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标题: 时尚结合系统 [打印本页]
作者: admin 时间: 2016-1-10 03:37
标题: 时尚结合系统
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9 z% {. c8 f6 d; F3 x6 {7 P今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。' w$ u! v% \8 Y8 U" F
& F8 @: E: T3 R# D- @有大量的代码,我已经测试过它,它可以编译自己1A。3 Z N$ p7 t8 h, a0 Z
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! \- L4 W* Z: [* h现在会如此容易所有的C&P'en% z% V) O& l3 J& i' A' }
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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/ b& ^; w6 T' L0 Y你说我成功,资源应该时装组合系统顺利运行。8 h! u4 D/ f$ P) z! l5 @4 o( T
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首先是学分:- m% j$ L. }7 d- j) S9 W- R
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Etioom(90%)/ @4 Q; L1 {( r L. b2 R
怪物(10%)
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, A9 B7 m- R1 q7 w: x8 Q这里的问题,而是“不问任何小型或定义语法错误。”) e# X5 c" ]5 \2 ^. {: ^& [
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8 l+ _" b. Y1 \# ^唔够讲,这里是答应释放:
randomoption.h
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在
public:
1 q9 u7 M. J3 n* K, x bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 0 ~% V9 c' G# X- j4 S5 v" {' d$ t
void SetSafeFlag( __int64* pn64RandomOption );
$ P* G% x$ r3 U' c1 { void ResetSafeFlag( __int64* pn64RandomOption );
9 c$ a: s( N2 ? // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:1 D( f8 _) Z- |4 F9 |5 M9 Q0 r
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#ifdef __FASHION_COMBINE
* n1 b2 a. W' e- Mpublic: $ }3 ?* ^1 h6 Y3 W% L2 A" q6 O
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
- V# i; \2 R/ r$ K+ x; ?9 k; L7 y* ?#endif // __FASHION_COMBINE
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randomoption.cpp
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在
bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
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下面插入
#ifdef __FASHION_COMBINE" b% Q/ O# Z* ]; `, l7 p$ q
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) : v8 s/ h8 m% s2 U% _0 G
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int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); , \4 ^' a! }- n* a! Q' V0 C) u* ?
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize ) 5 D! ]* N) T- g8 Q4 a
return 1;
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for( int i = 0; i < nDestroySize; i++ ) ; E% d" u1 \+ [
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int nDst, nAdj;
5 y) }& S* u$ F3 k- F if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ! m0 e% i/ V1 c5 N
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); * y+ p7 h; u" A: {- Y. l! d+ [
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return 0;
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#endif // __FASHION_COMBINE 1 J& |" a& f4 o$ O" w5 ~
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MsgHdr.h- i. J* p5 c/ E- u1 Q1 a
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插入
#ifdef __FASHION_COMBINE" V% B9 H6 S+ n3 k3 v4 q% R
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299/ i- O5 S, t5 s2 T( @2 W4 y2 w
#endif // __FASHION_COMBINE
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DPSrvr.h& [; j4 y6 D9 Q3 |+ f2 |5 ~
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在
#ifdef __GUILD_HOUSE_MIDDLE
4 S. ~ G X/ O) ~0 { void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# o7 s1 N+ y. F. a void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% `' F' G9 G: j# {, q9 C# l void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : B* s. f. ~/ ?/ K: n6 v
#endif // __GUILD_HOUSE_MIDDLE
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下面插入
#ifdef __FASHION_COMBINE* x3 U& u" C/ D$ C& o& C
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + ~; |- q- b! c0 S7 h2 O9 D
#endif // __FASHION_COMBINE
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DPSrvr.cpp5 X! l1 h6 F+ D9 ]7 |' e9 }
在
#ifdef __GUILD_HOUSE_MIDDLE
7 P) m1 c6 \0 M O0 a ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); * `+ B1 ^% A& I) d S& c
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
3 }- Q4 z5 F. X, q ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 5 o# |- m* U0 P5 H$ k2 {4 U
#endif // __GUILD_HOUSE_MIDDLE
