden:4 u) t$ @( P0 V( q6 ~# e; P6 P
Quote:; ]; F7 U: Z- l  e* {
#ifdef __CREATE_JOB1 B  O4 D0 x; d9 y; J% ~
pd.data.nJob = nJob;$ F( w- L4 T" n% o! b" b$ M* a
#endif // __CREATE_JOB& s& b. d, g6 d2 Y2 S6 V& ?
// pd.nJob = 0;" T8 _/ _0 s# J( W6 k' q
// pd.dwState = 0;+ ?+ i9 i  d8 T$ ~% ~
pd.data.nLevel = 1;
3 o; d: H9 E. i7 xpd.data.nSex = nSex;
/ ]: \8 U2 b5 l' [pd.data.nVer = 1; 0 ?! o4 n% j: {2 r9 j) f7 Z1 u  i$ {

0 t6 g$ Z/ D5 T; x我仍然有一个问题(:
* y  A4 j6 Q. w下Character_STR DB" n$ s. F8 o, S0 t
这样做在这里
: p/ f4 a! m  R& f代码:
, N: I) Z& L& ~% g                                FROM BASE_VALUE_TBL5 U4 }7 P+ c' q; y% p; |* q5 `
                                 WHERE g_nSex                                                                 = @im_dwSex% \( q) A) r2 O6 c
在这里改变6 z  ]' w6 i9 V
代码:/ p/ c- _& g3 E3 d
FROM BASE_VALUE_TBL5 e) A* I$ [/ i# M  e
                                 WHERE g_nSex                                                                 = @im_dwSex AND* z7 U* F" ^% C: @4 j& s  I0 Y
                                                m_nJob
. }( A% N! l1 u7 L$ A+ |+ I由于还需要什么?.?
+ {" H. p, C$ M  P/ i- F在第一篇文章中,你可以阅读. }- P6 R* g: ]! D
代码:
6 n! T5 T) V9 z* E  ^; o  FROM BASE_VALUE_TBL* b  e3 W3 u4 }! s9 d; }% V* C
                                 WHERE g_nSex                                                                 = @im_dwSex AND( q( F. k* |& l; S. p7 l
                                                m_nJob        ) V- d# U5 }: G
. [: s8 I3 c& |
$ x1 F9 c$ [# n5 L# x5 G' D
窗口是什么我忘了
/ \2 M) \& w6 L1 B( U/ g' R3 Q& ^$ y* G( g/ V
代码:
( W$ c' O  z) Q* o5 jAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
; K: b' [2 h' }' i) a% I{
0 u4 B- ]4 c, J& ?// Title String
& @: X8 O: Q' }% P7 ZIDS_RESDATA_INC_0030649 @, U3 _' X: V. K4 V* `
}
3 M$ Z: q5 I& T, A0 i% B4 Z7 M{
+ t" l: n# O' X// Help Key. {" ^  z2 K- {8 Y. L) M* L
IDS_RESDATA_INC_003065
  T% F: O8 C- B$ A6 Z}
* ]* G" }# e6 l{
0 `6 o1 h/ L' q/ u& K    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
, Y) u/ Y8 ~$ X: b; ?3 F7 w    {6 E! z; y5 D) V& K1 W: ?% S4 g" D
    // Title String: `1 z& L6 M: ?( V
IDS_RESDATA_INC_0030663 z) N* ~& ^3 L) W5 Z, x7 ^' }) c
    }
' X/ B$ ~. b' {( x5 u    {
- Z' _, m5 D9 W( V: v, E0 I4 d7 e! g    // ToolTip
5 }) J+ }7 g6 R  ~4 u1 u- mIDS_RESDATA_INC_003067
  z& p3 F6 _2 x+ J0 i8 p5 _! C: e    }9 q/ M0 b1 S# G  w4 {
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 01 ]- `7 @9 ~- T$ [
    {" ~' P* d( R0 f
    // Title String: ?" g4 C! V. }  j1 c
IDS_RESDATA_INC_003068
7 v6 B8 B( ?; C  l* u6 A    }
$ B$ J, E( ~) `    {
* f( e1 @, n7 q    // ToolTip
/ m. w2 r, t+ H" {/ [0 wIDS_RESDATA_INC_0030692 u8 z: A' s* x# {. B) n7 U/ |
    }6 u- m* }# U/ M' D7 r' k( N) I
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
- x1 j* s; }/ E# U3 j( Z    {+ [4 @1 `2 }) h" x: n0 f
    // Title String$ K* a6 r" J2 F+ U
IDS_RESDATA_INC_003070
1 P1 {# D. q0 e9 h( Z% N& ~    }
) @8 G: u4 z  [" A+ y3 w9 o    {
4 w& N. }. N5 T) \    // ToolTip
% C& h# i4 ]4 m8 E- [. lIDS_RESDATA_INC_0030717 R' A* S! y. S3 P. h) j: |
    }5 c& p2 c. x" S' i( y
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
! a: H3 N$ @8 t5 d$ q( Z    {" g* Y7 R) C8 y& P3 w
    // Title String$ n/ @. n/ B! f9 q9 R( N
