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标题: 职业选择在创建角色 [打印本页]

作者: admin    时间: 2016-1-10 03:46
标题: 职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
8 C  K: e6 l$ Z3 C& E  f../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:2 |! P' m( y0 E5 x' N
代码:2 v) ~, f1 S# L- ]- t( q

2 F% R0 L  x6 S/ \) O3 N  a#define __JOB_CREATE_CHAR
9 c2 N3 g  K+ J7 J$ ]+ ?../_Interface/WndTitle.cpp
: I8 b3 D  ?, o" i9 x
+ `0 \( c. I8 z( j) c4 @, ^在这里你进入功能' S3 ~, j; w3 G; U: `2 P2 K% |
代码:
# V, J- [2 T# {
8 J3 l# U0 A7 Cvoid CWndCreateChar::OnInitialUpdate()7 l" {. Q; ^5 d6 T' Z$ I
并有助于
; U* r4 G  e& K" J- z代码:
" O7 ?9 s. j! z4 hCWndNeuz::OnInitialUpdate();
& ~' S, q6 t9 G5 e这样的代码:* D" N# ?5 s4 O0 V" G6 ]
代码:( B) U5 |! [) G* X- d
#ifdef __JOB_CREATE_CHAR4 E6 j  [& C* I: I4 C+ P" n- ?4 S
        m_Player.m_byJob = JOB_MERCENARY;
; |5 _9 c+ `8 }+ K7 V8 s7 N        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
3 O) }- ]" l1 R  H1 d2 R        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
( u: m9 d: o% O4 @0 Z$ Z& M        pWndJobBox->AddString("Acrobat");  W7 I0 l- e! r" l! r8 W7 v; \
        pWndJobBox->AddString("Assist");. p0 l( _9 ^5 W1 X7 o2 N
        pWndJobBox->AddString("Magician");
# e$ ]) Z+ T# d" Y" V        pWndJobBox->AddWndStyle( EBS_READONLY );
* n; g& v5 L  `/ {7 s1 \        pWndJobBox->SetCurSel( 0 );
% u7 `. {4 ^3 {" z#endif //__JOB_CREATE_CHAR/ }. z% S% a/ f4 ?' s
在同一文件中,我们跳到这个功能
: ^; E. t5 @0 t$ ]代码:! k! x* ~7 k5 L
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
4 C. l  S! j9 P+ M并查找这一行:
/ b3 }! _* `3 }0 U( R# ~4 g9 L代码:
' z& n1 }% h7 J- K- n+ r                case WIDC_OK: // Create
: F# ~, j' I' Z" L                        {& I2 J0 W$ C, u8 C
下面我们就这一个:, R+ E6 a* p& z5 l* a) L1 P
代码:
9 ~9 |3 a+ Y* A- I1 e$ E& i6 k' r2 U
#ifdef __JOB_CREATE_CHAR( V  o0 W: c' g3 _1 D. F8 X1 z
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
  ?) r6 B0 D0 y- N, I1 Z                                assert( pWndJobBox );
! H- [: f! o. V( \1 c0 Y- H
. ~" D6 r& C* C4 z2 D                                if( pWndJobBox->GetCurSel() == -1 )
/ ^: L  N' b- Q6 Q& F9 g1 g                                {6 v) O5 V9 |9 U" C, R
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );8 l4 e# y9 G0 _  g. `. q( K7 I
                                return TRUE;
/ \( E2 J  |* w/ d                                }
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                                switch( pWndJobBox->GetCurSel() )
* H7 ?: L# }) I4 Z                                {
. _/ c7 S  d% a& b& A7 w                                case 0:9 `: {' Y% c3 ~, {7 m6 U: a
                                m_Player.m_byJob = JOB_MERCENARY;0 I3 \1 L; \& a+ V
                                break;
; O  i) f$ ]6 g                                case 1:9 y( b% W7 `1 q0 _
                                m_Player.m_byJob = JOB_ACROBAT;8 s5 e( ~7 j9 F6 j3 J
                                break;
. O) k: s; X/ ]. J* V, h                                case 2:$ v- e) @5 B, n
                                m_Player.m_byJob = JOB_ASSIST;. m) M, p5 ]5 N6 m
