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标题: 修复交换错误 [打印本页]

作者: admin    时间: 2016-1-10 03:43
标题: 修复交换错误
Hi I fixed the swap bug a long time ago it got tested on my server and it worked 5 D' Z7 e9 d0 c2 n+ p( ?  I
I posted this because someone kinda posted a youtube thingy about it :O.( y* ]$ @, @  Y* n# [6 f  _/ M
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Find this in DPSrv.cpp @ worldserver
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  d: P9 O* c2 t! G/ B+ X4 Tvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )& o# A  `" ~6 s' M6 a5 @- e/ |; R
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        DWORD nId;
: w) l6 z7 Z9 b( u0 f0 }        int nPart;+ g) V3 {8 K& E5 D, N7 H
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        ar >> nId;% i- S; p% e/ p4 d% |, ~8 J
        ar >> nPart;                " E1 B6 ?/ x! ]
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        if( nPart >= MAX_HUMAN_PARTS )        / W+ i: T$ B" A$ n
                return;
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it8 A* ]- l7 O' o( n
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#ifdef __QUGET_SWAP_FIX7 \3 m; g& i# W2 P

& ]; m1 ?2 q- H                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() ): G* y( X# c9 g, V
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());  x# s8 f5 E( J! v! Q: `0 J

) l+ b) p8 Z/ E" P% Z4 Q                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )1 g0 }) U2 k2 E8 O6 J2 P& h
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );. ^; `; s4 S7 B' q4 {

4 E/ V' Q5 L0 m0 ~$ J( O/ J                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() ): k' T9 f0 m$ [2 z' |
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp" k) ?# y. o% e: G
and add under
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );1 E0 H$ [$ X0 c$ \. }! ]8 M/ J7 e
                        }this: E) j7 e+ Z  `$ z# c- S/ l
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#ifdef __QUGET_SWAP_FIX  {6 ~$ L( Q! T
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
/ J6 Q; I6 U( A                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());% l/ B2 y( }4 f) s* n9 C+ ?
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )4 i' L2 v: X" }4 V7 R: E1 ^# |
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );# o) K( B$ ~5 H5 p* ]3 \$ B, z4 W

, p" b3 L( z9 k9 B                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
8 n. d: R: m! A4 X, K3 D                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver : Q1 F$ g; J) N9 x1 `6 L
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