标题: 修复交换错误 [打印本页] 作者: admin 时间: 2016-1-10 03:43 标题: 修复交换错误 Hi I fixed the swap bug a long time ago it got tested on my server and it worked / s# z3 i5 z/ O& C3 V+ V/ |* \I posted this because someone kinda posted a youtube thingy about it :O.1 q6 O( M3 J+ j0 M+ H/ t6 O
% B9 X5 c- v) L2 M: _Find this in DPSrv.cpp @ worldserver6 R; V! s% \5 C% n' M9 ]* S& |
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )7 D+ D& w* ^7 ^' h; K
{ 3 M! ]9 i, U; r7 \3 }+ Q DWORD nId; . h- A: P* Y4 Z$ M3 v int nPart;) ^2 q4 W' j \% k. e/ d
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ar >> nId; 2 L/ _" p: F2 r& U) P ar >> nPart; 5 B4 o6 @- {5 k/ b$ z 5 `( Y1 n* a4 G+ N$ g- ] if( nPart >= MAX_HUMAN_PARTS ) * H' K2 E/ K3 q) F return; 9 X- _1 X5 ~4 x3 J& Y- c) o# G( ]- b
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it & {0 z# ?) y9 c1 @) t% A' \: B6 m! J4 j
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#ifdef __QUGET_SWAP_FIX ' D. Q( t; }3 C! X; I$ P' j- X; m) o + B. I! v/ o9 r# L* c if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )' Z% A' |9 U2 W; V
pUser->SetHitPoint( pUser->GetMaxHitPoint()); 5 F) `. Q$ O: G" ]0 H: L5 A ) H+ U- h; I& j' | if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ) $ b/ z$ P8 Y4 E4 | pUser->SetManaPoint( pUser->GetMaxManaPoint() );+ |9 W. R& \2 B8 a6 B3 N0 X! i4 Y
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )! j4 ]* T% Y) u8 h$ l: @6 l
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() ); p# |6 U8 `( k7 x) d; _) r0 [4 { " X" I6 t- F' L; E: I7 V#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp: z0 ]& J; G3 F, Z; \+ z! b+ t
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Code: 9 G7 {& p3 O" G8 hif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )& U' w, _! Y5 q9 w" ]7 Y
{ & n% B( V; n# C: `4 g. v! d CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory ); ( F6 `8 B4 N6 z5 ?. t" h }this9 m8 P. ^' W3 k8 K9 l+ D
" v A" r# ?; u5 s) j/ X6 ?Code: ' @. k0 g* U1 M9 k+ n) j: K- }#ifdef __QUGET_SWAP_FIX - d: w) y# j' L- m- {: {+ y! p if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() ) * `& M2 }0 o6 ^) c) k0 h7 P pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());4 ~* X0 g' q. U9 D
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() ) : M' ~/ l3 A& m9 B: X- s pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() ); - F+ i- U3 z7 a& d) }' r9 ]4 D- C3 X8 n' z4 }4 q! t
if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() ) n0 k: ]* b7 j: y pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );: |7 a% X$ A9 [2 k
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 0 |$ ^) q2 q/ G: S! j( `
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