                                break;9 i4 Q9 f  z  ?, X, w$ K, [
                                case 3:
, ]/ D. _$ Y4 B; j+ G! @: i                                m_Player.m_byJob = JOB_MAGICIAN;
9 j# v1 m# ?5 G1 A* Y1 b  B% b' Y                                break;+ D* p7 A) l+ U0 m( S& i
                                default:2 E5 \+ I/ T  ~. k/ q& ~8 a. T
                                m_Player.m_byJob = JOB_MERCENARY;
1 Z  \2 |- k5 Q& @0 M2 T8 V3 F                                break;( X2 [* P) e( O* l* V8 o, g- S5 {* L
                                }, p" c5 m% w1 F$ P& c$ m( b
#endif //__JOB_CREATE_CHAR
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* ^/ }# y  ]( L7 M1 ~4 S; q../databaseserver/versioncommon.h
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+ u7 X) Y% ?4 s( A- L$ Q在这里,我们这一个以上的地方进行
$ k7 @; }( I9 i2 W代码:
" l1 Z# M3 F! N
' B8 A5 p% N' l4 V: G#define __JOB_CREATE_CHAR
6 A6 _1 K3 P. S+ ], b../_Database/DbManager.cpp
2 O# l/ {0 y9 f7 @4 Q6 d
' O* S. U$ q5 j# P# F  ^+ d0 x+ _在那里,我们去的功能' L+ ^+ {, F; \, u2 c9 A) a5 Y
代码:! `6 _* h( u' Q& D1 `# P

! k5 J3 \  j5 z( h: @  mvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )0 k1 k# X- f! {1 }& W# _( [. M# S
并搜索
% B9 @, L  m0 j7 Q代码:' C! _- s# F/ E; L( C. z" n
pd.data.nJob = 0;
# s7 j4 d, M+ B: m8 ~/ ]; S并替换为
3 I* d7 I2 M; w* _# K$ v代码:4 t; ^: Q" d3 a2 k" U9 Y, q
#ifdef __JOB_CREATE_CHAR
+ [0 p" M8 W8 w                        pd.data.nJob = nJob;! L# A2 ?; N; @' J1 z, V+ O7 f
#else //__JOB_CREATE_CHAR
6 H" e" h+ M0 W) }                        pd.data.nJob = 0;
' ]( n& x3 N) Z6 Z4 C#endif //__JOB_CREATE_CHAR' U* }3 i" D1 d. d
5 w. @' x7 G0 x; X. L$ n+ {
这将永远有一个来源的东西。
' H1 J$ ?/ P6 e& _9 l. Z, @1 G9 n1 E& f* ]& L
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
% P* L- ?+ g  @! v6 A和搜索1 ?/ w, s! ]3 g0 p; y
代码:8 j. I& g  v! p, V' X6 N- U6 M: r

3 K7 f3 w$ L/ X3 G& y                               FROM BASE_VALUE_TBL% t( f0 d$ U" ^0 Y' ]1 Y
                                 WHERE g_nSex                                                                 = @im_dwSex
: s0 z) b' E; O4 N并替换为+ X) j+ G( ?- W8 E8 Z$ `$ {- w; ?
代码:' D, n% g8 x3 z4 O9 c( E" \
                               FROM BASE_VALUE_TBL
, X" l3 ^: i  K                                 WHERE g_nSex                                                                 = @im_dwSex AND
: y$ `) H7 c3 h                                                m_nJob                                                                = @im_nJob8 k+ G& O& Q: z' A+ f
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。) n+ O- l' g8 X! B3 P4 S- p

4 x4 |$ n4 p% Q你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
* A) a/ ~8 C  Q4 A* b
8 @( e( |2 d; z0 S6 p你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。: B7 y0 I4 {& {# K& C: I
这是那里告诉服务器哪些技能你的角色可以skillen。9 z. ]$ _: v" s2 X$ m
可惜我不再the'm懒得现在要做的话:'D& V$ A7 ^+ c7 Q
4 w+ V/ s- z  j
1 s9 j# y. w* W
4 U& n, ?) ]5 Q9 N* V

6 }/ P) j& Y- J. N8 W: z6 d# h/ u" W: D4 q9 `% r
5 E6 r- \- b; Y* Z: i5 f+ ]4 l, c7 b

7 O( A( }- J7 v2 _. U6 {  j" S( ^+ b  D" F/ S" _. u1 g
Quote:8 P3 i8 D/ p7 a1 W5 S
Originally Posted by Divine.  
