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标题: 修复交换错误 [打印本页]

作者: admin    时间: 2016-1-10 03:43
标题: 修复交换错误
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
' }. h9 x# L- P0 ?3 HI posted this because someone kinda posted a youtube thingy about it :O.* W0 E* z* j. _( V. x
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Find this in DPSrv.cpp @ worldserver. K2 r, J2 Z6 S3 N( G4 `9 Q' l

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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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6 ^: t0 [" J5 s' V" z0 `        DWORD nId;
6 Q- Y1 n, x1 W. k2 h        int nPart;) ^5 Y. `5 `; [

/ B1 u* o" x! H0 x& B4 w        ar >> nId;
% r- ]5 C  Q$ I4 b4 |* |. x        ar >> nPart;               
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4 r/ n/ R- Q9 L% J        if( nPart >= MAX_HUMAN_PARTS )        . [& A& I* M0 g
                return;
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX- U* j3 T. H* F' `* A" t# ^
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
3 H# n0 E8 `9 F$ B9 f: I, j( i                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )% j1 Y9 H3 v: L# v1 c8 G1 p9 a
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );' y0 x2 J! h! q8 f% l0 u

( H" {/ x: }* m+ Y2 J" y                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )7 P8 n3 ~. o* i2 @$ e1 m9 H2 _
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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7 w$ ?+ K" j5 v# ~  V#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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* T5 B, z6 G5 a* f0 g5 h9 |4 B, Iif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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#ifdef __QUGET_SWAP_FIX# v" r! k! Q7 p8 ]; d$ }4 Q
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )- d2 W, d7 r! ^1 k) A$ j1 b% a! c6 c
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());, a$ C! ?0 J/ i& A# w5 p! K
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
% a5 V% n# g) `0 f1 G3 n- u; V                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );0 q! S' `0 e  J, x5 X1 }

3 e) {/ d; X5 c% y                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
2 n$ k# p& ~" |, L5 x# T  p7 e                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );8 U: y; g. [: s0 h# L
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver   b: a7 [6 r. s$ ]+ ]8 z* K# z

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