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下面插入
#ifdef __FASHION_COMBINE: c. o! M1 x v, Q: q/ f ]
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 8 r5 T: X# D+ h6 N$ `7 t
#endif // __FASHION_COMBINE 6 G- V% ?2 G, a6 l- l! c$ a7 `" y+ U
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) P% A: U* l7 B9 D: z在最后插入
#ifdef __FASHION_COMBINE# p& `3 r* N# K
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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7 v) z A: l! r/ @5 }+ N CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
# v8 Y# n X. T3 X1 O/ \ if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; 0 y0 f( I9 s0 T8 t& `$ Q4 y- a5 R1 ?; M
CItemElem* pItemElem[8]; ) X1 S5 W* Q) j" ^8 U
8 ?, E) @" g8 A* ?; e/ x for( int i = 0; i < 8; i++ )
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+ U- n. J# X V! z3 B ar >> dwItem;
/ `: M7 N- \2 s pItemElem = pUser->m_Inventory.GetAtId( dwItem ); : k1 n( ]' @$ p2 H
if( !IsUsableItem( pItemElem))
% Z0 `7 }' ]6 _8 m9 a8 n return;
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7 ^- `; M: _' r+ r if( xRandom( 10000 ) < 10000 )
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; p: u, u# z7 M/ \ int nResult = 0; ; n, n. ?2 r. @! U$ ]
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
6 @; J" a& H9 d nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
4 m$ z( p2 P" O% P nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
4 c+ R5 u4 a/ Y3 |8 f, W" t, p4 ] nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
0 e3 h4 x$ W+ Q& s/ R1 y if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / T, ^% C8 M' b( R: J' w' T4 b/ c
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for( int i = 0; i < 8; i += 2 ) 4 K$ U# q3 X9 P* f7 S2 A5 L
{
# \. \* Y, d4 w& [( R6 n pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 8 v; }+ `" |/ U8 V0 G8 e
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 1 o" ]; r; s& e, T
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 7 B$ l$ r- E. X0 U: E5 q+ K8 L) U
{
6 |8 d* L& l: x4 W6 p pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
: S6 Q: Z; C% D, r8 Q6 N pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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{
- ^2 x& A: W. N6 n pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); ' @8 z: g6 k* A t8 |' k. [
for( int i = 0; i < 8; i++ ) - f- e0 ^+ Q# h ^
{
/ E2 @ C; s. p- `) s pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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}
% a9 s6 ]+ G; L; V: c l4 |$ _8 F' f! P#endif // __FASHION_COMBINE
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WndField.h4 F3 s# j5 E& P; e$ a
在
class CWndCampusSeveranceConfirm : public CWndNeuz 7 D# y% t5 R( D5 [" r1 ]1 t, w
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下面插入
#ifdef __FASHION_COMBINE
7 Q# V }% Q( ^* ?8 s# U( @# rclass CWndFashionCombine : public CWndNeuz 6 b: f* F/ j6 `2 H
{
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CItemElem* m_pItemElem[12]; - K, b! j+ t6 ~
CTexture* m_pTexture[12];
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CWndFashionCombine(); 3 N, w! X" c: ^, d' \% z/ J( K
virtual ~CWndFashionCombine();
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virtual void OnDraw( C2DRender* p2DRender );
( Q$ K" H. K% R5 M8 }5 ? virtual void OnInitialUpdate();
/ _8 M3 v5 l$ x1 V virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); , ~7 t& b+ g1 \/ }) T. l9 n# g" v
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ; V- R" a3 L2 Z8 f+ y
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
: O+ r, P$ P$ t virtual void OnSize( UINT nType, int cx, int cy );
# _" _0 M% q" d' }2 n9 s0 R virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); . r+ g O; t0 n: Q7 J5 |
}; 3 q! F3 C6 A. o/ {" P" |5 Q
#endif // __FASHION_COMBINE
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#include "wndwebbox.h" 9 D! W6 J& R2 H' D
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下面插入
#ifdef __FASHION_COMBINE
8 O/ N( t9 G s/ o$ a5 H. W8 |#include "randomoption.h"
/ m. ^; f- ?9 D- _8 l' Z5 x#endif // __FASHION_COMBINE
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就在最后:
5 V" o: f1 C2 N( o2 @+ Q0 OPHP代码:
#ifdef __FASHION_COMBINE; _/ ^0 t% j( ^7 B$ y" E
