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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
, X2 {8 I1 L4 @& |# @/ V5 X
9 @* d, a/ |; L2 K7 I4 b# a
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
' i! O+ m8 A3 r* |2 x! u
{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
4 u1 f. }7 Q* F. d- u* L, [
{
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if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
2 s1 n3 N: C/ x6 _
{
# ~3 a' Z) H0 C
pLeaderUser->AddText("没有足够的权限。");
2 }5 O& J1 C3 S) N3 l g8 @& E1 c
pUser->AddText("没有足够的权限。");
# w# m* ]/ V, M5 Y8 r
return;
* r1 F. D4 Q8 d3 R' q( v' b# O
}
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}
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// ???? ? ??? ?? ????.
; |6 D$ `9 G; L7 f3 D
CWorld* pWorld = pUser->GetWorld();
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if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
: u1 W* X4 w, x! R. X" l# \
{
& E+ ~$ W; O: `/ ]; W
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
3 [$ l) n5 n; L" e+ ~
return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
* ?% U7 ~7 N4 }# [3 Y2 a, v K
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
; O" h0 w8 u" G3 u& k
{
6 {) f2 X) A6 O3 F
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
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}
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#endif // __GUILD_COMBAT_1TO1
6 x' [, S# T+ _' R0 V/ _
% |' h7 t# k6 f+ K- V
#if __VER >= 8 // 8? ?? 061226 ma
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if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
7 K4 I9 x; A+ m' T+ d
{
3 j( f4 A% M% l8 B3 y6 \
return;
! g A; |; }6 H3 H0 A
}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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) S9 e) h$ ]6 Y: H
if( pLeaderUser->m_nDuel == 2 )
% h/ t+ Z! z4 A! Y
{
2 M+ h' U2 B0 a B6 F4 e' U
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
7 Z1 |4 O9 Z4 _2 h0 C& M
}
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else
3 @& ?$ q( H: j
{
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if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
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{
6 v3 y# P! E0 \' N8 i/ h
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
8 V& w! Q3 @- s8 f! ^, \, ~
}
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else
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{
3 M9 ^$ n% s) ?; i# |1 t: `
if( pUser->IsAttackMode() )
* R ^! v# |2 U% ?0 h( F8 ?' j" H
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
% t6 ]- x- D* J& }5 k% L( C
else
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#ifdef __PARTY_FIND
8 A. i- G) R4 \" A
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
7 S3 S% T/ M+ U9 `0 n* Y
#else
' O3 \5 o a; o
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
/ u# N" q4 R" m
#endif //__PARTY_FIND
8 W# _* E) q9 [& T E* F" r
}
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}
D; d" I/ \% s2 H0 f
}
! n" h" L" O( Z2 ~; ~/ A
else
% G! H( e' Q, w! H( J
{
1 ]0 O; D7 J/ W/ v1 @; V, d, r
if( IsValidObj( pLeaderUser ) )
- j% L! T9 a3 A# m/ U7 c; E3 \, W
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
" |. F7 q% W3 p7 ]% Z: {3 H4 A2 H
}
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}
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+ b: k# K' _) B
User.cpp:
% U% I/ N4 w' X) M. r; F
代码:
, f8 C ~ A L! m' U
#ifdef __PARTY_FIND
9 t7 b4 B3 C( R) q9 I# g
void CUser::AddPartyAllowJoin( BOOL bAllow )
3 D$ I H) i% B8 M
{
& ` k# k: `) J: f t
if( IsDelete() ) return;
0 A' }6 L: O* o9 }
) L( ~3 U. c/ x- ?
m_Snapshot.cb++;
- y3 l# |. u4 K3 R' [+ R s
m_Snapshot.ar << GetId();
9 F. q8 x7 V1 t- T, @
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
1 O; e$ T; r' J* Q) w
m_Snapshot.ar << bAllow;
6 Q+ e* ?3 L3 d- T! V2 ]
}
; I7 w$ \; T; Z1 }
#endif //__PARTY_FIND
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- _- R5 P3 _' U* h/ O
代码:
9 _, ]% ?; E) J" h% J
#ifdef __PARTY_FIND
/ E6 B) i$ H. ~
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
4 \8 [9 K* W' g' L' c
#else
. Z5 b2 f/ S- {- l/ Y
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
8 K: o9 u, s5 X: m
#endif //__PARTY_FIND
$ D4 I$ t. G `0 Y
{
6 b$ j, K* m" N0 V+ F
if( IsDelete() ) return;
. ^% c, t& c, L3 d% @2 S
% G+ i$ m9 ?3 Z; C2 n: ] E' ]
m_Snapshot.cb++;
! }4 F! `7 V' x
m_Snapshot.ar << GetId();
9 @2 Z& @& S1 O! O& _8 x
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 o0 k" v6 {* ~' _! k4 t$ |! V
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
. `5 G C: s, p; f/ G q" x v
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
8 E7 Q9 g& x7 F6 n" p* J
m_Snapshot.ar.WriteString( pLeader->m_szName );
- j; Y" D% B! o$ }( d
m_Snapshot.ar << bTroup
: g; Q1 h! y; p1 \. `) ]- F; f
#ifdef __PARTY_FIND
' U4 A" t& h9 C' H6 B# V* l
<< bPartyFind
9 G# X' u, F+ v- [
#endif //__PARTY_FIND
% z- X; r ]7 q- T. o" F# f9 d
;
4 M* R- ^7 `5 O( _1 _/ }2 ~& {
6 X! z" V( Q% P6 Y1 h a
}
6 |4 p2 r! L% g: G7 N+ ?# ]. ?. A
6 f0 s7 n5 g* h* @9 ?: d# ?
