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标题:
职业选择在创建角色
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作者:
admin
时间:
2016-1-10 03:46
标题:
职业选择在创建角色
在这里,我向你解释如何在源选择安装到创建工作中的字符。
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../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:
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代码:
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#define __JOB_CREATE_CHAR
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../_Interface/WndTitle.cpp
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在这里你进入功能
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代码:
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void CWndCreateChar::OnInitialUpdate()
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并有助于
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代码:
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CWndNeuz::OnInitialUpdate();
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这样的代码:
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代码:
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#ifdef __JOB_CREATE_CHAR
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m_Player.m_byJob = JOB_MERCENARY;
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CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
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pWndJobBox->AddString("Mercenary");//Edit by yannickmama
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pWndJobBox->AddString("Acrobat");
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pWndJobBox->AddString("Assist");
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pWndJobBox->AddString("Magician");
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pWndJobBox->AddWndStyle( EBS_READONLY );
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pWndJobBox->SetCurSel( 0 );
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#endif //__JOB_CREATE_CHAR
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在同一文件中,我们跳到这个功能
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代码:
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BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
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并查找这一行:
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代码:
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case WIDC_OK: // Create
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{
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下面我们就这一个:
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代码:
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#ifdef __JOB_CREATE_CHAR
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CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
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assert( pWndJobBox );
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if( pWndJobBox->GetCurSel() == -1 )
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{
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
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return TRUE;
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}
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switch( pWndJobBox->GetCurSel() )
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{
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case 0:
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m_Player.m_byJob = JOB_MERCENARY;
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break;
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case 1:
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m_Player.m_byJob = JOB_ACROBAT;
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break;
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case 2:
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m_Player.m_byJob = JOB_ASSIST;
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break;
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case 3:
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m_Player.m_byJob = JOB_MAGICIAN;
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break;
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default:
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m_Player.m_byJob = JOB_MERCENARY;
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break;
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}
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#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行
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代码:
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#define __JOB_CREATE_CHAR
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../_Database/DbManager.cpp
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在那里,我们去的功能
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代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
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并搜索
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代码:
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pd.data.nJob = 0;
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并替换为
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代码:
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#ifdef __JOB_CREATE_CHAR
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pd.data.nJob = nJob;
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#else //__JOB_CREATE_CHAR
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pd.data.nJob = 0;
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#endif //__JOB_CREATE_CHAR
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这将永远有一个来源的东西。
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但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
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和搜索
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex
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并替换为
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex AND
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m_nJob = @im_nJob
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当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
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这是那里告诉服务器哪些技能你的角色可以skillen。
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可惜我不再the'm懒得现在要做的话:'D
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Quote:
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Originally Posted by Divine.
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如果他发现我
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代码:
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pd.data.nJob = 0;
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并非如此:
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所以,我只能看到
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代码:
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// pd.nJob = 0;
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^^
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Hier, das mussu finden:
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Quote:
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#ifdef __CREATE_JOB
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pd.data.nJob = nJob;
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#endif // __CREATE_JOB
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// pd.nJob = 0;
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// pd.dwState = 0;
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pd.data.nLevel = 1;
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pd.data.nSex = nSex;
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pd.data.nVer = 1;
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我仍然有一个问题(:
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下Character_STR DB
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这样做在这里
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex
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在这里改变
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex AND
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m_nJob
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由于还需要什么?.?
