飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
! m) ^1 j' g: C" N% M
Mover.cpp
9 o: Y. \% y7 U+ J
# b: N# }3 A" s
Code:
& X( K/ i# O8 C% ]% d
int CMover::SubPK( CMover *pAttacker, int nReflect )
, F& f2 d, Q! _6 k6 L
{
5 S) `! k/ |+ d/ l( s* I6 ?) x
if( !g_eLocal.GetState( EVE_PK )
8 T' ]! L( I! h4 z
#ifdef __JEFF_11_4
& Q5 S& _" ]" H) V( R1 f# F
|| GetWorld()->IsArena()
6 N# F' y$ n4 m' S5 l- c2 O
#endif // __JEFF_11_4
$ N' ~2 i. z' v( X
)
- P% F: I K+ h4 ~5 n* Z# z
return 1;
* K" \) ~( O0 |$ P
, x! ~. i. C% R" Y* N
#if __VER >= 8 // __S8_PK
; ^ a& R% c" }. r- l
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 B' ]* V8 @! t- W" F" i+ h- D2 Y
return 1;
; Y0 u" M S! u x. [
$ w, ~/ r) F4 }* H a
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& {) F0 U$ Z2 a6 n# U9 ? {
return 1;
/ v% \$ z! b5 A# o( @, t8 N
& `5 h& y5 J8 r
#if __VER >= 11 // __GUILD_COMBAT_1TO1
; p9 G4 f. v" p3 N. q% g `
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
2 y0 M# w6 E! C y! O/ R& n
return 1;
|* ]# o( p% y" n' n5 i$ N8 `9 s4 M
#endif // __GUILD_COMBAT_1TO1
$ _7 j9 ]4 X* z/ @$ e2 @3 x
" ]# u0 T' `- U/ ~ d/ `$ v
if( g_eLocal.GetState( EVE_PKCOST )
3 ?/ @# U+ _# T4 B4 A8 H2 k6 X2 v
#ifdef __JEFF_11_4
7 [% T$ p: [. x; D
&& GetWorld()->IsArena() == FALSE
1 d! Q: v4 q) x, F `
#endif // __JEFF_11_4
- w. m6 e* t5 G: Y2 b$ a
)
& a4 e/ z9 @3 K. k, O
{
- z% M8 H& U& {8 f, y
if( IsPlayer() && IsChaotic() )
4 J; w1 t1 g" ?. }' f! s% ?
{
$ G$ m' C- \& r) b
#if !defined(__INTERNALSERVER)
) S; e& ~9 W. S! S: H8 `% `, r
if( m_dwAuthorization < AUTH_HELPER )
+ o/ j- w/ t1 H7 D' y, r
#endif
( p8 {* k/ o6 ]; }* f' E
{
( I u3 g q' V' b2 {
// ??àì?? μ?·ó
. G6 n. S6 N1 Z8 X: S' `7 y8 q! h
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
2 n4 k3 m9 D. H: N6 I7 e( q
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
8 I2 q" t: d7 F4 B% D9 e0 f
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
* t0 L5 i8 l0 b0 o
for( int i=0; i < nInvenDrop; ++i )
5 [% M2 W* l+ O5 G/ [* }2 b' E: v
{
- H/ }1 `- a) r% _9 G
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 s! I" r! w/ `! r, ~+ c u
break;
6 t& [# V9 S% @% r l
}
% t; w! I5 H7 _
% \# I, O+ t* _6 g9 i# g
// - à??? μ?·ó
) l! G6 p% [' v
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
; v) d" n; M( U1 T& I
for( i=0; i < nEquipDrop; ++i )
) f, ?( {( A$ q, t% D5 k& b+ J
{
& K* t' V4 j3 |- d& W7 |* X9 k
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
3 y- i8 }. a% @8 r! k6 o- u
break;
5 m. z6 k+ N, e
}
# E, _- q; l# H9 l% t# C
}
4 V$ ]9 g! O# q- y! d
}
& k' Y: w+ N" r2 \5 j: R+ T
}
8 |6 U& B& M6 ?9 h l6 `* w7 W$ m
6 }& D! Z' h3 Y3 E' v
if( pAttacker->IsPlayer() )
! M2 m8 {/ J& x2 g1 Z7 _
{
, n4 q+ u- {9 v$ D7 T5 p! s
m_idMurderer = pAttacker->m_idPlayer;
7 a6 X" ?% R/ }# O/ Z; N
& N+ H. I$ H& i
9 }6 D ?& b, g$ N" J% I1 h$ r
CWorld* pWorld = GetWorld();
" d A, z- O3 K" |& d
if( pWorld )
8 _# C3 |% o. c% P" x' A
{
' i. t1 w3 K6 j/ A% }9 L
char szFormat[256];
6 m% g! S! c! G$ }
strcpy( szFormat, pAttacker->GetName() );
- t+ \" {( r. j: E, i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 W& U2 \ @2 S1 w, y. c7 i8 r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
3 |/ N" `* x: C0 o o$ b
}
6 c* q& i% P4 V1 `9 V) B/ r7 V9 D
}
# }7 y" |1 ~" f
$ P$ B" b5 ?2 x$ L5 j& U
if( !pAttacker->IsPlayer() || IsNPC() )
7 `0 M& Q7 ^8 e+ q8 |
return 1;
! A f; b; g) p7 t; A- @+ O( P5 s" ^
& A1 E5 m9 Y" f' o2 u* L/ P
BOOL bAdd = FALSE;
6 a, P$ o8 G0 q$ @/ F
if( pAttacker->IsChaotic() ) // ???à?ó??
