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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
/ }$ c) m- t* t; v1 Q. B* I9 X
{
7 @0 h6 X: O( c& f
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
% @) j. M2 V& [" l' h3 z3 `
{
, {' s. d: u, ]# u0 g
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ z4 Z8 R. {7 I: _+ g; Z
{
$ _" A! |5 P8 M* r ]7 _: K
pLeaderUser->AddText("没有足够的权限。");
8 Q6 B4 Z4 [/ p7 k( j0 ~
pUser->AddText("没有足够的权限。");
9 F+ |3 t8 X* w( ]% U) i
return;
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}
4 O& }* ]" I% {- s7 O
}
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// ???? ? ??? ?? ????.
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CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
( |6 T/ n& r# M y! c. a! ]
{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
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if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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{
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
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{
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return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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6 Y" r6 Y% U5 I5 q$ J9 r
if( pLeaderUser->m_nDuel == 2 )
; P1 l( M8 y$ r- D; V. L! J* S2 @, M
{
5 U4 P; r0 S5 [# ]
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
! ?; b, J5 }: f* B
}
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else
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{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
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pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
! E- b4 a5 Y+ r4 a& l
}
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else
3 G9 }. h5 Q& f
{
* k: ?/ S$ S4 V5 m9 e2 n
if( pUser->IsAttackMode() )
* D+ r9 U, t6 K) D# R( e6 ]& j* h
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
# \/ E8 R( U6 U) }) ~5 l' Z
else
! [, ?# k" _2 r. c- _' q6 ^
#ifdef __PARTY_FIND
1 Z8 ^/ e5 e1 A1 t) }& T
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
/ _8 h; }) t6 y
#else
: k* ]! o& R" F5 U- Z( U
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
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#endif //__PARTY_FIND
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}
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}
$ Z! F. k8 h3 k
}
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else
X0 k2 U0 Q9 g2 U' h# z9 b
{
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if( IsValidObj( pLeaderUser ) )
" i E+ b5 @( J0 z9 }! \1 l K. N2 x
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
9 W/ ~7 F* M4 z S. C
}
5 q+ L& s$ E9 x" d: I7 D
}
8 O# I5 Y7 @0 D& ]- _
, E& r- e8 h3 h" N- u, i
User.cpp:
. J! t% ~7 M, K
代码:
# N: k9 M% S: ~9 M1 k& Q$ w6 ^7 T
#ifdef __PARTY_FIND
y2 O- Q' k8 X' D( I7 f
void CUser::AddPartyAllowJoin( BOOL bAllow )
2 w% N/ S( Z4 r& Y' u: y. s
{
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if( IsDelete() ) return;
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& x3 T1 Y! z7 }" E% ?
m_Snapshot.cb++;
" ~6 d' l9 v- `; R
m_Snapshot.ar << GetId();
* ?7 z1 t5 g2 ?9 `* E8 T O
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
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m_Snapshot.ar << bAllow;
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}
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#endif //__PARTY_FIND
: t# U4 y! S5 E* m
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代码:
# _3 d8 u6 b2 C9 u4 @
#ifdef __PARTY_FIND
$ |" X# _' f+ d
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
% ?; I+ e+ u1 \5 R+ n7 d
#else
2 Y5 i [# X2 u4 O: v$ m
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
% N: k4 n; V8 S: } Z9 C1 v2 [$ u
#endif //__PARTY_FIND
7 o5 J/ l M# q. q+ s
{
9 Y( w$ Z; Y5 W! @$ z
if( IsDelete() ) return;
1 d/ U& c0 e* [
3 Y+ A; O; _- K
m_Snapshot.cb++;
* b# @' i7 ?2 o
m_Snapshot.ar << GetId();
" O s }& c# L& O
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
0 q( W3 C4 k1 R8 F* ?- e
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
+ g, q( y8 U! D6 }! V
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
2 I3 `( H+ }% N, J
