飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
* R6 j8 H' X- m# J! \& q
Mover.cpp
/ Q0 t2 R" J9 P7 X( l
[( R# }0 [6 V7 p
Code:
/ M$ `6 T/ ^- P8 a7 p
int CMover::SubPK( CMover *pAttacker, int nReflect )
3 i$ Y5 g; K+ w2 `
{
+ ?% ~$ t$ ~1 ]% `
if( !g_eLocal.GetState( EVE_PK )
& \) P# f9 l; z& D" ~
#ifdef __JEFF_11_4
1 {2 S% F5 e" Z; g I% F7 b+ H
|| GetWorld()->IsArena()
( _2 q$ z- p9 X# D8 Z4 r4 Z3 s0 G
#endif // __JEFF_11_4
1 W6 @) Z v( Y
)
% {4 W0 X- u# E6 F
return 1;
/ \1 z' K/ g. ? W9 d- I7 B
F# l) ^ R' K' }" i
#if __VER >= 8 // __S8_PK
* l: J$ c# ]4 q) Z
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ {' a8 E1 P+ s8 L. G
return 1;
/ L% [* U* Q- z- Z* p1 m- ? P- s% f
6 g' a( S0 s& u7 ]
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 J, r1 W# Q( w- i$ P
return 1;
; \ [' K: X7 P% N! Q$ A# C/ m5 x2 |
1 L5 e0 b) V# m9 H; ^! b, V v
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* i, H+ I: ~) j7 B# E& Z
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
9 P% h$ _1 h" e+ k: ^, ^' m
return 1;
6 J1 u- B" f$ c, G6 o( J: ]9 \! v# E
#endif // __GUILD_COMBAT_1TO1
) C5 C0 c9 x5 C* f4 g+ p
2 k! { R8 y B8 ?8 T$ k9 e
if( g_eLocal.GetState( EVE_PKCOST )
- f$ o/ @* M# p: h
#ifdef __JEFF_11_4
; V! Y* k/ p! g: S2 d# X# a8 l
&& GetWorld()->IsArena() == FALSE
* | Z, i) S! y, G5 v% E
#endif // __JEFF_11_4
, \4 U& L9 a( _( }: L ^: o
)
( Y7 o A+ u' y$ ^8 d! K
{
: o3 v( E" L- w, S
if( IsPlayer() && IsChaotic() )
( A1 Z/ g5 Z; r' z* ~
{
5 ~5 J% N, m+ L1 @: _5 _7 _6 @. S
#if !defined(__INTERNALSERVER)
) B7 B6 C- l% f5 {% _) k
if( m_dwAuthorization < AUTH_HELPER )
H( H% K, P4 |7 ?3 ~' w" f
#endif
" R) m; U) h# [+ C3 s- ]
{
6 b4 b/ @% j: ]8 B' L b7 u6 L
// ??àì?? μ?·ó
0 ]) ]# ] b9 {
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
; D: o! W# H3 c8 W
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
4 N2 b# a1 E- R7 E+ V d7 {
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
! c' O: _) X. E$ H9 c* s6 f5 }/ T
for( int i=0; i < nInvenDrop; ++i )
; N8 G) k! b4 u. O" M4 [/ s
{
& X1 n) G9 `5 _
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
5 m5 _) P5 e7 T4 O7 q
break;
* {. P* ]; G# j# ]9 Q: v# \7 J
}
5 }& C5 x& o( K/ n- o1 ]
# t9 I+ ~6 z7 H. Q! i9 t3 @
// - à??? μ?·ó
3 x2 E# V* n. S8 p0 c5 D
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 a5 H7 B; v" J1 Y% }
for( i=0; i < nEquipDrop; ++i )
4 ~% L0 V, S( T# j! k* y
{
, R/ d! W/ }) t. i3 q, t0 K
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
, \, \$ A6 Z' M3 k
break;
6 y7 Z2 D' O. _9 {! @: @' q, _$ W! R
}
: c' c3 u5 {- `. M0 e8 R9 U
}
( v8 m/ U2 F; W5 v+ j( O
}
9 g* e7 `7 d0 c
}
3 ^! {0 R! m8 l; Y4 g# m: W' r C4 e
: q. n, B9 d1 @
if( pAttacker->IsPlayer() )
7 c% ~4 a: Q2 v% _1 ~9 U5 Z; m$ U
{
$ V/ ]" @* h: ~* Z# W
m_idMurderer = pAttacker->m_idPlayer;
% X3 J" x9 y4 N; A
: ^' \+ |4 O/ s3 S
2 f; |; |6 D2 O3 V+ O
CWorld* pWorld = GetWorld();
9 c# H" {1 R: }" c" \. E+ I( y4 N
if( pWorld )
, ^' p) W/ o/ ~: v) P2 K( }
{
5 ]8 U+ j! s. h, S4 l Y
char szFormat[256];
. k6 w9 K! B: o6 c# k6 G4 x
strcpy( szFormat, pAttacker->GetName() );
9 o" K$ J5 e! T7 {0 J6 c
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 M+ A4 N0 {7 t* A% l
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
( l8 A# D+ r8 R' b. {* ?. ~
}
& F$ a1 o. g# H
}
' Y+ e; h; s0 O, C0 O9 z
* L* x! p8 r4 F ]+ v3 R
if( !pAttacker->IsPlayer() || IsNPC() )
. H1 m- J6 _9 l7 V3 j$ Z; u: ~4 b* q
return 1;
! B' U) e9 {) J( r8 g, W& E
7 a! G$ u: a4 o1 i
BOOL bAdd = FALSE;
( N3 m# {: _% D* \3 ~$ i
if( pAttacker->IsChaotic() ) // ???à?ó??