IDS_RESDATA_INC_003072
. V' y7 `8 s$ U& K7 P- v+ n    }
! t! u/ W4 R; ~; z& h. v6 Q+ r    {
+ \! w! x7 Q" w* }( i- ]8 a9 r    // ToolTip4 y, Y4 C& T1 Q
IDS_RESDATA_INC_003073" I: h) w& I5 I* _; R1 q
    }
1 A" y  c2 w: E7 `0 ]* f    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0% \& c8 Y! S' s, v! n
    {
( R( F9 C# r) W& v4 w. U    // Title String
5 A, L0 G; K3 h, l4 R6 i2 D8 \IDS_RESDATA_INC_003074* h0 m  M$ u% C4 A+ \7 C
    }6 p* D) o' f: C( ~! f# m
    {# g$ z( f0 L# |9 x" _
    // ToolTip
2 X3 j) r  ^1 x: f) jIDS_RESDATA_INC_003075; E% `9 A! F& I! b" S8 t( y
    }$ I* \' g. y; v% u: U" g9 _( v
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
# l# x5 ~- M8 t    {1 U  i) ~! f4 Y! m  W- c2 L2 _7 w+ n
    // Title String
  E! Z: h# I4 w/ W* [" J8 yIDS_RESDATA_INC_0030762 g! X, y7 ]2 ?
    }
, L, e& F! k- r% K- [# H    {
7 t3 `- b7 Y' s8 Z, U1 Q+ C    // ToolTip* N$ K( Y  j  i* i5 q' \3 H
IDS_RESDATA_INC_003077
: U( }: y. b. ?8 m3 I7 l" ~) t    }
) t, P* ~* w9 t" I    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
8 _/ [6 |: ]# ~. R0 P. _    {
* l8 m7 h  ~8 F: p2 F: ~! v    // Title String( X3 A5 p/ U+ E9 Q6 H* N
IDS_RESDATA_INC_003078" G% O) Y9 @9 O7 |% v. X2 j% u# e
    }- Y  A3 g( {$ l# Q* ?+ g0 @
    {
+ x! Y4 c; f$ q# [+ x    // ToolTip
! M4 E4 y" j2 v6 D0 o- qIDS_RESDATA_INC_003079
9 ?" ?! v8 l" c0 J    }
" Q0 E4 a* U3 Z. m& C. S4 \    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
% _- a( p* U( d/ r    {
- z0 [9 g$ W& ~2 L/ S    // Title String
5 u2 J6 v# g5 ^3 f# IIDS_RESDATA_INC_003080- ]% U( R1 l$ Q  M0 d7 l
    }
8 p4 N- c% f/ L  X9 c    {
) R' T, H" p  t    // ToolTip9 E& m7 Q% ^' B
IDS_RESDATA_INC_0030814 B0 G  _% @$ Q0 s% w3 Z9 {
    }  k, _) w$ z+ t! N/ ]3 s* \* w
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
1 r1 A, {, s" _4 i7 d    {* m$ ?% H6 y3 n9 y1 Z; w$ l) J' w$ l2 J
    // Title String( _) x/ w% c9 b0 N" X) J1 \# q9 R
IDS_RESDATA_INC_003082
! C+ O% o9 z: J& F& E: }& n    }
$ E, @- y: v" j1 p- y- R    {
+ N8 }+ U! _2 c2 J# `+ a    // ToolTip0 {1 E0 S& R8 W
IDS_RESDATA_INC_003083+ @) ~8 S& h3 g+ s: C
    }
6 ]" q0 m: a1 W$ w2 c# b8 q2 O    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
. B6 g1 D" h0 e% j# `    {
; R, J2 N' h4 B! K* X6 h    // Title String
5 ?( f1 |) [( v8 Q0 NIDS_RESDATA_INC_003084
* t) S, o1 F- _& b    }
0 M+ m! |' i& C0 v5 k  C3 b( ]9 L7 |    {
$ h3 y3 z7 }# ?( {, K+ _% C& o    // ToolTip5 G9 n. D$ C. ~/ M; N) E9 J, Y
IDS_RESDATA_INC_003085
' a8 k7 |1 F6 h  p/ D$ W. `    }
7 c( Y6 o. s- U    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
; p9 v$ h1 H$ a( T    {1 X' M7 b& J0 v: _1 U
    // Title String3 j1 E7 p+ p5 Y6 w- O
IDS_RESDATA_INC_003086- D# W& V, V% y* M. `: r
    }! h3 Y) D/ B1 u1 j+ e
    {
3 S8 t' C: @" l. V6 d    // ToolTip
2 g# p7 f8 W  H2 s3 fIDS_RESDATA_INC_003087
# }+ f" v0 ~0 ?3 z& R* G8 w/ T6 r    }1 L% Y  [: L: `7 @& F5 J2 @
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0" F' p7 ]% O+ H+ s* S
    {. d2 I3 G3 Y3 X/ D, C8 K
    // Title String
; V" C9 g" P  g) j0 k6 SIDS_RESDATA_INC_003088
: P* I/ \5 g* L* T1 q* X2 O    }
3 v' E7 a$ o" K! d    {# M+ c3 t% j  l; c
    // ToolTip
& d; s1 K# Z, x+ u" q% |$ SIDS_RESDATA_INC_003089
( A0 Q2 R1 E3 p  p* p8 r7 a    }