6 S2 n2 r1 v$ K" X# }如果他发现我/ d1 V9 M/ y* g2 G- _# C0 s
代码:. Z, B/ Y' \/ e- k3 q, \: Y7 \* T
pd.data.nJob = 0;
' ]3 \* V  `( ?1 G9 R) I并非如此:
! k2 U( u9 U# O& _7 Y( l/ Y& a所以,我只能看到
% `3 r' g( S: g/ i代码:% f# ~& A4 \5 D1 t8 r+ A
//            pd.nJob    = 0;
( D2 C6 h) f4 L1 l3 _% a^^* `8 q0 U* ^; b. J
Hier, das mussu finden:
% k6 [5 m( a3 h" ^1 F5 h. J0 {Quote:
6 n' C& Q$ m2 }$ A8 H" V) W#ifdef __CREATE_JOB; p( Z3 |# N: t% {9 X) A0 I! x
pd.data.nJob = nJob;& _5 z5 t1 X; N6 O, _3 c1 |$ `
#endif // __CREATE_JOB" V# ~3 t* d' j' a$ F
// pd.nJob = 0;0 g0 D9 h: z- J/ V0 y; t
// pd.dwState = 0;
! b" I, i1 c8 X6 t( U, k6 \9 u) ppd.data.nLevel = 1;
4 ^8 \! C3 ~* n4 M+ T4 e. w0 z6 ~pd.data.nSex = nSex;
7 n" i& M% D$ z$ e3 ?8 R1 Y8 wpd.data.nVer = 1;
4 t7 b2 `) H! @7 l! H/ L+ K1 t7 r: g9 R) t: ~
我仍然有一个问题(:+ P8 w( X+ R* q4 q) A
下Character_STR DB: l9 w7 a3 m5 o' x
这样做在这里
% @: u, ^4 m7 H7 J- V! ~代码:4 X- ?# H' \, {1 m& M
                               FROM BASE_VALUE_TBL
  |  U/ C. N# X: }$ m* ]; T. G                                 WHERE g_nSex                                                                 = @im_dwSex
% Q$ K# E$ Z- v! j0 f4 p! p在这里改变. d9 @' R" N  s4 }' X$ i6 ^
代码:
$ b$ v) ]  C/ A+ q9 [( d FROM BASE_VALUE_TBL; X6 _" }: p/ ~
                                 WHERE g_nSex                                                                 = @im_dwSex AND, o& V4 p/ J- J" Z. C9 |( \
                                                m_nJob
$ T6 t3 n5 R7 Z4 D$ u& @5 q由于还需要什么?.?
2 x2 }6 V( H) X7 _8 v) S/ ]在第一篇文章中,你可以阅读* R# b% p1 l  h0 N
代码:/ G$ ~. E) W& P$ s7 u
  FROM BASE_VALUE_TBL
" Z8 Y8 N. G* f. p$ r6 A" A                                 WHERE g_nSex                                                                 = @im_dwSex AND
- E; t( p* Q1 u$ f+ Z* _' f3 H( a                                                m_nJob       
3 D  Z8 Z% c# F* u* ]4 y3 v2 O  b) F+ L  t  [% d' E
/ x" L! y% P) U' o3 `
窗口是什么我忘了; X  A$ S% |( b0 R
5 R5 b% L* h, s4 q! ^9 ^  Z- X
代码:) ?# `$ Z% i% ?
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 269 y- k! E4 C0 M% M
{
2 ^, `$ L* [% I, u% r+ Y* b8 l5 o) E// Title String
8 S( U# j8 f& {/ h2 pIDS_RESDATA_INC_003064
0 l$ N9 f. B  H2 N; z/ M8 s# x: @}
$ G2 J4 e! i* C( N4 ~7 B8 ?1 ?) O{; h) U) m1 j1 }! y+ p6 i6 A
// Help Key
' _  O. X  }2 J# OIDS_RESDATA_INC_0030650 h( r# y0 m% x" J
}
: _. ^! F0 p0 b{$ K/ a. P8 P7 o, ^% G
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0. V+ k$ u  x) r; [/ h: v
    {
+ A# s/ ]2 i5 m! Y# C: f& K    // Title String- b0 g1 h0 O% `2 r; E5 D( v8 G- k
IDS_RESDATA_INC_003066- Q+ i0 Y1 Y. L0 Z" }8 `3 w+ f/ ~
    }/ W8 @6 N9 e7 l0 j) G$ d0 X. O; l
    {/ w' E+ ?" m; \6 ]/ g* d0 B9 [
    // ToolTip8 d* V% q4 i/ P: {1 \
IDS_RESDATA_INC_003067
- ^0 o3 A5 [) K* @    }
5 g3 n  W( e2 t# |: [2 V    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0; A! f& C1 P7 g: R
    {7 ~. \5 L/ A9 Q; ^2 E9 ^/ H
    // Title String; V7 F# F, w! V) v' @/ X! I5 z8 m
IDS_RESDATA_INC_003068
& b& D( g! Y4 X, z& D) }3 N* @# F    }( L6 q& _& ?9 M" E; W! {  m3 d
    {
/ Z& b1 s- X' o( @- r% n% ^    // ToolTip
5 ^% Z9 k, u- ^1 E' I5 V8 o# yIDS_RESDATA_INC_003069, h; F* L4 k% H/ X( S: y- t
    }4 L& M: F( F5 g4 k9 u: d9 K& ?