0 H( N+ P, `( S4 w; R* A
{
( q- }+ J) o/ Q; x/ R) {
if( !IsChaotic() )
- C: h+ }8 @5 y* @& b% j) l
bAdd = TRUE;
9 I8 Q4 B, A+ ?. }5 I
}
% i$ F4 u/ R8 ^5 a4 q% j# t" {
else // ?????ó??, èù???ó??
~% y4 A, Y0 W1 J4 |
{
4 w. @( }! @( A. }% O' d
if( !(IsChaotic() || IsPKPink()) )
3 v, ]0 r( @* y0 U! c
bAdd = TRUE;
2 w' H; [1 }/ P) k7 w, M8 e0 r
}
; P r9 C- R1 x9 G
4 O n7 V3 L' ]3 }4 f8 f
/// ???à????, ?o?aà? ??·ááü
+ y' m# {7 I; A( |$ K
if( bAdd && nReflect == 0
8 V& }1 T. L: |8 }
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
% s, n* z$ E$ }7 o L
{
% N' u$ }* p) l: [ e5 ^
if( IsPlayer() && pAttacker->IsPlayer() )
5 F( \/ e3 y8 e. u( c& q
{
: _# @' U- ~9 X# J5 `
if( !pAttacker->IsChaotic() )
6 j. _/ f+ B" ]- C9 w1 {' x9 c$ A
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ G% H; W1 k6 I3 B# l9 \" O
CString szSendMsg;
% c' _, T6 ~" c0 I) Z2 a# O I
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
8 _: D/ J: `1 n
((CUser*)this)->AddText( szSendMsg );
2 \9 ^6 D0 D# M( F- Q5 I& r1 j
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
* [. b% _* Q3 T+ O" G
((CUser*)pAttacker)->AddText( szSendMsg );
( Q1 `- Q) n! D0 b
}
/ {7 X2 x. G) U
* Z% U5 U) T# W* E1 V
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
" P; O$ n2 B8 H2 x- ^% @; m
((CUser*)pAttacker)->AddPKValue();
2 U3 ]% e) t! R
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
9 u0 ]. i5 d3 ^! X8 q
g_UserMng.AddPKPropensity( pAttacker );
2 E% L$ [& ?" c
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 d" x z0 M- Y+ L# j4 h
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
; u! L: m, Q) ^$ T" i0 q
#ifndef __MAINSERVER
8 [' s7 j# f/ v( U, }6 s2 o- j
if(!pAttacker->IsPlayer())
; m' [6 t' U; K" k: H
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& |/ C4 _5 _, a3 h6 E! U! C
#endif // __MAINSERVER
4 d/ K, E' b7 |( X
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
) z# L5 [, Q' b3 }0 R
#endif // __HONORABLE_TITLE // ′Tà?
/ c+ p5 K5 |- c3 D, |( F$ ?
}
( H7 j; t2 h/ G3 A) e: [1 H: c
#else // __VER >= 8 // __S8_PK
9 W5 U4 o7 G4 u4 Y, N
BOOL bChaotic = IsChaotic();
~# B9 Q2 o* m1 y H0 b' t! M/ z
0 q! H3 d7 f2 z! ?& r4 w
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
4 M. m9 w5 y* K2 q
pAttacker->m_nNumKill++; // ?3?? á?°?
f3 D& u, x# A4 L1 Z- j8 ?7 U
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
& V u7 @! D7 t4 n
* D! k. f0 ]0 v* f# Z* R1 V
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
0 K; |% L- z+ x' G% s
if( nGap >= 80 )
8 }, R) o- [; J* j1 l$ I7 e& `
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
1 c, Q! {2 y2 O: i: c$ }: L9 ^
$ y' M% W S; q& |$ N5 N
// o??ó±Y ?3±?±a?| ??????′ù.