7 c- J2 e. I. ]1 P4 a& }0 {% ]7 B    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
7 J- G+ r4 g$ Z    {
3 m/ y- K! H$ Y7 r$ y  @    // Title String
7 V  L& C- Q. D( x; ^IDS_RESDATA_INC_003090+ n& u$ R$ D1 G( m/ B0 z1 N) ]
    }
. j! {2 y1 U5 T( I3 {    {0 F& A+ I0 b% f7 U( L& `! P+ g
    // ToolTip
/ S( s0 }7 M  iIDS_RESDATA_INC_003091
4 {, p! A1 L) `. K" U    }* L* @  G/ B7 M
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 08 L- g4 S. A* Q
    {  s5 q( C- a' i% Z5 n
    // Title String. q% q9 V% m$ l
IDS_RESDATA_INC_003092
' r% A9 e" ?" p8 ?; O7 X0 z9 r    }" k$ c1 T; p1 |5 `6 ]
    {
( C0 O$ P( j! i7 ?    // ToolTip
9 K/ |& k! F7 l+ SIDS_RESDATA_INC_003093
9 O$ j1 u: [) Z    }
! ~. q1 Y5 ]/ p6 D+ c7 M6 i, q& X    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
7 F3 f: \+ z0 Z- w' k: z    {
% H, A& |" [' B    // Title String
9 q6 T  `7 t$ l. }IDS_RESDATA_INC_003094' X) D( P4 m, x
    }
0 ]" h9 u: {0 i& o4 d1 Q9 z    {
3 n. o; C  \8 u    // ToolTip
" o8 T7 c( g2 ^  V" SIDS_RESDATA_INC_003095( H5 h* w' w+ E) Q
    }
) r9 c+ V( A* H" s, S/ L    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0) ^* ?  u$ w* ^( w: N
    {
2 ^4 l1 j* G: L( Z; L    // Title String. r, X* G7 t/ E* R& |
IDS_RESDATA_INC_003096/ v* {& v" ~6 ]" s; z2 j3 f# \
    }2 z3 g7 y2 A0 I0 ^% @
    {# t" ]3 N$ }1 f) l8 Q0 V
    // ToolTip
: y6 s* V3 P" w: W5 b; R# Y7 v# tIDS_RESDATA_INC_003097
% O& T7 E7 [$ T    }
* K) S& X% G4 [9 _6 `  S    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
  @8 C3 x% p* z2 R/ z/ S$ Y    {
% a) B+ w/ M, E! W( ]* v5 N    // Title String
7 f2 f" V. d. f, P) x. B( p% @IDS_RESDATA_INC_0030982 d& Z! X$ k& T$ c1 q
    }& p4 X' |) k3 K: D
    {# E( s2 W" \7 X' s
    // ToolTip
/ _# [( Y3 ?0 m$ m* B2 u  @IDS_RESDATA_INC_003099% t0 U' _+ @' M- A5 o# V9 T
    }3 c: [+ l' V4 @' U0 Y" m5 L
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 09 y  t+ K* |/ X% D) x
    {
2 i4 ?! H9 H+ `) W: V    // Title String$ F& Q% @1 [, F/ {6 ^! R# H
IDS_RESDATA_INC_005076
. y; c6 B7 W7 r$ M    }
' X& E) E- P4 d8 Z5 Q7 r# @2 t    {8 b8 p) u; R% E/ @+ d7 ~# N
    // ToolTip% U: K" o/ d% w9 z3 p* P& U6 w: p
IDS_RESDATA_INC_005077: k! T9 U: l, L  R7 c
    }
& D7 T& u/ d( t4 z    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
( Q; G; l+ `9 ~+ y    {
* P5 ~6 W; ]3 J8 g; g    // Title String
% Y. p5 x  L+ |; l9 Y  R0 YIDS_RESDATA_INC_005078
/ h" j! l: u4 H$ @" Z" a+ ?    }
8 o, F: z8 G0 ~0 I0 n8 G    {
3 V9 z! c6 u# V6 \3 b- B: Y8 X8 l( V    // ToolTip
3 C3 r- E3 E+ h. e! T6 X: V6 CIDS_RESDATA_INC_005079
0 F0 s- i. _* l9 V9 m3 Y    }5 j0 \0 l8 q) i( p& h! g* O2 z
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0& u: D1 g$ P  o  h
    {& g8 b; h" o+ X- q
    // Title String3 a7 |! t' I. _6 @" [$ u7 H( u
IDS_RESDATA_INC_006874& @' z9 p' {( \0 w+ h
    }
$ y+ `8 [/ F7 _/ K# g" p    {' g& {; D0 F4 H; s; |4 i
    // ToolTip- L+ U% Y! X% r  S6 `% Y
IDS_RESDATA_INC_0068755 w( {5 b' M& j0 [- a, L. r$ `
    }
( M2 Y7 ^) z0 `# q9 T+ e& Q! R- B    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 01 x; X4 D3 }, F! [& x
    {* ]' n0 l* g  n6 n; F& U9 G. R
    // Title String
; e& x& O; P& M; l) a6 cIDS_RESDATA_INC_006878- d$ W) a  ?! F5 m) D4 s; x
    }
2 m$ y, C2 y9 w' ?    {3 C. n7 |0 R0 o4 b) c+ k" s