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
) a4 e* _) ~" h# R    {
! z4 K3 B- U& n9 @2 H9 X- d) {( I6 `    // Title String
6 x; p/ I* T( K( Z) |IDS_RESDATA_INC_003070) {/ J( b3 o" S* \, d, L
    }
2 y. O3 t8 F) f5 E    {
( W, F! \+ P; U2 T1 T    // ToolTip7 e3 s1 w8 |* o4 H. c8 H: d$ g: W
IDS_RESDATA_INC_003071
' ]  \( j0 }4 \! S" i    }
8 o- q( U* ^0 i; w5 I- S7 C    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
$ w2 r6 W9 g9 k" s4 l7 d    {+ u) M5 Z% w6 M: B) A( x0 `' E
    // Title String
& h- _5 Y$ Z, ~" S2 Y9 M& q0 WIDS_RESDATA_INC_003072
. z1 Z* J2 ^0 h    }& w: T# y# P# t" H" }3 o
    {
* N0 b' q1 x( [/ P. h7 m# E    // ToolTip- E9 Q: `0 A- f9 o7 V; R1 t' b- n7 [' d
IDS_RESDATA_INC_0030731 |9 x) ~' Y- I( c. P/ ^  k
    }
3 _( m- V8 H7 a; Z5 I: D- A    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
1 ?9 i. s  O3 h. Z    {
3 [, F' [, w9 B    // Title String
1 G" j% L8 a& S* B8 _IDS_RESDATA_INC_003074' L6 b! O) L! A6 p, z. w
    }
: a. C) q8 w+ H* m( D& S    {
' f7 ^  ^5 V3 I# K1 `& j    // ToolTip: W1 m$ g+ R8 Y' C# `& A0 i
IDS_RESDATA_INC_003075' \$ H8 T8 ]4 u( ^& U1 n) g
    }- S8 D  D/ l3 O4 J, [
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
* {+ w' p+ \! U/ t+ _- d5 M5 a6 \' X    {; _4 t. Y  z: ~! Q  p1 Q; E
    // Title String
1 d/ u2 ~& {$ ^" b4 E  bIDS_RESDATA_INC_003076
7 M, f. s1 n" `    }5 {+ v7 y/ J3 A' H9 l% U; v+ k" M- y
    {" [# ~& z4 I6 y* A( P' Z
    // ToolTip
7 t* w& u0 D2 I' {* K8 vIDS_RESDATA_INC_003077; ?# {: `+ e4 {  m
    }
" y5 G% Z& u% O! q( }4 n0 M    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 07 S4 M( S0 n- s* U8 o8 |
    {# d5 d4 I8 I5 d+ Z4 \; U
    // Title String" y, ]4 Z- |; N/ s8 }. k/ L# C
IDS_RESDATA_INC_003078
/ Y8 t* ~5 j/ |) z. |8 Q    }
- Y) y9 n8 ?/ n% w    {; X. `" B! D, D) k; W, c1 g5 x
    // ToolTip7 v  I# i+ \4 q
IDS_RESDATA_INC_003079
2 F7 o$ ?9 I0 s8 ^3 X: r    }, ~# L) x" R: y3 v% J. H6 j2 Q( |# Z
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
* V/ d( H: n$ j6 e' {! i' L    {
% }2 r& w2 v0 R9 Z9 E$ ]    // Title String
0 w- r7 x$ {- t2 D8 o! AIDS_RESDATA_INC_003080
, d/ a3 N& f/ c9 O    }( B- O8 \8 F# O1 C! q
    {, }' i: q5 t( G  V) R0 W
    // ToolTip
# _1 {) B! z, W  _, aIDS_RESDATA_INC_003081
: f1 n2 ~. X+ [  x0 E    }
2 i, k2 w* I! h5 }    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 06 g; G% X/ n& \/ M) k  Z' P9 }& L* g
    {
4 Z  H: H4 o) j6 j4 G    // Title String
$ C5 ~* w; @: @1 H2 u8 BIDS_RESDATA_INC_003082
. V2 @+ \! l# m$ p8 R. G$ ?    }  d  s7 P1 A# a4 X+ P9 p) C
    {
2 D9 v6 L6 c( N: ]    // ToolTip
  V2 z- Q0 t* y9 h9 R0 U& z1 y; \; [IDS_RESDATA_INC_003083
' m' M/ n  F# v* l# A# p4 t    }% w- ^& ~! [4 V1 x9 b! f
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 07 |  `7 O  X4 ~* I$ p
    {! x4 n9 @9 S5 g; W7 U5 N
    // Title String
' d/ S3 f$ q# j! T% G" DIDS_RESDATA_INC_003084
& W4 I* s- ^9 M$ K! B    }
3 ~5 D+ b7 F0 C* s* M% m    {
5 a! t. P" U) e% }3 J* T3 l    // ToolTip/ b& c6 U6 a/ L
IDS_RESDATA_INC_003085
: b% G: W  k. a( n( K    }
  t( z) b$ c6 Y7 O2 |8 y$ F    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
# b3 o2 z6 P  ^& F    {- H9 j; D9 N+ S8 ?! k+ A
    // Title String
3 j  l" R9 a9 C  V9 ~3 cIDS_RESDATA_INC_003086
- q% v$ l" x3 }/ A    }2 u9 C3 b( A: s+ B- O: V! s
    {% ^! e# h( y0 q
    // ToolTip4 K4 R# Y7 j" H( V3 y# Y/ s
