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标题: 时尚结合系统 [打印本页]
作者: admin 时间: 2016-1-10 03:37
标题: 时尚结合系统
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8 b2 |+ n/ p t5 g9 [, o* J1 @今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。/ [6 V1 g {5 Q% e8 ]2 H
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en" Z. P& j) s7 i( W# h! f
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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1 J9 N, M% L9 ?你说我成功,资源应该时装组合系统顺利运行。8 ~# o. K! y# A/ s9 c7 c0 [" a
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首先是学分:( g' @* ]" \5 H) [3 r8 p$ q/ z
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Etioom(90%)7 |) N* L* `3 N7 c7 S( M
怪物(10%)" D! {. I4 @2 L5 p1 p, |6 N% j4 i
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1 I6 T* ` a- I4 R% e* e- i( p2 [" ]* c这里的问题,而是“不问任何小型或定义语法错误。”. g6 Z: [, l( v$ R5 x! ~; H0 b3 I; v4 L
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唔够讲,这里是答应释放:
randomoption.h
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在
public:
M6 b! M7 E! D bool IsCheckedSafeFlag( __int64 n64RandomeOption );
: ], |( |( ?3 T8 m1 D# e void SetSafeFlag( __int64* pn64RandomOption ); $ W7 q" |! {0 _7 S
void ResetSafeFlag( __int64* pn64RandomOption );
) `& n( q% ?- C( y, ?1 r // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
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#ifdef __FASHION_COMBINE8 l5 `7 v% e- g! n; k6 n
public:
8 A$ c6 ^3 N& ]( a9 G" g8 E/ I& ] int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
+ s( l# Z2 G4 f#endif // __FASHION_COMBINE
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randomoption.cpp2 U, z. Y8 F" d; O
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在
bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) . V" ]0 Y. m: {! E$ j# ~6 }
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下面插入
#ifdef __FASHION_COMBINE1 ?' m% i5 d! c: Z) }
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); $ H1 g/ h, v* L& w
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize )
& R; Q. `3 M0 X return 1;
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for( int i = 0; i < nDestroySize; i++ )
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- n! N8 [( {. J( s5 Z int nDst, nAdj;
0 E2 J3 _' W% x/ h' `) Q if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) - Y+ q1 Z5 R7 L
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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return 0;
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- K3 p$ y6 m9 |8 P2 k( ^" ~ ^#endif // __FASHION_COMBINE
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MsgHdr.h" X$ H, ~! U& X
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插入
#ifdef __FASHION_COMBINE
4 y4 ^3 x) K! z. M#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
% _' p& W; I1 O#endif // __FASHION_COMBINE
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DPSrvr.h' h/ _5 X1 L1 }1 n# V. O/ B
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在
#ifdef __GUILD_HOUSE_MIDDLE
( ]+ W, \& q/ t4 u; ?+ n0 i void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " U$ R* a6 x. ^+ T/ O' M9 F
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! M% i) l! j& x& N void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 B' h$ p' ]0 I& r% y' H
#endif // __GUILD_HOUSE_MIDDLE ) e; ~' N; e/ y8 b4 [& C1 C" W
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下面插入
#ifdef __FASHION_COMBINE
' R& |' u/ Y Y7 ~* [/ ^8 W7 V" P void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ @3 N- l$ q; G4 ]0 q$ }: B/ H4 M2 a
#endif // __FASHION_COMBINE
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DPSrvr.cpp: P( O& M+ S& v
在
#ifdef __GUILD_HOUSE_MIDDLE
$ c g8 b4 J" W/ g1 T% { ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
" [( F; H I, U3 L Y4 \' W ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 6 V% z& g& \0 j
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
/ S( a; z Q% i+ H2 K#endif // __GUILD_HOUSE_MIDDLE 7 C/ ~- @ Y* G0 t) U
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下面插入
#ifdef __FASHION_COMBINE
0 x/ k+ Q' }/ q6 o. a ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
2 }* m7 ^5 N( _& w6 L#endif // __FASHION_COMBINE
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在最后插入
#ifdef __FASHION_COMBINE [: A$ w/ D8 w
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 9 q3 n T. |' P: L- N3 @
{
1 U- ?; T h5 ~6 i! d4 @ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 2 G+ x7 Y; t7 H$ ]4 y( Y" k
if( IsValidObj( pUser ) )
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6 _. j4 D ~7 M" m- z: a DWORD dwItem = NULL_ID;
: m: N- f7 p9 t% L; R/ w. ` CItemElem* pItemElem[8]; $ Q" M, }) Y. M; G; d4 L
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for( int i = 0; i < 8; i++ )
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# ^* i/ Q# ^ ]0 w* x ar >> dwItem;
8 m5 i5 [ I5 P$ H7 O pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 0 o! ]" }& \6 v/ |8 j! @
if( !IsUsableItem( pItemElem))
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if( xRandom( 10000 ) < 10000 ) $ L5 R) L* p# S/ X6 P
{
l% X' R9 _2 s) L Q7 H; @ int nResult = 0;
% V5 G( C9 V1 L' m' R nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); * J0 Q* k( y7 C% @& p
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 6 q9 X% \. u( }& M" w
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ! [( _) w$ P; `. s7 y3 u; Y
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
K8 ]; i8 E v% H, i# h& ] if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) 3 Q0 \. I1 w4 k+ L7 n
{
; t$ D- v5 q q4 o) Z pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); % d( C' m' H7 f) @9 T
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); & }8 x* j; E# I1 o) ^
}else
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' _9 o7 Y4 z# c' i8 J9 s pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
