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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
- H" G7 V4 d$ J../NEUZ/Versioncommon.h# Y- F0 P# A# y2 C, `/ L, p! a& f
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在上范围进这里只是这一个:- f# t" Z" A# N# S+ f0 m6 l' f
代码:
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#define __JOB_CREATE_CHAR. U/ i& V  ~9 l, K
../_Interface/WndTitle.cpp
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* r8 v9 ]- r; F' D) Q在这里你进入功能
" Q9 e/ f+ |+ m; r% E代码:  |. n: n- o/ u% R7 O
$ k$ n& Z5 b7 l3 J' v
void CWndCreateChar::OnInitialUpdate()
0 L) J4 @# T% ], r  |" g4 r* j并有助于
5 T, D7 [  p; J+ O' {1 a代码:
+ _2 T% n2 r; @: sCWndNeuz::OnInitialUpdate();' X" l; K9 g% e$ f3 U/ f- r3 }
这样的代码:
8 X# _! ?7 `* i2 |代码:% W+ x0 M$ x2 S/ c1 J
#ifdef __JOB_CREATE_CHAR
: g7 r( ]( o! \* [3 K        m_Player.m_byJob = JOB_MERCENARY;" c, @% M; H- k3 D
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
' m0 x* l% S; B3 J5 E        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
: y8 p+ z" q1 M        pWndJobBox->AddString("Acrobat");
) c  }7 E. ]: ^$ q        pWndJobBox->AddString("Assist");7 T" H. T" j& s2 [/ z0 v, w; m
        pWndJobBox->AddString("Magician");, A( |% n7 k, k' M+ B
        pWndJobBox->AddWndStyle( EBS_READONLY );
+ X& X3 l5 G  _  K: d5 b0 Y        pWndJobBox->SetCurSel( 0 );
3 a+ D2 |+ {3 k#endif //__JOB_CREATE_CHAR
$ f7 u% D% k# }; E# K0 h+ \  R( N! w在同一文件中,我们跳到这个功能
# C  E: L3 u/ R  l代码:
9 b) r- Y* \4 S) [4 j: H& }BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
- M7 Z/ D' m' b# s6 ?' H并查找这一行:
! P/ e; E4 `" h" [/ O代码:
7 b% P* p% L3 I                case WIDC_OK: // Create
; q, H9 _8 k: b6 q                        {
" t. \2 ^" M4 {6 ]% }( O0 g1 |下面我们就这一个:6 x0 [4 w: t7 m, I
代码:- _9 ]; X. i% Y5 Z/ a- ]
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#ifdef __JOB_CREATE_CHAR
0 ]/ b* ]- f7 g* t- K                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );% }* ?: h2 _: q, ^; t
                                assert( pWndJobBox );1 Q7 {# _$ N1 G) u& ^' u/ i2 Q

' a% s( b- ]7 L$ a: k                                if( pWndJobBox->GetCurSel() == -1 )
9 p4 g$ O% V; v! E  F" n' g9 W1 y2 x                                {/ ]+ D. k7 M3 y5 U: V- N) Y. R7 D  v
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
8 y. u. V* B/ |6 J9 n$ z$ @; J                                return TRUE;% \, `! q. a2 E% k* p
                                }
$ \$ k3 v' [: g
+ [" |8 `  ~+ F                                switch( pWndJobBox->GetCurSel() )* O$ V8 }7 b% g8 r+ e
                                {' F2 c5 }5 S" s6 ]9 a7 c
                                case 0:
; h; @4 ~0 d7 U* A0 u. Y                                m_Player.m_byJob = JOB_MERCENARY;
; q+ A- P% [3 D7 t7 g8 v. N                                break;- F8 G8 S9 q) Y2 p2 Y( u9 a- a
                                case 1:
; N* F% D9 x& ?" L                                m_Player.m_byJob = JOB_ACROBAT;$ X! Y0 }  t: |6 H# x! M
                                break;