    // ToolTip
# {& P! D7 c) rIDS_RESDATA_INC_006879
- Y7 ?& |  q' l" B( s4 Y    }
5 r. b4 Z& ~% `( N8 r    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
1 ?0 H4 L9 d2 N- f    {* M8 H' B8 J" D* a- Q
    // Title String; |! v. {5 v3 d, S
IDS_RESDATA_INC_006880* J* F: v3 S7 B, g1 c
    }  `/ S& m' H2 N0 R& ^
    {' Q; D" h: K" N) F$ S6 I+ |
    // ToolTip
- D- x. V8 P0 `1 z- U7 n& }- I! w+ vIDS_RESDATA_INC_006881
! I/ u8 D& p3 V    }
* |  h+ T7 v& M( \! g$ H6 Y    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 06 h- y4 P! S$ V. v
    {" [( E* K7 b1 M. p0 Z2 e9 i
    // Title String; w& c2 R+ s  {) w
IDS_RESDATA_INC_006900/ O$ e% A' k. E7 h8 D) ]1 P! X
    }
& p0 @! Y, A, `$ U2 n4 d    {/ e! u. ~0 Q" C2 H- w
    // ToolTip+ D+ ]9 f( F/ L
IDS_RESDATA_INC_006901
, {" i" K1 G* k0 M4 d9 n" H+ v$ W    }9 s. x# a; H+ @* k) N) O% i
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 08 t3 E! B9 X0 Q; b0 Q3 u
    {
5 j' A( u  K- e& {9 Q$ g5 V    // Title String
% R& y3 L, i3 ^IDS_RESDATA_INC_006904, B  |* f* j5 q8 w  A
    }
  l% t  k% Z, o  T    {8 Y8 b7 x' A8 V6 O
    // ToolTip
& `' e! c) ?. I# f6 W! MIDS_RESDATA_INC_006905
8 g1 \: A& |; u/ d1 L+ J0 U    }6 G6 b, d. C- r7 c( s. w
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
5 Y! F) j3 v* d: ^  a, o2 e1 _    {
, e% F+ S& W  r7 e1 K- @    // Title String
8 ^* C7 ?3 o, H* M1 K, c1 \  rIDS_RESDATA_INC_007134: V; t1 \: x. L% m' n: ?! l
    }  E& o0 |( k& H1 L
    {
0 W" O/ Z2 ~$ h* I/ R    // ToolTip
) C2 q7 ~+ R7 F- b4 {IDS_RESDATA_INC_007135
% [+ G" [% O6 s+ d  j: w    }1 D) k. X! h$ F0 i0 Y) {. ]0 w5 z
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 08 @6 R& Q8 e5 f4 F! O
    {: D/ l0 k7 G9 J# w9 c) v7 _
    // Title String
6 t, A& H3 u) ^; Y) _IDS_RESDATA_INC_007136
8 Y6 B5 `* e# _) p* }7 O    }/ r4 A" v8 q! b4 J
    {' g) X5 V7 {( H( R5 ?1 M
    // ToolTip3 H7 E; X" I9 ^- q+ s; S
IDS_RESDATA_INC_007137
5 B' r  @0 b8 u" i( P    }
3 n- `! E  t0 l# o
: w( E5 o, [* C. f}
: w* @4 w4 z8 z2 S所以红色的!
* u2 h" x0 i1 a/ ?& b8 i
% a$ W' c* t# j% h- f  p这里还tblSkillPoint的条目:8 f& u1 Z! y5 Q

. z3 P1 y& r, E# e" d代码:+ c  I3 H5 Y1 g7 f! |0 R
                If (@im_nJob = 1)
9 u2 {: c2 r) }# u" g6 U5 t                        Begin
8 A2 c* O" ]0 G9 W5 M5 z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
5 }) ^' ]  m# T0 e( s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)! r! x$ {9 Q# v( q) [% t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
: B0 @  }2 H/ L8 \% {+ Q. c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
+ Q8 a" s* ^- i: m* p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
* E  |. J/ e- ]! L0 s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)5 k3 p' I% |% [, R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)& G# J7 a# F( G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
1 V: W# b, |, T: g2 h( L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)( L! Z  C4 y+ Z2 a* i, `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
2 W" ?6 l, Z' G3 @" S# _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)4 p! B4 p  y: |5 L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
