飞飞世界论坛
标题:
通过命令重生
[打印本页]
作者:
admin
时间:
2016-1-10 03:42
标题:
通过命令重生
至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
2 @; t3 U+ |$ | i5 w7 C* l
5 {+ s, K# o# N+ C' A1 |
Mover.h
[3 E4 p P6 z' P; i2 b% R6 z
代码:
% R7 c+ s, D# [: K0 c" B' x: |
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
s, D, P% V: @% D: Y" x" I* T
' A2 i3 t/ @4 i) f H% e7 q
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
( s* m; t9 X+ K; B
$ q1 E' L; H1 b1 d# l7 D3 I( k; d
然后你去mover.cpp添加
* ~8 S* v7 ?: T5 R0 ?- d
4 x6 T/ i. P# O
代码:
' e6 y6 H( R0 u8 ^
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
9 Z, n6 P0 S+ d
{
6 E$ R8 S8 l r2 `' I1 S! Y
#ifdef __WORLDSERVER
, D, |0 B) @% l; D# s( P1 U; @
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
: l0 G" B# |* X- `$ K+ A
MoverProp* pProp = GetProp();
* Y5 X7 J& Y+ A
if( pProp )
, M: J; m* D ]) H
{
. l! f6 }$ W$ \( Q
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
" X, a: v, V+ r" R1 v- A0 u
{
* r4 e" A1 f! @5 U7 i! J5 @
AddChangeJob( nJob );
, h$ o: ~+ C! v) ^8 @
}else{
& [+ ] Q1 r ?3 M B" f
return;
; \' F! Y4 }0 X( F+ t
}
4 K3 Q- g8 P# `
int nPoint = 0;
* |8 s$ T$ C6 L+ Y1 E
if( m_nJob == JOB_MERCENARY )
5 k. J1 d% F* {& V& X) o
nPoint += 40;
% o5 v5 [8 n! U# W( B$ Q: i
else if( m_nJob == JOB_ACROBAT )
# q" |5 K- Q" |1 e$ k
nPoint += 50;
* c U8 d$ }2 x
else if( m_nJob == JOB_ASSIST )
3 o1 d7 y! V) n
nPoint += 60;
! h4 q, C- Z& v8 L, v3 B* \- K( z/ ]# R
else if( m_nJob == JOB_MAGICIAN )
3 l( h7 w* |$ D, l& r% z7 X
nPoint += 90;
& \' Y/ x* [8 O% X6 x$ [* \
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
! ? p$ {; j7 f' T4 G% c
nPoint += 120;
/ E6 ^& M+ [' C( @
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
* I+ v7 X$ t3 M( ~: e( n
nPoint += 150;
5 Z: p7 _ L6 w1 K% [% h5 e
else if( m_nJob == JOB_RINGMASTER )
; L! y e* Q" O: f, Q: e" w4 `( Q% m
nPoint += 160;
( t$ b, y" d; O+ i8 s
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
# Q* P( p; R# s
nPoint += 180;
8 E' n( z, N2 {0 A
else if( m_nJob == JOB_ELEMENTOR )
" v% x# Y5 s0 w- L/ y9 R; J( {+ I) z
nPoint += 390;
3 N/ U% G0 G& I4 F
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
0 u. L* {/ V9 I; ^* s% r2 }: p
nPoint += 120;
: Z- n% D0 o5 {
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
9 r* |3 a9 l1 _$ B1 C9 {' E
nPoint += 150;
* Z4 y; @" g* ?1 d1 G
else if( nJob == JOB_FLORIST_HERO )
1 U9 f- \* l/ J2 U. ]9 D& L/ e
nPoint += 160;
# E/ x7 ?4 S5 E* c/ Z( p. h
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
5 `' g% e/ _( q7 j
nPoint += 180;
5 P/ e" [# c+ ~' p1 u
else if( nJob == JOB_ELEMENTORLORD_HERO )
# z) `7 v5 W' @6 e6 T4 q
nPoint += 390;
2 V$ w, Z: R6 j
) a# M9 ]2 ]: Z/ \" {5 X/ V
AddSkillPoint( nPoint );
' n+ i/ m. {- [. @. Z
m_nLevel = nLevel;
; v+ m: \' g" q* w
, j5 q3 `& v* A n1 B9 I) a
SetJobLevel( nLevel, nJob );
0 n6 L: Y/ |, E9 y; Z( {6 ]& H- W
m_nDeathLevel = nLevel;
: }* T# Q# @; ^& H. z: Q( @
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
+ _5 P3 B8 X( N F& d% K
if(IsMaster())
; p- R$ P2 r. m* m B, o) t
{
. G; S B' o' Q
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
$ Q9 P+ ]! T6 V4 p. d B
if( nLevel > 59 && nLevel < 72 )
! D: L) }$ Z- ?0 W5 R8 x
dwTmpSkLevel = 1;
# O: e x0 x0 c N) B
else if( nLevel > 71 && nLevel < 84 )
( Y7 h1 l: o( a; ^9 X
dwTmpSkLevel = 2;
' d q5 A& D( H5 K4 ?