CWndFashionCombine::CWndFashionCombine() . D8 E5 \& Q8 M/ m, H! h5 y7 b
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for( int i = 0; i < 12; i++ ) 1 ?7 J" |% o q6 P
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m_pItemElem = NULL; 6 I5 \' e7 y G( }! @' g) f
m_pTexture = NULL;
7 @+ @+ A% A, H //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
+ S1 `9 x" F R5 f3 x& I //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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CWndFashionCombine::~CWndFashionCombine()
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if( m_pItemElem != NULL ) & L7 D4 h8 T- I
{
! H. r, |" S) m, f: | if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
# _2 g! g9 P! l% t9 t9 V m_pItemElem->SetExtra(0); . v4 ^! g6 G+ c5 v7 ]6 p8 j
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
5 H7 [; \9 ?# N' ~' q2 p{
$ R( H1 d. [: p$ i+ _4 G z LPWNDCTRL wndCtrl[12];
" {$ S+ O& J1 m* {. P% B: T! P; t- L/ U9 a5 Z) D8 M$ q* U
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); + B, [4 }* \) X4 _
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 2 ]4 j9 ~4 x- k' F( J8 o5 K
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & z0 @$ g+ e8 j7 r3 a
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); $ G5 j% m( o2 [% S# e/ U2 _
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
& [; O! ^- a2 n8 Q8 v/ h wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . S* L* P/ {1 U
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ Y9 K$ n2 ~8 C" X' Q: V7 j wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
! Y0 @4 A' h/ K. C% Y+ r wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ( I' g! H, \3 m* n2 Y/ c7 N
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); , D4 O; d! \0 c1 x7 l& @
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); / F3 X6 w' x2 r! N) J3 F, j- p
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 3 |4 }$ N3 O. a' W& k* v2 s! Z$ D
% O2 `5 b% s4 g: p3 b9 _5 D for( int i = 0; i < 12; i++ )
! C, ?$ A% R2 J5 U* K/ M {
5 r- E( e4 p/ e( T2 [: o6 g; Z if( m_pItemElem != NULL && m_pTexture != NULL ) / M8 O0 A+ @* r5 W1 h: ? W# W
{
6 ^: o) X/ X+ |$ T8 e3 U; C5 Q m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
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} ; \& D1 s7 \8 o( s
void CWndFashionCombine::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 k2 S& J3 I6 A3 l pButton->EnableWindow(FALSE); " x+ `! V+ P- U/ d' n
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MoveParentCenter(); ; p9 M3 ~8 U3 J! Z8 f$ l- x
} 8 C* p! w, z1 |" o1 [6 i9 U
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
. R! h. g1 J+ m% J1 d* K% I{
/ {# _) ]' t; [1 y return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
* a* ~* P. I$ X1 b7 Q$ n5 A}
: P3 F( V+ {5 \8 E1 \; s0 m/ dBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 7 C( m1 i" U$ J) F% x
{ 4 h% i: g% i6 k8 {8 x- S0 }+ Q
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); $ U1 z5 ]+ b A4 o/ \2 u- O
}
' L) F: ]( b% \0 q4 N" ]9 Tvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
$ u' D3 R. Q: j# |' g% Q{
g# ]* g( s9 a6 [/ l CWndNeuz::OnSize( nType, cx, cy ); " F! L0 T9 K9 S k) U: T& u
} * E: l9 ^5 \7 b2 i, S
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3 P; ~ E: D2 `5 R& V% j' lBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
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CRect rect[8]; ! l$ b' Y9 Y* A' x# p8 ^+ {6 O3 B
LPWNDCTRL wndCtrl[8];
5 C, t# Q1 b, n8 B, |" o, |/ h6 y6 `6 g+ v# m# m3 S9 L! _# E4 `
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
/ T* `$ j& n# c, }, {4 H- t9 V3 ]7 Y wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 8 E6 ^% z' v) L$ z: N7 N, Y: P
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 1 ` [8 y! \4 [) Z
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
8 b0 t/ G" D8 W# @ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
8 f1 M/ ~( B V+ S5 u wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ) n! A/ @' k$ E- z* R
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
0 S, }/ P. D2 \' H9 X i5 ] wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
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BOOL bUpdate = FALSE; ) I1 c5 {9 |; N4 A$ s0 @0 V
