标题: 修复交换错误 [打印本页] 作者: admin 时间: 2016-1-10 03:43 标题: 修复交换错误 Hi I fixed the swap bug a long time ago it got tested on my server and it worked - E1 q+ o! D I' L5 L, V0 V9 ~
I posted this because someone kinda posted a youtube thingy about it :O.8 w' L$ @) T' h8 G+ B' C
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Find this in DPSrv.cpp @ worldserver " R$ D0 U- T6 X8 ?& ~3 l' p& m+ O+ I+ k+ P+ C6 X G
Code: 9 I. S4 O' a2 ]. ?, |void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )' @' e( c7 v, ~7 M4 M6 w
{ # ~0 n. E; |, f0 Y DWORD nId;9 @% z% Y3 w7 z: Q7 M6 |0 P
int nPart; 5 B/ p7 S- R0 h; W) \ & Z) P$ ]& p# D- Z1 Q$ K% P- Z ar >> nId; . G9 b0 l% L: S ar >> nPart; 9 D. N; ?" W7 F+ ?; @
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if( nPart >= MAX_HUMAN_PARTS ) % F8 J! n1 y* O$ A return; 9 o/ j7 h0 N- I( o$ Z1 ^ # \7 h$ z+ e% P, R6 C( l CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it: @7 r" T4 h* g. |3 Y( P
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#ifdef __QUGET_SWAP_FIX2 _' g4 V3 |+ ?; ]
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ) % g# E1 H2 k" I# f. s+ n pUser->SetHitPoint( pUser->GetMaxHitPoint());: J! f! a. |. F7 v& f
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ) 3 d. u" y. O2 b% F. F# \- v# F pUser->SetManaPoint( pUser->GetMaxManaPoint() ); ! U( q- I, v) {; D' k3 P9 X" n ^8 I2 T" q7 A7 D N5 L9 F
if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() ) - a4 l7 f( B* c8 e5 o4 H7 R pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() ); ' ~ C: R0 h2 O9 A) Q. C. w& X$ O6 `+ U0 Y4 U, i
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp " l1 E* E8 Q* D4 g+ R4 Uand add under+ }! o+ j4 a) [" F* v# Y: M% O
7 Q) ~- n+ E/ M8 p5 KCode: 4 t5 u1 v% t5 _' I* V+ j$ xif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel ) - H3 Y# a0 f$ }: j' |6 Q {* f. W8 E8 i% x6 p
CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );! O; U7 }/ z" x5 \. ^9 S1 H! r q
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#ifdef __QUGET_SWAP_FIX 2 J1 D) w% _( W2 _! d- p if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() ); W) I6 B' b. S: A4 B! e& M( d# p6 R
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());. k) m6 M# Q |, I4 U/ x0 Y, z
# D- y2 [. Z$ w$ E# Z% y6 ?4 M( Q if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() ) & l% z/ r D( X: y3 V pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );) K. g- B j- T, O1 N
; \1 Q8 G1 z& r: F2 z+ a6 j if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() ) 7 D( c4 u' d7 \3 r pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );; n$ {* K `9 u
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver * s- t4 C1 M% e9 Z9 a- ^, ~ 1 o+ K8 I) n% \1 k. Z$ J) d4 ~0 m. N, x3 v/ K/ g' a5 o7 P