标题: 修复交换错误 [打印本页] 作者: admin 时间: 2016-1-10 03:43 标题: 修复交换错误 Hi I fixed the swap bug a long time ago it got tested on my server and it worked % W# l! y& A5 {' d# I* v& d5 \I posted this because someone kinda posted a youtube thingy about it :O.- f% C" @2 {) W9 h
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Find this in DPSrv.cpp @ worldserver( C0 x; W. Z p" m0 d
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Code: # O8 R- }1 c7 O. d0 p' Zvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) % p v `* C' e6 v' e9 {" f: \8 [. i$ \{ 3 Z' I' N) F9 V: w: b' g DWORD nId; . O( a2 k" }" j3 V P int nPart; 9 Q$ \: C6 B. I; e* a! D1 m; x. R. Q" b
ar >> nId;" u" ?- x2 c- d9 D: ?) F
ar >> nPart; , X0 ^+ C9 ~6 h( \3 X+ Q7 U
& D- V0 X. F8 D. P9 \& o3 ^ if( nPart >= MAX_HUMAN_PARTS ) 4 g8 _5 l* M( c0 J return;! _. R' e; Y' [9 `8 t
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it6 L% ^' w" F, U2 u! \+ X* C+ D5 @
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#ifdef __QUGET_SWAP_FIX" {2 s. ]" @: ^; e
4 E% A& H4 G# L2 y( j! l if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )7 N' z' [2 T4 f" g
pUser->SetHitPoint( pUser->GetMaxHitPoint()); 9 ~" e9 T" T( i7 ^3 ~' s: Y: Z1 r) ^8 p( _
if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ) 5 O' X4 ?+ F- n/ F3 b4 } pUser->SetManaPoint( pUser->GetMaxManaPoint() );* h. _: `7 |5 x! l q- i! B
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() ) " r6 d9 U2 w6 ]' n pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() ); + s9 U8 G# w( U% |7 q: O2 C) W0 C7 w' C
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp 8 U5 I9 ]4 R- A6 hand add under( s+ [) u$ }% M( j W
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel ) : h) z9 V9 c8 ~- }/ Z { ! B. W. v$ f7 G3 P) q% x" U& M CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );& c+ V+ H. ~, C5 `
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Code: : B% H8 ^" S/ Y" p! e5 o#ifdef __QUGET_SWAP_FIX " `. O% X& c& |! l6 p4 | if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )9 A3 ]7 E+ E& v- B# e9 t
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint()); 2 ~2 e5 R1 W! K( m6 Z t3 b0 f& f9 P$ d8 l+ x+ L
if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )- U/ N" |' W! X) t e4 B0 S
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() ); 8 k: l Y c% n5 V0 h 5 V+ ~+ P. V0 l& P if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )9 k1 |( e) E0 u4 O1 `$ p
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );5 l8 { h6 G/ M7 g/ O {( f
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver : V" _2 C2 X, l$ E 7 k7 E4 m* o1 L$ k$ Q0 J- d7 v7 W: k9 H( C& L$ W3 Z2 \