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标题:
搜索公会的功能
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作者:
admin
时间:
2016-1-10 03:38
标题:
搜索公会的功能
对于那些谁需要它 - 谷歌缓存FTW。 :
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如果我鼓掌纯粹是我复制错误时,D
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积分当然Pumbaaa。
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FuncTextCmd.cpp:
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代码:
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#ifdef __PARTY_FIND
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BOOL TextCmd_getparty( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser *pUser = (CUser*)scanner.dwValue;
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if( pUser->m_idparty > 0 )
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{
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pUser->AddText( "你已经加入一个公会。" );
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return TRUE;
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}
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CParty *pParty;
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pParty = g_PartyMng.GetPartyFree();
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if( pParty )
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{
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g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
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}else
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{
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pUser->AddText( "抱歉,这里没有任何一个公会。" );
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}
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#endif
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return TRUE;
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}
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#endif //__PARTY_FIND
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代码:
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BOOL TextCmd_PartyInvite( CScanner& scanner )
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{
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#ifdef __WORLDSERVER
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CUser* pUser = (CUser*)scanner.dwValue;
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MoverProp* pMoverProp = NULL;
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scanner.GetToken();
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#if __VER >= 11 // __SYS_PLAYER_DATA
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u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
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#else // __SYS_PLAYER_DATA
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u_long uidPlayer = prj.GetPlayerID( scanner.Token );
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#endif // __SYS_PLAYER_DATA
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if( 0 < uidPlayer )
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{
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CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
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if( IsValidObj( pUser2 ) )
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#ifdef __PARTY_FIND
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
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#else
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g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
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#endif //__PARTY_FIND
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else
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pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
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}
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else
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{
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pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
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}
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#endif // __WORLDSERVER
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return TRUE;
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}
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代码:
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#ifdef __PARTY_FIND
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ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
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#endif //__PARTY_FIND
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DPClient.cpp;
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Code:
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void CDPClient::OnPartyRequest( CAr & ar )
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{
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u_long uLeader, uMember;
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BOOL bTroup
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#ifdef __PARTY_FIND
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, bPartyFind
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#endif// __PARTY_FIND
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;
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LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
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BYTE byLeaderSex, byMemberSex;
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char szLeaderName[MAX_PLAYER] = {0,};
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ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
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ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
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ar.ReadString( szLeaderName, MAX_PLAYER );
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ar >> bTroup
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#ifdef __PARTY_FIND
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>> bPartyFind
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#endif //__PARTY_FIND
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;
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if( g_Option.m_bParty == FALSE )
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{
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SendPartyMemberCancle( uLeader, uMember, 3 );
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return;
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}
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#ifdef __S_SERVER_UNIFY
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if( g_WndMng.m_bAllAction == FALSE )
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return;
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#endif // __S_SERVER_UNIFY
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CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
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if( pWndBaseBuf )
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{
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SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
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return;
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}
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#ifdef __PARTY_FIND
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if( bPartyFind )
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{
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SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
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}else
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{
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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}
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#else
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g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
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g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
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g_WndMng.m_pWndPartyConfirm->Initialize();
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
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{
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BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
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ar << idLeader << idParty << bAllow;
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SEND( ar, this, DPID_SERVERPLAYER );
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}
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void CDPClient::OnPartyAllowJoin( CAr & ar )
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{
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ar >> g_Party.m_bAllowEnter;
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}
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#endif //__PARTY_FIND
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Code:
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#ifdef __PARTY_FIND
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case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
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#endif
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party.cpp:
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代码:
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CParty::CParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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m_nGetItemPlayerId = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
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{
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m_nModeTime[i] = 0;
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}
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m_idDuelParty = 0;
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#ifdef __WORLDSERVER
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m_dwWorldId = 0;
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#endif // __WORLDSERVER
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}
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代码:
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void CParty::InitParty()
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{
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m_uPartyId = 0;
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m_nSizeofMember = 0;
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memset( m_sParty, 0, sizeof(m_sParty) );
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m_nLevel = 1;
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m_nExp = m_nPoint = 0;
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m_nTroupsShareExp = m_nTroupeShareItem = 0;
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m_nKindTroup = 0; // ????
