标题: 修复交换错误 [打印本页] 作者: admin 时间: 2016-1-10 03:43 标题: 修复交换错误 Hi I fixed the swap bug a long time ago it got tested on my server and it worked . p( j0 b" y1 d% d) B: ^4 c
I posted this because someone kinda posted a youtube thingy about it :O. . q( u/ T7 G ^3 U( H) P% R. \ |& ] w' [1 P& G
Find this in DPSrv.cpp @ worldserver f' |& d5 t: Q6 ~, ?3 u Y
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Code: 6 H9 s8 z |3 vvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )1 r7 n9 `, w0 r9 ^' N8 j, B
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DWORD nId; - \. R2 h' U! F+ i7 n int nPart; ! ~6 I! U$ [( u4 h6 k U6 Z9 m6 k, F; V. B
ar >> nId; # j; D- h) t) o ar >> nPart; 2 C& }1 r+ m3 a; w4 C4 _1 H ! u! T7 o. l$ e5 L- M$ E
if( nPart >= MAX_HUMAN_PARTS ) " G- K8 \6 z1 f$ j' y& y return;+ P8 M9 F; y) |5 O G" h% ~
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it , o9 u! B& G9 O) _ 7 ^4 N5 ?. B3 Y# `2 a) ?! N* e5 |( F6 S. W. P% t9 |
Code: * }" e( G# r4 l* D: }1 g/ P( {7 ]#ifdef __QUGET_SWAP_FIX" v: b& J0 P1 n) h' _5 F% ]
9 Y C# v* p& C9 _ I if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ) D, L1 R7 i/ ^4 u6 c
pUser->SetHitPoint( pUser->GetMaxHitPoint()); , p* Z4 I6 a. E3 Q2 f8 B) [4 U* q$ v/ o
if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )$ R1 m- F/ m* e% M8 U; T
pUser->SetManaPoint( pUser->GetMaxManaPoint() ); 1 Z9 M/ [' R; n, R6 _( j; D* U B: S. h2 F6 g6 `
if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )& e) N' H! Z/ W- y o
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() ); $ `& [% Y" `, x$ R& U ; p2 @# K: ~0 K z2 ^ b* I#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp 7 ]1 E4 o7 l1 F9 r) m O& Zand add under 7 C4 P( G8 H+ i3 _$ b6 |, M, A1 d& y2 x
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel ) 6 t; j Q7 A+ l4 g4 _3 z! f { * z% x$ @+ @; A3 }5 I CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );! |& O1 y) Z% ~3 f2 K% r
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8 H6 V' r% _2 j3 d' sCode: ' K8 ]8 v* |, r4 U6 ?( n#ifdef __QUGET_SWAP_FIX, ~/ W: A Y, Y& G8 z# b4 u+ c
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )1 C" c4 K. X8 S# j) D
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint()); 4 Z3 j$ f( R& w- Y9 y8 C, i( {7 y$ Y
if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() ) * b5 T" {+ Y% T f' H pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() ); # k! r' ^5 H0 C/ l9 S& Q/ b! z* l" b5 [0 Q) e& }9 E u
if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() ); M, s/ c' B' `2 e# G; l" d
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );0 T( e+ i; K/ x% Y& D/ E: f
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver & ?1 d9 [% Q" f
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