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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
3 N5 T0 K  ^) W/ B../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:. \: \3 K9 Z& V) n  u3 B: F4 H
代码:# q4 @7 o% [1 O0 J0 x2 X1 D+ T
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#define __JOB_CREATE_CHAR& u. r% f0 ?* G3 S
../_Interface/WndTitle.cpp9 j4 E- c% ^3 d  R# k) `" V3 c
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在这里你进入功能
' P; A1 G/ ]0 v0 g代码:$ a. [4 B# ]8 b+ w1 U- Z
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void CWndCreateChar::OnInitialUpdate()% g0 K: b/ r# T6 X) P' g
并有助于4 H* K# y6 b0 A( D
代码:/ p5 i, h8 ?; R3 G; j. c
CWndNeuz::OnInitialUpdate();5 I9 \) a+ [  _
这样的代码:
) I& U9 s+ |5 B6 q# y+ n. F/ B2 Z( Z代码:
5 t  X  u, m# b; {#ifdef __JOB_CREATE_CHAR( P+ i, {8 x# L3 o$ m
        m_Player.m_byJob = JOB_MERCENARY;) N. _8 R' I$ B' O* F& p4 T) ^; [
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );1 E$ Z: D* p- B1 |; H. P
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
- I4 U. @5 c: l6 ~/ c        pWndJobBox->AddString("Acrobat");
; T, d& t, ~$ g# ^% V        pWndJobBox->AddString("Assist");' [6 i7 {6 U" i6 A
        pWndJobBox->AddString("Magician");
: X& s" f. I* e! l        pWndJobBox->AddWndStyle( EBS_READONLY );
+ L2 {( Y5 j- z) u# x        pWndJobBox->SetCurSel( 0 );
0 |9 i* q& ]* W0 c2 }6 I6 x#endif //__JOB_CREATE_CHAR" Y6 m1 h+ R) b- L/ j* W* j
在同一文件中,我们跳到这个功能. O, z" d# v2 S! P5 v: N. ~7 h
代码:
0 \! P6 M1 m8 l8 H! U* MBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )% m; C! h$ m6 y; V/ I: Q8 d* i
并查找这一行:
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                case WIDC_OK: // Create( R! V  O9 ^  H$ I5 W# P
                        {8 K' f! b* h4 m. R$ K
下面我们就这一个:
& l, L1 ?1 M1 S; n1 f$ A8 E2 _0 x代码:
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#ifdef __JOB_CREATE_CHAR
9 j$ W: r# t9 R% }& A8 L6 F                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
& Z4 P0 T& z' N6 K                                assert( pWndJobBox );
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; c: I7 T3 |) b$ y; }, |                                if( pWndJobBox->GetCurSel() == -1 )
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) ~) |) i$ v) K9 H: @                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
8 a- `: {" R2 L- x. U0 k                                return TRUE;
- n7 f( n. e& h, d# Z; z                                }+ W" u( y- N2 q' C$ ]; N

9 G8 |/ U/ J2 H! t& a' U; M                                switch( pWndJobBox->GetCurSel() ), B# ]2 ^. x6 r4 ~/ e
                                {
) `. n+ _$ @/ E8 l! c% h5 l% i" _                                case 0:5 R! X# D% X3 P- {/ m3 M+ J
                                m_Player.m_byJob = JOB_MERCENARY;0 h" w9 m6 l7 `. O
                                break;0 T! {. |( w; [7 ]2 w) c/ [
                                case 1:. }: [& \3 x: a6 V/ _
                                m_Player.m_byJob = JOB_ACROBAT;
