标题: 修复交换错误 [打印本页] 作者: admin 时间: 2016-1-10 03:43 标题: 修复交换错误 Hi I fixed the swap bug a long time ago it got tested on my server and it worked : I$ {2 Q1 D c; d$ X# X' X4 `
I posted this because someone kinda posted a youtube thingy about it :O. ' ~6 V9 r8 v- F& T# A! `% m+ w; Q. o& W' u& i# A7 k' u+ [% I
Find this in DPSrv.cpp @ worldserver % S* E: W( H# l5 |5 g/ ~" o7 P o! u- D S
Code: * A1 T2 a! P' I3 e5 uvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )4 _' r% l+ A4 s1 ]! e( ]' S
{ 6 ]8 ?8 i. D' j6 a$ C, x6 H DWORD nId;9 _: p [7 M$ p. f9 t
int nPart; / x. T3 ^8 Q1 z! u0 e6 V3 G2 ~. w: J& ]: j- x
ar >> nId;5 @5 p% Y8 ?+ H) j7 K
ar >> nPart; 3 S! Z8 e1 j0 L: |2 y( b* s
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if( nPart >= MAX_HUMAN_PARTS ) : H h* n; c" I+ W. I2 `, J return;7 e1 k' J/ T T. {2 h
1 [5 K) a5 F* s9 q+ o7 ? CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it2 Y; z: [# a7 y1 ?- f6 z* Z
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#ifdef __QUGET_SWAP_FIX . @& L% \8 E0 F( Q6 w; T4 x. R \. K5 B O/ B# m9 x if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ) ' t7 N9 |) U& ? pUser->SetHitPoint( pUser->GetMaxHitPoint());, t2 w6 J" a3 r3 C' m. {
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )! T& c. G3 L% a, i& f% g
pUser->SetManaPoint( pUser->GetMaxManaPoint() ); ` X d1 x4 Y: j + `0 G; F& k% T& ~8 M& { if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )2 z; N" A0 F! }" G* }; E& E; s4 [
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );; J8 T* x, r% ^3 x2 Z
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp' [! `0 x6 x+ y8 q0 A" v' p0 x
and add under0 {, z) J3 J3 P% N. u/ `) w
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel ) * ~: {! i" w1 b1 P- y: V" | { , v+ C3 x1 S$ u2 }3 D( D: c CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );' w' e- `% A* B+ }' J+ k1 V
}this ; ]5 P0 u( N9 I( I ?, H4 S# v2 y: T/ {
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#ifdef __QUGET_SWAP_FIX - F5 h; |* u9 P# y) ] if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )1 z7 K$ ]" i2 v8 \
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint()); - Q/ D% Q h2 x1 W" U6 A# }" x$ b/ f. d+ U6 K# ^$ x
if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() ) + C* A6 {6 ?) o$ ^) g pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() ); $ }3 }8 L6 V7 e$ L7 N# W1 | - e5 Z+ w+ Z) b0 @) {3 o if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() ) % r+ ^. _; ?' U" Y pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );1 {% ?6 _2 M6 K6 y7 h- A) M
9 M6 z1 S. Q$ E* |) K' d#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 4 Y/ ^# K& V% S' p3 H : o" v% A# ^4 ^$ l. h* d: X/ F0 k& ^/ H [1 d: h