标题: 修复交换错误 [打印本页] 作者: admin 时间: 2016-1-10 03:43 标题: 修复交换错误 Hi I fixed the swap bug a long time ago it got tested on my server and it worked - ?, V4 I; E( o, R7 xI posted this because someone kinda posted a youtube thingy about it :O.( C% Y, p+ V7 p8 {9 ^9 I
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Find this in DPSrv.cpp @ worldserver5 @. B# U0 H6 E2 t p
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ) ; K# h4 \9 L5 ? ^/ K{5 p; y5 r9 T: ]* }& z" ]6 s
DWORD nId; % N7 Q, U" x% e int nPart;; f" M4 K) x7 V/ c2 x
0 f' m! v9 } X) T, {" c/ b ar >> nId;& {' f n: ~# i$ y
ar >> nPart; 3 t7 ?9 r2 Y6 h9 v4 g
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if( nPart >= MAX_HUMAN_PARTS ) 4 h- S7 A; c. E x
return; + x, v4 Y7 x r6 K! \ X 7 j# ^1 K! R% J) @/ Z2 p# I CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it 6 k$ A4 b3 R9 t 5 \; r4 u+ _$ L# \& x# R$ T. P, |2 j
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#ifdef __QUGET_SWAP_FIX6 A' I0 R8 B7 b7 U8 o& x* D. K, P
5 }. M) [3 S; u+ L# { if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )! N5 Y/ r s$ Z5 F) |
pUser->SetHitPoint( pUser->GetMaxHitPoint()); 7 H0 e& @' D g7 {/ h , X; o* m N6 Q if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ) 8 b b9 E7 R \6 Z8 Q+ y pUser->SetManaPoint( pUser->GetMaxManaPoint() ); ! t" ]2 e3 W M5 ~/ }; j # i# ] V. L# Q3 U if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )8 b' l! y3 C+ h, N+ y' b S
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() ); ) b1 V6 e/ U% M* u; w5 [ 9 \; h, r- u+ G6 B" k#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp* o; a+ | F& R7 o
and add under ) Y/ d8 O/ y' j/ b0 c! n( t% r( \& T& M3 ?
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel ) 9 P0 i# [ m. W {/ ?/ c& @+ o- }8 v
CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );0 e' i9 n. G- N0 o
}this ' \0 M# z2 K8 v4 o2 v' S % P: t M9 D' R3 h; U% _Code: + s7 C; K0 {& ]/ Z#ifdef __QUGET_SWAP_FIX ! c1 L. ^8 F! s w, r b if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )4 \5 {# n! L' v5 V2 n
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint()); . U& V- h6 t, ^: I- N: M" r" W( m8 {. z& ]
if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )" J% `' H7 V$ G- f, n! L2 d. m
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );0 v6 j8 E$ V+ z/ ?0 v
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() ) 4 E( I- B6 r( x2 m7 h% m pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );6 Y* |% u* H5 M1 H
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 5 Y; K/ z- e6 D: I1 r( F& z$ z 0 P' M ?4 v8 q0 s9 {2 X. k9 `0 e # q* j) m: V3 V! P