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for( int i = 0; i < 8; i++ ) / X; z/ A; q6 G# ^) ^
{
1 [: o5 ~5 i* H) W rect = wndCtrl->rect; 9 B( ^; T3 B+ S. u3 m2 ~) a8 X
) Y' i3 a- J* x if( rect.PtInRect( point )) 0 X+ f2 P& R6 ?& U1 \+ d1 y/ v
{
! d$ X. E9 i( s- J CItemElem* pTempElem; $ X7 w+ Z8 p1 j" w8 ?
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ' X3 E+ e, o2 R# O2 w/ M. N
if( pTempElem != NULL )
* Y6 l! M- V4 [/ ]& T, u6 b9 { { # t1 Z; Q6 L' {- C
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 8 h- l( X' X/ h+ a9 H6 F! W
{' @! M: I# `1 Z3 D; x" Q' O
ItemProp* pItemProp = pTempElem->GetProp();
! z1 n- u0 W0 K! m6 T* |, E, \( R% _; q+ Y
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 9 e# _& ]& w; S V
{
8 f/ c, x% o0 M+ C' ~7 v; d if( i == 0 ) " n# K* ^$ {& A9 O7 U8 o
{
) p+ K8 X+ y8 Z$ ` if( m_pItemElem[4] != NULL ) 5 M9 d1 e: Z; Z9 A+ [6 ]3 {7 X
{7 b( q! R; t8 H. Q0 a
int nSize = 0; ' @, \+ h0 F. i8 |7 K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 }- C: g0 p$ V7 `2 Y3 e/ _+ I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
' R7 D' O& J* t1 R) I7 _ if( nSize > 3 )
9 q0 i5 Q2 [/ M+ N( l' L4 K! E {
# b" F/ w) e4 a g_WndMng.OpenMessageBox( "oversize" ); j, {% b2 }5 o5 p* D
return TRUE; ; C; J, n9 q" s6 L
}else
3 P# p2 z' \, k8 D) S7 }2 X& m0 Y {
7 ^- C" n5 v5 G" _! ?* ~; @ bUpdate = TRUE; 1 E0 [6 c7 i( c0 V; P' D- c
}9 x, K+ p' A& r7 C- J
}) c( I2 I' D1 c! E* Z
if(m_pItemElem != NULL)
) V" y. z1 w* G" Y6 W' o f: _. ` m_pItemElem->SetExtra(0);
% e& N k; J2 Q( o( [. n1 K
; f5 e9 b3 m* `, c8 V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
q- k( n# l! L8 L) I$ [5 h m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. Q* R9 H+ B! l: J8 `3 H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! U b5 T- x( A! o3 A7 d. W& A8 M0 a) m7 }2 \
if( bUpdate == TRUE )
8 C; T+ l, b9 P% e" Z {
8 }5 N- t% s, F) A9 i! q. ~* Y m_pItemElem[8] = m_pItemElem[0]; 9 H( K8 x% B! D7 P
m_pTexture[8] = m_pTexture[0]; ( k) H2 Q( R( j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );" o, v6 l# u9 u2 u
}
7 C* R; w/ e, U3 s* L! l6 j }
& B) g7 C0 Z6 k; O1 D) z; a if( i == 4 ) 4 a9 s0 q3 ^2 u$ C$ T
{
# E8 _; F2 \6 F6 D) ?/ Y if( m_pItemElem[0] != NULL ) . d; K1 U5 D: v3 o- V
{2 E9 G- k" W9 k$ A9 `
int nSize = 0;
; A5 E% B6 w! H( c \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 I Y6 X% @. I0 ]0 d1 N4 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ( b2 X( M+ t; K) a9 X" \' _
if( nSize > 3 ) # n, j6 S7 `0 l7 K
{
2 c9 E5 L% o) z) ? g_WndMng.OpenMessageBox( "oversize" ); + f" I" O4 `! \
return TRUE; 5 N7 C5 K# l( F2 X8 j9 _6 A6 _
}else
. ?) T$ T9 g+ Q9 C( ^9 X! R1 \3 H {
( A2 f7 ]8 O" O+ q/ v3 ? bUpdate = TRUE; 7 B# e2 s. q. l" O
}) i: J" ^% j9 J% G* m/ a
}
! r- U7 U* c; W% k ^ if(m_pItemElem != NULL) * T9 ]$ A5 R# \( g9 e2 \. w
m_pItemElem->SetExtra(0);
7 p. n+ J1 v, V+ b. y! {0 y/ S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: O6 m' k6 ?6 J( ~7 w7 k7 \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& F; u. ^' g3 X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 W5 T2 @8 J( n: z
3 v" P. @* o/ _! f- S* e if( bUpdate == TRUE )
- z4 g. g% d1 L& U( R {
0 x% @8 q5 z& _# l/ H m_pItemElem[8] = m_pItemElem[0]; , H+ w$ I U0 B5 n0 x4 d0 X( w
m_pTexture[8] = m_pTexture[0];
3 y* h" T W$ O/ _7 _# i b // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
9 S+ M/ \% q6 |2 l4 }" O% U } , f+ s3 U/ Z9 M0 c [! H" d
}9 g; a1 u0 E' Z* R# e
}else: n, s* C$ o+ x1 ]- Y
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
1 N# ~) E o3 \ {
% I! ^! n: m9 O' I if( i == 1 ) ( z% F+ C$ R' h
{5 I( F" n9 `6 k+ \+ P3 L X, P# a5 ~
if( m_pItemElem[5] != NULL ) 8 q4 F; Y$ G0 x2 w$ s1 a
{8 J! m4 [8 W6 n2 M
int nSize = 0; 0 D' K" c* v) E( X, a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ ~7 s: ^1 |- [+ R: t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); - ~1 ?8 ~8 m- W* d
if( nSize > 3 ) $ x! `. @* R2 _' {) j6 J
{7 r% f9 C/ U8 Q; q
g_WndMng.OpenMessageBox( "oversize" ); 8 S' A) c6 {/ Q5 _ |' ?: Q- H+ P
return TRUE;
" \4 I3 {2 q( s. K) k }else" X+ Y: {6 L c- h) E
{
% ~; d7 B/ n4 q, r4 R" u bUpdate = TRUE; 2 e+ Y0 @! w6 F. ?4 k
}% G7 w. [0 [3 Q* D" F. h) W
}! h e. |* J5 @8 x b* V
if(m_pItemElem != NULL)
$ Z8 G3 [# \ `+ w/ }+ h; q m_pItemElem->SetExtra(0);