IDS_RESDATA_INC_0030870 j: G  `5 Q$ Y/ j, r+ z" C
    }
6 B& p$ o. w3 W7 ^    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0) v% T; \8 X8 n0 R; T6 B4 w
    {0 m) n5 ?; a+ S
    // Title String9 ?+ O. q. |3 g* y; U
IDS_RESDATA_INC_003088+ V* B- }0 f2 m
    }9 t. v2 `& V5 H2 T1 i8 x
    {
. N# i! o9 |8 o- e  S7 Y5 H    // ToolTip
0 T8 i; Q/ Y3 R: l! L2 EIDS_RESDATA_INC_003089. i  ?9 w: E/ {) X# E- d
    }9 I. b0 J; O( y  y1 v6 {- _
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
# o6 K: d! x! }# H1 s    {
& O5 w' L  l9 Z, b6 `, Z5 ~    // Title String3 a- c2 c) m$ H- d
IDS_RESDATA_INC_003090+ C1 U: H! B* \) q2 }6 l" J
    }1 c$ i" J/ [1 M/ r) v
    {0 R) G  U9 B" m' {4 O- T$ U( X
    // ToolTip
! K+ Q( Q4 x7 z. X* PIDS_RESDATA_INC_003091
, a- \- e1 s* u- m. M0 M6 i# Z! P    }3 K" h, B# Z3 `" g
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
( v% n9 s- ^, _% }, \: z$ J5 s    {
  g. G- S6 b. v' ?1 e    // Title String, P' R, q+ u% d6 H" p
IDS_RESDATA_INC_003092
8 N+ `; T4 z% m5 s1 ]" R  s    }
8 q, o2 |& {  X& U. A    {
0 s7 g* I6 ^7 n. I) l    // ToolTip
$ e3 H, V2 d0 H1 P0 }5 TIDS_RESDATA_INC_003093+ x- {" R; _& H* D7 ~9 F0 |+ r3 N; F
    }
. V, T, S" D; j  K, o    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0( U, A# J) b4 ?( N2 B/ K. d% c
    {
- p8 O, ^) r# D/ W1 n; ^  n    // Title String* N; ?; S( j& p) r; B- j& `. W
IDS_RESDATA_INC_003094
$ Y' c7 J' }; k6 o( E) Y# ]1 I# M    }  @2 T. U6 P3 E& e1 Z
    {' J/ B. |1 n6 o
    // ToolTip
0 t, m& n  m( rIDS_RESDATA_INC_003095( @0 N( ~  i( D  \
    }: O9 B6 H* J4 m8 M9 H9 a0 V1 P+ I
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
& Y4 c* P" w$ B% [    {
2 i  E5 y- J! w* i7 z+ t' d0 l    // Title String7 ?/ c8 x0 n' `& ]
IDS_RESDATA_INC_003096
+ D2 R: A' C# J# Y    }5 P' w* ]! K8 q# g! W# k( n
    {) a4 G# A1 g( N* f5 ^# L- h
    // ToolTip7 s1 K" u' B' r: ^( v4 ^+ I
IDS_RESDATA_INC_0030979 e2 w0 l3 y% _& B9 D
    }7 Q$ u5 ^& [: M3 K% S; l: t
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
2 v1 d9 h, ?7 e7 E- Y- _    {
' S/ S1 o! q- e2 w' x7 Q/ M    // Title String
" Q* O/ T! v, uIDS_RESDATA_INC_003098$ i& E, Q$ W! l. z  S
    }/ x- ]* W, y3 Z% b
    {
  ?$ ^2 z3 K0 u& P* |# |    // ToolTip" J+ m" d) Z$ d8 N
IDS_RESDATA_INC_003099
: G) }  S  z% O& t    }
6 w6 h; `7 i2 w" U    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
2 p, x* P+ k; J( L+ n$ L# q: F    {; K; R8 r5 Q: c: m1 p; ]6 `
    // Title String1 d; o: V- X+ Q* a+ E3 i
IDS_RESDATA_INC_0050760 `' A* Z# v. j$ R
    }) q7 e2 P. s4 Y8 ?/ J
    {
: m, ]& G* k2 P/ n* ?; V' Z; G    // ToolTip
+ Q7 H( e% o) L" f" W  x9 d8 NIDS_RESDATA_INC_005077; |: k+ V, c3 U9 l5 y* H& q
    }! k- Y, }! Q! g& n/ K
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0! G) o/ A! m' k) N, u! z* s5 n
    {. ~  f$ l5 z. F* b
    // Title String- \" w- D7 e) R; U; d3 ]* N
IDS_RESDATA_INC_005078
8 ~4 g! z7 C5 R& s" i$ m3 u: h3 O    }
, V3 t; H9 r6 ^! P8 ]; m    {
% h: d: m, e9 N" P1 D( b$ r* s    // ToolTip: T" \: L# L7 z9 @) M- c
IDS_RESDATA_INC_005079
% z: Z' X4 r) J, r    }9 s# t' S9 ~& A( P: K
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
8 {1 H$ _8 r9 s; v8 ~5 ]    {# X, Y' ~- ^% p- I" g0 h) G: H
    // Title String  s5 {& r4 l8 y1 b
IDS_RESDATA_INC_006874: d9 c+ Y. q6 b$ o: Q
    }+ o& C6 L. c9 I+ n
    {& ?" T( }# R0 i( }
    // ToolTip
7 v" @9 w% i: X$ S* l7 P7 M$ N" |IDS_RESDATA_INC_006875