+ d  L0 W( W( ]9 Z4 ]$ A                                case 2:
& k0 S. R' j3 r1 {* u, n8 n                                m_Player.m_byJob = JOB_ASSIST;
1 w9 ~- t; U- @6 q. m# p- \                                break;
9 M2 `5 M) z; q$ {& D# {, Q+ U                                case 3:
) V. O- D6 U- s8 q: U& V                                m_Player.m_byJob = JOB_MAGICIAN;
0 M) K9 n; \8 f                                break;) t. j# V2 y5 g# t, e; K
                                default:) [/ p' g6 A6 m7 s; g
                                m_Player.m_byJob = JOB_MERCENARY;3 n: Y+ g- ?# I' p9 z& A  c: @
                                break;, a' [. Z% ~( k
                                }
3 X' s7 T" h3 |  n  Q, |0 N" m0 r#endif //__JOB_CREATE_CHAR
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7 e- ]' w5 y( o+ p$ q0 K! w- ~/ [* x../databaseserver/versioncommon.h
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3 Y( J) v( b1 f8 t- |: `( h" j在这里,我们这一个以上的地方进行
' f- q; r/ n" g' \& v代码:. M+ {( B# p% n3 u1 p* u
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#define __JOB_CREATE_CHAR! B* X8 g2 o9 g( q, M( M" D9 @
../_Database/DbManager.cpp
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在那里,我们去的功能  T# t: ]. P; H0 }
代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
  o0 O6 M4 o3 |3 G, b  x! X% I! U# |并搜索
( M% ~1 y5 T! g2 q; s代码:, k; e3 S2 B) E. \0 l5 z+ V1 T8 [
pd.data.nJob = 0;
0 F0 o& S* z2 i3 V9 G并替换为
1 R" t  T/ W, Y' s2 r6 R代码:+ }3 h! N; j; l+ t. z* D$ u
#ifdef __JOB_CREATE_CHAR
2 S' d7 W3 l) I; U                        pd.data.nJob = nJob;  h. n- W% X! u: H. H- r0 o
#else //__JOB_CREATE_CHAR  i' ]2 z5 g$ q" B% \
                        pd.data.nJob = 0;8 j& o( L. X8 z" \; ]/ y; p
#endif //__JOB_CREATE_CHAR
# l) p# n$ P7 Q3 T8 w% l3 A: x9 w2 I; }
这将永远有一个来源的东西。
- b& Q* v+ n2 o& T7 P. G( f! _, G. T$ u: i
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
/ @2 b) s4 Q2 A- }( a0 k' D和搜索
. O% v# J4 X5 ?4 h- q( N5 n代码:
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) Y9 @  \/ U+ ]! n& M# C1 y  V                               FROM BASE_VALUE_TBL
$ b4 D0 T3 C" _2 }/ M+ `  |                                 WHERE g_nSex                                                                 = @im_dwSex, o% c% A" s. m
并替换为1 F3 }# Y4 L+ E* A! _
代码:
# W: m" \  z$ @- ]* H                               FROM BASE_VALUE_TBL
& u+ I# L& I- z- ^- I                                 WHERE g_nSex                                                                 = @im_dwSex AND" w0 a0 f2 x# E2 B0 C  o
                                                m_nJob                                                                = @im_nJob
5 y6 m# x4 [+ b+ K6 T5 l当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
6 r8 c) x# w* H" U# s- m2 H) I& f5 b+ `* [" M3 I# f
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。( f9 p! ?$ s: r* c- }. x

- l1 [- ~' Z+ r你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。( ~4 k7 p2 q. y* |! l
这是那里告诉服务器哪些技能你的角色可以skillen。
) h0 `  Q: u2 E可惜我不再the'm懒得现在要做的话:'D