' [( ]- D( w2 e3 ~8 ?
{
0 L3 Z( J) N0 X- `6 E
if( !IsChaotic() )
( s" y8 u2 h! ]
bAdd = TRUE;
' N6 {* R/ z/ q( u2 a' {
}
% j: J0 T9 T6 K7 L' C2 D8 M8 k
else // ?????ó??, èù???ó??
2 w6 h; T) q" M# N
{
) J# k6 x) h# }3 d# o( q8 t# _
if( !(IsChaotic() || IsPKPink()) )
6 X1 |6 H! |. d N* b! x
bAdd = TRUE;
* k7 q. g6 W) [0 \' O* K1 x
}
; p1 Y* i3 c2 w% T
% r& U+ ^: \/ Z( @+ Y
/// ???à????, ?o?aà? ??·ááü
2 E, x4 U- Z0 L: ]0 ~: r0 F
if( bAdd && nReflect == 0
& C. _1 s& A$ @- `0 e/ j/ G
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
& A: S8 e5 D* J/ p8 V5 }
{
" F& z, X! U3 Y9 [0 d& \: O
if( IsPlayer() && pAttacker->IsPlayer() )
! n# T0 Y* e/ Y% [
{
" y& o) M# A# `! @4 X, V
if( !pAttacker->IsChaotic() )
3 r+ B' m4 Z* i, c* D) ?
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# \) F0 }2 W& O$ F! l
CString szSendMsg;
0 V9 ^' |: B9 i' f- a
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
0 D) y8 b* c+ a* U" P8 a! I- D8 {
((CUser*)this)->AddText( szSendMsg );
# E' N) Y9 U9 ]. W0 c) x# G3 S. o5 u7 k
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& A9 [ L$ m% W* n3 r- E
((CUser*)pAttacker)->AddText( szSendMsg );
3 J! e0 B. |0 n4 ~* H* d, Z/ x
}
" Y/ G9 ^5 `+ m4 W: Y: X
1 i0 L4 K5 G0 p
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
" R3 T6 F- t( n# A# @$ a: R# b
((CUser*)pAttacker)->AddPKValue();
% E, I: z6 A* e% M. v2 y/ v
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
. N- T8 [$ ~% m( w& R6 U
g_UserMng.AddPKPropensity( pAttacker );
' c& E) c5 o$ o9 W. s6 A7 s/ ~) x) Y
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
# f: H& ?( `$ P5 w) I
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
0 V4 O' E' v; |
#ifndef __MAINSERVER
8 }+ H( {7 z( y {$ M
if(!pAttacker->IsPlayer())
! [0 n" u8 a0 ]! V
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
H! _( Z0 S# A1 Y3 g
#endif // __MAINSERVER
4 O1 Y7 X) Z9 c! l" j( v
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
$ |' r" W% a4 |, K4 D% B; t- ~
#endif // __HONORABLE_TITLE // ′Tà?
2 j/ A' P% t8 `, P0 p
}
, A3 e& k' v* g- B
#else // __VER >= 8 // __S8_PK
! Y m' I! k! i. s
BOOL bChaotic = IsChaotic();
8 @, T" G' l7 ^7 s
( M3 u d: q& M, w6 j4 D
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
7 Q$ l6 C! y K! i' F
pAttacker->m_nNumKill++; // ?3?? á?°?
# k5 p3 R4 \3 v9 o% s) c
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
+ c6 W: W Y/ a% r1 B$ w K2 V
1 ~% A6 k! j" r$ w
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
* y4 I$ n! a; L% k& z9 f; I( O
if( nGap >= 80 )
* q5 q* l, R, z2 ~' b- x8 b) q& j
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
7 X6 a/ d1 A$ l( h6 B1 }8 u2 j- o
( R8 M7 [' s! O% K7 H# Q' j
// o??ó±Y ?3±?±a?| ??????′ù.