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m_nReferens = 0;
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#ifdef __PARTY_FIND
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m_bAllowEnter = TRUE;
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#endif //__PARTY_FIND
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for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
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{
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m_aMember[i].m_uPlayerId = 0;
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m_aMember[i].m_tTime = CTime::GetCurrentTime();
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m_aMember[i].m_bRemove = FALSE;
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#if __VER < 11 // __SYS_PLAYER_DATA
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m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
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m_aMember[i].m_szName[0] = '\0';
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#endif // __SYS_PLAYER_DATA
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}
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}
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代码:
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#ifdef __PARTY_FIND
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CParty* CPartyMng::GetPartyFree()
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{
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CParty* pParty, *pPartyTmp = NULL;
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if( !m_2PartyPtr.begin()->second )
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return NULL;
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BOOL bRan = FALSE;
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DWORD dwRand = 0;
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if( m_2PartyPtr.end()->first >= 1 )
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DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
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for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
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{
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pParty = (CParty*)i->second;
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if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
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{
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if( i->first > dwRand )
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return pParty;
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else
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pPartyTmp = pParty;
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}
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}
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return pPartyTmp;
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}
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#endif //__PARTY_FIND
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DPSrvr.cpp:
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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{
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CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) )
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{
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u_long idLeader, idParty;
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BOOL bAllow;
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ar >> idLeader >> idParty >> bAllow;
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if( idLeader != pUser->m_idPlayer )
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return;
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CParty *pParty = g_PartyMng.GetParty( idParty );
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if( pParty && pParty->IsLeader( idLeader ) )
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pParty->m_bAllowEnter = bAllow;
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else
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return;
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CUser *pMember;
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for( int i = 0; i < pParty->m_nSizeofMember; i++ )
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{
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pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
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if( IsValidObj( (CObj*)pMember ) )
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pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
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}
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}
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}
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#endif //__PARTY_FIND
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代码:
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#ifdef __PARTY_FIND
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ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
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#endif //__PARTY_FIND
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void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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{
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u_long uLeaderid, uMemberid;
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BOOL bTroup;
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ar >> uLeaderid >> uMemberid;
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ar >> bTroup;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
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if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
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#ifdef __PARTY_FIND
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InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
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#else
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InviteParty( uLeaderid, uMemberid, bTroup );
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#endif //__PARTY_FIND
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}
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代码:
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#ifdef __PARTY_FIND
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
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#else
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void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
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#endif //__PARTY_FIND
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{
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CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
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CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
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{
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if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
( X* {5 |" S6 p' a4 K
{
! {( w2 `! D3 K: {, X! a0 m( E
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 Q, a3 P$ C/ [- o/ ]
{
) {& z, h- h3 T; B
pLeaderUser->AddText("没有足够的权限。");
( n6 T! J. g0 l0 f4 K: C% v
pUser->AddText("没有足够的权限。");
% f4 _1 U! f% O. a# b9 i
return;
/ T0 {3 E2 N: G/ F" G
}
( D% Q. y: y5 j% r9 J
}
% h. R: u" k, t9 L6 A1 |
// ???? ? ??? ?? ????.