3 P. x7 l8 |: j; _3 V) h& M
CWorld* pWorld = GetWorld();
1 a& `- t1 O9 G1 T$ G" r
if( pWorld )
4 d3 t: s- ^* j" A: Y) p9 n
{
# { m1 K/ t+ K u/ H. W
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
6 O6 O" q6 D3 d% O8 @
char szFormat[256];
& V; F' V p3 e w6 X
strcpy( szFormat, pAttacker->GetName() );
7 w7 n+ X: f' l; x9 ]% N: M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 M' X2 f( ^8 s) @: d
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
2 x9 Q2 V! p# R" q; k
}
+ }! T5 a1 l, J! F3 F$ Q5 d, o# z
4 I7 R( d4 P( C1 L, n+ H
if( g_eLocal.GetState( EVE_PKCOST )
, t$ u/ R- w7 b+ v+ }% ~3 `
#ifdef __JEFF_11_4
& S( \" u4 |2 D( u
&& ( pWorld && pWorld->IsArena() == FALSE )
! J! ~( E2 i9 P) r# ~
#endif // __JEFF_11_4
' o$ n' V* Q4 y2 w" y3 x
)
6 t! l- R3 P* z# }5 X7 U
{
0 k9 s) m6 s/ o0 y
if( bChaotic )
% v; N* W8 W( o' T+ N
{
1 _- i1 w, o# g/ P7 `' u% w
#if !defined(__INTERNALSERVER)
3 ?$ e& r) o: }. {' t0 K# G" g* [
if( m_dwAuthorization < AUTH_HELPER )
c4 S* F( @& S3 d3 k! ~ `$ x
#endif
0 H- ~& P. p7 l {
{
% j2 n/ M; E+ x8 Z; Z# ^6 x
// ??3?μ?·ó
; O7 B$ p& ?( [: o( k6 o
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
* U% ~4 F( U8 P
float fRate = pProp->nDropGoldPercent / 100.0f;
( N( m) O0 _# d# H& T1 t
int nGold = GetGold() * fRate;
. b; f( k r8 u9 b
5 e6 s2 U: c4 X d2 @
if( nGold > 0 )
3 _0 T! Z- q! e! M: B7 Z7 i
DropGold( nGold , GetPos(), TRUE );
! R! M& t2 \, g5 P: I
: i G! M0 V$ w8 E3 Y
// ??àì?? μ?·ó
# w+ L* B) z) W- H/ }( f
for( int i=0; i<pProp->nDropItem; ++i )
* Y( j+ i( W7 \9 Z- U! a
{
4 E; B8 G; L+ L5 [
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
* E$ O' U7 g3 j6 N
# z0 P& s' u3 X4 Z5 u% r& f I
if( xRandom( 100 ) < pProp->nDropPercent )
) ^$ ^; W7 _1 O0 _: z* H" w8 q' X
{
& h1 k: F; f) b" L1 `
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
7 c& }( Y" E/ v2 I
break;
2 E( i9 Z3 g M$ }
}
0 J) G: o9 c8 Q
}
0 L' {! W9 K) P4 r' i
}
; m; P0 r6 W( [. A. y
}
' n( y* L5 |+ ?! B* e
}
$ o6 h9 Y& ~- z" j4 B8 [- q' Y+ ?
# c! x' C' ^" C+ C' s- h1 }
//pAttackerà? slaughter°aà? oˉ°????2′ù.
" a& i( r$ X' w* m
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
0 L% ?6 O! I9 Y f* w( L
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
: a! i* \* }! z2 I
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
0 V) _0 ~0 O2 l
UpgradeKarma();
n# Z: i9 }6 W. Y. q
#endif // __VER >= 8 // __S8_PK
q8 t, ]/ X( b8 B0 w
return 1;
5 N& e* A9 I2 x; T6 R }/ u
}
8 U7 A- x8 P5 a2 R& _5 I3 Y
% K+ O! k, ?! _7 @( F# n
6 x- p& q8 W8 y& I
% U% ]: G" A& z: K" ?/ h
) g/ g2 O3 Z' z: R. L
: S. U2 @- j' U2 v& o
3 c0 ~+ W5 k0 j( o
-------------------------------------------
; [2 C1 e$ ^$ [
) y( m3 Q7 T4 W9 J h+ ^
& {3 O" q! k8 } J: X
if( pAttacker->IsPlayer() )
* r+ [: c6 Y" E0 j. d1 U
{
3 y6 r. g% ~) O' J
m_idMurderer = pAttacker->m_idPlayer;
% C p1 x% }4 k' U4 ~
+ J# F+ D l% D$ `
2 k; r4 |+ g4 x9 P
CWorld* pWorld = GetWorld();
8 A5 G; A( v% H$ ]/ ~
if( pWorld )
" X2 M/ ]) h" n( S6 q
{
" y* s% J: n- I
char szFormat[256];
/ b8 s. P- A/ K7 N+ C2 |5 c
strcpy( szFormat, pAttacker->GetName() );
3 V& {. B4 V, G* z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; G9 p8 Z7 V, W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- L B: u5 K! P9 p: l
}
7 r- m! \# [7 [4 P5 u
}
% ~4 v X! c8 c7 e- A, e; J
" O& O' G5 p: D& l& a0 T% d* U$ G
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2