5 `" w* T# ?- l4 {
! @% Y! ~% S2 R+ S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; O( T5 B0 h. |+ ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# c, T, m# r" H" p1 U0 h4 L/ x5 z2 E m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 d' V5 E) y" u" l. W& S
$ [6 B, @* Z f* D- a. U! j# G2 j7 X7 L if( bUpdate == TRUE ) " m, q' D5 p1 F9 d
{1 ]% E; d' A" o4 @# P0 |
m_pItemElem[9] = m_pItemElem[1]; % O5 u' R3 F) D0 s6 j2 ]
m_pTexture[9] = m_pTexture[1];
! k6 X5 d( R% A: h! K3 `4 }8 }8 `- w3 f; B
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );9 M" t) j1 A8 M* i
} % E+ I( Q. m1 Y
}
' \' M" y1 q$ O0 J if( i == 5 )
/ r! Y# i9 P9 V2 e ?/ p3 F {
2 \, N3 m/ R7 s' v6 `% L: l8 N: D- n if( m_pItemElem[1] != NULL )
8 f$ W: f5 v. q2 z! T {
/ _2 ^$ b: ]9 d$ A, A( D) o int nSize = 0; 2 V; A: n2 Q8 b2 j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % ^. {! r+ Q& r' M# c) C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); / a% `! j2 K/ ]! Z1 S! e
if( nSize > 3 )
8 l4 W8 E# Q w$ y {
8 P" t ?# b2 q& C3 h% L: a g_WndMng.OpenMessageBox( "oversize" ); $ [+ a/ y. A6 x2 b& T- |. s
return TRUE; + Q7 _3 j2 b, R+ B7 }
}else& |& l' i1 f; d
{6 H l d; w* J
bUpdate = TRUE; 3 a$ _- \; t, s% }! g
}" Z5 B k! ~& K: N& {: W
}- q9 {- L! b8 m6 I
if(m_pItemElem != NULL)
8 O1 f) l& g/ @2 T# D m_pItemElem->SetExtra(0); ; ` a$ K" K. m6 Q( A
# F9 w* J2 c6 ]/ ]
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % k4 V, p; T3 f' N/ @, b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: M/ e2 o$ i% u" N8 @ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 I5 s3 B e& E* G; }
' m: z( Y7 Y2 R0 K if( bUpdate == TRUE ) # v7 n. J5 G( T( g
{- L" y! Y4 U3 {
m_pItemElem[9] = m_pItemElem[1]; + B7 x- H G% q# G6 Z( ]; m
m_pTexture[9] = m_pTexture[1]; 5 a$ t) w$ V9 n% ^( N. c9 a
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );! k! n. r$ a% B8 E
} $ b" r/ y$ k6 \( e) o* `
}: Y) I2 \9 {( Q O: J( c4 h+ n
}else
1 b X, A8 S# I5 D if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) " b) K/ R* |# Q9 ]% s6 V
{
: J8 `, u& C' v1 _9 ^" O7 }3 ? if( i == 2 )
! t8 z, y# h3 ` {1 E" y/ {7 C- I4 y2 {: P
if( m_pItemElem[6] != NULL ) + f7 B* S) @8 O6 o, r
{
( s! X* |$ Y8 R. a/ Y% H' W p+ e int nSize = 0; " y* W, k7 F5 E0 r2 d3 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( ~! n* x0 o, g3 C! Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 4 a4 u" Y2 ^ a# g4 c6 }
if( nSize > 3 ) # L: ?* m! m4 c- z- x
{! k6 V( P( X5 q3 q2 A+ g
g_WndMng.OpenMessageBox( "oversize" );
$ o# k# ^& H" r9 E& m+ p; g return TRUE; : P* ~* x& r' S4 y( u8 W
}else
0 o9 }" }3 K- H2 x6 k, M# `/ O, n {: f2 X# n# A% \% ]7 R7 n1 W3 N$ e, h" t
bUpdate = TRUE;
+ t2 R: W7 B& r }2 l8 V$ Y& a; ~' }8 Q9 P' f
}
% W* F: e( O1 p& U/ s+ o v1 i if(m_pItemElem != NULL)
# w4 B2 D0 L" v6 M. N m_pItemElem->SetExtra(0); 5 |$ P7 s' Y8 @! Y, b
2 K7 x' |6 E) {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ W) Q9 t3 v1 V' _- a5 a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + o: t8 I1 E: j/ s; S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; t; {1 k2 S. x1 l0 M) S/ i: a1 o4 k
* }$ m9 x6 C- W" ^# U% r if( bUpdate == TRUE )
) |+ d7 ^* l' Q- L- l# V {8 _9 q0 D' G' v( y
m_pItemElem[10] = m_pItemElem[2];
" u6 b' r0 s9 B, H3 d* [: b S3 S m_pTexture[10] = m_pTexture[2];
" o. K) ^6 C( N" j. F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );+ b2 e) U. ?8 r$ z
}
* @7 U+ J& S8 S, h }
% V( `& q6 {" U& }9 w if( i == 6 ) 6 l& }% V! I: |1 d
{1 v& D. Q6 t' A: ?; K" P
if( m_pItemElem[2] != NULL ) ! R' I4 c* h0 {9 b5 K* V
{, p, B' w( y) P! p9 K
int nSize = 0; 1 S$ u5 i: J( o9 h* e3 U4 w+ s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 a$ Z4 t; o6 }6 E0 S' {1 I0 `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ! e( c& M+ p9 O8 V2 K5 b8 Z
if( nSize > 3 )
9 ]3 k9 d F4 i& u. B* n% P9 r/ N. g/ j8 m {
. r; }/ F) `9 d4 g$ C! F8 j g_WndMng.OpenMessageBox( "oversize" ); ) o. z* ~2 B- F' e7 B
return TRUE; 2 A u+ p/ C% F# S
}else/ i& t/ x$ c6 Y
{
& h% Q9 G4 n1 W* H T6 C) x+ y4 S! M bUpdate = TRUE; 0 v2 s' f- S/ Y- j, M" P# o
}2 D* y7 L7 u: Q( f: \6 }5 Y
}
- w+ C" t) [7 X9 W I9 P0 g* X if(m_pItemElem != NULL)
' x. W& X" D: W* L& N/ ~2 H8 J7 F1 q m_pItemElem->SetExtra(0); ' O# q# `! b( s2 s" ?