- |, ]) [4 `+ j& i. i4 N( d
CWorld* pWorld = pUser->GetWorld();
6 w+ a- t' Q6 S }
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
2 Y; I+ G6 F: ~; j4 I
{
5 y+ [- L t8 k. L
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
. j6 B1 {( T( v5 x
return;
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}
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 ?" l6 j4 Z; I) \
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
3 I% f/ S% c) T {6 r" ?4 A
{
9 u/ t8 ?8 [, a5 C" G O5 L; E( t
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
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return;
5 n0 u. |2 G9 ?' l+ s
}
% c/ T5 g6 k; X* N
#endif // __GUILD_COMBAT_1TO1
6 s2 U/ U) N- _& ^
0 {8 u. ^3 u; l0 F0 o; w
#if __VER >= 8 // 8? ?? 061226 ma
/ ?* l$ e0 n1 B- J7 H
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
3 z) z; U7 d9 ]0 Q: i
{
2 a# y7 W) R; l0 |8 Q- f& n
return;
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}
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#endif // __VER >= 8 // 8? ?? 061226 ma
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9 |) t! q6 O' Y* }# X5 \
if( pLeaderUser->m_nDuel == 2 )
6 K S, J& w' S- X! E
{
1 L+ ^! Z, M7 X; U, M
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
6 s* k! e1 h% V: N' p' a/ a1 n, n1 _
}
3 x' e6 s* l, d' j% }5 w8 t
else
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{
, V* z; C+ v$ N8 s0 c* W/ T( ^
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 j, |# d1 O& C( E2 V
{
8 _1 ]9 [; T h# ], |* x8 _
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
' _, D8 B5 h3 J. t `
}
' P& `- r: i2 @% x6 r, l8 k/ v# V
else
+ d) P% D& f; \* L' J+ M
{
6 ~; a" ^! J0 N' X$ H
if( pUser->IsAttackMode() )
" B$ c8 L' H9 E4 L* \
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 |. \' h7 h7 Q# p; ^
else
( C4 [8 p/ P7 J& [2 s8 [
#ifdef __PARTY_FIND
+ M9 a; x: i% x9 K6 v- ~( y: P
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
( u8 B2 b8 p( S& r
#else
% y+ @ B% S: Z/ e9 \4 r
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
- u" o7 U3 Q+ `% g* j& t+ V
#endif //__PARTY_FIND
3 b1 B' w% T: `8 U3 s& T
}
: e5 j1 A _8 E2 Z* k
}
; w+ j# G. m2 D( w' w8 b$ w
}
3 c7 _6 U! E& g/ t* _! b. Z
else
" ?/ ^3 ]0 Q7 P0 ]
{
& X4 q4 f. g5 b7 ^, y9 V
if( IsValidObj( pLeaderUser ) )
; s) e c" H% c
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
& N! A1 H9 L/ r2 l! S
}
* e: D k1 J z+ p% D) W. L
}
3 j/ @' h7 ~1 X
+ I. a4 P3 m' \8 f2 x3 N
User.cpp:
+ |; ^- X2 G3 N' \( d" n
代码:
* N4 i. S( `' G0 ^4 ?6 l/ L; I% U5 |
#ifdef __PARTY_FIND
+ a6 w3 e& A9 `3 k+ v+ s
void CUser::AddPartyAllowJoin( BOOL bAllow )
6 E. P6 I' i1 `+ r5 P
{