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( V7 i5 d. i4 w, Q$ ]' p
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4 D/ m  b) [: i% s! O% o* j

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5 p- W9 y0 S. {. z! B5 ?- WQuote:3 w8 o1 g+ _9 a1 S
Originally Posted by Divine.  & ^) h+ ~, z6 N6 j: d+ N
如果他发现我
- k$ V* c6 @& s% V4 W代码:. r  h5 U! K( Q
pd.data.nJob = 0;
( d- ?  A; s, G6 |$ b并非如此:
% x$ {6 U5 D9 P/ d. J( B所以,我只能看到
# b; e/ a9 l, u7 l0 \代码:3 |$ N! g3 i# _$ W( c" z
//            pd.nJob    = 0;
8 [8 A, \7 Y2 y) a/ Q+ P^^
- G0 Z7 U8 J, @; {' vHier, das mussu finden:: w5 W- w0 V0 m  @  q% N
Quote:
, T2 P# X6 U7 x, l! q#ifdef __CREATE_JOB, k/ k( {& u8 N) s/ u
pd.data.nJob = nJob;- {( l. }0 n- f$ ~' ~
#endif // __CREATE_JOB8 ^; O( z# |8 F
// pd.nJob = 0;3 S/ H( o9 l5 k7 B: b" W
// pd.dwState = 0;
: t/ O% r7 a+ b4 Opd.data.nLevel = 1;
1 q  T& C7 z3 g/ p; R) ]0 M+ Epd.data.nSex = nSex;4 g" x. {0 N0 A1 o+ ]
pd.data.nVer = 1; 3 q1 F1 {3 f6 g7 c& r
! Y4 ]* J3 ~$ [9 Y4 [
我仍然有一个问题(:% C3 ^6 r- \# V" V8 j
下Character_STR DB( N/ M) n3 p/ O( q9 A1 r9 {1 v
这样做在这里
: [. p# E* Z# _' A$ W/ ?! ?代码:
  t# }4 q& V7 S8 P' b                                FROM BASE_VALUE_TBL
" G* u# k0 I/ {( c, `" w4 @                                 WHERE g_nSex                                                                 = @im_dwSex$ b7 D# M  `5 @+ g4 i
在这里改变
! n: q9 o& {' H9 c代码:+ Y3 E9 O! `; o0 d6 G8 U
FROM BASE_VALUE_TBL
4 p, X; ^: F- F) y" o' [                                 WHERE g_nSex                                                                 = @im_dwSex AND
" |+ S- e# b; w8 @% i4 K) [                                                m_nJob
! X' |5 c+ X/ R9 l由于还需要什么?.?' m( _: ^+ S/ t4 n& q" b6 d! ?- ^
在第一篇文章中,你可以阅读# E# B3 O& K8 e! E! c+ B
代码:
2 `/ Y, ~) y/ q$ j  FROM BASE_VALUE_TBL" h% V. n2 ?$ ?+ w9 x4 J/ e4 J0 |
                                 WHERE g_nSex                                                                 = @im_dwSex AND
* |$ U2 b; F6 k* j2 H* b                                                m_nJob        . d+ Q" Z& w7 @; [7 w

: {: |* t% @- b$ ?' o1 g; F6 e  Q: c- ?5 Y" U
窗口是什么我忘了
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代码:% L) G/ F/ Y: f
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
$ e2 W0 H. g; q  G! Z2 Z4 o' }+ m{# m/ W6 e. w0 }8 a- L# V+ h
// Title String
9 @$ F. c! ]( `+ KIDS_RESDATA_INC_003064: O( z$ p: B/ U$ ]: C
}& \4 F, l6 ]  A% R. k
{( T7 `9 `9 \/ p7 i. x0 y5 m5 g6 r5 Z
// Help Key
  W' h% M+ C% L% J! fIDS_RESDATA_INC_0030655 x  k% ?+ ~) b! B
}. e( `) u1 ?% J! [; C" W; I: W
{
% v6 ?0 S; F2 E    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
+ _1 {; C# Q- S" _    {1 E- o' D" M/ f4 l( i0 P
    // Title String' k. ]4 [9 z% d3 h7 Z7 }  N
IDS_RESDATA_INC_0030661 T& \7 W* Q, s
    }
" w& t/ _, {# B& n8 X    {
6 H# ]) r; e# ~4 l2 N. s    // ToolTip
7 F( w/ H/ J: m# r/ ]* TIDS_RESDATA_INC_0030677 Z+ N, M, ]0 }( b
    }
' Z7 r. }, T$ W# D    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
+ q' u9 C  b' I) o5 v$ K    {& F% F* _' Y6 `7 J$ T9 {