! Q1 c ` H- N' v9 T3 z4 X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& S3 Y: a3 H8 i8 g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / x& t. I- `( p4 V1 L9 P8 J
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; ~. U4 A5 V1 N% e
0 j+ o+ [2 V9 `! h0 l if( bUpdate == TRUE )
' B" F f' y; h {
- y( }9 P- R7 u( B% ] m_pItemElem[10] = m_pItemElem[2];
5 D, C) x3 |: v m_pTexture[10] = m_pTexture[2]; # A' D7 w p! t5 X+ F% P+ w
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
$ X( V& P9 c8 W# u/ @ } 3 e8 ^) L) o/ \: L( w$ z4 c
}
6 l! E) E* W( o c$ o0 [ }else
8 Z: o& m! {+ O( l5 _3 e1 E if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 7 u. G7 m% r- U# T
{: e% A F& m( J. J y
if( i == 3 ) 0 P* U- q' _2 v: m: ]4 W
{3 N1 M" d2 I# g6 T* T
if( m_pItemElem[7] != NULL )
% O) `5 o) w$ B. E9 C) C0 ?& e$ Q {
2 d7 h8 J2 L; H) W int nSize = 0;
6 [0 A0 ~6 ^% z1 `/ B$ ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) v S) X: c; Z9 X' k- k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); " v9 _$ X7 C0 l
if( nSize > 3 )
# v% [/ g; V0 C; Z1 r {
% v5 M6 p1 L- T; W. O$ \+ d$ T1 m7 t4 M g_WndMng.OpenMessageBox( "oversize" );
9 K) J! E+ E* M B return TRUE;
; Q i! E$ e+ }$ w6 _/ { }else5 B- x6 j' N r% Z2 ?/ Z
{6 |4 V" ^- ?# Z
bUpdate = TRUE; ! J0 |* s9 H. @0 c9 \, a
}2 W4 G# }" |/ O0 C) V& f( ?$ F9 r
}0 n; E5 j/ ?- L
if(m_pItemElem != NULL)
% I4 ^! s! s; C$ y m_pItemElem->SetExtra(0); " R9 T/ z8 t( l$ n* t) ^8 ^
- d' t: d* @/ x' D4 L+ O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 x# r9 s( b4 g9 N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- w1 R# E$ D, a. K+ F3 T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 k L# h# F( y3 a* p/ u, }9 n2 r6 s
if( bUpdate == TRUE )
9 W* ^5 G; l5 f% k {
4 [' {: {- }2 d/ Q6 s* Q; Z: y m_pItemElem[11] = m_pItemElem[3]; ) |& {; V* f( G. o4 O
m_pTexture[11] = m_pTexture[3];
3 W$ \9 P9 M8 T, O // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ i0 p) |( j% x
}
4 c5 s0 U p# d6 D* X } @, [: t/ M+ \" g- p
if( i == 7 )
- Q2 w: q7 W7 P/ T) g A& B$ Z) F/ D {/ K' ^' ~ F- d% y# x9 p1 i
if( m_pItemElem[3] != NULL )
9 d' ?: O/ u1 O( h2 i) j% x& X {6 \/ m0 W: K) K( U
int nSize = 0;
$ e' [0 ]. x6 E! r+ a; s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' u2 h8 P. e5 s! C3 g% ^; y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
4 A* k: b2 K( \ if( nSize > 3 ) % T. i$ v8 D$ x1 k9 w/ M' r
{) I1 a* F' h M& r/ `% G+ V
g_WndMng.OpenMessageBox( "oversize" ); / K6 \. z9 Z2 ~4 t! b$ \
return TRUE; 6 n1 B3 G' T' l# ]3 R6 U
}else
/ L7 i* P. s7 A {
* ]/ s% r" w! ? R: \ bUpdate = TRUE;
) d" e- p4 E! h1 H5 B }
6 k7 N8 m7 G2 c2 [1 x: C }' [' V' V4 M, Y' L6 o/ n5 _5 h
if(m_pItemElem != NULL) 9 ^, D ~( _8 X* F
m_pItemElem->SetExtra(0);
9 h2 m9 N7 G. O0 ~# s4 j) `
8 t* R8 W- {' w: x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ b* K) G% Y! {3 D+ G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / A9 G, S. H8 g
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & R. T( J0 j7 z4 \* n
. _/ m( d2 [2 K" b" p; X if( bUpdate == TRUE ) c$ E& R: }5 e7 D& d# t7 @
{1 N1 q5 o; G K8 T
m_pItemElem[11] = m_pItemElem[3]; 8 A9 b: A8 `3 H. `% p
m_pTexture[11] = m_pTexture[3];
% |8 M E2 [" V- ~0 [. Z7 ~' x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );2 r% {! b3 g/ i$ O
}
( b2 Y9 e2 v" T2 C6 E+ M( O+ g6 ]+ E }
. H m) k- k; `" x' ~ }else
: Z3 g1 E; Y v, R3 b$ q {
% G# p7 G' |+ y, H g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 1 j" S: }+ j! `4 k. z
// wrong tab
2 M! e" i/ }0 h0 X y9 Y, U \ } {* a. `( L" j' B
}else
* W% n1 P1 D8 r- L, ~7 P: S {
$ j" Q# d$ p% H( q( f& c8 ]; s g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
: i. t/ Q. G* r" E$ ]" Y) t // not blessed