& m- I( ?# ?$ h2 n                                break;) v3 g# L" F. a, `
                                case 2:
: Y2 i. }& f8 V                                m_Player.m_byJob = JOB_ASSIST;; K, y3 w8 s8 j- @( d/ V
                                break;+ P6 n0 o/ p5 a! N8 S+ r, s8 a
                                case 3:5 C1 v+ g8 T; }  M) @& B& N% O
                                m_Player.m_byJob = JOB_MAGICIAN;% H- L( n$ `' T% ?) G
                                break;* a; T$ d* h- P
                                default:
  \/ T! p9 ?0 Q9 K  [% ^                                m_Player.m_byJob = JOB_MERCENARY;! S* z" o+ _& T* S$ G  \% Y- ~
                                break;9 @: B2 u' N/ z* U
                                }
$ K6 l$ B# u4 c6 w$ R#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行' R# u6 n/ Q0 j  w2 `
代码:; R' B9 G2 c/ |* Y! V. o, ~

; j: B2 z% y: h7 L. A: s#define __JOB_CREATE_CHAR0 U7 g( ?0 Y: V4 F% p2 F9 Q" j
../_Database/DbManager.cpp
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2 Z! i, B# @) I  h, K6 P4 b在那里,我们去的功能
5 A+ L' W: k. Y) J4 ]0 F- Z代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
1 ~- `& Q! y8 G& j" o- J并搜索, `/ Q1 V  r+ Y  Y& q0 c4 @7 Z
代码:* w! }9 u$ v. S
pd.data.nJob = 0;
" P9 X$ z- Q! b( q0 s8 O0 u4 u并替换为* k  u5 E0 J+ u
代码:9 q1 S& y1 p, |2 [6 E) `& R
#ifdef __JOB_CREATE_CHAR
3 X( `. B  w3 y5 H7 \+ Y. c6 W, [                        pd.data.nJob = nJob;
$ n1 W0 T! L" j$ I4 U$ Y% c#else //__JOB_CREATE_CHAR! a0 W, i: a( M" S+ S1 k4 A( T- L- s
                        pd.data.nJob = 0;
4 n9 \! N% W4 y! }#endif //__JOB_CREATE_CHAR
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- O5 ]+ e* k4 I1 W这将永远有一个来源的东西。- Q7 C! O5 B' O' b( Z( p8 d& [/ H( O

5 G1 m- u8 m2 K  w* R但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库( |8 a/ A5 O) k
和搜索$ B0 d* e# v" v/ l/ n7 S$ g
代码:
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4 [. w% [8 [& f# \' n% r; z                               FROM BASE_VALUE_TBL' O3 X3 ]- p' ?0 |
                                 WHERE g_nSex                                                                 = @im_dwSex, @. @- {' a2 F4 U5 B# h! G* O
并替换为6 w* V& ~# v( t! p; E
代码:
, b2 ?( s* K& P3 C! n& j                               FROM BASE_VALUE_TBL8 L( y8 Z/ [' ^2 U$ h  d4 E
                                 WHERE g_nSex                                                                 = @im_dwSex AND3 H3 L  o+ ^, D
                                                m_nJob                                                                = @im_nJob  z+ G7 f  ?5 V  ~6 B
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。) C- q& ?  F: |/ v

- J: [1 ~! ]. f) Z, ~$ m你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
* ^1 J; C$ u# q( l# a0 n1 T9 m/ I3 z5 a这是那里告诉服务器哪些技能你的角色可以skillen。
; p. K/ f; s4 J: t. ?/ v可惜我不再the'm懒得现在要做的话:'D
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Quote:
0 i/ _7 ?$ b: z3 y& C; _, v( bOriginally Posted by Divine.  
