飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
5 [& G, x6 m: d! w! \$ S
Mover.cpp
; W$ X: \& q1 o/ V; L% B0 o# R
* f- ~) n8 b- B- W% S# d: j
Code:
. I& F, [ [2 B) l
int CMover::SubPK( CMover *pAttacker, int nReflect )
; ?: i- N0 L. \
{
% t$ g6 C; n/ |1 {& v
if( !g_eLocal.GetState( EVE_PK )
: D, Y" A% Y8 ]5 q. }
#ifdef __JEFF_11_4
' g# Y6 C8 W0 P1 |, P. q
|| GetWorld()->IsArena()
, t' z, R7 E: v! v Z$ R+ m8 {2 B
#endif // __JEFF_11_4
3 p& `2 v4 ?/ {. n* q$ ^9 z
)
! J3 T( v; d N5 u* L& f8 [0 R
return 1;
7 b5 o& O, O$ D
+ e" r& u" H$ X- S
#if __VER >= 8 // __S8_PK
' L- Z: c4 ~2 v' n7 e+ _3 @. `
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 M$ A6 ^+ y9 v$ Z' D
return 1;
, p2 F+ M8 t" i) W
0 w" L; V; j+ L
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 w2 i' L: r; _$ f- W' o/ ?3 F
return 1;
/ g- i$ D0 u" ?5 \
7 Y+ A% Q2 O% j) z w4 \- ?
#if __VER >= 11 // __GUILD_COMBAT_1TO1
+ n' F7 }9 g! f; T( h2 Z0 |
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
6 j" v3 M% }( T: e
return 1;
% G' ^6 K: j( n
#endif // __GUILD_COMBAT_1TO1
8 A" w4 d! L& S1 X% J* s
1 T+ C9 @" k+ v" I+ n1 _
if( g_eLocal.GetState( EVE_PKCOST )
! G" {; D$ ~: c+ Z( a
#ifdef __JEFF_11_4
: F6 R% `8 Z7 A. f8 y/ U9 Z9 g
&& GetWorld()->IsArena() == FALSE
- b$ e8 j& C3 @
#endif // __JEFF_11_4
0 F7 h! y* G8 D8 u- C) d
)
# q C! K6 m7 l. k7 P
{
3 J0 K; K/ p8 w8 p# N ]
if( IsPlayer() && IsChaotic() )
5 i! v# n2 z8 V. g9 R A4 o4 |, m7 G
{
5 N* d5 y8 z ?; A a% b
#if !defined(__INTERNALSERVER)
/ C* E* i. Y4 {/ n1 a5 G
if( m_dwAuthorization < AUTH_HELPER )
O5 M+ t* j; g( s
#endif
& H; y, |& ~0 U: |$ h
{
" \. \2 S% g7 k' M0 W8 _
// ??àì?? μ?·ó
/ e4 Y w. f: e0 y' o6 \) C
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
& q C) Z2 t. E5 @6 e+ O
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
$ k1 ]4 P, {- ~, h& s
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
' R) O+ b' K, `1 ?; h
for( int i=0; i < nInvenDrop; ++i )
! z+ H( B9 ~, Q/ [! m) t1 e
{
9 e' {- D4 [- J. Y7 V
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
: y4 c- P' {& d
break;
* D* h. J$ u( y, a! R2 Y; _& c* i
}
, c2 x2 F; F9 \0 }& Y- L( {
) n' {+ r' l" Y5 M; _( `8 T
// - à??? μ?·ó
; O8 ]4 {8 C$ y% D$ o$ W, s. w
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
% b5 k! Y$ m+ }: R, w% X6 B) M; y
for( i=0; i < nEquipDrop; ++i )
' g- f4 h7 V( r+ d' ^: n' X$ c1 w! X; A
{
; q5 F) s, A* P! L
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ F* ]9 a! Q1 v! n' h
break;
; O4 G. X0 ^4 g1 k! t. S! [9 a. w
}
5 i7 f, Q" W$ e: r. k
}
4 i, N5 m) ` Z7 c
}
3 H" Q, W3 f0 E+ T, {* Y* M
}
( a! \; t1 r$ W: w* V4 a E+ s( k
. I* c& p7 A- _2 A O
if( pAttacker->IsPlayer() )
3 G" F2 |/ Y3 \: F' U
{
6 z& u* ]+ e$ I( `
m_idMurderer = pAttacker->m_idPlayer;
+ M6 C6 i K9 E
. |7 K/ _/ d( F; j
/ ~! e/ d# L" {9 x% K
CWorld* pWorld = GetWorld();
, ^( u% X. B: C8 r2 A# c0 v( Q2 E
if( pWorld )
6 T1 W7 \ i# g2 X; X
{
+ x- Y( b, n" r( A
char szFormat[256];
b; h/ r/ a# ~. z9 o H, _" X
strcpy( szFormat, pAttacker->GetName() );
% t2 o0 k! F i0 |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( H$ y8 L2 ~) |* `) b2 L: }2 e0 w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
" M5 ]3 x0 d- a0 c* ~* T
}
" m% G3 i# ^, S0 z3 E
}
5 l3 q6 v7 j# V1 u9 L
* @9 p8 B( W" Q( I* G
if( !pAttacker->IsPlayer() || IsNPC() )
9 r& @% \$ Z& v. ?6 u* R1 n
return 1;
# K2 E# z2 u n& u
! m7 y1 V; E5 P% y3 k) M
BOOL bAdd = FALSE;
2 e3 H1 F2 E/ O J& p
if( pAttacker->IsChaotic() ) // ???à?ó??