" @# a2 m- L1 H# L2 w4 I if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ) S% L+ k q; S: b2 H% H8 Y6 c6 ~
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 8 c: E1 R- P1 t, E" V4 R
{
3 Z& ^) f* }. w" F9 ] pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
* W& i0 {. C0 R# w, C# J! c pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 7 _2 |& }. [1 m; [
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}else $ A+ c/ k6 B& W8 o- _* O% d
{
5 A0 V8 i4 E3 ^( K! H5 A4 j( \+ G pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} ( [" d- L( F" ~4 L
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}
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* V1 {! n# C! u6 |' e3 }) t#endif // __FASHION_COMBINE 5 C% O" l' ^9 d* ^: ]+ Y g8 n
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WndField.h+ s) Y0 r# @# R" b& A8 \) r) \
在
class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入
#ifdef __FASHION_COMBINE+ K& V: e% f: e! ^2 ]5 _
class CWndFashionCombine : public CWndNeuz 7 X2 O/ M3 g0 `* _
{
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CItemElem* m_pItemElem[12]; ' O& E1 z# V! n. x% R2 c6 P
CTexture* m_pTexture[12]; ' c% B# s1 B$ G1 {, O
" }6 {' c0 m' O$ t e! ?public:
2 n3 p; k( H+ E. I CWndFashionCombine(); 1 }) ~& B- W' R# j/ d$ c! m
virtual ~CWndFashionCombine();
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* L3 C9 V; M" L0 E; { virtual void OnDraw( C2DRender* p2DRender );
' }- `1 ], w# b7 e# k% n virtual void OnInitialUpdate();
5 P8 n* Y6 ?3 {$ I( C; f; h virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ( H/ i" N1 ?1 ]5 i1 V/ x4 b
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); $ P' L! E. O1 _& r0 e: _
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 8 F6 P- V4 q1 h4 ?' _
virtual void OnSize( UINT nType, int cx, int cy ); 1 l+ I' m, m! S% [+ }# ?# ]. B0 T
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
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#endif // __FASHION_COMBINE , E5 |* F7 Y Z3 w& j$ O& O) Q# W
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#include "wndwebbox.h" 9 i/ m: C. L2 n! d8 Y$ O
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下面插入
#ifdef __FASHION_COMBINE" _7 P) N. y. d0 Z. P" {* I
#include "randomoption.h"
}& g* r8 S3 g3 ]* I' [#endif // __FASHION_COMBINE 7 _' e1 X+ E( z! ]0 }
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就在最后:
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#ifdef __FASHION_COMBINE( k, ^+ w. ]/ O
CWndFashionCombine::CWndFashionCombine()
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m_pItemElem = NULL;
$ u1 \. L# ^( }$ v( o# {0 j m_pTexture = NULL;
; s/ v# x7 x2 d3 {7 F/ u' b //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
& ?( N4 `& W3 ~% s9 k" w9 ^, t //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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}
' N4 f) i, S1 S) n" ACWndFashionCombine::~CWndFashionCombine() 4 J+ r" M. K$ g+ {0 O* K
{
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if( m_pItemElem != NULL ) # a" |* _3 n9 N
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if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 0 \5 X9 y* i" ~7 D
m_pItemElem->SetExtra(0);
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& F$ b) K" b* |7 W5 i) Pvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 4 b5 M% w9 f, L. t7 b+ {, p
{
8 ?( a1 K8 W: U, L LPWNDCTRL wndCtrl[12]; 1 k8 l* T% I$ s8 i) D4 E N
/ I( V1 b5 i% {) _ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
, }6 \; J0 @+ e& q. ]$ @ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
' J. t T0 w0 N' r; z( X wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 3 ? @/ S3 _( p1 y# I) X- k8 R
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ D/ W4 R0 c; p1 M! }1 T9 S& g- U* \
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' q }1 g# h3 h wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); - j1 M( ]8 U+ v X- V
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); - I- b2 _( }2 j) y) J
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); " J4 _/ s/ E3 j$ H$ z- p) h! O
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); * H( m0 r k2 N! ~4 `- d+ q
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
! _6 j& b$ }0 u. H: X' V wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
) N+ ~# G" q. r( u wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); / O# h$ G5 L1 b$ Q+ i2 J1 P; l
/ D, ] `, I) S: T: a$ P for( int i = 0; i < 12; i++ ) 5 X! L) q, y7 P M6 w0 p8 p2 a3 ~
{ $ ^" v+ [ V) B ? A
if( m_pItemElem != NULL && m_pTexture != NULL ) 1 I4 \; Z) }$ e; x; J8 A
{
# M% [/ H' P5 A* L. y: C/ M m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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void CWndFashionCombine::OnInitialUpdate() ' ]# V9 {$ K! k/ c& @
{
5 x- ~7 H6 c6 d' S4 V CWndNeuz::OnInitialUpdate();
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* [" M+ k, a* h CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) Z$ e4 c! U7 C4 m+ Y4 W R2 W
pButton->EnableWindow(FALSE);
d. {' y7 o& c! k+ y% @! v
. w' _" T2 B: j6 B MoveParentCenter();
* D+ _) c, R' R* Z}
& v' @; e" D& I3 J$ VBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
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return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); r9 ?, M) A+ q* {
} - R$ E* s: n' T3 Z* c9 ~! u
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
" ]2 ]: B, M" S6 E/ D{
# K4 F: l: U# A: `$ s return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); - E$ u9 E/ ?* H$ O
}
) A2 b5 F; N. E% }8 |void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 1 ^3 g$ ~, z! u, o- I- Y$ l
{
, |- i) H/ ~3 h% J CWndNeuz::OnSize( nType, cx, cy );
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BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) # t# R) S, N( s8 p' X# t% ?