% q' |  P# n3 g; Q如果他发现我$ z+ |2 d" X8 h5 X; \% g
代码:' e. ^- ~% N9 v, p
pd.data.nJob = 0;4 V4 q; Y# k7 B0 z: f- q9 @
并非如此:
  ^) L! p* H8 U5 B* d. ?& f6 C  l所以,我只能看到/ F& u/ J/ O6 u  U$ f* n
代码:
9 M! \# a% `6 L/ U; C  ~) {7 {" i0 K //            pd.nJob    = 0;& r2 u0 L$ ?# i+ c$ F. z
^^
+ ]9 p: p6 x3 k1 bHier, das mussu finden:
* _6 ?. k" S+ lQuote:
. X- i# ]8 w' c( e2 d6 ?  `% ?#ifdef __CREATE_JOB1 V6 |2 }1 N/ t9 N- m
pd.data.nJob = nJob;: G# D! w( ]! d9 P/ M
#endif // __CREATE_JOB
0 O, e5 e, r. g- y// pd.nJob = 0;
1 i  d/ H1 k) Z: m/ U+ m6 @# L// pd.dwState = 0;4 n8 R( q" I$ B+ C" k
pd.data.nLevel = 1;
* S% [7 h5 L* v7 a6 }pd.data.nSex = nSex;
  H% A7 R% L# d0 A3 z0 [0 Ppd.data.nVer = 1; ) q8 D. ]$ A  l  \

  \9 J' B0 I# ?, L3 `" Y" m我仍然有一个问题(:
& V' S* y7 T0 S: l% W下Character_STR DB
  a) r8 Q7 V6 ]9 s; o3 O" h9 L: H这样做在这里
9 w( A: {/ {* b# K. m9 I+ v+ Z代码:, O8 H  {% r, o( c2 t
                               FROM BASE_VALUE_TBL
6 I3 a0 q+ z" z: ]5 k) l/ A                                 WHERE g_nSex                                                                 = @im_dwSex
, ~# l1 P) o: Q" C; [1 h1 J在这里改变
  [8 D6 J9 ]- |3 F1 X* T/ v代码:
) w1 @/ r5 ~" R$ j! S FROM BASE_VALUE_TBL5 b/ T0 X) c5 v/ f3 Y& d; ]/ {
                                 WHERE g_nSex                                                                 = @im_dwSex AND3 c* H0 }4 ^! M
                                                m_nJob, R) H/ v4 s& q( q
由于还需要什么?.?& r2 N$ s2 u" L2 h+ k; B1 I
在第一篇文章中,你可以阅读) M% q" l3 D3 @) Q9 K% g" k
代码:8 Q4 j* n0 e9 T, i
  FROM BASE_VALUE_TBL9 W; l7 M; ]3 d! V' Q
                                 WHERE g_nSex                                                                 = @im_dwSex AND/ x- j* H  [9 j0 \& Q4 y
                                                m_nJob       
& A1 A- l% M! v. a9 I% m2 B; C
* V- ~5 d, e2 e9 y+ }8 n! B4 a0 Z* f7 L0 c# K3 u
窗口是什么我忘了
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代码:
- W* V* X/ U& U* QAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26; [% f$ ^4 \! v3 ]
{
6 O/ M  g& U# S  ~2 S% G// Title String
# j+ P* a2 N; m* I  Y/ j' kIDS_RESDATA_INC_003064- m5 c! Y6 p! f5 W
}
: [: Z/ l+ D* \3 e{
- I' g+ N* \/ K; F! ^// Help Key
8 A( `/ [$ [4 ?( Q1 I9 X, `# EIDS_RESDATA_INC_0030656 ^2 W( n  e/ f7 g
}0 ]2 n: H7 P0 J; }
{# J9 L& G3 r8 k8 m& D3 M
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
) C# B& ]# }# _) o; |) ^    {0 T4 p* A+ X& {$ S: |
    // Title String
$ _2 M$ T- C3 V5 R1 OIDS_RESDATA_INC_003066  d6 f) w& k4 T" _8 }
    }
. v/ i7 ]# N. F$ H    {6 s& ]( M# z* t) F. Q
    // ToolTip
! R; r, n/ o6 AIDS_RESDATA_INC_003067
6 x& a' U) o' ?8 K7 k2 [    }
/ v2 H  t8 A1 i    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