else if( nLevel > 83 && nLevel < 96 )
+ m/ b; j, e; K; A9 c! I+ B. J2 l
dwTmpSkLevel = 3;
# ^0 C6 v \, s# F" x% A
else if( nLevel > 95 && nLevel < 108 )
* ^* ?2 L5 d* p4 k
dwTmpSkLevel = 4;
& P `% k; m7 n" B" k5 Y% ~/ _
else if( nLevel > 107 && nLevel < 120 )
. }( x# n k( G8 P$ I: Z7 f6 J3 e! Q/ S
dwTmpSkLevel = 5;
- D* q* f$ R7 A: a
for( int i = 0; i < MAX_SKILL_JOB; i++ )
& W F. d5 |' M2 L, H' R
{
! K* W2 T! K, S% {' V2 _
LPSKILL lpSkill = &(m_aJobSkill
);
) Y. X1 ^# |2 I2 E& Q/ l$ ~
if( lpSkill && lpSkill->dwSkill != NULL_ID )
: p6 g$ R$ ^- v) A# [: ]# {" Z
{
1 m; y" G" ^ m" [; P# h9 }2 @
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
5 x3 e, U( H' y8 A
if( pSkillProp == NULL )
4 W8 H' e2 T# W
continue;
5 G( B \( t5 U/ V
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
9 j% t: ^; Y; c, d# J
continue;
! F; g2 f* x: J# l* D4 \
lpSkill->dwLevel = dwTmpSkLevel;
! ^1 n1 |/ ?5 T8 ^
}
$ h( b* I/ i7 L3 r! E1 q5 S: ?
}
3 `) b0 \6 j8 G( b4 y, }
}
/ B/ o! y& K4 J3 h3 M: n: |$ n
else if(IsHero())
# ~, O l4 h3 a8 Q) l
{
, b& G7 b" M: A' i, c3 t+ O
for( int i = 0; i < MAX_SKILL_JOB; i++ )
`/ V- a& i; a& B9 v
{
/ L4 N( x0 z2 w4 _8 K1 I
LPSKILL lpSkill = &(m_aJobSkill
);
: J4 i( v, c( j' u( `" i
if( lpSkill && lpSkill->dwSkill != NULL_ID )
7 ]9 ]3 G) }" w2 w0 r9 v2 G
{
" y! @3 N2 A5 }6 m) s
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
4 ^6 F* a0 G- H" r3 ]8 ?