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在第一篇文章中,你可以阅读
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代码:
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FROM BASE_VALUE_TBL
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WHERE g_nSex = @im_dwSex AND
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m_nJob
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窗口是什么我忘了
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代码:
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APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
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{
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// Title String
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IDS_RESDATA_INC_003064
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}
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{
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// Help Key
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IDS_RESDATA_INC_003065
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}
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{
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WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003066
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003067
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}
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WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003068
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003069
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}
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WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003070
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003071
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}
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WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003072
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003073
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}
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WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003074
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003075
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}
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WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003076
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003077
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}
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WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003078
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003079
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}
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WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003080
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003081
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}
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003082
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003083
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}
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WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003084
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003085
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}
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WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003086
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}
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{
% ^! e# h( y0 q
// ToolTip
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IDS_RESDATA_INC_003087
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}
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WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003088
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003089
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}
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003090
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003091
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}
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WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
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{
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// Title String
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IDS_RESDATA_INC_003092
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}
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{
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// ToolTip
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IDS_RESDATA_INC_003093
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}
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WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
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{
- p8 O, ^) r# D/ W1 n; ^ n
// Title String
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IDS_RESDATA_INC_003094
$ Y' c7 J' }; k6 o( E) Y# ]1 I# M
}
@2 T. U6 P3 E& e1 Z
{
' J/ B. |1 n6 o
// ToolTip
0 t, m& n m( r
IDS_RESDATA_INC_003095
( @0 N( ~ i( D \
}
: O9 B6 H* J4 m8 M9 H9 a0 V1 P+ I
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
& Y4 c* P" w$ B% [
{
2 i E5 y- J! w* i7 z+ t' d0 l
// Title String
7 ?/ c8 x0 n' `& ]
IDS_RESDATA_INC_003096
+ D2 R: A' C# J# Y
}
5 P' w* ]! K8 q# g! W# k( n
{
) a4 G# A1 g( N* f5 ^# L- h
// ToolTip
7 s1 K" u' B' r: ^( v4 ^+ I
IDS_RESDATA_INC_003097
9 e2 w0 l3 y% _& B9 D
}
7 Q$ u5 ^& [: M3 K% S; l: t
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
2 v1 d9 h, ?7 e7 E- Y- _
{
' S/ S1 o! q- e2 w' x7 Q/ M
// Title String
" Q* O/ T! v, u
IDS_RESDATA_INC_003098
$ i& E, Q$ W! l. z S
}
/ x- ]* W, y3 Z% b
{
?$ ^2 z3 K0 u& P* |# |
// ToolTip
" J+ m" d) Z$ d8 N
IDS_RESDATA_INC_003099
: G) } S z% O& t
}
6 w6 h; `7 i2 w" U
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
2 p, x* P+ k; J( L+ n$ L# q: F
{
; K; R8 r5 Q: c: m1 p; ]6 `
// Title String
1 d; o: V- X+ Q* a+ E3 i
IDS_RESDATA_INC_005076
0 `' A* Z# v. j$ R
}
) q7 e2 P. s4 Y8 ?/ J
{
: m, ]& G* k2 P/ n* ?; V' Z; G
// ToolTip
+ Q7 H( e% o) L" f" W x9 d8 N
IDS_RESDATA_INC_005077
; |: k+ V, c3 U9 l5 y* H& q
}
! k- Y, }! Q! g& n/ K
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
! G) o/ A! m' k) N, u! z* s5 n
{
. ~ f$ l5 z. F* b
// Title String
- \" w- D7 e) R; U; d3 ]* N
IDS_RESDATA_INC_005078
8 ~4 g! z7 C5 R& s" i$ m3 u: h3 O
}
, V3 t; H9 r6 ^! P8 ]; m
{
% h: d: m, e9 N" P1 D( b$ r* s
// ToolTip
: T" \: L# L7 z9 @) M- c
IDS_RESDATA_INC_005079
% z: Z' X4 r) J, r
}
9 s# t' S9 ~& A( P: K
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
8 {1 H$ _8 r9 s; v8 ~5 ]
{
# X, Y' ~- ^% p- I" g0 h) G: H
// Title String
s5 {& r4 l8 y1 b
IDS_RESDATA_INC_006874
: d9 c+ Y. q6 b$ o: Q
}
+ o& C6 L. c9 I+ n
{
& ?" T( }# R0 i( }
// ToolTip
7 v" @9 w% i: X$ S* l7 P7 M$ N" |
IDS_RESDATA_INC_006875
- u9 [& E0 D% t* i
}
5 `+ Q: @' G7 O1 n
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
& K; }3 }" K# W+ w- N' x4 _8 H
{
+ Z; H; f( r# B# V' V
// Title String
& {' [9 d6 Q" e! _
IDS_RESDATA_INC_006878
0 m) b( o0 ^* G1 s5 P8 ~) x
}
5 q I, r& L+ x2 r( k* Z4 b g/ V
{
2 N, X7 c+ i) {4 f* p3 ?, d
// ToolTip
L: I+ Y0 @% g
IDS_RESDATA_INC_006879
3 N5 g2 z( C' N' p" b$ e
}
7 h; { U/ {# [) e7 a* p# B
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
" S9 Q! l' Z- P0 }. u
{
" p9 ]( u8 |# q2 E( t6 |$ V' x
// Title String
( {$ D6 ^+ l. X! O9 {
IDS_RESDATA_INC_006880
- Q# E8 t( D4 h4 l
}
1 G/ }0 M( A3 C& J$ @* G
{
- L9 r- J& l) S" l
// ToolTip
+ c" b( T! K% s1 l8 _' b& ~* S) w
IDS_RESDATA_INC_006881
3 n- ~# Q; F: h9 J( i J6 G
}
& ^6 _, \( Y+ Z% a% m
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
" B @$ h- B1 N, o2 n! @3 z
{
. D$ d: r0 [# h0 I3 M9 ^4 T
// Title String
- V6 o, ?5 F+ F3 X. T2 y" k, k3 X
IDS_RESDATA_INC_006900
8 D4 X! m( [; N1 B+ O4 N
}
, `* s( U: D5 x: @' Q, a
{
+ z$ c1 f) P) ?( X& N+ f; ?8 i7 Y
// ToolTip
9 h# g7 U- L5 W: ]1 Z/ Z$ _
IDS_RESDATA_INC_006901
- D5 n0 ~$ O1 B7 I
}
/ { y/ n. x8 a! q- k
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
0 q# L) B0 Z% C/ a: L2 M1 k9 J, ]
{
5 c3 G& t. m* Q! v- s7 C
// Title String
: _) J2 g* X2 o4 k! f
IDS_RESDATA_INC_006904
* m$ }2 O: }! z1 J
}
. o4 H6 d/ V4 u; i" T% d
{
( s. }' T' ] l2 ?7 a6 ?2 n0 V
// ToolTip
4 E/ ?! I6 R. G
IDS_RESDATA_INC_006905
& W) m! c. L* f
}
9 R2 |2 |( p! f* C
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
' X( l* q4 T* I- i! c; u
{
$ v0 M' M; u+ ~: L' R5 S
// Title String
7 A5 S$ k2 V2 W$ x
IDS_RESDATA_INC_007134
) j7 g' P- W: [
}
0 X# Y& p' _* P$ q" h
{
* a8 t& z3 m2 u" @; @, l" H4 k
// ToolTip
1 P2 C4 p1 m$ |: l8 P5 U, P
IDS_RESDATA_INC_007135
% Z& c! e3 C& U3 {9 a
}
* z2 U5 l% J7 }
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
3 i; w7 k+ ?8 j, T# U$ p. X7 L
{
8 u0 z% b% j/ |" s
// Title String
% F% M* o, ^+ F2 z( c/ }/ _# z
IDS_RESDATA_INC_007136
' o, {- `8 O( g( R/ C
}
8 J1 e% [. r G9 U C" y
{
" Z& c# }, M# ~. o) f9 t" D' k
// ToolTip
8 @/ A: [& Y- p+ s
IDS_RESDATA_INC_007137
% g) }! D# b$ A0 j Z; @( l
}
0 B& i0 r5 r6 {6 B
2 Y2 k2 I( g! p: e+ ?
}
! v2 t" I8 Z G% @( o" Z
所以红色的!
8 o I& f8 N3 T
D5 A& A8 S) f) I9 h- W0 H; ]; f
这里还tblSkillPoint的条目:
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代码:
/ ?1 W0 ?: I0 X/ G5 B( y6 n
If (@im_nJob = 1)
+ Q& u. e# R8 D4 s
Begin
' ~: a" f! s r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
8 k) @! x3 s: P ?& z+ l8 G: M6 E' n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
/ |) U+ r% E g* t' d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
2 ~6 J4 [+ r A; y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
: S7 C- l8 ]. s8 y7 T6 j1 `3 z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
' L u/ K, J9 L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
' ]/ |1 Q- V5 N% F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
! _! U- A( ^% Y6 c c; c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
* w1 s. Z& b; }( A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