/ y. Y' U6 k9 |0 g2 L- j+ v0 ?6 J8 S" a
{
$ P' U; t; Q) n% n
if( !IsChaotic() )
) s8 g* R1 o$ ]! s: V2 g. V
bAdd = TRUE;
: n1 B8 d7 S |6 ~+ r+ I
}
/ H' J6 R: g0 |0 L G( W+ s1 T
else // ?????ó??, èù???ó??
2 J) b& G/ Y% g3 v* |& v/ m
{
- U4 M' c3 C7 z3 B$ b
if( !(IsChaotic() || IsPKPink()) )
5 e; V6 U$ A2 L8 P5 x( x
bAdd = TRUE;
D6 d9 Z$ q1 U, g* Z6 \8 y- }( l
}
& y0 D5 D. H# X3 J
9 l, ?7 H# \7 ^6 P! U) R
/// ???à????, ?o?aà? ??·ááü
8 B$ O3 i) x3 N6 }
if( bAdd && nReflect == 0
1 v1 |$ L0 I4 e! @
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
/ W. C" V9 a8 S( y2 m
{
% z! n+ p! u) x
if( IsPlayer() && pAttacker->IsPlayer() )
5 T) V$ C" `8 K( V# r! e, Y& H
{
5 b$ u4 n2 s# _/ M& l" w# ~1 b
if( !pAttacker->IsChaotic() )
9 \3 e) b" p4 x5 }4 O
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
; K- s* D+ @, W) D2 O; z
CString szSendMsg;
" v4 H- O/ c- Z6 p
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
+ {$ H4 |/ n- L( R: n% u! s
((CUser*)this)->AddText( szSendMsg );
5 }# E7 Z; X. w. E; V4 K" T
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
8 E: p0 `" D" w) J* [8 W3 @5 ^
((CUser*)pAttacker)->AddText( szSendMsg );
* s6 R$ I6 w+ B6 F$ e; S
}
0 P' T1 V C2 r* P- ?) X
# e7 ^' D1 X& K9 V9 l4 k" B. u
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
* F7 \1 Q& s0 r
((CUser*)pAttacker)->AddPKValue();
! ?2 v* t3 X+ ^' S* a
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% e4 f" a7 n1 l. Z) N# S
g_UserMng.AddPKPropensity( pAttacker );
. ~7 d6 E8 L5 o t9 I; e. L
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
: s% w/ Z5 k l0 u3 R
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
; N+ @9 C# D/ `4 y( m l, k( h8 [6 d
#ifndef __MAINSERVER
* r4 T9 K7 o3 m' X5 F8 i
if(!pAttacker->IsPlayer())
; O8 B" v; M" y4 J
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
1 t$ m8 q* [; _
#endif // __MAINSERVER
6 j( B4 s. E: @. h. {) x- Q
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
, S3 C6 p1 {) O7 e, w6 h
#endif // __HONORABLE_TITLE // ′Tà?
* J1 f; a- A' F" e+ n2 w+ G
}
% A$ F1 {' U2 D$ [/ n5 c: i$ v- |
#else // __VER >= 8 // __S8_PK
d' f! R" P1 R* t
BOOL bChaotic = IsChaotic();
( s0 F4 `% N& ~
' ^3 L: ]- W% F1 u: I+ ^
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
5 H9 e" J6 G$ s, P0 h# t; X
pAttacker->m_nNumKill++; // ?3?? á?°?
! p& X+ Q% O- ~7 P# s4 }3 X& E9 Z
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
! e3 k' a& K" L5 b
& [) ]3 }7 q% e
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
9 A) _. p% c" q7 D9 Z9 w6 A7 y- v& ?
if( nGap >= 80 )
; u6 A' T- s! _9 {; `
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
* S5 A& s8 C' S# [' w/ I9 x9 s- c
0 D# E" Q. Y+ R. ^, F" z, `' M1 J
// o??ó±Y ?3±?±a?| ??????′ù.