$ w* \- @" ]# Q    {* g; a) r. i2 o% J3 j
    // Title String
. c1 w. D* R  G, k" XIDS_RESDATA_INC_003068
: v0 {" _5 {& \$ h    }6 O1 b) d$ O) F  s; n
    {
% R, @' k+ f9 @. h, p    // ToolTip  k& e7 D. u4 S, _2 f
IDS_RESDATA_INC_003069: H2 b. u4 S% m! d
    }
7 w$ W3 s0 i5 K+ e) \    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
6 W- m! F/ S( G1 [" L7 q    {
* O" Z0 f/ v0 T9 T    // Title String, q2 z! F2 e4 E. G! Q0 t
IDS_RESDATA_INC_003070  i1 Y' u2 f& U3 O9 `+ M: ~' Y/ l  P
    }$ z- Q3 _2 z4 Y
    {1 w8 M- h) X4 }/ t3 l& B
    // ToolTip& a- G# T" t5 h& z1 c. U! m
IDS_RESDATA_INC_003071
/ a# ^% G) Q( w2 W5 r    }
& D  a# d7 }) D8 j: B7 n5 b    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 04 E5 L1 V8 s( M2 _  X' C
    {
- u0 @! w, b# `    // Title String8 h; q* P6 n1 X; m0 s& Q7 N
IDS_RESDATA_INC_003072
4 s6 u# n7 p2 v  ^6 e, M2 ~    }; G/ w( C) C+ a- v; k1 Q3 Z
    {
1 s9 E* p) B7 E) P7 v    // ToolTip) p7 |5 a. Z9 K# g' N
IDS_RESDATA_INC_003073
1 n% V- _, P! ?* z+ L    }
& k: h. @& D4 s- W7 \0 U- x. e    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
/ t  T7 P3 \" e4 Y    {
% C9 I3 V# v, e% z4 U5 P    // Title String( s& Q* p+ H7 w; b
IDS_RESDATA_INC_003074% J$ s; V$ Q- p( x3 E
    }! w' T; d" [( {6 ^
    {
; m( M$ e7 Y+ Y    // ToolTip
1 _, Y5 r6 R/ G5 q! SIDS_RESDATA_INC_003075
! W8 W0 T! p8 J, P' H5 g    }
' p4 h* T$ O# {2 z. T# j1 E5 O    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 06 Q  @5 G5 g& @  J. ~* ~
    {
$ Z7 w+ d6 ?+ ^8 X* A! Y    // Title String
6 [, `: U, B' m. @. ^1 o4 m0 C4 \5 yIDS_RESDATA_INC_003076
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/ K2 m4 P+ \( j( b& ]. b: A$ }+ |/ @# v    {8 G3 J1 e2 k& i; A; K4 y
    // ToolTip1 q4 G$ n. w, |  b" L( z
IDS_RESDATA_INC_003077
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    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0& E7 }7 V; t1 u& m
    {
, F3 F  j/ x% ]/ T1 k    // Title String, E# l$ t, B1 D4 m& T3 F
IDS_RESDATA_INC_003078
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    {
; ^/ m5 E; r8 q4 n6 x    // ToolTip( o8 h. n6 e( k" {0 U% B1 B
IDS_RESDATA_INC_003079
( f# b  c: B$ N1 _    }2 S# U8 e! F, n7 ]
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 03 z% f' u' f# Z
    {
  y2 O* x! N1 Z- L% @    // Title String
/ `& b2 e* m! d/ u6 iIDS_RESDATA_INC_0030809 g% Q& W1 p- E: D- M# j( C
    }
, ^) X0 K8 g! x' z& `    {
7 _0 s* a6 D/ b. ^! `    // ToolTip4 e4 [5 E# p% A
IDS_RESDATA_INC_003081
3 h$ G$ I% ?) R8 D- x, [    }6 e0 l+ ^1 Y8 e) u6 q! S7 U6 r
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
8 B9 D# E1 t. _+ b! I    {
7 w( r' X$ S( D( q    // Title String
" R# N+ O- k& ~$ KIDS_RESDATA_INC_003082, m% q9 p" {% M8 J; |7 P
    }* s8 J  f$ B6 h1 }