: ~" ?6 u+ g5 Z# i. F1 x) d' n: E
if( IsDelete() ) return;
+ s( {6 v7 B9 _* D/ G$ E }( g
4 Q7 M4 `) D1 R0 y$ Z5 l# o5 f
m_Snapshot.cb++;
0 R2 b- [. s: ^4 d
m_Snapshot.ar << GetId();
& W3 Y6 J$ `7 P: F! n+ h
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
3 V4 W- A8 r& N( _
m_Snapshot.ar << bAllow;
a5 g! j" T: U' Z, O6 |/ s S* x
}
5 u/ m1 [( b5 T9 X, h- ~, Z8 o9 e- R
#endif //__PARTY_FIND
8 |$ k/ E0 @/ x- W; U; }3 b
7 F, s O, b0 b* g
代码:
5 ]: C/ ?! L, y. U" ^' R+ E6 z( a. ]
#ifdef __PARTY_FIND
8 d0 n& c6 e8 Y: ~7 p; N
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
; |+ S* @- b* y+ W6 o
#else
9 k+ _# j4 U3 t( s1 z0 E' U
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
! H* W; J- e) m0 T( m2 x
#endif //__PARTY_FIND
" e. M9 q! c1 F) U( p
{
, V' ~4 w. e7 v3 I1 j# o
if( IsDelete() ) return;
/ }& `$ b( P; N$ q w
/ J+ l+ \! J3 q: i1 @, L% X
m_Snapshot.cb++;
7 ~2 t7 |$ f4 y" i5 @
m_Snapshot.ar << GetId();
, S' Q, l6 i0 q: W4 P" j: e
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
6 r0 f0 l7 Q4 E+ r. T
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
' v# S. G/ R) S& b
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
2 i- a, @/ \. L6 R: r% C7 n. n
m_Snapshot.ar.WriteString( pLeader->m_szName );
4 u1 `$ q$ n) N
m_Snapshot.ar << bTroup
5 Z9 n9 y& m* h; V0 a3 W, m
#ifdef __PARTY_FIND
+ u n' X% F8 P! \/ l
<< bPartyFind
9 L8 A8 v3 o; m& c* M/ s
#endif //__PARTY_FIND
& k2 |5 ]5 {/ r9 o# e% Y
;
$ s# K: a- w( Q9 e
( H4 D! n' O# k. O0 a( O' q
}
7 z/ `4 K2 `4 u3 F( L
- @8 \3 Z" c) y" D
DPSrvr.h(公共范围PLS)
* o4 B! W* L9 ?, x* B
代码:
6 P. y$ e* `& O5 B
#ifdef __PARTY_FIND
( o% N* x* ]- X4 Z( a6 k
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
) f6 G- J9 E1 b2 Q' p Q
#else
! u3 e- j/ b9 [( f7 O4 _. p
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
/ x# s6 A! q1 Z: w) k
#endif //__PARTY_FIND
f; v0 R' ~. M( \( T- ^" Y6 ^6 B
# C* F/ ]# v2 b# C# D
代码:
' x! c: m. y3 c1 U$ x- q
#ifdef __PARTY_FIND
. R3 C- p: r. ]% \1 d
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 {* m6 t6 {) b, U- N9 {) Y* v4 L
#endif //__PARTY_FIND
7 ?8 t1 @3 u- J- e9 x) ^* {: c6 N
3 z& j. Y5 K* o% q- l" E) Y
User.h(以及):
' O1 a i/ C: |$ q
代码:
% i, ?5 B9 d. p! B6 ?( o2 B
#ifdef __PARTY_FIND
' [' _2 {; M9 D# W, U
void AddPartyAllowJoin( BOOL bAllow );
- n2 t0 H2 c* X7 r) q" y# g9 k
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
, x8 x! z- l7 q0 h$ b* M
#else
8 D& W1 k! Y8 S! L9 K3 u
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
/ R. o0 h* W0 B& m4 v5 Z
#endif //__PARTY_FIND
8 p, Q9 r4 ^8 f" c1 F: @
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party.h:
* m' [) _6 ]4 U
代码:
$ p/ D8 V+ I! T" J
#ifdef __PARTY_FIND