% X3 {- J6 x. n7 T* D; _! ?. k/ [
CWorld* pWorld = GetWorld();
9 k$ ?# M; j% g3 w9 f& b# j, ~
if( pWorld )
/ E$ {1 k9 S1 [& ]/ ~1 j
{
' V) o& D/ x! z7 t* V5 A
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
" [3 o9 q* D- N( F! Y1 j4 \$ u1 g( J' D
char szFormat[256];
, n1 a7 ~; r, ~- w1 x3 g) x; q3 N% i
strcpy( szFormat, pAttacker->GetName() );
# L2 @* ^: L+ e0 X# H/ y$ T4 M' z( J
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ D" B! |8 g! N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
% Q' _% o+ x: E
}
$ q: x0 B& }. A) I9 q
" \( F( d" u) Y
if( g_eLocal.GetState( EVE_PKCOST )
2 w# w3 g& A4 N
#ifdef __JEFF_11_4
1 f5 g# v/ z1 R6 i$ M
&& ( pWorld && pWorld->IsArena() == FALSE )
8 h, K% t" I; O% @) B: ~
#endif // __JEFF_11_4
: `2 h( C/ l O
)
' h) U% n u+ S0 D/ r) p6 V
{
2 l( z. i4 u1 W* H" T. I
if( bChaotic )
, }/ |9 b ^* w/ z1 e# b* {+ e
{
, n! L6 d0 ]' f; P `# ^9 r
#if !defined(__INTERNALSERVER)
$ P+ v# Q) F- |7 k
if( m_dwAuthorization < AUTH_HELPER )
$ u' a+ P" g, X) @% B. I
#endif
3 t( U; }# d4 y
{
, z9 i! I0 T+ K3 z6 R: [
// ??3?μ?·ó
' \" E% G2 C# @5 K6 }
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
1 M0 q# z+ x: E0 t, v3 D
float fRate = pProp->nDropGoldPercent / 100.0f;
4 [1 Q( W+ j \* h3 z! A, @6 K* c
int nGold = GetGold() * fRate;
* C, T2 H9 J6 N3 k% }
' N# R" e/ D9 x9 b2 {' t% U _
if( nGold > 0 )
. N& |9 Z: c! v4 b
DropGold( nGold , GetPos(), TRUE );
2 O) d# _0 c8 r9 X0 f, P* a: F9 {
9 M' {, |$ A1 A" ~. ^. V
// ??àì?? μ?·ó
3 E! F# b" B9 N: M* z
for( int i=0; i<pProp->nDropItem; ++i )
! x0 M% e/ f+ h' r/ [
{
. j9 `/ J" S: ^
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
' B0 K' y6 j7 m. d
/ V S! @4 ^/ H
if( xRandom( 100 ) < pProp->nDropPercent )
) `% C0 X. G) X0 Y' }
{
2 _8 J8 a( D8 B! C! _; G* y
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
; T$ k4 H( l2 I; g
break;
: x. R8 C: {0 U2 V. }3 Q* L+ z- n
}
2 J8 l- W% y( S4 t5 i$ P6 F
}
- `% i4 @( _0 S( v/ _
}
1 k+ U9 H8 g( g% A0 F
}
3 O, M. A' R( ^% V2 j+ z2 j
}
) @; \9 `5 S/ }# y* j2 Z
+ l1 d! o2 A! ^: C4 _
//pAttackerà? slaughter°aà? oˉ°????2′ù.
% S$ l% E0 m: U; Y: r6 G1 L/ q
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
$ i: B% Z; C! n G/ x2 P
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
+ l$ S; E0 C% {, n0 w6 ]
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
, R/ d4 ~ n& [9 ^# F3 Y% c
UpgradeKarma();
; T8 I1 s, A8 x9 e. [& I, [. ~
#endif // __VER >= 8 // __S8_PK
0 L8 _3 e0 P/ F" \7 H9 {: O
return 1;
& f) j9 L X* f1 V
}
5 h4 M, s% ]' O4 r5 @( X* E6 H
) P& \1 R( g9 t* ~' T
. Q1 ~; @- m9 a4 C2 ]! b- ]2 k6 }2 }
+ W! _9 p8 u4 h
8 B, P, D5 M- ^1 i- \
- k- q- x7 G$ T9 l6 H& D% ~, A7 z
; G( S1 F6 M. g. I; D
-------------------------------------------
+ h- g/ V( w) y- L+ {
; }. q7 ~, b9 o' z8 v
2 S$ B! ~( @( b
if( pAttacker->IsPlayer() )
2 Z, J: u% d; w
{
# n7 M* P3 y. W5 c( A p* C! u: N1 ]
m_idMurderer = pAttacker->m_idPlayer;
6 u( V/ L' y- `$ x n3 D6 q `
7 m. k. f" _" f! x2 S
# W$ K$ H" i1 B# ?1 q
CWorld* pWorld = GetWorld();
+ N m% J5 `) ]2 R o
if( pWorld )
9 m' G. e2 D6 y/ T4 g4 b0 E
{
% K' L. n# _1 s( {5 @
char szFormat[256];
$ z( x' q! m1 _* q1 K4 `* q3 E
strcpy( szFormat, pAttacker->GetName() );
: m+ M/ z% L# f5 E; Y* G
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ U% u+ P2 @$ f7 V8 g# J
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
4 o }, X7 D z: c! ~, `4 s( Y! Y+ Q7 h
}
. H2 n2 D, l+ W. J+ N' d9 d
}
7 h8 u( N7 D: b# V$ }" o/ f% ] J
: j& S2 A- v' D3 i- v
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2