    {; E" Q, o: Q; G6 ?. U6 z: Q- q: A6 y1 z
    // ToolTip
: J- X+ p9 v- r, k6 x& [IDS_RESDATA_INC_003083
( A: M) E( L& Q( j    }
8 B! A  }4 ^% L; P8 Q. }8 V5 ?    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 03 `7 R4 z# P+ N* M/ J7 X, n! G1 D# n# V
    {
2 P+ m, |$ n- w1 N2 q( ?, `7 U    // Title String. X9 U* f& {$ W: D7 v, g- ~
IDS_RESDATA_INC_003084
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    {
1 P8 \3 G0 l1 Q9 d5 p8 Z# W9 z+ L+ [    // ToolTip
) e, ?; U4 f. D8 `IDS_RESDATA_INC_003085
: Q; x. F' T" g3 P1 W" f8 F4 V    }
5 _! T. o7 e  a# g4 g    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
3 f9 L+ B; A# k4 g    {7 a# @0 j- y7 Q! Q
    // Title String, v" H/ i& W" M: R$ i' J" T9 {
IDS_RESDATA_INC_0030867 m5 x0 \# ]$ A8 ]3 Q
    }  f% j2 _7 ?" |" c$ I- _' ]
    {2 p, z2 `: k0 J# F
    // ToolTip/ t8 Q3 r! Q+ _# @! f" H. E6 D
IDS_RESDATA_INC_003087
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    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
" g% P4 }! t+ ~    {
- g+ S; _- z; Z9 k8 r    // Title String/ L# L9 o" h) [) m: M: r
IDS_RESDATA_INC_0030882 p9 E& t/ A, m5 J+ l
    }" C/ U% o9 j: E1 j
    {5 j- T6 N) Y& l4 r6 I: U
    // ToolTip) W, D$ u& T. i4 a1 A
IDS_RESDATA_INC_003089
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    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
1 X0 D+ `0 ]/ \/ N6 [    {
, |2 `7 _, J% R) p0 R! c3 h( [$ J    // Title String
7 `2 k6 R3 f9 o- iIDS_RESDATA_INC_003090
/ r- m1 l$ I: J' v% b    }
$ Q3 u( v; y3 p# v* @$ I    {
! d9 Z( s7 a7 o7 d    // ToolTip
3 w0 b! d6 m) A( v# |* w$ `! TIDS_RESDATA_INC_003091
% ]% B! x0 p& S: w* I- u6 ^6 {    }1 x- @, k0 v- R/ g% Y6 r
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0, n# R$ b! z5 r% p! _- [3 U; U6 }0 ?6 n
    {8 N" u4 V* E% {6 W4 \
    // Title String  Z6 m2 y, ^4 V6 k
IDS_RESDATA_INC_003092
6 _$ l/ \* V+ f7 K    }
  p4 b+ Z2 N) N  ?( s    {
( h8 c! o! @2 H: U3 f  l+ j    // ToolTip. r  ^, Q3 B' M3 P! d7 r0 r7 I
IDS_RESDATA_INC_003093
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    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
) G; R% m3 y( e, O    {
1 N2 G9 `' S" ~$ b! H    // Title String; j# M' Y, ]( o
IDS_RESDATA_INC_003094
) P  x, P6 X) O2 E" U  M    }
0 v  d5 v1 J" |. P- y    {4 P1 A  k6 E" c, b1 d1 T- G5 a
    // ToolTip
( {1 U& ~+ l1 h( I' I+ hIDS_RESDATA_INC_003095
- X% h, S7 A' l4 N9 H; ?6 l; B    }
* ]+ B# d9 C( t+ J    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0- g* W/ H  e+ a4 K
    {
" d" i& I. a7 h" K2 X' \3 i/ f    // Title String
% m# l1 @8 g$ U) L& D8 h4 _, C2 EIDS_RESDATA_INC_003096; n, L6 w! H) r/ I8 R
    }/ c0 }& H$ x0 `  O# m* n
    {/ l4 V8 E% p0 c3 a  F3 S
    // ToolTip. T9 A, `# w& r, ^$ ?( a4 r6 ?