4 m- M% p3 W! J4 C3 f4 q
BOOL m_bAllowEnter;
# c: C( b/ ]8 g+ I/ o4 I, A
#endif
0 Q+ _" D/ I- q5 a+ I' W, |
/ e8 X& z; t3 r6 v5 f
代码:
: ^7 y9 J4 @0 O- B; V
#ifdef __PARTY_FIND
+ g! G' u) w* v3 m5 ^. M0 O$ e
CParty* GetPartyFree();
: u/ r: y; h& \, g- r0 Q
#endif
2 P% @2 u: Q% V' p6 ?4 l
$ q# l/ ^! i8 P+ k. M
WndParty.cpp:
( E7 C) P" ]8 R9 `# [" ]
OnChildNotify:
, _& L9 ~5 s' q( H6 o. H3 z. F: Y4 R
代码:
* d2 `5 A6 k; |( T9 y2 f
#ifdef __PARTY_FIND
9 ^, |2 m- s: j6 N
else if( nID == WIDC_CHECK1 )
& e1 {( Q0 {% K" f, o! V$ e# I1 e
{
9 q5 J* R8 ]3 U: {# ^$ Q
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 s8 J5 K1 A' B) w3 ]0 s7 n, J
{
) r( F# d; S7 v
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ V d5 I: p. V1 `9 Z2 l- a
g_Party.m_bAllowEnter = !chk->GetCheck();
0 x! n6 `% q3 z: c4 `+ }! v8 R
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
# e4 N9 W8 B; j5 G: {5 M2 _& G
}
4 h/ U- |, O0 P; Y
}
/ ~# f/ k6 L0 G3 B) Y3 ^
#endif //__PARTY_FIND
( C* H8 L$ k* h
2 j& x3 q, N, e& M1 s/ Z) h
代码:
- X" y6 M- g3 K( v/ Q" V1 T$ k
OnDraw中:
' g( ^. u u q4 C) ~/ m
代码:
2 h6 D% w/ H. u) L
#ifdef __PARTY_FIND
, v1 K, P1 S7 L4 v& h6 h$ G+ D) q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 _, A# V' T' ?* q! `
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
3 A1 ~+ p- {( d- e- r: x! d
chk->EnableWindow( TRUE );
/ b( e/ j5 {4 k( I" `
else
3 X' n& a% E' p+ V4 i0 r* A: c- m
chk->EnableWindow( FALSE );
3 @7 r8 m1 z/ s! x( o. K" A$ N
chk->SetCheck( !g_Party.m_bAllowEnter );
6 C; M' y+ R% E5 U# c# P
#endif
2 Z0 a) O9 m- V+ j1 U# D( ]& i; a
0 ~8 H K( d) N$ v% e
DPClient.h(public):
4 P4 Y3 f7 R, y& w5 [4 c9 W, z3 X
代码:
) ^9 |/ t" t$ R$ \ p. u
#ifdef __PARTY_FIND
- g0 ~6 c# V4 l0 d$ `; T1 o
void OnPartyAllowJoin( CAr& ar );
- a. T* A* x9 u
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
8 x& A# s b2 X" d$ n* I1 R
#endif //__PARTY_FIND
* \7 \1 v* h$ k: O/ [" S+ I
. W% v7 i2 n: a3 C# O
2 w1 p3 g1 t' V8 d; |/ c. J
WERS hinbekommt没有,请让赫克的权利。
2 D! x, K9 o* w* U6 U
不支持左右,所以难不...
, G5 ^% t$ i+ C' P s6 r
党k的Windows NT甚至编辑它自己。
* r( o v4 p( K! R# n
包也,因为我不erschreiben进一步如果我你的。
' f/ O! [- `- \( n C' O; p
由于缺少Quantité k n个代码是什么升工程前。
: E% O. [4 A2 u
如果是这样的。请发表。
3 f: [; L3 C6 L& t# H+ g9 V; Y
到目前为止,Pumbaaa
8 H0 P: V. Q! e7 Q3 d1 h
- d" n' u& V5 E$ ?. \: y$ V0 Y2 C
0 Z( Y: m: G. ~. Z; Z
MsgHdr.h
5 ]& g7 U$ `3 N$ R% X& b; q
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
1 D$ B1 @. ?$ ]4 ?+ A( z
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
. a# M1 R* U: c" n6 R2 F+ J
5 g1 n3 ?% ?* \% D! b: t8 J
. |$ V7 a! l/ i& ~/ Z& }+ k/ l# Z: L
1 j3 j+ F" @7 \: ^ m) [
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