\. V2 F" k+ y }
+ n$ C* n" n |9 }5 F7 m- q }
. x/ o! L: t* ?: a }
+ y4 k2 _# G$ v; O' ^" I }
" B% V1 C9 r2 F; Z5 h% C
2 u" N5 K5 S0 |+ |+ L& @2 J int nCheck = 0; 4 f, k$ V: D# G6 \* `
for( int i = 0; i < 8; i++ ) " e( R: w! v" j6 x: X2 I$ n
{
$ F" K: P7 ^- h% f0 M if( m_pItemElem != NULL )
, |+ `( U) R! _! h6 j nCheck++;
- _- B) e( X$ G% e2 u, \/ M% U } ' J6 Z/ U- w) B0 ]6 y: W
if( 8 <= nCheck ) $ v! `4 W# ~, W" H. s
{
# V6 e2 u& {; h/ M# D6 e CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
$ }0 A/ H" E$ Q' d+ ~0 ?) q pButton->EnableWindow(TRUE); ! n5 b( e; d% `& f c& l( B7 w2 i
}
1 c- h! J4 X }: b return TRUE; ; i9 u# [$ }% F C& l* ~
} 4 J8 J# Q4 v- r: D# a% t* S
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
! P; Z. G" p: i" a7 Y. }$ |{ . l' a$ y8 h- b) W. y! e' V, \
switch( nID )
5 ] l9 f; m/ o9 Z {
2 z0 k- v: c, \' e case WIDC_BUTTON1: 9 [2 J. L& L9 N8 J- r
{ $ X' s; h: e+ J8 c/ C# n
g_DPlay.SendCombineFashion( ! I# J E: A- u4 i& _# [6 f7 F8 Y
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, & ?* t7 {0 A7 R/ D
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
4 ?9 r" k; T! J3 e! T m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
6 P2 F( Y; E* A3 H% |. \ m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
! i! V& X2 h- g. F" y% E' m' R );
& a& ]. n8 P: g" n6 w3 M- C Destroy(); ; e' g8 B L/ T, i2 o5 y" C# Q
break;
, n( W( W2 ~+ P' Z. B }
+ u5 D# J+ r4 c" K case WIDC_BUTTON2:
. Q8 j/ e' }% N9 P1 y) A {
& ]: q7 @- Z1 W0 y1 _1 e Destroy(); 6 d% G7 L. ]) V
break;
+ m) g1 h& W, M" M9 w6 Q5 T }
: {% ]7 O { a* W3 U1 Q } 0 o7 I5 t2 a" B$ z& T. G# V! o
return CWndNeuz::OnChildNotify( message, nID, pLResult );
9 L! ], z. k O A% X! Z9 j}
4 ]' K% z: J; s#endif // __FASHION_COMBINE
! Y( z/ S2 ~: y+ @. u
' c# u5 Q; G* A3 J7 A
----------------------------------------------------------------------------------------------------------------------------- Z5 d7 m5 A! p, L
WndWorld.cpp
$ _- a3 r+ U2 ]( J$ v A/ F& K在
case MMI_REMOVE_CAMPUS: + {9 G( m8 D- ]' N; G" N( p
{ 1 E S( v# U3 n. C
if( g_WndMng.m_pWndCampusSeveranceConfirm )
X' @9 [" o# Y4 T) p1 z4 z4 T SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); e3 Z) O# f# S( j9 W& g
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 0 [- n. H: G* \' b, \0 X
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
/ |% W" O& u: j, c2 ~' S4 U5 N break;
% J$ }- B6 _3 e }
6 Z4 ?1 K! \( M4 t#endif // __CAMPUS " \- t- y4 P0 K, E
5 x; h' B( E7 I
下面插入
#ifdef __FASHION_COMBINE& }2 r& Z/ s6 y" S% z
case MMI_COSTUMEMIX01: ; ~/ A' H- e7 j! P0 h
{
" l9 Q0 [- l- L J+ a SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); & K7 B, b4 H' C
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
6 S7 y. z8 L, J' ]0 U# z g_WndMng.m_pWndFashionCombine->Initialize();
4 k$ K0 r2 R: c8 o. y5 s/ Q }
5 z9 U5 Z7 T9 T) H& a break;
/ U! b. E2 _0 b* c! T, g#endif // __FASHION_COMBINE 8 q K+ X+ L$ _# @* y7 f% P
?4 ^! ]9 R- U( t$ H+ x5 m# Y
----------------------------------------------------------------------------------------------------------------------------. k8 v+ A9 S M1 `- V" E
WndManager.h) N; g/ Y/ ^- i0 V6 M' p
& P. f0 M6 H) ^; M- j
于:( ]. `% u) F& a. }$ l8 p1 }
PHP代码:
#ifdef __GUILD_HOUSE_MIDDLE
' L6 l+ R! V/ p8 \1 [- E, g CWndGuildHouseBid* m_pWndGHBid;
9 ?# X, Z: ? i#endif //__GUILD_HOUSE_MIDDLE ) g9 w+ s4 E6 `% I: u W9 w9 s
+ }$ ]1 d# `+ O
认为:4 W: Z+ e1 z' g
PHP代码:
#ifdef __FASHION_COMBINE% G0 Q, o6 `# C$ K8 s: W
CWndFashionCombine* m_pWndFashionCombine;
6 `. y" ~/ P0 p* o2 g: g% T#endif // __FASHION_COMBINE * c6 t9 ]! Y" q4 R" d; o6 L
$ q# }' c' L5 l4 {6 \
----------------------------------------------------------------------------------------------------------------------------