m_Snapshot.ar.WriteString( pLeader->m_szName );
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m_Snapshot.ar << bTroup
( V8 U5 B" [1 \
#ifdef __PARTY_FIND
% J2 z' }7 ^, r% ~; [; T1 I$ K
<< bPartyFind
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#endif //__PARTY_FIND
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;
1 y: e& M2 A! m* W" s
# [. o8 J$ f' |% s0 y! a1 g/ M1 t5 y
}
# z" s4 ]; ~- e9 j @2 _
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DPSrvr.h(公共范围PLS)
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代码:
0 E6 r0 A8 z$ \: N0 n1 f- X
#ifdef __PARTY_FIND
8 X. l+ `( @) K
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
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#else
: L+ \$ I r. Y% G8 A/ Z
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
}; v2 h1 b3 \. m
#endif //__PARTY_FIND
7 m5 d: N' H y8 W
9 h! d) Q$ R! ]2 c5 R: j3 ~
代码:
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#ifdef __PARTY_FIND
1 s/ I- g. k: o3 l1 B- e
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; a1 X6 N# @! T
#endif //__PARTY_FIND
2 n9 c1 n. u: I2 o( s
) I" v$ K; v7 V* z7 b! J0 U
User.h(以及):
+ @5 p. ]5 s* h; g9 U/ O
代码:
1 @. R( W* ^# c, k
#ifdef __PARTY_FIND
( e# E6 R. g0 }* l
void AddPartyAllowJoin( BOOL bAllow );
& c0 H) l3 I. W" g; [. b
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
) L# L; e% O7 v+ @2 @% ~
#else
! L% p2 _4 C0 W! R _. |7 t- P
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
* y: I6 @- e K" J D3 f
#endif //__PARTY_FIND
* C' |( X% ]% l/ v, ?5 m
) v6 |) u0 k+ o
party.h:
0 \3 U( F6 U Y, n! A: K2 N) k. k
代码:
2 x0 c3 ?5 t* o6 N1 b3 ~
#ifdef __PARTY_FIND
5 g# A" M; Q, g
BOOL m_bAllowEnter;
3 U; c: t D v" ^4 Y4 B
#endif
7 q+ t/ K+ I1 p" V7 k# E& J
: X! r8 b" ~( i) E) ]) z
代码:
1 I B( {: E) ~; R- S' q1 h
#ifdef __PARTY_FIND
; b) h* h5 V: {. r, m! N) x! ]0 ^
CParty* GetPartyFree();
7 P1 J" c2 i& m* ^! G7 P2 M8 w) j
#endif
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3 X' n: |* g) m R- l: L5 U
WndParty.cpp:
' y- f/ U* S6 _0 D* k' P. O+ b; y6 _
OnChildNotify:
0 l* A1 K0 v1 z6 W
代码:
, ]; W0 a- I6 {
#ifdef __PARTY_FIND
: R8 ~: ?: U# E" R, h
else if( nID == WIDC_CHECK1 )
3 r' d/ S% l* z
{
/ `! W) _2 v& S
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. W% h; Q/ @4 w0 {. n( g! q
{
# H8 W1 r' q: Y
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
) g8 F, f6 _5 D) j3 p* Y; I4 z
g_Party.m_bAllowEnter = !chk->GetCheck();
+ H' Q+ r7 B3 h8 E
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
, N K5 n. g# S8 r }- e6 M
}
- {# I c% Z& N( f3 L. y$ y
}
& j$ \' x/ o7 x k
#endif //__PARTY_FIND
* }* o% A( K |! j1 w
7 F" @9 q9 H6 m' ~$ _8 v# v ^
代码:
8 O0 w \; K3 p
OnDraw中:
, m" y7 J: g$ V/ A/ x7 k
代码:
! K) i) F3 [. O ^& B& q) S5 k
#ifdef __PARTY_FIND
6 p' G# p8 n `, N- g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
; B9 L$ I: M; I5 V& x
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* L8 c1 l5 b5 S% o$ B( U
chk->EnableWindow( TRUE );
/ U1 k5 O% p2 h e F2 u
else
+ G0 m! n1 o: ?2 I. a% Y4 v3 v7 ^( d3 J
chk->EnableWindow( FALSE );
2 ?/ T& y7 s3 p- S0 r/ h- v6 I$ c: E2 B" h
chk->SetCheck( !g_Party.m_bAllowEnter );
, D9 l# \1 j( j6 D3 [1 t# `
#endif
3 I7 a. V7 ^3 Z. j
" {- a; P9 B' a: e6 K2 I/ O
DPClient.h(public):
6 Y: o" g2 ]1 [/ A6 N. ?5 N
代码:
; U6 J. b x7 U- E' e2 M
#ifdef __PARTY_FIND
1 O, u6 F# g; @. [ n
void OnPartyAllowJoin( CAr& ar );
+ z2 H4 T3 H; A5 {' Q% d' a
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
0 `3 O( b; N! p( l
#endif //__PARTY_FIND
4 {! e1 N6 y4 j' a/ m4 \, t& [
- s! F$ ^6 O6 C* I; ?. v6 ?. S
- r4 X1 D+ T% y6 t3 i
WERS hinbekommt没有,请让赫克的权利。
- j' @6 L, U0 S4 F) G
不支持左右,所以难不...
0 c/ {0 o6 d1 d; L) o" }- Q
党k的Windows NT甚至编辑它自己。
! q( r' G' G" I# L% `: x; H
包也,因为我不erschreiben进一步如果我你的。
2 ?# i( _. E9 g, S
由于缺少Quantité k n个代码是什么升工程前。
6 y, O" K' ]& R9 \, g
如果是这样的。请发表。
8 }; ]! s: C$ ?
到目前为止,Pumbaaa
' \* z' y" i9 ~, g
* n+ m! s* \. c# a- t, {: r" M
% h# b- r$ J( `5 X9 s$ X2 b1 C7 H4 A
MsgHdr.h
, h, j: N6 [. s
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
! N: P% M6 Q! s$ F5 L
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
* a( D. S1 E5 u1 B' W4 [/ U/ m
\% m' ^5 g: c) M' b
1 F7 X$ D/ Y/ _3 R' d, X1 @
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