9 C' o; A9 s! p' @, l/ N
CWorld* pWorld = GetWorld();
9 }+ V; A! ]1 V
if( pWorld )
' y) C) o, M2 d5 y* Y: [ |8 e1 G
{
0 O( Y/ I5 E$ o1 r, R, K( A
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
+ C8 h$ P7 S. Y [
char szFormat[256];
8 R' U& ]0 V5 X% i/ N: v' U
strcpy( szFormat, pAttacker->GetName() );
5 L: d5 j+ |4 e1 b
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# d! a1 p7 J2 T* L- f6 v5 O
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
) K- F9 z+ `3 S% X8 \& A
}
3 q: [; y8 A6 j. O* v
% L8 J3 a2 [3 S
if( g_eLocal.GetState( EVE_PKCOST )
# r7 P" V. m# _5 _8 W2 Q1 f
#ifdef __JEFF_11_4
0 [ V0 ^/ W5 x7 N' b" `
&& ( pWorld && pWorld->IsArena() == FALSE )
- \; M& l1 ?7 `+ _0 Q7 k) }2 Y
#endif // __JEFF_11_4
$ n& _$ @: }. b6 ~. D0 N' a; J) V
)
: R6 H$ X+ f1 `" z
{
1 B# r5 i0 c. a! I/ h
if( bChaotic )
& `3 b4 m, f/ K' `6 M y7 O8 Q/ f% y. \
{
4 _2 d$ f( F- m$ E1 w% V8 D
#if !defined(__INTERNALSERVER)
# H) e$ ^; V- Z
if( m_dwAuthorization < AUTH_HELPER )
( C5 I: A2 `5 p3 \; V
#endif
5 k! z) f0 R1 J% Z! t) b; d/ o# Q
{
& F- B1 C p( f
// ??3?μ?·ó
& g' S" T" w$ x% \, J
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, F: Z8 J( C0 m% t% _( v- T- l. [' B
float fRate = pProp->nDropGoldPercent / 100.0f;
% `# B8 \8 r3 o/ o, Q/ y( V
int nGold = GetGold() * fRate;
% _; a+ m* g& Y2 o3 ?% K2 W
+ J. \: d7 _ g1 \
if( nGold > 0 )
- d% N5 G; H, m% m7 n5 `8 g4 A! r
DropGold( nGold , GetPos(), TRUE );
, z$ N3 m7 \8 Z1 M3 b
. V& t% ?; Y, a. B1 U
// ??àì?? μ?·ó
4 {/ h' y. D$ }" v% |1 M! ]
for( int i=0; i<pProp->nDropItem; ++i )
* P9 Y' ?$ R) H% b
{
# x- O+ b" w2 [' x* {, T
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
" u _+ O! V- n3 N
( p$ p8 l) W' ~: k7 w) n
if( xRandom( 100 ) < pProp->nDropPercent )
" h5 O, Z8 l5 S. x K8 y- p
{
5 e, p( x+ U8 K
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
+ e# {4 Q: i/ x1 ]# C$ n
break;
# K7 C' E+ x( ?# U0 b8 X r
}
3 }6 w+ {/ J T
}
& r/ K' i: S4 F
}
* m2 n" Y* U' c
}
6 e5 @+ }$ Z' S6 ^/ h; {3 I
}
4 w: i. A. k/ z7 g3 C& ^7 {
) Z( S2 Q8 Z; g0 w- ?
//pAttackerà? slaughter°aà? oˉ°????2′ù.
# h% U8 E% m8 |( C) p& l4 V' C
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
e: F9 G, O) `( y* k/ P4 ^
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ j- ~; K6 W. r# P, F/ ~) ~
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
& p6 l6 ]* Y ?$ @, \# Y
UpgradeKarma();
Z8 w; B& E- v
#endif // __VER >= 8 // __S8_PK
7 w" H. w. r" v. a
return 1;
d$ {7 `6 e7 c+ ?" j9 |
}
) n/ D- j* `) A" j% Y& r5 b. C+ h
# @ E. s! [- j" J/ E
( T1 e$ n9 k& l+ @; c; o; R9 L! ^: k
7 t! d* ^0 f: o( V/ Y; T
* _+ {+ I: T" ?& y' r: }
5 `. t5 o5 f9 |6 R. d" N
9 K! I4 Y7 {- u) L+ I2 K
-------------------------------------------
' D* n1 |: r2 a
+ w* {) A2 n4 F, T% ?" B
% t P( q$ y( p: D. V; T* t+ O
if( pAttacker->IsPlayer() )
# s3 M2 h1 X* Y
{
* N. y+ |4 Y- l& V1 b0 X
m_idMurderer = pAttacker->m_idPlayer;
0 _0 g* i' Z1 K \% C% L
* h$ J5 I, A1 c: x& N
( g2 ~$ R2 _! w8 B' t0 V
CWorld* pWorld = GetWorld();
4 n- ^5 K9 L" v3 q4 j1 j$ d
if( pWorld )
9 G4 h% K( I% l1 V! a
{
% m6 Y4 c. W# m* r' _, B5 @2 D: A( R
char szFormat[256];
1 H3 P% z! @" ^! _0 Z/ w9 L& t
strcpy( szFormat, pAttacker->GetName() );
7 @: i. w2 N: }8 {) e: `/ D5 l
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! t+ s/ I8 _0 q6 x% K, ~+ q2 U5 A8 H$ B
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
2 Y. z. A8 c" o/ d+ s$ c' S0 M
}
/ C( o3 u( Y; v- l+ e
}
4 u! w4 C/ ?3 T, p
# @8 R6 N4 z r# f8 u- X8 K& G! Z
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2