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标题: 修复交换错误 [打印本页]

作者: admin    时间: 2016-1-10 03:43
标题: 修复交换错误
Hi I fixed the swap bug a long time ago it got tested on my server and it worked - E1 q+ o! D  I' L5 L, V0 V9 ~
I posted this because someone kinda posted a youtube thingy about it :O.8 w' L$ @) T' h8 G+ B' C
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Find this in DPSrv.cpp @ worldserver
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Code:
9 I. S4 O' a2 ]. ?, |void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )' @' e( c7 v, ~7 M4 M6 w
{
# ~0 n. E; |, f0 Y        DWORD nId;9 @% z% Y3 w7 z: Q7 M6 |0 P
        int nPart;
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& Z) P$ ]& p# D- Z1 Q$ K% P- Z        ar >> nId;
. G9 b0 l% L: S        ar >> nPart;                9 D. N; ?" W7 F+ ?; @
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        if( nPart >= MAX_HUMAN_PARTS )       
% F8 J! n1 y* O$ A                return;
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# \7 h$ z+ e% P, R6 C( l        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it: @7 r" T4 h* g. |3 Y( P
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#ifdef __QUGET_SWAP_FIX2 _' g4 V3 |+ ?; ]
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
% g# E1 H2 k" I# f. s+ n                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());: J! f! a. |. F7 v& f
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
3 d. u" y. O2 b% F. F# \- v# F                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
- a4 l7 f( B* c8 e5 o4 H7 R                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
" l1 E* E8 Q* D4 g+ R4 Uand add under+ }! o+ j4 a) [" F* v# Y: M% O

7 Q) ~- n+ E/ M8 p5 KCode:
4 t5 u1 v% t5 _' I* V+ j$ xif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );! O; U7 }/ z" x5 \. ^9 S1 H! r  q
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Code:( R0 ^5 H8 _" _) X) S$ R
#ifdef __QUGET_SWAP_FIX
2 J1 D) w% _( W2 _! d- p                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() ); W) I6 B' b. S: A4 B! e& M( d# p6 R
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());. k) m6 M# Q  |, I4 U/ x0 Y, z

# D- y2 [. Z$ w$ E# Z% y6 ?4 M( Q                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
& l% z/ r  D( X: y3 V                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );) K. g- B  j- T, O1 N

; \1 Q8 G1 z& r: F2 z+ a6 j                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
7 D( c4 u' d7 \3 r                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );; n$ {* K  `9 u
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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