    // Title String1 Y1 G' c  a4 J; J% }5 c
IDS_RESDATA_INC_003068
% O7 ]7 ]# {! h" N) y: x. I9 i' w    }! a9 g+ h. A# h( J! N$ T
    {
* [2 j: H% I+ \' I) J( `; t1 `1 f% ?    // ToolTip$ o' T) A1 g: N( u  u7 g# A
IDS_RESDATA_INC_003069" _1 q( A3 q, a; {6 x' x: g
    }5 p. D$ s, K1 x1 a8 a+ o, t% W* ]
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
5 D! _! J. M- V4 p9 W    {
" K3 _, U2 _2 Z$ U5 m    // Title String  q; L) V; a" x! |
IDS_RESDATA_INC_003070! E, X% N+ h* B8 l# f! C, R4 s/ b( e
    }& v8 D! _2 u; T, V7 h
    {
3 |$ M. l4 F' H) H    // ToolTip7 p' J4 @; M3 u
IDS_RESDATA_INC_003071
, a" y$ K5 m/ [. R- A* M3 T  @    }+ y* E0 M9 _; K' U1 |# e; u
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
/ l" q2 V8 d* T. J0 n    {
! p0 {5 T& h3 g    // Title String
0 }' A$ M+ L- L, v. _IDS_RESDATA_INC_0030727 Y% i+ b2 C- U1 ^, c
    }% d* ]" b5 F" j! E
    {8 N- S- O4 t: B& i: h& g
    // ToolTip" o5 n! e; l- y/ q
IDS_RESDATA_INC_003073
: Y/ f9 W. T0 v: s8 B. X    }$ Y. D# w! x' K& r
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
" \: x# ?8 v8 p! d- h    {
4 u3 R. @. n- B    // Title String
7 Q/ R0 L# e2 ^' A( `& l' N) V) YIDS_RESDATA_INC_003074
3 K2 I. a' e& F' J6 ~7 d  S* [: L    }
  S+ ?9 z, Z- J" F; Y9 N    {
! ^& J# _/ w$ N! d6 p. i; H6 n    // ToolTip
0 P  s( L: ~9 A9 B: JIDS_RESDATA_INC_003075
" v8 _% J1 r+ N7 ^/ c9 S    }
' A" f9 {4 y2 C    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0" {. P2 e0 z3 I' n7 c2 ?3 v5 Z
    {
# ]& G7 m1 P9 g* S# I6 `! r. H. n2 V    // Title String1 ~: E8 V/ _5 R- Y
IDS_RESDATA_INC_003076
8 n5 s; m9 I" }5 u2 Q7 j* I    }
* M: L) U+ P, P: c; Y    {
) U- w8 J2 p- Q! W0 e    // ToolTip2 r7 S4 x( |, V
IDS_RESDATA_INC_003077
2 d2 u) d) W+ ]  U* L& O    }; [/ }6 d5 h3 l, J: o# ?
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 09 m: U6 P+ S9 C& u# l. j7 d
    {
' s' u, B9 O# g% F2 u4 f9 s4 @    // Title String
$ p. e/ g9 ]. x8 k/ nIDS_RESDATA_INC_003078
4 T6 h% u, Q4 e& g    }& J6 \- S8 |, }7 _
    {7 H' @  |5 ~9 Z* Q; ~$ J/ f
    // ToolTip4 g4 Y2 |$ \. r3 E
IDS_RESDATA_INC_003079
" o& B' ^# k4 ^    }4 p  s0 {" W' F2 L4 x( l
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
3 ?! L% k# N; t% z! T3 _+ v    {
1 K) U% D1 w; F; F: I: P$ z3 Z    // Title String* \1 u1 Q' K# a, D0 |9 ?( P
IDS_RESDATA_INC_003080! i3 ~3 H6 u% }
    }7 c! X9 j/ K0 q$ _8 \; J
    {# j+ m8 `7 {( B- w4 q- }
    // ToolTip
7 Q6 I3 \& s& T( t/ `4 h  [0 fIDS_RESDATA_INC_003081
' L  J! L. i9 h    }! f  T8 Z' D& ^1 ~9 _( m" E) _8 P
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 09 |6 p1 D) `4 i5 x# i3 ~0 W  b
    {
' {/ V6 q: t0 ^- z2 Z    // Title String
! |. D- Y, L9 a* [0 m; G. ^IDS_RESDATA_INC_003082
0 g; ?% T1 n( x; v" b# A: M8 r    }* K6 J( Q( M7 `/ V
    {
7 m( W8 k: Y+ p    // ToolTip
% ?0 J# E1 x, c( ~: \: b# KIDS_RESDATA_INC_003083
3 G) X7 u7 x* w( x0 o, ^6 g    }
: ]7 C9 z3 R' v0 ~& ?- `" C) v    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
& j: G" M% Q  x6 p6 N0 G    {
0 J1 ]4 I+ S8 j9 {; g, {4 d' R    // Title String