5 u* x/ u- ?4 |$ G. m2 Y* T2 q/ P# XWndManager.cpp$ v# i- g. n. s: S% [ p" f0 T
/ f9 `% j5 q1 w a" i; ]& Q
在
#ifdef __GUILD_HOUSE_MIDDLE
% q+ @$ l4 P4 M: X+ Z else if( m_pWndGHBid == pWndChild )
* m# ^! `# J3 a4 Q h0 `. C {
) A1 s' Z- p& P SAFE_DELETE( m_pWndGHBid ); * b. U- s1 `- k' N
pWndChild = NULL;
& v$ {6 T, L" i3 P- E }
/ J% C( R! L. `#endif //__GUILD_HOUSE_MIDDLE
2 T1 M; W( Z4 f% s) P9 g+ W0 ?' P$ z
后面插入
#ifdef __FASHION_COMBINE: p9 Y% P% K- _3 F9 u9 x+ E
else if(m_pWndFashionCombine == pWndChild) ' Q3 e0 z+ e! b2 e- m
{
6 Y7 B- ?0 J+ p* p$ |/ n; N SAFE_DELETE( m_pWndFashionCombine ); 1 X- B) z# D, D; ?* ] G1 b: j
pWndChild = NULL;
+ ?& G i' v" j } ! [8 A/ a! A0 Y4 B
#endif // __FASHION_COMBINE 7 q# N' ?( H: k- N! z7 E `
. ^: y i; @* e. g# F
----------------------------------------------------------------------------------------------------------------------------0 h6 v/ Y! G) D' Q
DPClient.h
, i$ w! V5 m O3 q; {5 w: x* V/ b* J$ l; w6 ~9 @, t( M5 n4 R6 [
在
#ifdef __GUILD_HOUSE_MIDDLE! }4 n5 L; Z: a6 P* ~
private:
* X0 O: k$ M% J) M7 ?7 s void OnGuildHouseTenderMainWnd( CAr & ar );
; x6 {( c( [$ A0 c, N1 S ` void OnGuildHouseTenderInfoWnd( CAr & ar ); 8 r# f# n$ W3 _7 W0 L/ H, J
void OnGuildHouseTenderResult( CAr & ar );
a: c& I; U) i" e$ ~public:
9 e' \+ d% e6 k* q5 M9 { void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
5 b/ L% C6 ?6 i9 z# X9 M void SendGuildHouseTenderInfoWnd( OBJID objGHId ); % w1 v) M! l1 e0 O4 k- w8 [0 H$ e1 i1 Q
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 5 W4 Q! z. Z: |7 P
#endif // __GUILD_HOUSE_MIDDLE / ]% t/ p ~1 u, M7 U A
- E! o4 {4 E6 ? O5 V2 d
下面插入
#ifdef __FASHION_COMBINE+ i/ E) ?, o0 {) F
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); $ L. Q1 z: w1 P, n! g* I
#endif // __FASHION_COMBINE + P4 H+ [! g/ D" V# a
5 w; }$ V a7 x# ^& ^' F3 q, F
----------------------------------------------------------------------------------------------------------------------------3 x6 ?% Q0 U# C- s: ]
DPClient.cpp
' S6 N% w+ d( U% Q, b, B) x% p5 Z9 |8 m2 f
在
void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) " C& ]! T. z+ [
{
- _$ `8 g R0 p% v* f BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
# R) E) T6 ~% g$ y ar << objGHId << nTenderPerin << nTenderPenya; 0 Y' [. O- x7 r4 a3 q) [/ U5 M
SEND( ar, this, DPID_SERVERPLAYER ); ' C1 y5 ]4 p! M6 X! ~
} - i( h5 ~( R7 \7 v3 E0 c& }
#endif // __GUILD_HOUSE_MIDDLE
2 z/ H4 e7 H& m' a" s+ r) ~: _5 R4 k" X/ W* w+ V
下面插入
#ifdef __FASHION_COMBINE
+ h6 s. ?; a, x& _% Tvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 4 @7 S$ w( E. s7 z" c& @
{ 2 ^6 p4 j- P! L2 R8 q" D7 _0 g
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); " l; ?7 _ H$ _
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ' ]0 B0 I( H) ?: I
SEND( ar, this, DPID_SERVERPLAYER );
, C' ?! S9 c! l}
) l% ~: `8 K: ]#endif // __FASHION_COMBINE . O$ Z8 T( ` j# j! K6 ?$ x
6 c/ \& \% V# c1 p+ S8 {
----------------------------------------------------------------------------------------------------------------------------+ X# Q2 R/ ^: d5 X% m
, G7 [1 x& Q$ V4 D) o7 Q现在大家都addet VersionCommon.h认为:
PHP代码:
#define __FASHION_COMBINE 8 K* Z+ \4 j) c# P
0 _) a8 y o6 i6 v# a
----------------------------------------------------------------------------------------------------------------------------+ f1 V2 Y& c- @2 U* u4 w& a6 e
$ @$ g2 j. X; p/ @& L# c% Z" ~
% }( N7 s! p9 q: r1 @7 {& h" @3 X) _+ @0 ~0 a- i
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
/ x X* x1 x3 }' E) R8 z1 H2 e* ^" ?, U& N7 l
% M4 A; r+ F& o4 r( j- X1 X: k~怪物
7 v, z' r1 Z: L& I5 V: ]
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