; b, J, N& E: x, p9 r- D( q+ N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
- a! Z; p0 q4 L! ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
5 z1 { i! m6 D# l% e: V- s M' V) U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
2 O8 d4 l) S) ?0 w/ d
end
+ ^+ ?3 a' E5 [, j: {, V
If (@im_nJob = 2)
4 h; d' u. F7 h+ p/ s$ t
Begin
% K& ?: e% o* W) y- V2 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
8 ]& P2 Y6 Q% b4 ^/ G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
( I( x6 x5 p6 a3 O2 I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
. B' ]- s" A2 H) x! N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
4 M) k6 m m. f2 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
2 j5 S" _3 Z3 ?: m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
3 K. I* `# G( X) V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
5 w, p* [, F- H' s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
$ d0 z: S2 Q+ h) ]$ L$ Z% w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
9 e" |) a& a! s3 M! A# K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
2 e% k2 M" P2 y# e( T8 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
9 ^4 q) v% Y3 _1 j6 ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
5 p) |! U, G) u t1 |- l; Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
& \- B; Z* R' v" i1 Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
/ G6 k8 X, L& {+ q k9 ^+ p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
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end
/ W7 |7 C" X# m1 @# {# i
If (@im_nJob = 3)
, }. r: Z1 J! y/ G
Begin
: h: T+ i" ~' R6 M: j* m7 U) e/ I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
4 P+ {) U. z' _0 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
6 t0 \8 U/ ]! O9 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
) |7 k1 B5 @5 A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
3 h% Z2 B: B- D8 P. ^) z: @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
# t6 {$ z& N0 v6 Q. j: N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
* T1 F: V7 z5 Z% R$ |6 {1 J$ A2 b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
& Z; g4 N6 ]1 {# h5 y" }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
, }6 o5 i; G/ H% i* X- ?$ q* |$ [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
# Q+ n$ m- j* r! \6 d, ~7 W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
. b5 k, `8 ] {7 A, a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
" ~# R/ R: e. n+ w3 h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
5 v6 S0 j$ `( L6 w
end
/ U0 i9 s {- I8 I) d
If (@im_nJob = 4)
. }( k4 X/ ^: _: }+ B/ m& @
Begin
5 k% N1 T% @" Z: }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
/ M* L6 c# Y5 a2 ]2 k% o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
9 }* ^+ y# c v* j' s3 {- D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
( x ~ x: u3 B: @3 N0 J+ N, ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
! e) p5 H9 a+ c" I+ v* u; @; ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
3 v+ z; E; _! ^0 d+ S1 S D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
) o* W2 {3 ~: S Y6 Y# ]" L6 h- S7 Y9 e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
$ \$ S+ V* s5 O4 ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
2 ]% n" ^5 p' H8 T1 a% | y! P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
; P* C. T/ ~2 D& a! ~% v; P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
$ H& n9 s" o7 t( F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
- }5 ^. |! d2 Y6 T: d: a5 _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
* O/ K" f) |) i# {8 v2 ^: I7 v$ I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
, U; Y- I X' o. D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
' E- C t" | I5 u4 W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
1 Z+ f0 R" Y5 a3 [ G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
4 |# E; w5 U; d1 A7 Y u
end
; S b8 Q6 |$ ^
只需插入在此插入
$ F- R% a$ n- n+ F* D
代码:
- A' k# E. B+ Y5 }$ j [: O
INSERT BANK_EXT_TBL
* B( ^5 @! e6 H: q4 Q
(
/ Y$ `3 z$ ^* s7 n0 k$ r
m_idPlayer,
y. H2 K1 T. t1 k
serverindex,
) j7 }$ Q* M! o* f
m_extBank,
4 `6 A5 M9 J8 v! d5 n- a. v% B
m_BankPiercing
( Z. h" R% n; ]7 d! U- u- O6 A* b
)
8 q: d2 Z3 s' G/ m+ y4 }. a
VALUES
5 F4 `4 t+ N0 a
(
! K1 J- {: z/ ~; p; i
@om_idPlayer,
- |, C9 d7 L' l& E. Z. j
@iserverindex,
5 b, F- N& j3 ]' Z
''$'',''$''
1 S5 c- ] S& i1 R1 n; f
)
0 ?5 t+ |0 g" }
3 T2 _# A' u$ O& F6 f( e
) T6 q% P+ W8 G) H
#define IDS_RESDATA_INC_007134 28816
4 m, F- y4 e# L7 p2 T
3 u% J3 n1 _& w/ v+ x6 m
6 A- C! K% u0 @
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
+ }6 H! f* t S! o Q$ W
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
) f" ? ]: y) E6 K& q- U
#ifdef __NEW_JOB_SYS
( [% a) H _- E9 H; t
, 0.0f, 0, 0.0f,
$ u7 j3 M! i$ \
0, 0, 0, 0, 0,
9 d9 {4 ^$ \0 f/ F& A( ^( p
nJob
0 ^. J9 N9 @* v: _9 V% u
#endif
: O; W4 g1 e% Y6 Y* L( T8 ~
4 u) ]( b% u' o$ \
5 q- R! {8 \1 x/ Z( b
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