2 M% D2 ^9 Y* _7 |IDS_RESDATA_INC_003084$ K. T1 t) X: \$ s/ I
    }7 j9 k! d8 H2 U3 B: c, [) _
    {* N3 [, H: Q: J6 D
    // ToolTip, m3 H2 g1 L- K) k2 R& P
IDS_RESDATA_INC_003085+ p7 v# {. o0 M8 J! v
    }
2 t0 W+ I# }4 N2 ^! Y! I    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0" c0 n2 y0 @4 ^: l! S8 r5 m7 A
    {
- O/ C+ ^" J2 u9 h    // Title String6 {3 g- d! q3 z& e6 }+ _
IDS_RESDATA_INC_0030869 n9 S1 C) d2 b9 ], ]6 j
    }
- n9 Z3 r2 e8 n+ p8 O. v5 B' D; u    {
3 m. z& P! O3 n) Q# {( U5 c    // ToolTip- z: m1 {4 z4 {- a& C
IDS_RESDATA_INC_003087
- u# l  m* W: C$ ]7 a8 M, I' J5 E% Z  H    }1 K+ C6 O/ M/ _
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 08 ?9 Z5 v4 ^/ T
    {; `6 p& A2 Q3 {1 G
    // Title String0 V- u! m. |& a; b  ~
IDS_RESDATA_INC_003088
, m/ A7 E; ^$ Y2 I. o4 r    }# i5 C( R9 f1 _1 b$ _% m, X
    {
7 \6 {  u5 S7 b+ m8 p9 T    // ToolTip8 ?7 ]# |! U! A+ b$ B0 @% c, t
IDS_RESDATA_INC_003089
+ T7 C/ x; O2 t) g+ ~    }
+ T, L3 w  |3 d4 J: D    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0# j! w$ y8 a# E
    {
" x3 g! L5 x* P. ^3 M. z    // Title String
( g: M, u  y# t1 s; Y* |. gIDS_RESDATA_INC_003090
* i0 p* e: A+ j% Q    }
! {2 j, Q3 V8 e. ~    {3 _, X- [( I0 Q! f8 s6 V: H; ]
    // ToolTip7 E4 c3 b- X! C1 \' A
IDS_RESDATA_INC_003091
0 v4 T* D2 y# Q& P    }
/ _; K. i) z4 L9 s/ \4 B6 S8 q( g) d    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
/ C* b; U9 ?8 F. ?. R, Y    {" d  Z. p  A( A5 K' Y4 G: ?
    // Title String+ k  a  J0 r) B" v' h6 c
IDS_RESDATA_INC_003092
/ Z( N( A/ b7 {  w/ D/ Q1 d1 C    }
/ i& M! a. j: w3 A2 c& Y    {
9 o: [$ d. ?; t4 g/ ~$ P    // ToolTip
* `, x+ V/ ?9 e# s( n5 n$ W: }IDS_RESDATA_INC_0030935 Z2 k3 U7 S3 U+ B3 [
    }" R+ l; p1 q6 t6 y1 F8 ]
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
4 u  h; G. C) w! e+ a0 A    {& q( y' R/ ~) H: l$ C( _
    // Title String
; u! l- B7 a1 O  d8 V1 zIDS_RESDATA_INC_003094# v, ]: {1 s5 s7 M% @
    }
) L$ c  F5 M7 {9 S    {
$ o% _7 O  I% c  n7 L" t' L    // ToolTip
& U( D2 J0 w) zIDS_RESDATA_INC_003095! d3 \$ Y! L; N3 S% H
    }
) J5 S, ^9 n1 L$ ?% ^; L+ C6 G# O    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0) f4 X7 t5 c0 T7 h- C
    {
' p; J. u+ M/ u* n" p    // Title String
4 L5 L- ~) z  D% L% jIDS_RESDATA_INC_0030968 g# P9 f& F: L3 r! e; K
    }" o& v0 c8 B! e, i7 h: `: R
    {0 F/ D% a5 B- C, `( a' ^
    // ToolTip
# Z6 P1 u, X: I7 M* \1 t1 fIDS_RESDATA_INC_003097) T( ^+ A4 h5 b5 [: g3 l
    }0 x" E3 B6 c6 A' O; [2 C7 }
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
7 F9 O' D6 e. F; M7 o4 E2 X    {/ v$ C$ ^5 j3 j
    // Title String
1 O1 h  M$ [4 |% sIDS_RESDATA_INC_003098
8 B; W& B1 L. r/ S8 ~; T    }9 S% ]- y" Q3 p2 e7 x$ q
    {" D- C0 e2 L8 i7 P  Z
    // ToolTip" x' {& p- \* O( D
IDS_RESDATA_INC_003099
/ X& O$ k( K1 z* ~    }* u/ Z4 }7 c, N& n5 f2 h
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
. B" u& {& j0 W) J1 j1 u" y( }6 F    {
6 b$ ^" g# ^' w) W; f$ j    // Title String, m2 y! {. A6 `4 n2 f4 N
IDS_RESDATA_INC_0050762 O6 N& ?, x# E0 h
