标题: 赏金系统恢复 [打印本页] 作者: admin 时间: 2016-1-10 03:36 标题: 赏金系统恢复 赏金系统恢复 . c @$ v0 I8 nMover.cpp" W# a& L1 P- |: u( A* o
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Code: 0 i1 g. e: Z/ f6 p# Tint CMover::SubPK( CMover *pAttacker, int nReflect )4 J9 m& m) `" `* U& `" m$ @: Z* Y
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if( !g_eLocal.GetState( EVE_PK )& O' d, k! d; v. b
#ifdef __JEFF_11_49 ? @6 A" O# G+ _1 `" L
|| GetWorld()->IsArena()) {5 U' ~: J: E
#endif // __JEFF_11_4 7 L. T" l2 w; q9 e* J( ? ) ! J# i' |, B2 L4 Z" ~) v% l7 I return 1; / P a) n. L6 Q7 M9 \1 e! m" w& H, ]9 }$ j x
#if __VER >= 8 // __S8_PK) W+ U' y ^0 b* n G
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) Y# U0 D1 y- w8 {
return 1;1 F( _5 z; e6 B" T& A, n' ^
7 `$ P; k1 A2 C8 Z: ^ if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) ! V2 I O6 n/ X* K# L return 1; ' E' W2 h! C' K" i. e : {: n/ g# h4 t2 y. ^5 W# P- p! s#if __VER >= 11 // __GUILD_COMBAT_1TO1) j' u; W5 X4 T2 J. U
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ), v1 a3 R: V- J7 }; E6 c1 Y3 I
return 1; ! T9 u8 y, ?8 I9 a6 s#endif // __GUILD_COMBAT_1TO1( ~6 A0 f4 M7 Q% _
, R/ H; B' I7 \2 q% | if( g_eLocal.GetState( EVE_PKCOST ) * U' L4 R! F9 b
#ifdef __JEFF_11_4 ! o1 n c% G9 m) i && GetWorld()->IsArena() == FALSE . w& z( w( }4 Q8 O; _- J#endif // __JEFF_11_4 6 h% L0 S2 c+ t8 c3 f1 ~5 L% M ) P3 N4 d# K2 @
{ 7 F* n/ I- N; d7 V( W if( IsPlayer() && IsChaotic() ) 7 ]4 ^. g$ x: d9 z/ o- R
{ * [2 l5 u [( x4 s#if !defined(__INTERNALSERVER) 0 Z# }8 w( |' O" ^9 i if( m_dwAuthorization < AUTH_HELPER )' K6 M( y+ k: l: ~
#endif( C& U4 K) W; z! N8 z. q4 ?4 y
{ ! |5 ~( b. R6 Y. \$ q* e2 e // ??àì?? μ?·ó ; y, \* E' i$ y# w9 J: J
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )+ w" b" h$ N* A, Z$ b1 K9 {3 l5 W
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );2 Y4 @- W2 [; \# ]4 O) Y1 Y
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 ); & N- a! S7 t/ Q/ J: y( ?& D for( int i=0; i < nInvenDrop; ++i )8 U: v1 V5 G& A1 n/ z
{ - E7 }1 J1 Q, s! h6 @/ i: E if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 7 |; A, _# j1 K# Q0 [ J9 ~& R) [
break;' U: K; |; x) o, L! C9 H6 I
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// - à??? μ?·ó $ E$ w2 c) z4 O) e; [ int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );8 {6 _! g4 S4 v) p% U3 j
for( i=0; i < nEquipDrop; ++i ) 7 w5 s& |; A9 m0 W4 ^ {' L2 F/ s) v% p2 M; C3 g1 f& M
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 4 R0 T/ v3 K# Q" D# e1 @; ?5 u break;2 K2 t ?* N* L1 M7 s+ b( G
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} " c% P# V2 J) X # z) ^6 ]$ M' f/ H if( pAttacker->IsPlayer() ) . L8 w2 \, s( |1 c) q {1 c# o1 q5 S4 M- b0 i6 f
m_idMurderer = pAttacker->m_idPlayer; 8 c+ M# T% n8 a( f" W q8 b6 S+ f( L' C
/ Z' S; @/ _1 |" Z X: \ CWorld* pWorld = GetWorld();( q S+ T( _! A, _& r# v) E( n0 C* m
if( pWorld )* @/ U; y2 Y- d4 r
{ - g. U: D7 P6 E' d5 w0 L5 P char szFormat[256]; s, q% }- s# G) g, F* w/ K2 r strcpy( szFormat, pAttacker->GetName() ); . s# ]$ h* V: X1 X9 C strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); 9 D1 E# Z. u/ K g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); 4 d; V" `8 \5 X" |- b } : u4 B4 e$ f4 A2 K, m* [1 ? }1 P! s9 @- L" ?8 Q