{ 1 v3 L; Z3 b0 d S
CRect rect[8];
. @1 ?3 o; R3 ?" W! Y LPWNDCTRL wndCtrl[8]; 0 p2 F- m+ P4 Q( O. R
3 g! B$ z9 t( g. x' Y2 w# e wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
) J) u( E3 t" M1 h! n. d wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; {7 |: i) Q0 @% ]' b- e wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 z8 i1 R/ r! F8 i6 `; u) E
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 0 `, t, U, F2 L. u0 m
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
0 }2 u% R1 F. C" }+ A8 K) R" s% i wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); # D3 k8 T6 q+ \- N
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
3 G' X* \) p ?) y wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 2 y! O9 h3 ]5 M1 P2 _6 R
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BOOL bUpdate = FALSE;
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6 C$ `9 O, n* Q4 |* Q for( int i = 0; i < 8; i++ )
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rect = wndCtrl->rect; 1 A* h* n; Q8 Y% O% c
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if( rect.PtInRect( point ))
) r, F' ]+ I4 X" x2 Y {
$ b7 H0 ?7 B5 A$ o9 {# s CItemElem* pTempElem; - E0 k8 ^4 }7 C4 [' e
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
' T* i& c' P0 C) Z if( pTempElem != NULL )
/ A) W6 y! l) }2 \: g! C ^+ a r {
F7 F. N3 w' S1 F if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
+ h" W j' M: L w6 M. R4 y$ v! W {
) H' |$ w" b$ r" A ItemProp* pItemProp = pTempElem->GetProp(); 0 _& Y5 M# L- R& s& ?$ F- `
0 H7 O! a4 P0 F' d# {/ h7 _4 a if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 4 y4 r! J9 ?* Q& U
{
. B1 q3 `$ O7 H h0 N! s if( i == 0 )
7 Z% J8 [) `- D0 D {: ]' j4 F5 a5 `3 Q) f( P5 w5 s* w
if( m_pItemElem[4] != NULL ) ( T4 y/ k8 i. N6 d
{# E5 Y, G! y* P+ L- `( H8 v
int nSize = 0;
1 ~6 Q1 A. \+ ?6 N( B, U- e! a# M$ [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " Q. ]% Q& S1 z$ t2 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 5 ?* _8 A9 \9 H- f/ Z2 L
if( nSize > 3 ) ) V2 A: \$ X2 I6 S! {4 A+ n7 m
{
" j+ U$ u4 H8 @) v" { g_WndMng.OpenMessageBox( "oversize" );
f" z2 e9 u' |; Q' T return TRUE;
' ?# ]3 C: Q; r9 |6 x }else
$ B( @8 `; z1 J) U5 L {
) r+ L" c: E& `/ x7 @! K" c' n5 W; Y bUpdate = TRUE; . Y8 D/ {$ {) E3 C+ `' K( x) w
}, y( v i; @. l$ T8 T/ V) j* U
}% p2 ^0 M& Z6 @" t7 C9 D; Q1 R6 q
if(m_pItemElem != NULL) * s9 k5 j: [; Z+ g, ?2 G8 u3 z8 u
m_pItemElem->SetExtra(0);
3 r0 w1 U4 C' @+ B8 g
& J1 f2 [4 T8 l+ a7 C f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # d6 H+ J5 G+ i: r6 U9 ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, p9 ]# |" h% C& p3 B6 j& S, ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & o4 u) r$ w8 [$ M( j. n
A; i9 F' }/ W0 l/ `$ w3 |' h( e if( bUpdate == TRUE )
' }$ `. \* G% o# Z d9 h {
9 C# P! {3 }* ?* w$ g2 k. e m_pItemElem[8] = m_pItemElem[0];
0 i. l1 t# Y i5 N4 ] m_pTexture[8] = m_pTexture[0]; , p0 j+ C d* l$ p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
0 i" q% h! U* L" o$ o; ^ } 2 Q; r; d9 K5 ]9 D0 u, ^
}$ j! g( N7 }: l a
if( i == 4 )
( _& U1 ]! w$ R8 u3 c {
, ?. u, j& H# G! r4 ^. n if( m_pItemElem[0] != NULL )
: v1 j4 t6 ]1 Z3 V* ~/ K {2 C5 Y' d! h% x9 x c
int nSize = 0;
) G+ ]' i1 Q! n+ w% @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 s1 Z9 P4 O& l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
7 y6 B B* o w4 ?5 ^# _8 U! ? if( nSize > 3 )
* _$ E' I9 q2 | H, T8 q( Z {
+ l2 R# @3 E7 m! a g_WndMng.OpenMessageBox( "oversize" );
: |0 _9 ?5 I# g/ y2 }& t8 V- r4 g return TRUE; ( @* r3 m: M3 X Z
}else. k; k& S6 j0 G
{
5 u0 F8 ?, o' D3 D$ b( f bUpdate = TRUE; # j7 n2 H+ c1 o/ ]; t
}& T; X+ g$ `! [9 {
}$ x4 r# L- e7 i5 `2 i9 z! {* f- ~
if(m_pItemElem != NULL)
: Y8 E, p( ^9 O* z2 D% S- a' K m_pItemElem->SetExtra(0); 3 H& @7 j; {2 q: ?5 s
: G- n. z1 l# y: l: x( {- S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , |7 j$ e* y, x2 ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( Z$ o. M, c' Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# b0 }6 E" T2 E. e8 x6 L) \9 F% n) m! K ?