    }& r$ U7 y+ H5 K" o. V- r: ~
    {
7 q3 ^# E& V0 S  j; ~: s    // ToolTip
( O' m* |; |0 _1 u8 p( eIDS_RESDATA_INC_005077
0 Q5 c2 ?+ }0 o8 H    }4 a; S: Y9 q; g9 G; f, t3 h; g9 e
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
! {  @; f, h3 j5 w( P- D2 p+ Z1 ?4 p! W    {; s2 \# X" x& W  l5 W; B/ X- V3 t
    // Title String
, k: z& d2 n% R" N$ XIDS_RESDATA_INC_005078
# G' h0 }; y2 N* r    }
: h+ U- L  X; X# M$ R0 e8 R# z    {& o& k) Y! p1 P) d( C- \2 q
    // ToolTip
: `" d* `" T( B  S+ f  MIDS_RESDATA_INC_0050797 T" U5 g& a9 Z2 @1 K3 L. R
    }
7 H" N; }+ R7 V# L% D! n    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
" W: b3 f" u$ b    {
+ u) A, }& {3 s* t; t7 e    // Title String/ b  H, \7 k/ K5 S/ k4 v% p2 P
IDS_RESDATA_INC_006874: D. b$ i; h+ T% U% F$ b
    }
: \5 G! h; H* l* Y( m% B1 @! c! r    {( ^% u3 N1 B$ R. f  n0 V
    // ToolTip) G1 |9 ~% C' M  O5 Q- N
IDS_RESDATA_INC_006875
: y) s1 ]  G; B: I' ^    }
- |, N% W! H' |) c' j    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0$ B/ O3 n6 r) W8 N' z$ _5 b
    {
4 ?, X/ ?1 F+ j: V$ b* E    // Title String, ]$ o7 K7 D3 ~% f! e' f
IDS_RESDATA_INC_0068785 _" e. r4 a. p, a
    }
% C- v, X! A) m1 l    {6 U: a8 E8 ]! S& h0 A
    // ToolTip
- t/ R$ A$ d" N8 uIDS_RESDATA_INC_006879
. R! L- T3 W0 G* G/ D8 b    }
  [2 I4 N- E# T! b    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
. }4 n) Z' ?( Z/ N* }, ?( ^! O0 |    {) U& B) Q6 B# r- N
    // Title String4 h  V: t, e" t3 _0 T, _9 \
IDS_RESDATA_INC_006880  z& [% S6 n1 @# |  J
    }
8 S# k/ H4 z2 a5 N, M6 N4 j. N    {
% r" _% L" j% i( B* {+ L0 D% ~    // ToolTip
9 p( ?% ]- y1 TIDS_RESDATA_INC_006881
9 x( b4 ?3 V  ~# S    }
& l& S3 M# _7 R2 M7 T$ @) K7 v. U8 z    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
2 J% f6 S- e: @0 ]$ E    {
; P# [* G6 i! a3 G- `$ p  j    // Title String
3 O( f& I% P" E; s, j  e4 i. DIDS_RESDATA_INC_006900
- J( x& Q  D6 G  k: h5 C2 ?# z4 a    }
) J7 W+ L! j; d) ?2 g* U% t    {
9 j5 p: h1 C+ H9 G! c: ?    // ToolTip& G4 W4 c' j% B$ N
IDS_RESDATA_INC_006901
, M4 k7 d: y, |; b5 f5 D# D- r    }3 l3 v; q9 @& E1 L7 z
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
/ m) C- C' r" H( A4 \! _    {  \! i  i9 e3 j) c1 l- L8 E
    // Title String! _: l$ I: e" S+ h
IDS_RESDATA_INC_0069042 y+ A( W  A3 n
    }
! D  S0 |! a( z5 z, h" p% X3 S" C9 E$ K    {/ S1 w- F4 F4 |, b" I: A. q
    // ToolTip
1 X$ `9 ~& p  U. v# EIDS_RESDATA_INC_006905
$ X& L! q- _' A. L7 S) S    }$ U) f8 |: z+ D8 j6 r1 S, t# N
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 05 a9 F' ]& p+ G) U
    {/ U, B% }" X* m. t; N/ h
    // Title String
! _' n1 m' x* V5 |# k1 H$ D  jIDS_RESDATA_INC_007134
; t( @# i+ l  r" s! s. W1 u    }4 y0 c% N. s5 v/ o, e* Z. H7 y; G! a0 U: J
    {
, {! N  A4 U$ z% m7 w2 ~    // ToolTip
+ Y2 F0 b$ _1 r8 @' A$ UIDS_RESDATA_INC_007135; Y9 D. G+ c9 m/ Y
    }  Q$ q+ `4 c- u6 I$ ^
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
" E; |$ `, @2 t: f    {
- {# M1 z% a) q& j    // Title String0 y# t. ~4 z4 o! N& X+ x1 ?