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if( !pAttacker->IsPlayer() || IsNPC() )* q, s5 d* f( c' F* C. z; F9 Q" }0 w! J
return 1; 9 r' w5 I) w' U3 s3 \! `5 Z 6 a8 `; t' G# K H* { BOOL bAdd = FALSE;9 \- L( S1 Z0 `
if( pAttacker->IsChaotic() ) // ???à?ó?? 0 N) I2 _, e! K1 j& R { & l3 t n- R; a if( !IsChaotic() ) 7 h* H4 C9 D( S% N0 W bAdd = TRUE; * L* A' x5 Q+ d: T {$ S9 t } ) h: Z% {1 v( O& @) g else // ?????ó??, èù???ó??2 s, E$ O2 k% b) |
{ # n4 V$ | } M8 X if( !(IsChaotic() || IsPKPink()) ) K5 M7 R; e1 M
bAdd = TRUE;$ i5 L |( T2 r7 B
} + p4 w' {/ u `" ^- V j 0 s- ]9 A |; m7 S7 B" u$ p( l /// ???à????, ?o?aà? ??·ááü 2 r) I- \# K4 I# t0 l( d if( bAdd && nReflect == 0 # r4 r( @; k8 G' w) V. b1 f; c
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 O2 v# U# ~2 c2 _3 ?! ?, F) ~" g
{ 5 M: p. c% _6 ` if( IsPlayer() && pAttacker->IsPlayer() )9 y* i3 V3 k' t3 k& Y
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if( !pAttacker->IsChaotic() ) 9 u: W1 R) s! e% D: U2 ?+ w; H9 | ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );, O4 h) M* H: N! L8 w
CString szSendMsg;6 m, h4 U/ f8 ?
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. p& o7 w$ B: D
((CUser*)this)->AddText( szSendMsg ); 1 v, _1 \) I: `! C4 h0 m0 X szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); - V. D3 S0 _! x' ^( z- U1 h& _ ((CUser*)pAttacker)->AddText( szSendMsg );) Q7 }( K4 C% w' M( R% x
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); $ Z1 y2 {3 h& u! b ((CUser*)pAttacker)->AddPKValue();: e! x2 g6 B) g% S6 N
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); : E1 _+ [- |+ x g_UserMng.AddPKPropensity( pAttacker );/ f. b" N, v; D! \6 K1 y
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' ); 0 n" m' ~4 G! L6 V#if __VER >= 13 // __HONORABLE_TITLE // ′Tà? 1 t! l- I9 @8 p- h e! M( r2 D#ifndef __MAINSERVER6 d3 Q8 g% f! E$ t, N! c7 e" i
if(!pAttacker->IsPlayer()), R# I1 e. s5 x* Y3 |
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); 1 N. J( s9 c+ T- r0 x) j#endif // __MAINSERVER 2 D" p* ?5 M* r, u. B+ ^ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);9 b' S! z" C* J& {' I' _8 b
#endif // __HONORABLE_TITLE // ′Tà? * L% w6 @+ K& ?$ V2 | }4 \' n: W% `5 D2 W
#else // __VER >= 8 // __S8_PK & T# E" G% F* D& N: y3 a BOOL bChaotic = IsChaotic(); 6 ~. z" a! W) y3 |( l9 n # ~6 Q) a# Z: }5 x {) x: d0 c m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò. % U! S. w/ u, H4 Q pAttacker->m_nNumKill++; // ?3?? á?°?- k2 P3 k8 Y: H) Q
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.5 f- ]# ^5 S. y4 w9 X. r; M
# F5 H/ O; X2 a, J: j# I int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); ' {6 `+ l0 `5 R8 b if( nGap >= 80 ) A6 M- H; I8 D5 X2 g% L" M% L ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ ' A2 c" Z+ g( G0 i/ m 2 O$ [ b8 P% l& R: I0 i: _; t, v // o??ó±Y ?3±?±a?| ??????′ù. 1 S d f9 Q- Z% E, k% K. a' U CWorld* pWorld = GetWorld(); % ~* r% g: V' o; r/ W+ A" Y if( pWorld ) 4 D0 K' l- b$ b0 m3 `2 T { : g! U: Z4 A; Z! D8 h5 w //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."2 ~" f. m+ b. K5 `% h/ L
char szFormat[256]; # D3 A) I8 X7 p4 F6 e- } strcpy( szFormat, pAttacker->GetName() ); 0 ]7 Z! H. V% l5 L0 i strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); & p r) b8 T! { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() ); $ A; C: @9 ^3 {6 ^4 b, x: o/ y } / ?- z$ W# P% I s5 S, H4 _' S: u# T* j! D