if( pSkillProp == NULL )
3 M+ V4 N; v6 o7 H
continue;
4 X2 m }. N, l' x$ l% u! R6 l2 |5 c& g( [
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
2 ^/ e4 z [% G% ^! `' b, V/ V
continue;
8 E3 j' d5 q0 W( V2 j/ c8 F
lpSkill->dwLevel = 5;
5 o9 _# r5 }- Q4 o/ M. n2 d* n
}
# g+ x, f% V! v( @9 v' k3 O& j+ p
}
4 z% @% a. V6 V( t% R+ I
}
% N1 M+ W& n3 g, u
else if(IsLegendHero())
, F; t3 B5 I. c* I1 \- h1 U
{
e+ }4 ^# q1 m
for( int i = 0; i < MAX_SKILL_JOB; i++ )
9 L9 I/ p; C$ S/ Z# ^
{
6 S# X1 s ]4 e" M9 a! j- L
LPSKILL lpSkill = &(m_aJobSkill
);
2 y+ O# l' ?0 h: X
if( lpSkill && lpSkill->dwSkill != NULL_ID )
5 v1 u3 p C/ Y5 t% a6 c
{
+ `; [3 t2 @ ~" D; y4 o8 y: M
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
2 p. s \! G. R- T
if( pSkillProp == NULL )
. E& ~7 I2 L' u N
continue;
5 ?9 Q# u' q: G, e% T0 K- u. H
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
/ g: V2 M% W5 s/ Y3 D2 ~6 v
continue;
4 s" F( B/ ?# Y- v& M
lpSkill->dwLevel = 5;
% b" ^* W; [9 j! P6 C
}
2 {9 F- O) G) h8 R6 m6 G6 |* Q
}
8 M% G$ r4 A9 |' A
}
) X8 c) d9 t0 i7 a
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
4 i/ P0 q I3 L ], F. x
if( bGamma )
3 ^/ X* y+ n/ Z6 H
{
* U# Q* H* d; q1 X/ D
m_nExp1 = 0;
7 m0 N& F& \2 J/ E. Q
}
* R2 |/ i$ A* n9 n
+ |# [0 T% N) I2 k! ?+ L Q
( (CUser*)this )->AddSetChangeJob( nJob );
2 F# U5 }+ x* P$ f% O/ V1 o
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
" j0 b, M- B6 M% }* O
! z& c* ~8 F* z/ k, j9 Z
. o) [; z8 E) {9 _& o' y3 P
#if __VER >= 11 // __SYS_PLAYER_DATA
* ^+ z& W! q- H
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
9 D, t; Y" z$ ?2 Z; h. _7 c
#else // __SYS_PLAYER_DATA
1 _8 e& i1 \2 `% @: E* v
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
7 M, J0 s- ~: w( m
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
! L$ g3 T$ O" X) ]( C
if( m_idGuild != 0 )
3 D, R4 j6 J! {+ _$ b
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
7 ?; s1 j" `: Z, ` L/ T: q( A5 [
#endif // __SYS_PLAYER_DATA
5 t2 [! G9 f2 H9 j
SetHitPoint( GetMaxHitPoint() );
. b% I* B K3 v* c6 s2 k& ]
SetManaPoint( GetMaxManaPoint() );
. u- g/ K+ l; x3 A- @
SetFatiguePoint( GetMaxFatiguePoint() );
/ S3 ]+ L5 D1 X1 U! K& f$ ~& Q) v' [
if( nJob >= 1 && nJob <= 4 )
2 e e- T" T9 ]; v" W6 \4 D
{
& D% I/ N* a% @5 O6 @1 q
m_nStr = m_nSta = m_nDex = m_nInt = 15;
9 |3 b, g& u- w9 l$ S9 ^3 Y
m_nRemainGP = 28;
1 {* K+ F( ~ V# u7 l3 i8 {, l) S
}
8 x8 Z6 \8 R: W0 @" e) i
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
# v: n0 O- b& B! k, U9 ^7 } U' \. k# J
{
- E0 b) v0 R# a5 {, R$ n0 I( X( _
m_nRemainGP = 118;
" I1 q E3 o% B# [
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
( P" p/ S9 }1 R ~3 q" d: @1 P" j# C
m_nStr = m_nSta = m_nDex = m_nInt = 15;
6 R d% [+ g3 g' A
}
6 Q: I. [! `- G' I& U
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
: o: u8 o/ i5 C- V
{
& u3 D$ ^+ E3 }6 x' R0 t' n4 T
CItemElem itemelem;
! }/ F9 k9 F; ]* F2 G
itemelem.m_nItemNum = 1;