$ E: d  H& F: Q& `0 O$ d1 `+ y* u; ~1 r* I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15), X) g. S! m5 i/ j0 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)( B$ \- c. S/ n" n6 `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
, U$ G; s& S* u# B  B                        end
7 l5 [0 a* p8 `* ~$ W: P3 O                If (@im_nJob = 2)" `# z' x  `' x+ K
                        Begin
+ I0 G; o; Y/ D) q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3). {7 f( B) W0 v& M2 e4 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)$ ~) p1 Q; T# ~; f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)8 K) B. h9 P% p: E7 C6 ^/ G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
6 }  J4 D, G3 J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
& k* g# _- x2 d6 S2 o: I0 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
2 J; C$ I9 B/ M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)7 D! V' m" ]& d% b9 a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
: o, E! w1 o" D) b( }; v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)& c/ @5 B7 k- x' O+ S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
1 `! O" e) P( S- v; u! k3 ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)- [; _) Y* N- ]- Y) P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)+ T. d8 U( D, \% m. ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
/ Z5 c+ F7 J: C, j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
- k2 }7 s: e8 a5 _3 k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
9 s1 y5 P4 t4 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18), \7 T2 `0 l0 {/ \
                        end' S+ X1 [5 O) c1 e! P- M5 C
                If (@im_nJob = 3)1 m, C% s0 V% F; j7 {1 Z- C' c3 F; _
                        Begin' ~, p7 {! }. e6 `3 ]4 R. _; y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)3 P. o) Z3 n: I0 s; W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
* F+ s( o: s  h9 g( \3 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)4 a# a8 |6 ]. ^- @$ Y6 K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
  T2 s/ C! c( y% X$ C# d4 ^+ W( C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)1 V# x( _6 {5 @) B9 L0 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
; X, t4 f" \3 J+ l0 x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)2 o; i2 f1 p) Q) l! ~: v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
4 s% ]9 a0 {$ \) E, I. X( \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
( c7 F0 I! P) h  h- }3 r; M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
" B! ?/ W5 a7 D& b3 g/ W6 h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)1 M# ^2 e3 x. H( a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
7 ~# _+ N+ i4 g# \3 r4 U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)! \6 O  `$ o1 g* _' X9 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)6 i# Z; c' H: o7 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)3 |% P* M; p) `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18): k' I, o5 g; ^' {! C/ c8 t( `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
, N3 b, X/ Q" e2 a3 g                        end
, {0 P' f' e% W; A                If (@im_nJob = 4)
0 e' v6 Y( q+ C                        Begin
8 `8 _4 @6 ~. n( h8 i$ L, c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
