飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
& k% W6 U/ D7 g0 `0 D% W
Mover.cpp
- @/ t$ l. N7 q' y, w# ?8 S+ K& C
4 _/ }8 ]' O7 [; ]! P% x/ T
Code:
) [# Z* i# ^! h2 `
int CMover::SubPK( CMover *pAttacker, int nReflect )
# S5 U& r: }8 ?8 |6 @
{
! D; u g- \, ]& |: @# ]" D" e
if( !g_eLocal.GetState( EVE_PK )
& K2 x$ O0 o8 G! u
#ifdef __JEFF_11_4
* V; o1 z5 g0 s2 x6 |9 x/ t
|| GetWorld()->IsArena()
0 c; d9 j3 x" n6 F V+ G, ~
#endif // __JEFF_11_4
6 [8 \" |7 p! i" g2 O& z& e4 m
)
6 F5 L% k* N; x9 p/ K' H5 \& w
return 1;
* u0 D0 B* A& Z% ?6 r3 }, @; x. A' Y
/ f7 }1 f1 G- j8 _# P. p0 W
#if __VER >= 8 // __S8_PK
! ]3 n, Q8 R$ m
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
+ j( k& Z+ _8 L" D* t
return 1;
3 d/ T$ g( o; _( o5 Z
8 u) q# F7 m2 W. D
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' c# K9 m$ R" D7 t) t1 q
return 1;
* j, T( S- @; }
( L! s6 E; L, Y+ J% v7 d
#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 O# [- t; g+ X
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
) U+ K+ I+ y8 [8 \8 C# X9 s* z
return 1;
. @9 {4 K' ~2 }, }5 R) k. A
#endif // __GUILD_COMBAT_1TO1
3 Q t) c$ b9 E
0 y d8 T' d2 u0 c7 j& l' j6 D
if( g_eLocal.GetState( EVE_PKCOST )
5 g/ T3 G& c- M( Z
#ifdef __JEFF_11_4
9 W/ E3 [9 o1 _8 m8 {" z) `
&& GetWorld()->IsArena() == FALSE
3 k, x& B) e7 H: o' g
#endif // __JEFF_11_4
6 L$ q- k8 u! C5 q$ z ^8 U3 g
)
9 J$ d& ] m& w; V1 d
{
D' x" \' `3 q6 j, A2 u+ n/ _
if( IsPlayer() && IsChaotic() )
& n' h: g0 h% m5 d" X
{
' T) |' p' K5 F( l
#if !defined(__INTERNALSERVER)
* N- `' ?3 `/ ? B: ^
if( m_dwAuthorization < AUTH_HELPER )
! F+ ^# M, m _# u/ a
#endif
W: }+ D: e% r
{
4 k/ i2 ]: G/ Q! ]* K, N" F5 J
// ??àì?? μ?·ó
7 {8 r; R8 j. J3 i( r/ Q5 Q4 n
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 l M, |7 N- u ~% v
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
1 |. _9 ~! s* k1 k/ Z' X
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
# h% m7 h% V* t' l6 ]$ c2 Z
for( int i=0; i < nInvenDrop; ++i )
% B4 a p1 R6 |2 K0 @* J
{
. i. {- \3 x% A3 K8 S" O
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
: p' J- \( @/ [ I% m6 U* R9 ^7 p
break;
0 B) ?3 J8 e- h# g2 D
}
& x- q( L+ o0 `$ X: |) A6 x8 i
0 \4 c, r/ t& F5 h/ u* a
// - à??? μ?·ó
) b; k+ ~- k Q! S9 T
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
6 |0 y6 q6 C( }* D
for( i=0; i < nEquipDrop; ++i )
, U5 ]; Z4 L) U( \: C
{
5 A. A; N2 o# y& `, N |
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
- D2 m$ C- ~ |9 j
break;
9 p3 ^5 v# v" d" B
}
* ]3 t3 V* r; d& z, C: z7 C5 j
}
1 r( f& g! r/ Q" r* J5 t+ ?. N# N7 w6 i1 l
}
$ O- Z2 {4 X$ E4 Z
}
$ H( W! n: L; T1 |) K
9 `; J5 F9 c; N) O+ T+ m- N
if( pAttacker->IsPlayer() )
- h! I, W$ F: p
{
# H. }3 ~) Z4 d3 K8 p
m_idMurderer = pAttacker->m_idPlayer;
% f+ I! {" L/ ^+ h" }
+ J1 Z2 |' C/ r, F3 X
1 Y- @( U/ O/ t2 |% T# S; L# H- i
CWorld* pWorld = GetWorld();
9 U# O) G9 H7 f9 r( w# F+ w2 }* f
if( pWorld )
* s; Q# K: ]. w2 Z6 u" s
{
/ K* ?% g! x6 Z, n) P
char szFormat[256];
! k) W) \5 p [, [
strcpy( szFormat, pAttacker->GetName() );
& }$ E& E7 o' p' Z q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- q* G1 K& \2 e6 K) M0 Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- N9 a8 Z( v. s4 u8 M, p$ Z
}
) n$ {8 n3 c$ v, }, R# P
}
( Y% H$ O7 m0 L/ j: f
2 b3 n7 r7 }- H% J
if( !pAttacker->IsPlayer() || IsNPC() )
. I p3 [1 q! m
return 1;
1 f% l+ z- G+ u& V2 {
5 }& x4 j, F( X# g) `- M# a$ g$ B% v) H
BOOL bAdd = FALSE;
& S7 M" @( d- k
if( pAttacker->IsChaotic() ) // ???à?ó??