if( bUpdate == TRUE ) 4 Z }: i/ N7 s5 `
{1 l7 u' B! a5 e9 }/ o6 a; j
m_pItemElem[8] = m_pItemElem[0]; - ?3 N5 A6 k8 w! H3 l: v( ?# W
m_pTexture[8] = m_pTexture[0];
" ~' g6 f" k+ S# g: p G // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );) [. X4 B2 s3 i
}
" t' s: f. `6 m8 |0 \0 M \/ e }
" X Q" B& R( D( S }else8 l0 q0 ]- j; X6 S
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) / D3 @8 t$ X+ X1 W' _8 Q- s& v/ a; c
{
( M! w$ x& p- } Q: ]0 p/ U5 } if( i == 1 )
' F8 o, P! h6 z1 q {; ]# s0 M( s. n8 a1 d- Z
if( m_pItemElem[5] != NULL )
+ B0 s- `) B9 H: @: ` {
: q+ C0 `- n" D; _! q* Q. ~; O int nSize = 0; & t. @8 d& J+ H! i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 A5 i$ \# s; M9 r3 y9 M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ; D% Y t, i H m
if( nSize > 3 ) 8 q. [3 h+ V1 ]2 f. Q5 I- t
{. H0 _+ ^9 C: e4 Y
g_WndMng.OpenMessageBox( "oversize" ); , Y7 w0 H, i: V* x: g
return TRUE;
4 q6 ]$ G9 a1 Q+ A( _5 s0 t5 @ E }else
$ b; }7 F0 \: \0 b6 U4 [, b {# C0 Z4 u' ?9 \) A% O! [/ `
bUpdate = TRUE; 4 S- r' t' r) s _. e
}8 j7 |4 E& }/ m c4 ]8 d' l
}
2 Q v% h! Q0 O t' f+ d if(m_pItemElem != NULL) 6 {* u* p3 q* I* i) J N' @
m_pItemElem->SetExtra(0); $ M$ ]' I# e7 I3 G# S) `
' w7 o5 b2 \: U: }1 U! w8 E; u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , o( c' v3 U1 ? A5 ~4 z% M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( y* c' I) V2 H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; V3 X. k% t7 |, N
* y1 Q2 N, C5 W3 x+ Z3 R
if( bUpdate == TRUE )
. R, r0 `; {4 m$ V {
0 U+ A; h& r, S8 f' t" Y+ {2 b m_pItemElem[9] = m_pItemElem[1];
0 z) d3 x0 ?" k9 P8 w- A# O m_pTexture[9] = m_pTexture[1];
* c& w& o, \9 c) D& K; P- `0 _2 V) W$ N- I3 u
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
$ p. Y4 {8 Y! D0 a) b }
6 |: q) }. e! t1 O }
6 V8 L+ j) C. q! L' S if( i == 5 )
8 Y( O, `6 j. S. a$ E- o( u {
Z! }' E$ G2 X# X$ l/ a$ D if( m_pItemElem[1] != NULL )
: Q5 \) Q' u% E9 W( ?& T5 A {3 o( H) f' }# m$ s# s7 z
int nSize = 0;
! }! r5 h5 z* U! T8 E& U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # T" E. ?. B+ Z9 Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
9 B6 Y5 H: u& Z% E- N6 ~ if( nSize > 3 )
3 x- r+ p( k% R Y1 X( p) l9 y {
& I) \" s( j: s7 u0 M) e g_WndMng.OpenMessageBox( "oversize" ); # W1 d3 M; s) f7 X0 L1 a7 r
return TRUE;
& M5 [4 ^* [8 U* F }else0 l1 u* H% e3 [ i
{0 f: S+ p- P/ z. n! i: o" p
bUpdate = TRUE; : X- J7 |# p; d4 x- K9 H# _8 x$ P
}
; I( k. b0 ?1 {. L, i8 t9 l$ { }: I% v) c, |* y2 e" y5 f) t
if(m_pItemElem != NULL) 8 T) Z+ ~$ ~# X9 H
m_pItemElem->SetExtra(0);
3 v4 w* ~3 \7 P1 t8 e, t% `
/ p7 M6 x+ h, } Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' E- Y1 d; ]: X; t' \8 W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 B l9 _/ I# j9 J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 i) n( ~8 w5 E: ]4 p+ i/ u) j. z0 r6 B
if( bUpdate == TRUE )
: I: U- D4 b" T3 ~" Y* f, u: Z8 q5 e7 C {+ T/ [: I5 t6 i& j8 N
m_pItemElem[9] = m_pItemElem[1];
, K: W9 A: k8 g5 E m_pTexture[9] = m_pTexture[1]; " [1 Y$ g/ o8 R. S8 P, c! m+ h
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
, Q* N5 _) q. c# ~- u! q! E& X } 2 D# }: ]0 X. a' I4 a
}# |0 y2 n7 o" S, U
}else' {" m3 o) m3 n$ t4 x. s% E8 b ]9 M
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) - M9 K# `) K/ p- }4 q