IDS_RESDATA_INC_003097' v: z1 N% x3 n, N
    }
9 ]3 k. A4 ~; @7 u1 F- F    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
* m- o. s# B5 H% Z7 D    {
6 q$ {* T4 F$ W: L" P' g0 g    // Title String' W) S' ^: o8 k0 J
IDS_RESDATA_INC_003098
  I3 f$ _/ q* R! T6 p    }: T0 u9 v! i: [& M+ p$ ^! k
    {
$ S& K! f/ w0 S) \9 N2 K) q7 v    // ToolTip* p  L, c+ D& i, c. ^1 |) `
IDS_RESDATA_INC_003099
1 B3 t5 e) [) d! l/ m' V0 N; G    }
7 A2 b% C7 _% w2 a8 r    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
# N5 s2 [4 P5 @2 f, v6 z4 W2 r. a, A    {
) v. h, H' ~3 R3 R9 c0 n    // Title String' k1 f% W3 U" l
IDS_RESDATA_INC_005076) N4 {5 H7 [) K
    }
* i( d; \; ~6 V/ L    {
/ W3 k! F1 T' ^0 ~" E" D    // ToolTip
6 y8 |, w7 _2 A/ OIDS_RESDATA_INC_0050770 f0 K; c: M( S% g4 H
    }
9 u4 W  |8 _! g5 _+ F6 T% K' \    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
: w2 B. J' H7 i/ t( S    {( X+ F0 V6 m' n0 Q6 U5 t" V
    // Title String+ K, V4 L2 g- A: ]" ?
IDS_RESDATA_INC_0050789 d8 Z! _5 p- M4 G
    }
) `9 p; n8 ]" \, O" c    {0 I- K/ X6 E' Z' L" C2 S! l4 `4 p
    // ToolTip
! K4 a, l2 |5 k, |9 SIDS_RESDATA_INC_005079" Y1 w3 f3 d7 `5 B1 [& l
    }% R, k3 j% A' B2 q5 N
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
2 v# ?1 Q, b  _# Y( X    {
/ x) j7 i( K) O( R) w! k    // Title String" i; W9 y) i! w. z1 k4 e. M1 s
IDS_RESDATA_INC_006874: A- W8 [9 B& E6 [0 Y7 h
    }6 m  H. Y& m9 b. ?
    {+ `( o! f+ u& t: F* P+ t" D
    // ToolTip
! x+ {* ^# L' PIDS_RESDATA_INC_006875
/ I0 v; W2 e" D0 D1 X' ~8 D    }
/ D( ^0 J* q: d' P/ Y5 D* n    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
' J7 q3 t8 S" r, T# d    {5 Q9 M  j7 W, m, f7 h
    // Title String  x. q% u( l6 f) e" A/ \
IDS_RESDATA_INC_0068780 [: C+ a  Y* P* \) m+ a& u
    }
8 z4 W" \6 ^$ Q, N* t- r* a' I    {- |, \( R: ^* }& ]% h* B& w
    // ToolTip
$ _, N4 A& A" V/ c# q' OIDS_RESDATA_INC_0068798 m7 \9 @* i+ u
    }
7 s5 ~6 H% G2 B6 W! `! V    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
% z. L6 [2 t& x" Z    {  y: ~3 g2 n2 G; p" i
    // Title String
) e/ U, S0 q' o6 ^& [" AIDS_RESDATA_INC_006880
* P! h/ `$ w$ \6 ?    }7 u, f, E) ?" q' f) E6 Q; w: G3 Z$ V
    {- l$ _7 Q9 e0 g+ Y; Y8 c5 }1 }$ N
    // ToolTip
$ R( q9 n8 A2 [4 P& YIDS_RESDATA_INC_0068816 d$ I. F8 S5 |/ `0 S+ S
    }
+ D7 r& Q5 {& [+ _  |    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0  _8 ]- B) o2 s; G- t
    {
; B* O; {: c, H5 L4 u+ L& s+ X* n/ b    // Title String
# |% R( Q5 U* C  SIDS_RESDATA_INC_006900. o9 |# R3 `" c7 ?' |" R* [% Z/ ^
    }. ~* Z- J/ o4 C' f" Y3 A
    {8 Z; H; T/ y$ a1 O8 f' b0 [
    // ToolTip* P5 k6 G1 a; b0 {6 d; ?
