标题: 修复交换错误 [打印本页] 作者: admin 时间: 2016-1-10 03:43 标题: 修复交换错误 Hi I fixed the swap bug a long time ago it got tested on my server and it worked & U. o& k, t& i2 N2 y" R/ TI posted this because someone kinda posted a youtube thingy about it :O.7 K7 Y! E0 F2 R% M; t
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Find this in DPSrv.cpp @ worldserver+ B' u- }9 ?3 X/ I; Z! L
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )6 }( Q* U `: Y- Z3 \
{ - Y# u4 C) s; m- q( m* Y DWORD nId; 1 G6 o# V% S8 n% o$ y" v9 F int nPart;9 }5 P) h; ?8 s6 S5 D/ ^) U; `
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ar >> nId; " ]- w4 B# m$ ?5 y2 C2 Y ar >> nPart; {; X9 R& n5 T# d% q* k# H . O2 j& C) ~- d2 z9 \ if( nPart >= MAX_HUMAN_PARTS ) $ V8 A8 W3 o: n9 h- @ return;0 K; m; E3 {* s
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it4 h) N' k0 O/ T+ @; Z% y' T% v
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Code: ! u: s/ \9 E) m5 [#ifdef __QUGET_SWAP_FIX * D' V+ Y) f3 W, i3 A* p / _* a7 H6 ~" g+ H- [ if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )1 x& z% S) `! H- R) p$ t1 l
pUser->SetHitPoint( pUser->GetMaxHitPoint());$ U' b) T" w, Q# t- b2 ^
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )# a v, P7 d6 ?4 u. D
pUser->SetManaPoint( pUser->GetMaxManaPoint() ); / m' w- K% C( x2 s0 ^2 A D, a; t1 n% B' C I
if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )7 M9 s! K+ m& ^0 h/ K% c
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() ); 5 n' r, F# }: m# u1 J( T# Z6 ^5 D " G/ Z0 I: T. j9 g#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp % U: k5 V& X) gand add under % | Y* D4 P) d3 k2 ?3 R/ y 5 w5 z6 f8 }' ]3 J2 [* ZCode: & F) v* |1 o) P! Eif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )& d1 R. G% n. J5 K7 p
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );" C9 ^4 w' E# n0 H) ^6 y
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#ifdef __QUGET_SWAP_FIX4 e/ y ?! ^ h& }# x) {
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() ) + T$ ^2 l( q2 i s7 e( }; {$ }4 A" q pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint()); ) j* H- T" b1 h" z; q2 h8 V9 y0 U5 c+ B* q9 t6 f) q& t
if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )( E* W2 q" J- M* F. s% R
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );' P# _7 P! w& d3 R: V
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() ) ! ^7 o4 v% \" ]+ T pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );6 Z3 ~5 A- B9 w% G% \
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 5 ] b+ n6 N! t( y v& k$ _; p& g; W4 g0 G& O$ v2 s% Z
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