{
6 H5 K4 j# @, Q4 m+ Z if( i == 2 )
: Y }4 w% O) b# C3 q {
- D) M1 x% J2 }9 U, A1 S6 V if( m_pItemElem[6] != NULL ) N. ]. E+ N" s0 U
{. L5 O$ G' R6 U6 e" S* a/ _$ S
int nSize = 0;
! H. W, W8 `6 y5 r# B. a' n nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 l# [; ~4 }+ V. g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ' N) L, V& Q- U& Q5 U Q# X
if( nSize > 3 )
) e8 B$ O- q+ x- @% W {
. w* b- s- d( {$ X g_WndMng.OpenMessageBox( "oversize" ); 5 B" ^' K) t2 D8 K* e0 `$ ?
return TRUE;
! D+ a& G2 A' {8 ^ }else
1 D. Q* X. N) D. O) a2 a {
3 t1 W% h# |2 I& s; P& x' T+ m bUpdate = TRUE;
; K% {& c# t2 K1 ] }* B' o/ ~% K9 c! ]" M# w" R
}
; ^9 d/ q2 U, L+ z2 a2 O if(m_pItemElem != NULL)
7 C+ J# l8 n; o4 C1 G9 q, C m_pItemElem->SetExtra(0);
8 y% Z: h( F/ f4 f" G% m
3 q9 ~& |7 I+ a6 F# K m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' c* m- I3 I! ?1 W% w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 w' t' I+ ]4 b0 P- m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. F& |% c4 }) k o" I+ }! x" G3 F" R- T
if( bUpdate == TRUE )
. a: S. ?; e1 L/ Z2 f0 _1 o' u {: U% D9 M# Q( V" y
m_pItemElem[10] = m_pItemElem[2]; 8 W: n, r5 ]# P. n o3 Z- A
m_pTexture[10] = m_pTexture[2]; x6 S8 p, Z6 b( r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );3 a) d4 k0 R- {
}
7 w5 N6 i& v+ g7 |/ W' j }
4 p1 g3 n' N4 }+ f+ M+ } if( i == 6 ) ( K5 Z6 h* x4 V" c6 d
{# E4 ?8 z6 y: M4 {4 }- X
if( m_pItemElem[2] != NULL ) ) |4 e9 H. m+ i
{+ _ {% u$ f7 p9 b. X7 j
int nSize = 0; 8 H# {* m* [% k; n0 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + ^( u! M* o7 B- ]/ M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 0 t5 t1 _9 J' A) U
if( nSize > 3 ) 4 N% D+ |1 ]: B* G3 f) i1 v
{
! }1 ?4 L. A% w7 _! C g_WndMng.OpenMessageBox( "oversize" ); 2 D+ Y3 K7 r; h8 f4 _: S
return TRUE;
8 V, `/ k! P( H4 _% V* e }else) C2 G/ p4 Q/ S) l- X
{% ~, m( d$ q# v& k) d; E& q; s
bUpdate = TRUE;
B0 }3 \% ?+ e" A Q }( Y+ E/ J" J! W% z2 \1 s0 n4 V, `
}
5 T' R3 r( a6 {% l+ ?& ^ if(m_pItemElem != NULL) 5 ~/ b2 ` N# n8 z
m_pItemElem->SetExtra(0); 9 x+ N4 O" _: k l9 E
; T6 }( v E9 ^- c( P m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# p" v; b! n# w: W/ j( I m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 k9 T. K2 a' b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! w. C9 w" e! K# q5 q+ T* [* W4 r: z! B' W; D& \
if( bUpdate == TRUE )
# ^. F9 y& ^: k& O2 e! n; v {$ {$ X' A S2 [( w# L6 C) v- _8 }
m_pItemElem[10] = m_pItemElem[2]; 2 k- y0 }/ n) V3 o+ ^% k
m_pTexture[10] = m_pTexture[2];
' }0 j" m8 C8 P4 G" N: b' ^ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
7 T8 V; ]' k: c- z } # D5 A: o2 G- `: s3 m
}3 Q$ ?7 k" X" ]* Z& @6 X" t8 {
}else
/ \, M0 e3 K) `4 v5 p$ e6 J if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 3 m6 A6 A2 q5 X! X
{
3 }, E7 q" e1 e, \0 L6 ~$ X if( i == 3 )
2 j3 {/ o4 }6 t+ x {! @; ?' n5 G5 y8 b& U8 n3 u( d
if( m_pItemElem[7] != NULL )
+ D9 U+ U) f6 \9 t1 p2 V9 |; R {
9 m h5 _7 Y! o8 x; a% W% { int nSize = 0; 7 r8 H: u& q. m& L+ W$ C; L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' t4 F$ f7 j* E; ~ e' G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
+ K+ b+ T) a8 f# m4 j: K8 ?' P if( nSize > 3 ) . e/ [* W, M) m
{$ M! `! F: T, }
g_WndMng.OpenMessageBox( "oversize" ); . h! s0 I" ^& f( d) a" U