- u9 [& E0 D% t* i    }
5 `+ Q: @' G7 O1 n    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0& K; }3 }" K# W+ w- N' x4 _8 H
    {+ Z; H; f( r# B# V' V
    // Title String& {' [9 d6 Q" e! _
IDS_RESDATA_INC_006878
0 m) b( o0 ^* G1 s5 P8 ~) x    }
5 q  I, r& L+ x2 r( k* Z4 b  g/ V    {
2 N, X7 c+ i) {4 f* p3 ?, d    // ToolTip  L: I+ Y0 @% g
IDS_RESDATA_INC_006879
3 N5 g2 z( C' N' p" b$ e    }
7 h; {  U/ {# [) e7 a* p# B    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
" S9 Q! l' Z- P0 }. u    {
" p9 ]( u8 |# q2 E( t6 |$ V' x    // Title String
( {$ D6 ^+ l. X! O9 {IDS_RESDATA_INC_006880
- Q# E8 t( D4 h4 l    }
1 G/ }0 M( A3 C& J$ @* G    {
- L9 r- J& l) S" l    // ToolTip+ c" b( T! K% s1 l8 _' b& ~* S) w
IDS_RESDATA_INC_0068813 n- ~# Q; F: h9 J( i  J6 G
    }& ^6 _, \( Y+ Z% a% m
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
" B  @$ h- B1 N, o2 n! @3 z    {
. D$ d: r0 [# h0 I3 M9 ^4 T    // Title String- V6 o, ?5 F+ F3 X. T2 y" k, k3 X
IDS_RESDATA_INC_006900
8 D4 X! m( [; N1 B+ O4 N    }, `* s( U: D5 x: @' Q, a
    {+ z$ c1 f) P) ?( X& N+ f; ?8 i7 Y
    // ToolTip9 h# g7 U- L5 W: ]1 Z/ Z$ _
IDS_RESDATA_INC_006901- D5 n0 ~$ O1 B7 I
    }/ {  y/ n. x8 a! q- k
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 00 q# L) B0 Z% C/ a: L2 M1 k9 J, ]
    {
5 c3 G& t. m* Q! v- s7 C    // Title String: _) J2 g* X2 o4 k! f
IDS_RESDATA_INC_006904
* m$ }2 O: }! z1 J    }. o4 H6 d/ V4 u; i" T% d
    {
( s. }' T' ]  l2 ?7 a6 ?2 n0 V    // ToolTip
4 E/ ?! I6 R. GIDS_RESDATA_INC_006905& W) m! c. L* f
    }
9 R2 |2 |( p! f* C    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0' X( l* q4 T* I- i! c; u
    {$ v0 M' M; u+ ~: L' R5 S
    // Title String7 A5 S$ k2 V2 W$ x
IDS_RESDATA_INC_007134
) j7 g' P- W: [    }
0 X# Y& p' _* P$ q" h    {* a8 t& z3 m2 u" @; @, l" H4 k
    // ToolTip
1 P2 C4 p1 m$ |: l8 P5 U, PIDS_RESDATA_INC_007135% Z& c! e3 C& U3 {9 a
    }* z2 U5 l% J7 }
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
3 i; w7 k+ ?8 j, T# U$ p. X7 L    {
8 u0 z% b% j/ |" s    // Title String
% F% M* o, ^+ F2 z( c/ }/ _# zIDS_RESDATA_INC_007136
' o, {- `8 O( g( R/ C    }8 J1 e% [. r  G9 U  C" y
    {" Z& c# }, M# ~. o) f9 t" D' k
    // ToolTip
8 @/ A: [& Y- p+ sIDS_RESDATA_INC_007137
% g) }! D# b$ A0 j  Z; @( l    }
0 B& i0 r5 r6 {6 B2 Y2 k2 I( g! p: e+ ?
}
! v2 t" I8 Z  G% @( o" Z所以红色的!8 o  I& f8 N3 T
  D5 A& A8 S) f) I9 h- W0 H; ]; f
这里还tblSkillPoint的条目:
' ^$ R7 c3 J$ v/ L* ?+ G' Y! z! f) G& E1 C" _6 i4 M4 n% E
代码:/ ?1 W0 ?: I0 X/ G5 B( y6 n
                If (@im_nJob = 1)
+ Q& u. e# R8 D4 s                        Begin' ~: a" f! s  r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
8 k) @! x3 s: P  ?& z+ l8 G: M6 E' n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)" V2 Y' L% Q3 m: e3 {0 Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
/ |) U+ r% E  g* t' d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
2 ~6 J4 [+ r  A; y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)/ Q/ p. ~  t) V4 u4 y/ l8 l# I8 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8): S7 C- l8 ]. s8 y7 T6 j1 `3 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)' L  u/ K, J9 L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)' ]/ |1 Q- V5 N% F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