2 m& N$ c# R v* g1 Z, N
{
$ s) _6 W! Z; u0 c0 @: Z' `
if( !IsChaotic() )
* r- w7 m( h" l3 G
bAdd = TRUE;
) t) O4 u% K/ v: o p
}
- j: m; Q2 m0 }6 l% X& x' h; T
else // ?????ó??, èù???ó??
4 Z/ q+ |- i; u
{
4 e3 E! x" W# ^
if( !(IsChaotic() || IsPKPink()) )
4 b. t( V7 D( a
bAdd = TRUE;
8 z5 t3 r: w( o" X, @3 `" p! c
}
- J7 D1 Y0 w7 f7 C# g7 U& G% B
" g0 M6 `7 n4 i& q3 T
/// ???à????, ?o?aà? ??·ááü
# {2 M7 i0 }& b. i
if( bAdd && nReflect == 0
& ~ h- U2 ^$ v" ^, r/ T7 c6 A0 Z2 H
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
9 `& `* |4 j- ?9 m+ }" _
{
7 h0 N7 U2 z# ~: K& C; p
if( IsPlayer() && pAttacker->IsPlayer() )
* j) t* V# f; `8 E! u2 h
{
* p- Z6 Z5 g' F9 B- M2 Y3 E! ]/ T
if( !pAttacker->IsChaotic() )
0 U8 c1 \8 Z4 T# D/ [ W
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
7 {3 X; `" t5 G0 a1 h
CString szSendMsg;
% ?' L8 ~! J8 ^+ O/ }. ?6 E* P6 r& h
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
7 a) u' t. S$ u. M. ]1 {; u3 x I
((CUser*)this)->AddText( szSendMsg );
8 k: w* k8 i" X5 `0 p
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
6 q# ?) a% M8 V, R) u/ b
((CUser*)pAttacker)->AddText( szSendMsg );
* Y4 g' i* L5 A, Y
}
$ N! }) J" D" R* e
8 L! Z7 L+ m/ ?4 c
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
: Z# D# s5 B' u: l4 }* x K% Y
((CUser*)pAttacker)->AddPKValue();
! O8 j, b5 U3 o' O
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% N/ a+ m$ x5 t6 d3 U) Y
g_UserMng.AddPKPropensity( pAttacker );
8 u4 F* C* K& k1 z& G
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
9 | @! \% Q6 ~$ L. i0 \7 [
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
6 [- C. Z' Q2 v* R1 h* F
#ifndef __MAINSERVER
" { E" g7 v7 S2 G" M0 }4 q- a
if(!pAttacker->IsPlayer())
/ a7 N; M8 X9 x9 B5 I( ?
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" v4 F5 n* q6 w% T, U- q7 L/ ^
#endif // __MAINSERVER
2 {+ O8 f: v7 T% Z3 n U4 A
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
( s7 q3 d: g. O8 z# S9 g
#endif // __HONORABLE_TITLE // ′Tà?
" m+ b% n! m/ e! O* N* x& r5 }- ?
}
" E" \6 R4 ^6 }
#else // __VER >= 8 // __S8_PK
( G/ l/ H! Z# \2 I; h. ~
BOOL bChaotic = IsChaotic();
8 |, Y1 u; i5 L+ p; v' K
?1 w/ N; N. I5 l1 A0 L' q
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
4 j* ^# E1 z9 C5 ~
pAttacker->m_nNumKill++; // ?3?? á?°?
5 o" X( V) `9 H/ T9 C
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
; p/ y* K8 k& {) q3 |
! Z9 p) V8 m& K
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
5 c$ x3 a/ C ~% f1 l5 [
if( nGap >= 80 )
* Q% C0 ^3 B7 ^+ W2 [6 U5 R9 z
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
/ V7 f _: H9 E' ]9 G3 \; `; `; T
8 d9 R. W6 S% o; o! k
// o??ó±Y ?3±?±a?| ??????′ù.