return TRUE; # G0 N/ C* t+ @8 R% f- V# d" M8 i
}else
: @8 u" a/ T. i N+ v {; g& b" F1 p' P9 D# }8 q
bUpdate = TRUE;
! P3 T/ B3 d# q( K }
/ x9 O9 s) E$ n. X) v$ N }
! ?$ D, t3 C& M, @ if(m_pItemElem != NULL) 9 ~* B$ m0 p3 H
m_pItemElem->SetExtra(0);
5 ?; O2 n2 k) z. H7 \- G* u, h u# v) r6 _; y$ z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ M& t1 N* \# a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 F8 j) y, \0 y. ~- D6 `
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ `$ x2 T" i& y- a! E' g7 j1 y$ W. L9 ` P" c9 h: r2 o
if( bUpdate == TRUE ) : d9 J/ @3 W7 w; Y: w
{8 Q3 i) N5 ?9 |( b% i- l. y1 O: c8 }
m_pItemElem[11] = m_pItemElem[3];
$ V$ p: ?# n( [3 Q# w) j9 U m_pTexture[11] = m_pTexture[3];
2 }1 q% p2 {1 o' R, g; c // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );) d$ f, N: F: }0 t" g
} " Q; r* n, C" \# E
}
. m+ v, h# m" z2 A: C if( i == 7 )
1 g7 O$ |5 y. u A5 _1 v {3 g5 ]1 [& G- V
if( m_pItemElem[3] != NULL )
" g9 H" |& z* f {
! C7 Z1 N. N+ u% e/ N int nSize = 0; 9 d: K4 Z+ ?" x8 _* a0 _: j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + D* T& X$ o( y1 k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
0 ?. v$ h; \- p if( nSize > 3 )
- u3 Y, T# n8 m {
, |; _* ]0 q* z2 c' T- l+ x g_WndMng.OpenMessageBox( "oversize" ); . s% O( a0 v! Z
return TRUE; 5 A: X7 h$ ?5 Z' A/ O# R
}else
# N7 A! V+ P1 \, V {& p9 D7 a* W T3 S: S1 `
bUpdate = TRUE;
/ ^7 X# N4 z' B$ M' I6 F) | }
& q/ O" ^1 z2 D. [! p: e5 T }/ L1 _0 u) n* l
if(m_pItemElem != NULL) ) \4 F7 e* ?% W
m_pItemElem->SetExtra(0); + Q' Z9 L& K& r: w; i# h
6 }& M! N B$ q T* s3 P# M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: u# b, z' D; U% w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / k) f, R ^/ p0 y& h! f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 n0 M6 p( U: }! x6 [ `3 G
( i1 Q2 ]. T% }& l if( bUpdate == TRUE ) 7 [, d; n7 B; ]# {/ K! r# A
{' n# o& z0 c! k3 k' O( W3 |
m_pItemElem[11] = m_pItemElem[3];
j- d5 f3 N! M r m_pTexture[11] = m_pTexture[3];
' h3 X! k% q2 A: S3 Y! O) ` }; c* n // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, j& ]3 [2 C; U5 ^! `% f+ u8 } }
# N, Z9 T" d: i/ ^2 R' s }
* u* a% E+ I, O# H9 {. [ }else5 S# N% j4 s' ]9 F
{/ @# T# u8 k3 i5 o! W- p! l
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
8 A0 K1 v" X" @0 b // wrong tab
8 }2 n, n* h' L, _5 Y }
7 W; `) d" I/ ~" c. m9 I }else
& a% o- Y9 w5 q8 O2 x {( z ]4 ~: U# N8 n
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ W6 k* r4 h6 r5 T. O# [& o // not blessed
) v6 S; Z) @- p; J6 W/ N }
5 v/ v" t: S4 n } 6 ^- K/ V9 U! h: g2 \+ ^) u# q
}
4 u/ E& l4 u6 B7 T9 K5 R; {5 } }
2 S& V# ?6 f7 [7 u( I8 }- `" K! Z8 a& i) E9 J- r7 E' _; \- O
int nCheck = 0;
6 v4 E( x, }1 s: Z# o: }8 v3 B for( int i = 0; i < 8; i++ )
' Z3 T( ~( e! R* I. W8 `3 l { 2 F) x$ {$ ^. W5 K
if( m_pItemElem != NULL )
, P+ k3 O5 |( Z2 d# d) D2 X& f nCheck++;
4 c8 |2 b) b8 o% \5 T# A }
+ U) E- p s) O U if( 8 <= nCheck ) / A" Q, b6 P% n) a3 q
{
|) O- I; h9 Y7 C/ H$ S1 q CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
$ @9 w) y3 j/ x3 M pButton->EnableWindow(TRUE); 1 X2 T) p/ I8 f, }& H$ q
} ( j) t9 `7 o1 l
return TRUE;
, V B; c2 q+ }! v. u! e} $ K- V8 p8 X9 P' ]2 P
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) " h$ `) @8 v* b* q. K
{
