标题: 修复交换错误 [打印本页] 作者: admin 时间: 2016-1-10 03:43 标题: 修复交换错误 Hi I fixed the swap bug a long time ago it got tested on my server and it worked ) y6 i2 t* ]( U- ~& G# v
I posted this because someone kinda posted a youtube thingy about it :O./ r$ t" _6 Q* I+ h/ A
" q/ m1 ^/ \7 V* O* L$ a- `% S
Find this in DPSrv.cpp @ worldserver 9 N) z/ N' k: e ^ & R# k0 @1 f- d# H3 B2 cCode: 0 o0 r: h f# H9 s, h) |4 xvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )( I7 s4 ^5 P" u. _
{7 ?: d, {6 B- w5 i% I6 O4 ~$ k
DWORD nId; " U+ j3 g7 E) ~" A int nPart;, n: d% B: _4 N& Q8 z
2 ~% m7 t! R, [! z
ar >> nId; : {' C; m7 h. S4 m" |, k ar >> nPart; ( b/ \/ `% C) h7 P# o # s: C7 z; I1 Y) {$ S: ^
if( nPart >= MAX_HUMAN_PARTS ) % r0 @, F! M1 ?" N return;. _/ R# T$ ~. A- ^
* Y7 [9 ?- ^- M6 g0 d1 O CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it/ ?9 j' T. p$ k
I! C4 E f u0 o5 F3 b
8 ^; n x6 w' m. Q V4 X) b) S# Q
Code:; a# [6 I+ e/ l; ]7 g' ]" l
#ifdef __QUGET_SWAP_FIX ; W7 [8 q* l4 s. g1 u2 C * U+ u& w# t- h$ i3 t$ d z+ M if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )6 B* D3 b8 v2 b- D) @+ f
pUser->SetHitPoint( pUser->GetMaxHitPoint()); ! z/ Z4 F) h0 Y* E, _# Z! R+ U( X) L5 J
if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ) 7 v) M4 B) W" h: o0 Q pUser->SetManaPoint( pUser->GetMaxManaPoint() ); 8 F0 ^ N- K! W- g7 V" C' z) Z s! |9 h( e
if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() ) # r8 b: v8 ?7 L" G7 C+ V pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );3 `" ?6 c( F, q. F- h! ?8 M
8 R, p2 ^" p* G# u#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp ) Q! T/ S9 R- jand add under 3 W y* h3 ]( J, U5 x; s- @+ I A 3 o% o( o/ ]4 K* o8 w6 K' |Code: ; `( e2 ?$ v2 Y: s: S8 q3 j& `if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )5 W# P) }! j" J" @* \
{ ' z4 F9 ^& P8 c4 ` CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );, U$ S. [% C4 D! U4 h
}this) O! x5 d/ O8 `* z$ |
6 w* L$ x4 j3 |9 E
Code: Q* U4 G" M' a0 X2 {% h
#ifdef __QUGET_SWAP_FIX" d% u) Q5 P: q1 r- Z& K: ]" `
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() ). I: m; c* x& L3 I
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint()); : q3 D- \, m. A0 d' { " i ?' |! z4 P! e/ I5 A if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )+ Y2 ? L# Y3 y1 h8 Y0 Y
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );- L2 w: x3 u9 S2 O% m
8 h: `! x4 D, v6 a
if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() ); G+ C9 E+ H. r/ o
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );$ F- S% F% g# z) j
* f5 W. _% \' Z2 s- `) }3 J#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 6 J4 L- j: t+ z# k Z, x2 x
" H" `: T4 L, }
4 S. Y5 _: a) I8 G- c