IDS_RESDATA_INC_007136' ^! E( L  z9 N0 ?) l6 e
    }
& }* A2 B* F. R1 T- o$ b    {
) S; J2 C: E* U9 R    // ToolTip
% ]9 V0 |/ b2 k6 \4 _IDS_RESDATA_INC_007137
6 c- _; Y4 A) u4 f    }
% z# c1 t- A% I1 N' u# A
8 i+ f7 N( V& d. T}
: A( A$ v0 B# M& H4 }( {所以红色的!
; J$ D; g- }% |5 P5 d, l1 Y3 a5 z  z+ ]) J* ^' ^
这里还tblSkillPoint的条目:
3 N& h  |; Q& v$ L2 C
; e, }5 }) E3 T9 I; A& R+ k2 B代码:
9 x' c( E2 a" x' t" o3 s                If (@im_nJob = 1)
& o/ {. K8 v2 d9 f" Y5 ], C                        Begin
* D2 D& o2 p  `/ n0 z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
+ @' R* t9 _4 M- j& _8 i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
, [0 R4 y6 U) Q' w/ W; x" _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
! V( o+ L2 s: g; }! H6 @: c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)* G( h, P! E. U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
4 T: l1 B) y8 R; |% M( ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)' S/ ~: R/ |5 i, E- ^) H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
8 ]3 X% `& ~# k4 P2 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
' `$ Y$ `# B( n* \2 a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
& B( R9 I' F/ I$ c1 Y/ D$ R- k2 l* W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)& t  j) {$ ?- Q& b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)2 q/ _4 g( y: R, F- Q) H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
1 o7 q5 S3 n$ ^& C$ H( H+ l8 I2 T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)5 |: j: U- h4 y8 ?: ~/ ?7 x( b9 Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
5 O8 h* k5 F& }9 U# D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
8 N5 i* A' s, V& S1 @                        end
) u. t5 e; b, W& W+ R' R                If (@im_nJob = 2)5 j8 Z+ c' J  j$ [; n% j# q+ L
                        Begin
% v4 {7 K2 o0 s9 q& s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
" ]) n! K; r% w* }( r- e4 q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)( J% z) l3 D" I* e; @) [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5). G- v  A' ?1 G2 ]6 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
6 o8 _3 J2 @! m( Q' U( d' J8 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)8 j, I1 i9 f1 \( k% n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
' _9 Z  J$ M/ F( C+ ^$ s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)  o/ N: `* A4 |; E- ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)# T% O7 `. p' C* k# F4 f9 S- q' J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
7 ]% o( l5 S  D; `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)! X' z2 M7 k) H  B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
/ w5 J1 ?, t' o6 ]% k  Y4 \# E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
2 U2 Z' m% ~( E  r# F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)4 C; _' R# b2 W+ s4 ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)* ?+ i0 a0 M5 ]" {7 i' `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
+ k0 f" v' I* q: X. G1 L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
- B# y2 Z- Y* b! C4 y0 X$ A$ D                        end
8 K# b) q9 Q! I. F4 a- H9 O5 a                If (@im_nJob = 3)
$ R8 x) y4 V7 G1 h                        Begin
; j/ h$ _" q9 j. o4 Y; b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)( t3 s1 L/ L( ~# b3 y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)4 A+ ?0 [) d1 V0 y2 C) |, ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)7 }+ x/ i! u9 \& C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
0 b# K! S# H$ n$ t: q6 _0 E' {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)+ V) v5 S& L) ^* B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)6 B8 z: {* z( d/ N- q1 w; {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)" l1 S/ f$ B; ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
$ \4 p$ G* W* W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)4 k& V/ z6 A' X  ]: u. [& A9 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