# R, ~4 L' q; c1 j- D switch( nID ) + B7 @; q! U2 u3 ?4 p
{ s" s( [$ H# A4 E* E2 N$ J S
case WIDC_BUTTON1: ' D9 h+ n( x% d/ s2 ?: g. w
{
9 U0 y5 W, ?+ H$ K g_DPlay.SendCombineFashion(
! P# `8 J# N$ J- d" F/ y3 j n, | m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 5 B- u! h9 f% V+ T, A! l; E9 T' V
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 0 ~4 {6 L, x9 N) I5 Q6 T
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
6 f" S' i5 w. l- x8 D m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 2 D% L; N: U2 L/ s
);
" g' ]1 P- ?8 F! R. ]6 ~ Destroy();
2 g4 x; h- e0 b0 O& ^4 z break;
4 Q$ Y5 T8 [% B* D }
; F( d! U0 g, \, b- r- ]4 C, M case WIDC_BUTTON2: 5 ~' [. L6 g7 Q4 Y% t% |
{ 2 w! ~0 W2 c/ H2 q2 ^
Destroy();
7 ]( U2 @. @1 T" S" B break;
+ P3 z& ?) m/ ^3 P, p } ' A0 Y( [' x% Q. _
}
, Y* H6 D" F! U: n- T return CWndNeuz::OnChildNotify( message, nID, pLResult );
0 ]* Z3 m: s- Y% D0 n}
' E, v8 H4 g1 Y; L2 B#endif // __FASHION_COMBINE y5 U2 C8 X) A' G" }
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----------------------------------------------------------------------------------------------------------------------------7 U2 i9 j$ j/ g0 j5 F. |. J8 z
WndWorld.cpp+ d" x |$ l5 j6 B* C+ |
在
case MMI_REMOVE_CAMPUS: , P- Z* B' i) B% Z; ^, v% N+ V0 a
{ 9 K: A* G' w0 ^' n) Y4 n5 X1 q+ X
if( g_WndMng.m_pWndCampusSeveranceConfirm ) $ W8 p6 H% y/ @& G& F/ J4 @
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 0 U7 M& n6 I, d' n% u) ]
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); " u: t" {) P* y7 }
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
) T( n6 S% X/ g) u5 I break;
5 Y- P K, z5 M- Q( t } 5 k" d: W/ q4 O1 s1 s, n9 G+ d: R, s
#endif // __CAMPUS + N+ p; p9 R0 c. C( ?2 h% ^5 s
+ B8 Y. D& c4 d) |3 W# N6 p5 M
下面插入
#ifdef __FASHION_COMBINE# p9 T* g* k; d& c8 }! a: d) y
case MMI_COSTUMEMIX01:
9 v: s8 n4 T) R7 E q( u/ G& {3 K {
& l; R0 Z& q+ v0 {2 M1 l! X( y6 | SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); J l* S* X, P$ ^' O
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; . J! h0 F- m# f' S, M9 m
g_WndMng.m_pWndFashionCombine->Initialize(); . w, R, H" B! T& ^0 E6 Y2 F& l. K. d
} , z6 U- O$ M+ A
break; % j' s1 U+ n& ^5 S
#endif // __FASHION_COMBINE
. I' ~8 F0 \0 R2 z$ k2 b* c
4 T; L" u8 u% f' l T
----------------------------------------------------------------------------------------------------------------------------
5 X8 x5 \0 H6 k, f4 cWndManager.h
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于:+ L/ v5 J0 Q/ D( t
PHP代码:
#ifdef __GUILD_HOUSE_MIDDLE( Q, v0 w8 Y4 D4 n
CWndGuildHouseBid* m_pWndGHBid; - @, s" S' u, i7 V" A
#endif //__GUILD_HOUSE_MIDDLE i/ S' T: t! R* S! H
$ f. f& e, P: u! ^0 R' b
认为:+ c7 D1 x' z/ T( ]# y0 S
PHP代码:
#ifdef __FASHION_COMBINE& f1 o1 ~ |4 R& Y7 N
CWndFashionCombine* m_pWndFashionCombine;
. K m6 {, q- ]4 b/ W5 w#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
j: M0 d. g, ~0 q: w9 lWndManager.cpp2 j$ A; w- r" J: z4 ?( [% T
' {- F4 A: d: F7 ?1 U- U9 C
在
#ifdef __GUILD_HOUSE_MIDDLE
) G9 x. W1 e: T* y else if( m_pWndGHBid == pWndChild ) , `( _8 h: e1 e: T* f
{ $ [3 s" B* i! |; R
SAFE_DELETE( m_pWndGHBid ); 9 g1 B. U9 v, F. m! Z( C
pWndChild = NULL;
* e* @' y( x% U/ @$ Z4 R }
# A" R8 M0 u9 g$ N$ [* p#endif //__GUILD_HOUSE_MIDDLE
( C M/ C1 D) y C7 B