DPSrvr.h(公共范围PLS)
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代码:
- W3 }& [: k. i4 Z6 _) ^! B/ Y
#ifdef __PARTY_FIND
" A. O$ c# C7 ?; A- H
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
& Q- w: u0 T, c' w `7 T. ^* J
#else
5 k4 I# K, c; W+ O0 M/ y, b
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
5 ^& C3 X0 |9 P s: a* Z
#endif //__PARTY_FIND
/ Y: x* a# X9 e8 G' q8 n
n3 q( K' b) Q3 m7 V6 I/ |
代码:
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#ifdef __PARTY_FIND
( E$ b6 w/ @5 ?! J0 ~) }0 S0 X) Y. c
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 B& l2 E# [* P; u F4 [0 m
#endif //__PARTY_FIND
3 h% k. p# I+ S* X% H$ k+ m
* n) I* _1 m2 P, @& }6 i2 P
User.h(以及):
5 z1 {: T- A) ^- x0 ]- }
代码:
% `/ C. D4 v8 b6 s( H
#ifdef __PARTY_FIND
. `9 I0 u1 ?& [
void AddPartyAllowJoin( BOOL bAllow );
8 k( y4 p% \, G& {! E
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
& p) i' d$ y( a( B+ u4 m R- D
#else
, z5 a3 k. j! {! I1 }
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" r1 B# D, [2 G0 O
#endif //__PARTY_FIND
7 P6 v6 T, y( {+ r$ `+ k- `
8 }3 H& k3 Q2 X$ i' D9 I) P3 N
party.h:
: A; H y i, v6 U6 n9 d7 G. M! q
代码:
% n5 `. X, ?; I- n8 M7 }0 v" K) E
#ifdef __PARTY_FIND
8 t: D+ `; z! q3 t2 W" g
BOOL m_bAllowEnter;
$ A% b3 j. E# A
#endif
7 H& [ c1 N+ f
) p @! c( W& Y4 h
代码:
e) k! x q. i! h8 L3 ^& _0 {. H) V
#ifdef __PARTY_FIND
8 A! \5 p h9 m: f4 a& `8 [2 C
CParty* GetPartyFree();
0 c6 o3 _9 q% i5 \1 ?' T
#endif
6 L! @1 O9 B, w; R' n, h
6 U! Y5 H2 H- e, H5 [ R
WndParty.cpp:
: _, } Q' W& y4 r$ N( e, @; |
OnChildNotify:
, B/ [. h9 W, |' W t: I
代码:
- U% d* r7 I' Z+ t$ f
#ifdef __PARTY_FIND
6 T3 r: _1 I6 o8 m
else if( nID == WIDC_CHECK1 )
4 k: i) L5 u6 }
{
) @0 [0 w4 P i6 ?$ I* x1 f
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
; g$ {/ x! N2 ` r$ c
{
' s3 X: I- \( L( g" Y4 g
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
* b2 m- E0 d2 b$ F. H/ @1 m; z) ]# m
g_Party.m_bAllowEnter = !chk->GetCheck();
. G* K4 C5 f4 m- Q( |) W2 X
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
1 b7 D3 N" p2 x0 t& ^* w
}
6 c" g' K' A6 M R, L7 m4 |5 c
}
( A$ Z( v: S) z0 B/ ^0 q& [0 a
#endif //__PARTY_FIND
$ M0 X& a# ]; \: i
) i1 z* K" v$ H
代码:
% @9 `" u; H! A6 n
OnDraw中:
+ K; l0 e$ T! V
代码:
1 `, y+ H m% m5 S% G# Q
#ifdef __PARTY_FIND
5 r8 c+ f) h8 Q' A5 o
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 b. n9 u4 J1 r
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
- ^: h- o5 k% S ?
chk->EnableWindow( TRUE );
* O$ Z- F" H; y) |& b
else
0 [: e6 x7 n4 j1 ^3 |) V
chk->EnableWindow( FALSE );
. l2 h% X _5 A( }
chk->SetCheck( !g_Party.m_bAllowEnter );
3 D) W, B1 V5 s& U% T
#endif
- ~9 k3 ?2 z' P( y/ s% @6 y) |
9 p+ f) t- U8 q
DPClient.h(public):
$ K8 [: ^5 G7 f1 s1 Q
代码:
6 I0 h% n3 x1 E, ]0 s! |
#ifdef __PARTY_FIND
+ y! D# b8 T3 m0 ]
void OnPartyAllowJoin( CAr& ar );
# h3 D% W. B1 _7 |/ F
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
9 `# {. @2 r$ ~2 l, ]
#endif //__PARTY_FIND
! W! v. z* L7 v; d
* i! P' x; _( N0 _ A+ v, P2 j
% e5 `. [* o% C7 E/ o1 B) E# w, L
WERS hinbekommt没有,请让赫克的权利。
3 W3 G- B# M* @ C
不支持左右,所以难不...
- _' [$ T% |: h
党k的Windows NT甚至编辑它自己。
) f$ O5 K! E3 G3 Q J }
包也,因为我不erschreiben进一步如果我你的。
) e, |4 t# ?; t" H% Z% A1 ~; `5 t
由于缺少Quantité k n个代码是什么升工程前。
# }) I" Q0 i8 {: ]; ^3 p; G
如果是这样的。请发表。
0 c' L$ c7 ?" D/ z ~$ O
到目前为止,Pumbaaa
( j" J/ a, i6 `, l
; R1 {1 i0 y& l9 X3 ~& W8 W
# q$ N7 A3 B1 B* H7 z$ e. j
MsgHdr.h
* u& h+ _1 B& l8 H# G
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
/ N1 w4 t, b* B/ A5 Z4 a2 Q
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
3 |6 o' w! H- z
- ~$ j) l, c& n
1 L7 q) y5 r/ m" F% S# {1 Y
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