IDS_RESDATA_INC_0069015 u9 @) A$ O  z8 H3 d; U
    }/ g7 A8 e' \. H1 g2 ~. H
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
( \; z3 U8 H8 H    {# X1 a2 a- u) Z3 O' K7 L! w
    // Title String  P$ d1 g/ T+ F* W* ]
IDS_RESDATA_INC_006904
/ {6 O$ F, T  h& n, V    }2 e" @+ C5 {5 }- F+ b
    {
" }9 Q' K6 r: ]  L+ ]9 B    // ToolTip' T4 ?6 {1 [( `
IDS_RESDATA_INC_006905
* L3 I' D, O) D6 f; N7 p* _8 m    }
' n' U6 ]0 l; ~( H    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0+ g0 B/ y" S* _
    {
& m* \/ H2 c, t4 ^$ A' s. W    // Title String
: w  F. T( N- P, I% uIDS_RESDATA_INC_007134: N8 c, m4 _& Z% t
    }
8 o0 v* b& f! N2 C2 m! @    {
# u* L5 x# F) s4 L5 ?    // ToolTip; u8 f, S+ e3 J
IDS_RESDATA_INC_007135
8 E% S: a2 B5 i; s    }+ z# o  S+ h( o" F' W
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
6 `& }! V3 C1 {+ C6 p    {4 P5 C2 ?0 s+ @1 ]5 d' M
    // Title String
6 Z' H8 k; g$ f" d& |, K( s; s- |IDS_RESDATA_INC_007136/ j3 w0 `$ S6 h3 `' M9 O8 c0 f: ~3 x
    }
+ c# |! h: g. W5 b& y* P    {
* V9 g% {4 N6 `; h6 c  @    // ToolTip
6 d: J2 I: ]% R. w, j/ j: z! }IDS_RESDATA_INC_007137
1 U4 s3 ?2 h( l- M, X7 R+ E+ S    }
  U8 d$ I! T% H0 R/ W/ j
* T( t0 r5 @+ M0 K: g, {}4 U9 U: |0 f1 X+ I2 O4 a
所以红色的!4 A3 L# Y$ a& `! ^& p
! w4 d8 E' }! y
这里还tblSkillPoint的条目:
7 M) D. A; V5 v; t5 [  S, y
) [! z) Z9 U3 h8 p1 A代码:4 v  f9 G/ H: v  V1 `3 {6 w
                If (@im_nJob = 1). X- o/ P( x8 F% b
                        Begin  a* T8 |9 G, y; b/ j2 ~9 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)* c6 t! P+ A& j7 |) Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
* }4 C1 w* ?0 a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5); B, Y! a4 G. D7 I3 k" T2 i2 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
& W  O8 c& o/ F! H- e# H9 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)/ Q& T# [" L# j% E) N9 ^" g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
( ~8 [) B5 {! ^2 Q! s" G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)+ `' H4 Q' ]- w0 F% }7 T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)/ I) A2 ]2 p2 d0 _+ U9 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)8 F+ T& b& @# `6 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
5 X2 B; p2 C3 `4 Y& G& A1 n# U" t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)& d: O$ H  {# b& H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)9 A) d0 {  r+ o% Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15). J7 y9 D; s; l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)6 O) j* E4 @9 ]' F. S0 k# w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
9 D3 ^; t9 F5 G% q                        end
: O" C% y9 J5 U$ _: c                If (@im_nJob = 2)9 E* s6 Y8 X, n% f$ G, \; e* D
                        Begin
/ @0 e" Y, ^- P# _+ K9 S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
, j" G0 d4 _" w+ O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
2 J$ w" G, |% L  c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
, n1 G1 s% j& D, e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)9 m- M4 r! p  X- a. }2 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
# B% R& U2 r/ P' A5 G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
- s0 z% S5 I8 P/ Q( l; @2 t5 ~1 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)5 E# b( S8 V  n3 p+ H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
3 K: e& z2 G/ X  ?  a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
( Z5 q. a1 h- A( l- s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
5 t2 V. ^% N7 Y, A$ T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13), X: o8 e. S8 G4 W' b5 P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)/ D7 x) L! c2 v0 [4 i- L( R! D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
/ I/ J# ?+ }6 }* }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)' q' X0 l( T5 w1 \% l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)2 M1 V- ?; E  o$ b/ s( J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)  X4 I, A- d- Q. X9 e9 O
                        end6 f# @" s6 x5 L) R8 |( ^
                If (@im_nJob = 3)' G4 Y8 c' H0 r) ]- \; s
                        Begin
7 X- Z0 g/ E, _( @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
$ n* V! d; e/ X; ]9 c( O0 L, ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
' @$ \( O4 J$ B3 q' Q0 u  J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
/ }1 G- H1 O! u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