6 A  C0 e* x) S' }9 m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)8 H$ `3 G; F0 I( k# f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)7 p# F3 N2 U9 [6 M! j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)  ~& V% l5 Q/ q9 n1 o1 H* H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
) a+ J' k3 S6 U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)! b$ ^% X" a( x& g1 J: c5 Q0 ?& r* ~+ @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
) M( h3 t( b4 u- T. W# c$ F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
1 X1 m6 g$ _& \2 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
$ F8 G; v  o* v$ e" e$ |7 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
6 E& ]- N& p% u% u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
1 Z  T! [1 E5 R* O) Y( [1 S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
+ B0 d% O" D/ v# B( w. T* |$ K1 X/ `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
4 L6 _6 U) c% x! P: R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
3 t; r1 H- [5 U* `& S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
. }% y6 G$ n- d8 |: S+ s- b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)6 |! _% t8 ~+ ]7 h* V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
+ _9 U) B- }, B$ O0 G& h3 l                        end+ {$ E" q, b% |, ]* j: d
只需插入在此插入! ^3 X; n( L2 I2 _& f# v6 n* P/ c* ]
代码:
3 I2 m- H) {. |1 m5 |                INSERT BANK_EXT_TBL9 |  Y- A1 }8 n' N: j+ `- `7 Y
                                                        (                                                                
2 S8 L2 g; u/ w: c& l* Z                                                                m_idPlayer," R, u" H( Z  n/ X* i
                                                                serverindex,4 f& g& b6 j' Q* @# n$ c5 G
                                                                m_extBank,( u* b" G1 c) R1 Y: w. C
                                                                m_BankPiercing
) {" A7 P) q! V. V                                                        )
' m7 t' Z+ g$ K& Q) x                                VALUES
( U4 z1 {0 d0 U6 g9 c: q                                                        (
& E# }/ W' x7 g& R2 w- w                                                                @om_idPlayer,
+ O6 h9 ~6 }- G0 F                                                                @iserverindex,
1 M9 `* i$ e% Z5 k                                                                ''$'',''$''
0 y/ K% T5 D  i, A                                                        )
9 p( q1 c7 J5 S5 a! }" t. n( g( G/ v# H. J5 {- _
6 p2 p& @; L# X. f* [
#define IDS_RESDATA_INC_007134 28816& C7 \0 O* L) l
/ f& T3 g& }& T( c
6 L( @- w' h4 }  z3 _
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
& C( J" K5 Q: n! L                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
: s& H6 x# Z7 g! s#ifdef __NEW_JOB_SYS1 H( j$ c  b7 v" }. W7 J
                , 0.0f, 0, 0.0f,
2 {, S/ e1 ?8 t1 ~" S                0, 0, 0, 0, 0,3 ?2 a& D/ `  Q5 ?* s9 u
                nJob $ y9 ]0 _( }6 |, v9 I0 ]- j
#endif0 q+ w+ \' `( t- ^
) |/ n& |* j: W7 u

5 n  [7 q" q. j  q




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