" W8 V8 f+ N- v0 ` T& Z
itemelem.m_bCharged = TRUE;
# L, Q5 F4 K8 _* J
BYTE nID;
5 W9 n+ m7 n- c/ E
7 h M( f' n" H; Q) X
if( nJob == JOB_MENTALIST_HERO )
8 f# ~- J& i5 m% L: c: Y, s
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
/ T, l" ^0 ^% P3 _! d8 N& Q
if( nJob == JOB_FORCEMASTER_HERO )
. T0 t) K( M! n0 S' W+ d5 l
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
! z# T6 ~2 M9 x8 k, }
. Y7 |' p1 G5 U0 k: _+ t
( ( CUser*)this)->CreateItem( &itemelem, &nID );
' m. Z) D @7 d
}
/ {$ A0 X: K1 b
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
& c% w3 _) m- O1 J2 \+ {6 d. _
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
- ]6 k" ~" k' B" }9 ?2 @2 F
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
. G- K9 P% l$ A3 o( u
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
. h; x9 N: q3 \0 v4 c0 y5 G8 {
( (CUser*)this )->AddTaskBar();*/
1 i9 B. S9 I8 P! _0 M1 d$ G% r( M
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
; I0 L6 y; F k w; x6 g, a/ K- `
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! @/ i' I2 [. v2 }
((CUser*)this)->CheckHonorStat();
$ n! q$ a8 k- x; l( e% I
((CUser*)this)->AddHonorListAck();
7 B4 G, e& T' k, J5 z: ]9 l
g_UserMng.AddHonorTitleChange( this, m_nHonor);
; n2 x2 y" \. o3 \9 w7 Q6 g B
#endif // __HONORABLE_TITLE // ′Tà?
: R( x$ G9 | n% y& S: \
}
4 Y- L2 o% b+ V4 d! x
#endif // __WORLDSERVER
2 {; {8 L9 u1 b. _
}
+ E+ R0 l/ D- X; q# {; R
/ A6 n; p& Y3 }/ U( t; y! l" L
然后你进入functextcmd.cpp并添加以下
( {. R/ y- w7 |$ Z7 a$ x3 ^
' n. ?4 d, R1 u% R
代码:
% ^$ ~+ O0 T* ~3 v
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
! d+ l6 Y N* q
下面插入
+ ?$ f, H8 N, W: |
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
2 L: B9 [5 S4 p: r; c$ m
- `& E/ y& _0 I
然后你去
+ E) m0 J4 ?$ y- r5 _
4 n8 Z: f7 }" q) B
代码:
9 q" b4 o* T& {' _# C
代码
! o' ]: ^4 O% z; d9 X, u5 L
BOOL TextCmd_ClearPropose( CScanner & s )
, E! }" z: c- W/ r8 H0 [$ X5 {5 h
{
" c9 J6 |) h0 G! ?7 Y7 C
#ifdef __WORLDSERVER
- x t: w/ D) \8 ~
CUser* pUser = (CUser*)s.dwValue;
! o! o) w! F1 u/ z; a" I5 q
g_dpDBClient.SendClearPropose();
; t% Q7 X" Z. y
#endif // __WORLDSERVER
0 H8 X/ G: f) M( B
return TRUE;
+ W- G- [: I7 D, l- W
}
/ S! F7 V) y5 I+ j: }7 A
下面插入
1 n1 A# M% @2 f D c& A2 \; ^. j
BOOL TextCmd_rebirth( CScanner& scanner )
/ |& _+ X7 _/ S/ z. `, \
{
0 ?9 p1 \ {( Z C
#ifdef __WORLDSERVER
0 C4 O' X" Y; W2 Z0 z6 F; m% I
CUser *pUser;
% [5 Z4 e& v5 F8 G+ i; d. F
pUser = (CUser*)scanner.dwValue;
, S, W0 D% s: \
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
5 Q* S& F6 m( G. H# C
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
; q$ t( k! D- P+ F* T
else
1 p/ C( x+ H# r- n f6 a* V
pUser->AddText("你还未达到重生条件!");
" V' s3 ^$ w$ }# b
#endif
" I8 [" Q! {+ q Q
return TRUE;
3 O* A R! n% a' d! k. G
}
" W6 W. ?+ ?7 q3 I4 D \# `$ o f
( f4 d1 j1 _8 [& U
' ~7 |6 G7 A: J4 H
5 ^1 ^/ a2 {- h) w+ F' J$ }
! F3 a n$ f: H3 }8 T2 D) m
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2