标题: 修复交换错误 [打印本页] 作者: admin 时间: 2016-1-10 03:43 标题: 修复交换错误 Hi I fixed the swap bug a long time ago it got tested on my server and it worked $ f& K2 q' Q! a) J5 o1 CI posted this because someone kinda posted a youtube thingy about it :O.3 G! ?' Y) ]; c/ s, b! l& Z7 \
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Find this in DPSrv.cpp @ worldserver4 b, t+ V) N+ }2 S- j& a& \
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )' y- r* y/ Q' O, a0 f" S
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DWORD nId; . c) R& |5 C, X$ m int nPart; ' w( V# c/ Z3 E# _8 a $ C: v* G% l9 H' l ar >> nId; - s4 d7 u! \% l" \) b& t" s: C0 V ar >> nPart; 6 t3 W; ^- s1 Y4 H, D' p) M3 `& Y5 J
9 j6 N7 Y s4 Y% a* Y" @/ A4 r if( nPart >= MAX_HUMAN_PARTS ) + r/ W' q' A1 |' {' C7 [
return; ) q5 e1 f" u6 n+ h) A: X7 C 1 u; B8 R" u0 x/ C% U+ j( y% M CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it $ E- T! Q/ r8 {6 [" k) u ! @) Z) S: }( h$ l# C 9 S: x7 _ B9 [* D- f# GCode: : p. h9 [: P1 r. x6 X% v#ifdef __QUGET_SWAP_FIX 2 u8 x% ]& S. k" ], |: l/ u$ S! B8 J- S& d# Z
if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ) * l9 s; k- z, ` pUser->SetHitPoint( pUser->GetMaxHitPoint());" t) ?! [6 |4 g, e
9 }: `& `; j/ o/ N if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ) - a* Y* X; F+ F# X/ H1 s0 `/ f. Y9 o( c pUser->SetManaPoint( pUser->GetMaxManaPoint() ); 4 l& m3 r2 x6 J# o3 p& G4 M6 }+ K7 ?
if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )* S! n; Z/ j0 O
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );7 N8 V# |+ x& N1 \. z
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp! w6 x2 C& s" @3 o" p
and add under & W. m) { v( K8 a+ t" E4 A : W3 B2 N; x5 h( k6 B) RCode:5 s7 _3 n1 V$ f8 C9 _5 Z
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )1 _( `0 d! G" i4 b# ^$ g: z
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );+ h( `& ]0 h& ~* j/ t. c' e/ X1 _
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( f! Z9 t s# O$ aCode: 8 v* ]8 ` x5 T( f7 F#ifdef __QUGET_SWAP_FIX1 w0 ?& U1 G* _7 Y
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() ) j0 s" X9 |' i, i2 D& z) s pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());) ]& z3 c4 W. O" p' d6 D* }
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )5 n1 ^/ P" v& x3 |& ^+ E
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );1 a7 J: {! j4 a8 d, n7 ]
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() ), A% M# b2 h! h" O0 [5 I+ l# r
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() ); 1 H) U1 d. G7 G0 x% | : l# L$ K, m1 Y* J8 k. `8 g#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver + e& s! F/ J7 E9 R$ j
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