- v! o. f3 x; |) g# w, Y& M) I
后面插入
#ifdef __FASHION_COMBINE
# U9 M4 Y8 w' S8 Y/ y: ~- \- n2 P else if(m_pWndFashionCombine == pWndChild) ( [, Y2 H5 o. C. j8 I
{
+ h$ U+ p3 r3 r$ \% b SAFE_DELETE( m_pWndFashionCombine ); ! n _& M5 q& r) d
pWndChild = NULL; - M$ t5 _2 j) w* [; b+ B E' b+ B1 {
}
$ L a9 q, r3 v. t. R% |#endif // __FASHION_COMBINE 6 K4 m4 m; m5 R6 S% T6 H
7 N4 R4 n" F8 W6 Y
----------------------------------------------------------------------------------------------------------------------------
, c% N0 V' w2 N, ~! qDPClient.h" `( B, ]$ X3 r& y4 E ]
8 n4 h2 v, T$ H7 I H! u% x
在
#ifdef __GUILD_HOUSE_MIDDLE
/ v ~3 A) ^! X2 O. o4 v0 zprivate: ! n2 T) Z9 m) h1 ]+ e8 @* j
void OnGuildHouseTenderMainWnd( CAr & ar );
( w3 L1 R0 H# f& F$ b void OnGuildHouseTenderInfoWnd( CAr & ar );
6 x1 N( m3 i- {$ K# ?/ n void OnGuildHouseTenderResult( CAr & ar ); + S- R6 k% ~) T4 H$ p8 B6 \
public: + V& r5 w( F! v* b+ [
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); + _* N9 B3 ?6 q& H
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 0 |9 U# H7 j1 J7 Q0 b& v, Y* p5 B f8 w
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 9 G$ y- j+ \4 V7 f
#endif // __GUILD_HOUSE_MIDDLE - V7 R+ \: j9 x! x! I
, c) G: a0 L: U r/ ]$ R$ z
下面插入
#ifdef __FASHION_COMBINE+ Q( k! e/ x3 Z$ K0 S- ^+ L) Y
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
3 }, E2 _7 d. b9 l4 A' O3 s#endif // __FASHION_COMBINE ) q& [) h c7 V& F* |6 @& _
) R" S4 f& f+ f- |0 x7 l% d
----------------------------------------------------------------------------------------------------------------------------% D4 `: D; ~# o7 j6 a
DPClient.cpp
9 l8 r! ^0 ~$ o8 n$ t( E, X
7 P0 g' W+ q% ?, q" Y% @$ I9 ^在
void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 6 l$ h+ J. [6 d: A6 ?
{ 1 ]* E+ u9 l. Y* u1 p. e) n) ^: A
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ) b0 s$ P" l. C* ]- Q
ar << objGHId << nTenderPerin << nTenderPenya;
|, n& X# p7 [, D* z SEND( ar, this, DPID_SERVERPLAYER ); - j' y7 O+ Q) Y d
} $ t, g }. }$ q5 W
#endif // __GUILD_HOUSE_MIDDLE
* C4 k$ E6 e7 Q, G n
! T8 ]6 E G2 M$ l
下面插入
#ifdef __FASHION_COMBINE* e, R' r% R) b- `3 z
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 9 V% {- Q" K' J7 N0 U
{
o5 _5 p, o- I( S& m0 j( u( r7 P BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
% T% [6 L+ m, c* {0 w( q- }, ~ ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
# Z7 B' s$ v/ N SEND( ar, this, DPID_SERVERPLAYER ); ; ?$ ^; W( E7 {' d
}
6 o) A) Z% E; S9 [9 H# c#endif // __FASHION_COMBINE 5 F, i6 g) f7 _, V/ U
# Z: k5 `1 [2 Y
----------------------------------------------------------------------------------------------------------------------------" P5 H5 } ?6 I: j
; g' v8 Z. O' e z
现在大家都addet VersionCommon.h认为:
PHP代码:
#define __FASHION_COMBINE 0 i9 v" _$ I" C+ Y' Z4 ]
3 [$ ?* B( C0 Y0 w, p. m
----------------------------------------------------------------------------------------------------------------------------
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, P. U' o9 H5 X9 \: z) k$ H: H3 a
. F. _; V: }- K% a8 h$ {: w4 ~) x$ x- z
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。: z5 @+ f/ \1 Q, i& O& l" f; F
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) n3 Z4 c6 { s2 o. V~怪物
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