标题: 修复交换错误 [打印本页] 作者: admin 时间: 2016-1-10 03:43 标题: 修复交换错误 Hi I fixed the swap bug a long time ago it got tested on my server and it worked . ?% s6 S, L% H- I4 ?' ?
I posted this because someone kinda posted a youtube thingy about it :O. " A+ p$ v. `% ~/ d: M 8 O9 A/ z; m _7 DFind this in DPSrv.cpp @ worldserver$ P) `( @4 \" E! W7 M5 ]; J& M
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) ?7 [4 O! t5 _* k
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DWORD nId; 3 Z W L5 \% q- p! C+ R1 m int nPart; 7 t8 c ^) z# l' U0 V' D) _" m( Q& s4 U& ^
ar >> nId; # i, c; ~; ~, g ar >> nPart; 7 E4 B- D5 A! q/ X: o+ G - Z `: K# X7 e T
if( nPart >= MAX_HUMAN_PARTS ) , \4 F t8 M3 `' }5 | return;! m, I" r( G: a8 f7 G5 D! t& H6 f5 H' a
) _+ o0 g7 E2 B/ k' q CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it, z r( I2 y) a9 N! j4 \, @" H
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Code: & ^- J% P, ]. } S! M#ifdef __QUGET_SWAP_FIX 9 B1 l; Z1 S: Y% @, p0 L# o 8 w# [- A& h. ], p) z if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ) 3 v5 Q3 Z; x! i pUser->SetHitPoint( pUser->GetMaxHitPoint()); 8 Y% ^2 S; V& Y# ` N' [0 U9 J , M- R$ @: U, e0 \ if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )' N$ w6 s( _6 g( e. _ s
pUser->SetManaPoint( pUser->GetMaxManaPoint() ); 4 r) f4 M* e6 b0 U. m, P2 t# \: ^4 Z) b; t
if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() ) 5 b! Z# Z0 W- a pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() ); 6 i& r+ f h1 Q% v ^1 U 4 ]9 r. m1 F1 [6 @" d: q* L#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp 0 V) D; q& I q9 s* |6 Z. Band add under 7 I5 N* j `: g6 j0 m: u% t* [, R( e9 ^2 B
Code: 3 m7 u/ m. T7 R5 Pif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )$ p5 v' H) \/ I. S
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );$ A5 Q7 @. R% w! D$ f* T, a2 R B
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#ifdef __QUGET_SWAP_FIX ( h; N, M' X2 l/ [1 a+ V if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )( Q% w5 W! J! E2 m* n" p
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint()); , {. h& Y2 J5 t. b* d8 _& }5 p% l: e* P h8 i `" P2 D* [
if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() ) $ \5 U/ T) }/ F* B pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() ); 1 i( |; P$ A% D e( s! s) f , X- Z0 A. D7 L$ a) y if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )2 V0 _. A, D9 M
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );; D$ E3 L) G( Y: g9 g
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver f6 u- v( H& z/ R' d9 y) W8 q( K/ k- }% C