! _! U- A( ^% Y6 c  c; c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)* w1 s. Z& b; }( A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
0 f% M5 y& Y2 |2 O" ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
; b, J, N& E: x, p9 r- D( q+ N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
- a! Z; p0 q4 L! ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)5 z1 {  i! m6 D# l% e: V- s  M' V) U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
2 O8 d4 l) S) ?0 w/ d                        end
+ ^+ ?3 a' E5 [, j: {, V                If (@im_nJob = 2)4 h; d' u. F7 h+ p/ s$ t
                        Begin
% K& ?: e% o* W) y- V2 U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)8 ]& P2 Y6 Q% b4 ^/ G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
( I( x6 x5 p6 a3 O2 I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
. B' ]- s" A2 H) x! N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
4 M) k6 m  m. f2 U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)2 j5 S" _3 Z3 ?: m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
3 K. I* `# G( X) V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)5 w, p* [, F- H' s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)$ d0 z: S2 Q+ h) ]$ L$ Z% w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)9 e" |) a& a! s3 M! A# K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
2 e% k2 M" P2 y# e( T8 {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
9 ^4 q) v% Y3 _1 j6 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)5 p) |! U, G) u  t1 |- l; Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
& \- B; Z* R' v" i1 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)/ G6 k8 X, L& {+ q  k9 ^+ p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)2 X" Z9 g' Z/ }( a& a5 t$ G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
) R$ B- B0 e4 W; o- O5 R                        end/ W7 |7 C" X# m1 @# {# i
                If (@im_nJob = 3), }. r: Z1 J! y/ G
                        Begin
: h: T+ i" ~' R6 M: j* m7 U) e/ I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
4 P+ {) U. z' _0 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
6 t0 \8 U/ ]! O9 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)) |7 k1 B5 @5 A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
' j: d+ y* g+ k# O: w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)3 h% Z2 B: B- D8 P. ^) z: @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)0 B* P4 R1 r8 f- U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
7 h+ `0 q# {+ m* g6 G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
# t6 {$ z& N0 v6 Q. j: N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
8 Z. o8 t. `7 L- N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
0 N8 n/ C: ~# ^$ z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)* T1 F: V7 z5 Z% R$ |6 {1 J$ A2 b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)& Z; g4 N6 ]1 {# h5 y" }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15), }6 o5 i; G/ H% i* X- ?$ q* |$ [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
# Q+ n$ m- j* r! \6 d, ~7 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
. b5 k, `8 ]  {7 A, a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)" ~# R/ R: e. n+ w3 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
5 v6 S0 j$ `( L6 w                        end
/ U0 i9 s  {- I8 I) d                If (@im_nJob = 4). }( k4 X/ ^: _: }+ B/ m& @