6 c! @$ Y2 s. p' K( }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)5 Z1 P  f- ]# |4 e4 S) {$ Q6 O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
. @; s, T( c2 R! O0 F+ V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
1 }$ K1 U- V1 j" s9 T( U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
* Q) L% Q. r9 i! |4 T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)7 c( W  S0 `& T: ?7 P, z6 V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)4 k* E* E; }* u, F4 c2 M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
5 O! `4 e9 {& ]1 G; v; r+ W                        end# Z, O6 l+ |8 R, l
                If (@im_nJob = 4)% r+ \5 `* K; j" u
                        Begin) n' `, H: Y3 g, }- m$ ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
7 K/ j5 h1 u$ _  d3 m: c! i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)$ C+ }6 j8 f5 ]+ @' \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)3 ^, n6 X9 d3 }7 v# o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
. M% z/ L9 q( I# N7 F# ~. X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)# d+ w; [  t8 X: }2 l# B6 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
9 ~1 A8 k2 q& D1 q1 r/ D; k4 P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
- O2 R- U# e. w* M! q) s2 y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)8 D! G: v" F. Y/ ~) F1 U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)- C+ B, B- v" Y: B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)7 z7 U6 H4 R0 _+ H0 e6 U4 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
- c* v9 C( `% i6 q2 P: j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
! f6 k$ ~( R2 v; F; g" O: L: `6 {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)8 j. u  }2 ]  @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
7 w: ?4 C6 j* w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)5 L" A6 O% t: Y/ {- m' R( ~* T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)2 l7 t/ ?% ]8 M3 Z/ i9 |6 w! c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
  h) ~# N$ C8 B, e                        end
  N2 ?7 k, M$ q( f# E2 [只需插入在此插入
& I5 `" Z  E) C! [5 u  K0 T代码:
0 i* ?# M/ s  _                INSERT BANK_EXT_TBL
+ Z: z* O1 ?# a: a* s; F+ n9 d( @7 H& [                                                        (                                                                
5 r. U% H6 _7 T0 t                                                                m_idPlayer,9 @4 m% ^2 C+ N
                                                                serverindex,5 ]; `6 \: Z- D& K, e
                                                                m_extBank,, P2 U1 U: I5 G( |: l0 W! U( d: `9 ?- }
                                                                m_BankPiercing4 a( k+ M% ^3 W" s- C
                                                        )$ r& q/ m0 I" M, a
                                VALUES , E% \7 Y9 P" k/ P; f
                                                        (5 |' R% w* m6 {+ B) m* c! b4 I
                                                                @om_idPlayer,
" b1 b9 f; i1 J( e! Z                                                                @iserverindex,# P5 e. _- _( p
                                                                ''$'',''$''
0 j2 f/ K& n( a# g/ K; [" q                                                        ); E0 S5 R5 \3 K8 {5 r  O1 C3 q: C
0 b* Z: s9 _; ^, b

5 \( @+ x# Q% _  M0 t5 V#define IDS_RESDATA_INC_007134 28816. Z6 ~, R( _1 L5 T" p% q( r

1 u: K- |3 W& v+ x$ p
* `" U! P3 g" B        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
& h3 o" O! ^! a- ]2 J7 s, \* D                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
5 c5 K& m0 ~( [/ T8 j, h* h* {, _#ifdef __NEW_JOB_SYS
, ^! w! p' U" Y' o& ]                , 0.0f, 0, 0.0f,0 q2 \6 l3 K+ v) [; t; X, p
                0, 0, 0, 0, 0,
8 b# a& t3 \+ d7 Z% S3 ?                nJob 6 S$ ?4 s$ C. [5 E" I
#endif
) U+ a/ J) U8 @1 @" Y3 O! `  a, Q$ S# w$ C# v! {
; n" L6 F# g: X/ K





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