. B/ e0 a1 k8 N" U0 o
CWorld* pWorld = GetWorld();
8 K+ U% W, u* G. ?- m- f w: g* L
if( pWorld )
" W- v7 w. _; f) N# g
{
# K) c3 @0 {, U
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
: P, F# R# g _) |0 I
char szFormat[256];
& f; Q: P9 J) Z7 D. u2 n8 l& c' ^
strcpy( szFormat, pAttacker->GetName() );
0 F, i: G: A' I, Y6 ]# {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! i9 ], r0 n- i& l8 I: d! b, x
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
- `: @' u9 I8 g3 l
}
4 |, p1 {, y9 `9 e+ R
% G$ d+ F$ K) @
if( g_eLocal.GetState( EVE_PKCOST )
8 Q5 r% S) Y* z' p% Y, c4 u
#ifdef __JEFF_11_4
) W/ L* F3 @' ]) a5 f& r1 E! c
&& ( pWorld && pWorld->IsArena() == FALSE )
2 F/ W9 Q. O' p
#endif // __JEFF_11_4
; I/ V5 G7 A1 h3 _: p! o7 G
)
0 k% O& b2 E: ? w" `
{
$ u9 h; c4 e/ t. O1 x
if( bChaotic )
, C. O5 w7 i: P O% r3 r- y L
{
6 l- J, |9 R' X
#if !defined(__INTERNALSERVER)
! r, _3 z9 i8 O' o
if( m_dwAuthorization < AUTH_HELPER )
/ @, z) N+ w: N4 V0 h
#endif
; c. b/ f, S; s- p& g+ i7 ~
{
3 Z1 s1 Z5 A5 ]+ i
// ??3?μ?·ó
' R' d: {: C# l
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
6 i- z0 J) r/ @' y$ q
float fRate = pProp->nDropGoldPercent / 100.0f;
7 {7 z1 X* h: _9 E+ Z e; `
int nGold = GetGold() * fRate;
* s/ g) I$ o8 x$ }3 ]* o
3 S t* F$ F' W- o; n
if( nGold > 0 )
# H7 T7 }2 \; U% w! f
DropGold( nGold , GetPos(), TRUE );
7 S5 {- f$ X: E" X( j: j
2 b: K# U% C4 ]) u6 z8 D
// ??àì?? μ?·ó
5 m% _! B* ]" Y- T6 d# X
for( int i=0; i<pProp->nDropItem; ++i )
+ l8 G. k5 m c' N
{
9 b9 _) u9 ^ F* x( r' h
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
" r1 {4 D- ^/ K" I) \/ O
* y: I; }9 J$ U6 t, t( [7 i" t; e
if( xRandom( 100 ) < pProp->nDropPercent )
# p8 A! r) K7 s1 e) _7 m) _
{
* ?. Z) `" f) e" {% B" o9 `1 k+ Z
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
0 h# t o* `, L) I2 ^
break;
; z0 R0 U9 L3 ^; { H
}
, X4 N$ i9 V* Q1 Y- ?2 m, M6 f- ?
}
+ P e5 m) V4 I, b
}
' y5 t* P9 n( A6 M# c
}
" g0 l& Y% ~& W: L6 }
}
) l# s6 y* W7 d5 ^; z# t5 o% D
, `/ l# B: l/ z# d0 Q
//pAttackerà? slaughter°aà? oˉ°????2′ù.
4 S6 n$ z/ O2 Y1 k. J" t
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 h" z1 A$ D% h1 L4 x
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
2 [. r" _$ Y& Y9 Q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# x6 d1 a4 i. w" T s+ H
UpgradeKarma();
3 D. A* t: ?6 w. S) t" W
#endif // __VER >= 8 // __S8_PK
; w: r7 m+ }/ J) U6 c% ^- \( W
return 1;
/ n0 Q, I9 y; r! V5 }
}
3 u1 T5 C! q; d+ V) ?6 w$ L1 p
! Q, R& v5 P" `* F- e. l& h5 U
6 k" K. I4 l+ X* O
( W* m( J' w3 l0 |# j7 y B
' w/ l. w2 I% H& q
( o; p7 n/ q- t
. [+ x: p2 E g4 c# n& h+ z: ~
-------------------------------------------
( [7 h. w2 f/ W: A! p6 m! y6 u. x
+ o! m% _/ [. D( E) G3 b9 ]
+ l, j) [/ d! d8 W+ d t
if( pAttacker->IsPlayer() )
: X& K6 p# C O" A2 L1 T
{
1 e4 Z. r0 `8 @6 A: Y6 p
m_idMurderer = pAttacker->m_idPlayer;
: p+ N& D6 ~/ {
) R4 b1 i X) G! A# P
! V3 C2 |$ ], I- S" X
CWorld* pWorld = GetWorld();
; c" U& f3 T T5 w7 Y E
if( pWorld )
$ f7 A; T5 K5 {" v( {" b" x
{
7 J) k& e3 h, j
char szFormat[256];
7 D. K: h/ O( ~# C
strcpy( szFormat, pAttacker->GetName() );
. |( h5 ~3 r, d# T& o4 j
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- N" q9 M. K/ k& c& s
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
S( T4 k6 ?$ v1 J7 W
}
- `" [+ v, Q3 x% n
}
- K l, n/ |4 \- F0 {
$ ]5 I9 u ^4 U* [& A
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2