if( g_eLocal.GetState( EVE_PKCOST ) 1 P6 \$ m5 s* o5 Z
#ifdef __JEFF_11_4 " `# C* m- H* y/ ` && ( pWorld && pWorld->IsArena() == FALSE )& q5 O6 | b/ E2 [+ h
#endif // __JEFF_11_42 J7 k9 Q0 v& H( Z
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{ ?' Q' @: W. k' a
if( bChaotic ) 2 K' o' ^% n: N( _
{ 9 @# O: O3 o7 z #if !defined(__INTERNALSERVER)- t- x" g' X$ d t
if( m_dwAuthorization < AUTH_HELPER ) ( `: W" Y% o& y: c4 p4 ? #endif4 }! `3 [0 _7 ?& ]
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// ??3?μ?·ó ( `6 t6 S$ y% l/ N5 C
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); # J; d9 Y- A" @" N, X; A+ |" p float fRate = pProp->nDropGoldPercent / 100.0f;2 s/ d4 X( v+ L" d1 O1 g- K4 n
int nGold = GetGold() * fRate;% u t& A& D* `1 o1 o8 \( `2 d1 F
& `/ x: d8 o. J4 ], j' v if( nGold > 0 ) # U& e6 s* a; l0 b9 y* y DropGold( nGold , GetPos(), TRUE );( {; S' T Q0 z( u1 K
! k8 N) W* B0 b1 J; Q" m+ W // ??àì?? μ?·ó 4 j$ ?' A, J5 s3 i6 z7 g+ | for( int i=0; i<pProp->nDropItem; ++i )- b- c9 P4 G/ c0 A5 ?* i
{! C% _, F5 c, e
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., w1 R r5 ^$ g
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if( xRandom( 100 ) < pProp->nDropPercent ) 9 P' g: m8 x9 r$ n& H0 D* U. J { . ~6 D b( z% Y z9 ]2 O0 H/ i if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 1 [( c a9 ]( Y1 O
break; ; r. Y: a: G( J1 H, |5 U) G }( r0 ^5 h3 z1 S } W1 \( y
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//pAttackerà? slaughter°aà? oˉ°????2′ù. % q0 c0 x6 C" i, z pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); # j* `! e$ e/ |/ \) Z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù./ N1 M3 x* i, b0 A
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) ( p# D- D: \( p, }+ ]& _ UpgradeKarma(); 2 g+ {$ \) e) t#endif // __VER >= 8 // __S8_PK! n, k. ?* ]5 K
return 1; 4 C2 x) L6 ~$ s" h/ O5 ]4 T' ]! N} }7 K/ ~% a! X$ ?1 T& }4 @ }" O7 `- c7 _# N' X
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------------------------------------------- ' N, C' c, c/ W/ D. g3 w & \# L: k; t& u - c' r/ y. L. O1 Y if( pAttacker->IsPlayer() ) $ b! L( O. e& p, j { % ^: h/ f R3 x m_idMurderer = pAttacker->m_idPlayer;" J8 m- w" ]7 W$ z. c
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$ Q3 w# k9 c. D5 k: y& R% [ CWorld* pWorld = GetWorld();8 g1 a* N" q( U
if( pWorld ): R0 y, r% W" E" u
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char szFormat[256]; ; p9 X4 D& b4 M9 e F strcpy( szFormat, pAttacker->GetName() ); / c+ c B0 a9 m4 b/ P, l. Z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );, J0 x" p+ k8 b3 ?0 m! |' R( C
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- {! {1 Z, K4 z" Y' J. r
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