                        Begin5 k% N1 T% @" Z: }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
/ M* L6 c# Y5 a2 ]2 k% o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)9 }* ^+ y# c  v* j' s3 {- D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
( x  ~  x: u3 B: @3 N0 J+ N, ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)! e) p5 H9 a+ c" I+ v* u; @; ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)3 v+ z; E; _! ^0 d+ S1 S  D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)) o* W2 {3 ~: S  Y6 Y# ]" L6 h- S7 Y9 e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
, }& L) q  g3 G0 k$ V) W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)$ \$ S+ V* s5 O4 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)2 ]% n" ^5 p' H8 T1 a% |  y! P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12); P* C. T/ ~2 D& a! ~% v; P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)$ H& n9 s" o7 t( F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)- }5 ^. |! d2 Y6 T: d: a5 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
* O/ K" f) |) i# {8 v2 ^: I7 v$ I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16), U; Y- I  X' o. D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)' E- C  t" |  I5 u4 W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)1 Z+ f0 R" Y5 a3 [  G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)4 |# E; w5 U; d1 A7 Y  u
                        end
; S  b8 Q6 |$ ^只需插入在此插入
$ F- R% a$ n- n+ F* D代码:
- A' k# E. B+ Y5 }$ j  [: O                INSERT BANK_EXT_TBL* B( ^5 @! e6 H: q4 Q
                                                        (                                                                 / Y$ `3 z$ ^* s7 n0 k$ r
                                                                m_idPlayer,  y. H2 K1 T. t1 k
                                                                serverindex,
) j7 }$ Q* M! o* f                                                                m_extBank,4 `6 A5 M9 J8 v! d5 n- a. v% B
                                                                m_BankPiercing( Z. h" R% n; ]7 d! U- u- O6 A* b
                                                        )
8 q: d2 Z3 s' G/ m+ y4 }. a                                VALUES 5 F4 `4 t+ N0 a
                                                        (
! K1 J- {: z/ ~; p; i                                                                @om_idPlayer,- |, C9 d7 L' l& E. Z. j
                                                                @iserverindex,5 b, F- N& j3 ]' Z
                                                                ''$'',''$''
1 S5 c- ]  S& i1 R1 n; f                                                        )
0 ?5 t+ |0 g" }
3 T2 _# A' u$ O& F6 f( e) T6 q% P+ W8 G) H
#define IDS_RESDATA_INC_007134 28816
4 m, F- y4 e# L7 p2 T
3 u% J3 n1 _& w/ v+ x6 m
6 A- C! K% u0 @        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,+ }6 H! f* t  S! o  Q$ W
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
) f" ?  ]: y) E6 K& q- U#ifdef __NEW_JOB_SYS
( [% a) H  _- E9 H; t                , 0.0f, 0, 0.0f,
$ u7 j3 M! i$ \                0, 0, 0, 0, 0,
9 d9 {4 ^$ \0 f/ F& A( ^( p                nJob
0 ^. J9 N9 @* v: _9 V% u#endif
: O; W4 g1 e% Y6 Y* L( T8 ~
4 u) ]( b% u' o$ \5 q- R! {8 \1 x/ Z( b





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