& D- S9 t0 p/ x2 s; X5 H& |: n1 T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
* z1 R! N. G) p5 @4 Q/ z1 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)) X/ M2 d7 w5 A: w8 Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
0 L8 b/ ~, t! p1 n3 J" [- g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
, p: m2 F5 ~& V* c1 h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)) l! p' C$ y4 ?7 [! ?5 Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12), B% H, B% [" Y1 N! `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
" V: Q  ^, Z( ^& q2 a  K% @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
3 F5 R0 i" `4 ?5 O' N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
* i8 L( _1 G+ W* h( \' n: J8 q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)7 C% }: Z( g9 |( Q8 R8 R* U9 n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)( U0 j/ W. y0 z* |$ G% ?6 R- F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
- t9 z1 q, U8 y7 F% }4 O* n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
3 v" B4 h, h' h4 ?                        end
. F1 V3 t9 S% p3 x                If (@im_nJob = 4); ^' R: C  b5 C3 G$ u: G, [8 k
                        Begin( \% w8 \5 U1 Y0 {. N. O! G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
6 v4 n5 R& G& V  L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
. s- g2 C/ y  j- |  P1 i0 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
; P  H. |4 V7 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)6 d# j7 y+ C5 c, v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)  U5 p) q( N$ Q8 Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)7 ]( J5 @6 J# e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
) A9 q/ z, [  U3 y% c6 Z% W, n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
  o. g; }" N" O# T8 r8 s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)0 s# T+ U. l5 w! M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)# x7 N! E" J8 W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)6 S% {: B, [: s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)5 K( O3 X8 P+ U/ O  R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)% n% t8 m; }: b" e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
' q9 q6 ?+ Z# ^1 P2 K+ F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17), `* p) |) }) b7 N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
' m( t: A. S5 f3 S1 k: O/ X" E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19), \1 ]: N, b3 t! T* _
                        end/ G3 R/ f( s  X3 \4 a( }
只需插入在此插入" ?& ?. t( k) Z% R( [
代码:
% D8 C9 h1 T5 ~. Y                INSERT BANK_EXT_TBL
- ~- r: T# b  l; w$ X                                                        (                                                                
& Q4 a# ~+ A6 d9 }  k6 _6 c; f                                                                m_idPlayer,! K- I) m, N( [/ @( ^; @+ W, y# s
                                                                serverindex,
$ P2 r4 Z# n5 N% r                                                                m_extBank,) C5 r. W- t4 ]- g
                                                                m_BankPiercing; g6 z- X7 O$ f4 _8 W- Q- U9 ^, I
                                                        )
) ~, v3 s, W/ t8 z- Y! H, s* O! S                                VALUES 1 r1 W2 ^) G  n# F) F$ `
                                                        ($ o) P; o& e8 |' ]' Y" k, r
                                                                @om_idPlayer,
! ^& [( _* i& H4 _( r1 f: a$ z                                                                @iserverindex,
3 O: v' e9 L7 M' p                                                                ''$'',''$''
3 C4 ~7 ^# d7 C1 [# {1 p                                                        )- G4 j5 K, X6 G% E7 v

8 c7 m" n3 g& O- v& i  g
4 c7 |- K+ D$ [#define IDS_RESDATA_INC_007134 288163 H% [: {' u; w) O

! Y- S+ k6 _4 x7 h) U# l$ f' D
( t4 C& J* o0 P: o        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,2 A2 k9 f' g8 d
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex- Z  C% S- B) [4 Q5 P  Y7 K
#ifdef __NEW_JOB_SYS6 h; |8 ~. u# v% U% q
                , 0.0f, 0, 0.0f,; R; m2 z! n$ S- j5 e. I* y7 Q& Q
                0, 0, 0, 0, 0,4 a5 M3 B& [7 Y; ^4 _
                nJob
3 ]& s, P- D' M( ]#endif1 I* W3 K3 S* X2 m; N$ t

2 H! n2 L# z0 L% j( X1 @
! F) Q- f/ s( p  a# ]% `3 I




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