飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
% S6 j/ H4 v: Z3 k
Mover.cpp
( f$ I& j, b( Q/ b* M: x
5 `- t. W3 G- F" d; q3 N
Code:
8 ^1 a% ?) ~# e* t
int CMover::SubPK( CMover *pAttacker, int nReflect )
" ^) y4 E2 { T- x- ^% v5 h A
{
0 q2 B" Y* J3 P5 }1 S
if( !g_eLocal.GetState( EVE_PK )
' R- n! h: h8 ^! {3 s6 s
#ifdef __JEFF_11_4
( x2 H" V3 H" m
|| GetWorld()->IsArena()
- M I4 j' D) `2 z- n9 C6 p" d
#endif // __JEFF_11_4
7 s: `- A$ k6 S* b& h9 a" C
)
% S6 v: r; S& n5 K; I8 b, b6 {
return 1;
- p+ L0 v# y8 [: R% a& {
$ j5 h! M3 W y
#if __VER >= 8 // __S8_PK
- P. p( G7 W6 \9 k8 a" u7 W( b
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 d- @* W: o5 a# C/ h- A
return 1;
1 S: ^& C0 |4 J; _' V
2 }6 u! R2 j1 w: n, {
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, v4 f3 r( ]( n+ H+ ^, ^& ~) O
return 1;
+ m1 _7 Y3 ?# {) q& O3 v
|, t# A' a) E- I4 [1 n) T" A
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* E. b) z5 A" j; P
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
+ y& m1 c i, u* j$ m" C0 u+ a" h6 c
return 1;
9 | t7 S$ o" ^# w- e2 M4 F
#endif // __GUILD_COMBAT_1TO1
) \& c2 I8 B6 y+ A3 j! x
/ T. W' G6 N/ n) W) h3 B
if( g_eLocal.GetState( EVE_PKCOST )
& L. \: C* u' V! ^/ J6 A
#ifdef __JEFF_11_4
: b1 |8 A8 c# D! X- B, z/ ]& e( ~
&& GetWorld()->IsArena() == FALSE
& [. U+ m( r6 I( p4 ], P/ ?1 A0 J
#endif // __JEFF_11_4
1 ~( K2 y; E% c
)
+ V. z9 }3 `$ F+ x& V
{
" S; R* g( K4 ^
if( IsPlayer() && IsChaotic() )
) x, K& D" n3 ?
{
* e, ~' D$ P7 l. Y( E! v0 k- N1 |
#if !defined(__INTERNALSERVER)
# Y4 ]/ `0 W& E8 b1 Y
if( m_dwAuthorization < AUTH_HELPER )
. V" F N/ }4 F/ S
#endif
P4 y9 ^9 q. L3 Z& U, }6 D7 d/ |
{
/ S. g' P0 W1 ~) R
// ??àì?? μ?·ó
- {% y0 N/ N+ X0 d
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
; b4 u k8 b' o! U) `5 G$ P# v
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
2 }; E2 Q) a+ t+ c# R9 k8 e* k4 r
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 g v; f* B. T% i
for( int i=0; i < nInvenDrop; ++i )
1 g F$ \6 f3 W7 n5 g
{
9 J+ t# w1 D2 p/ z
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
3 q1 @. r3 f0 y7 ?
break;
5 j; f4 r) f: a' X/ C! A
}
4 c& p f" e! n0 J! `; s
0 j. T) u- q5 _6 S: z! b
// - à??? μ?·ó
7 s+ ]) H. C* R' X# G3 R$ \- f: @
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
+ a4 a+ X1 p) T* `
for( i=0; i < nEquipDrop; ++i )
' S3 I: h! |3 I) ?$ c. u2 t
{
$ j! l6 h* z# H( K) [0 @
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ G# x: G. h/ S$ M1 d8 I, G
break;
4 Q) U( B" ~- W% G! l) \
}
* B1 N. b- Y" r8 ^0 w6 c/ O
}
% f- U5 a' }1 t' n; B/ l
}
7 U2 K& H" u/ R6 ^2 x
}
, t6 o" q8 N3 @9 t! Q/ S2 I5 N
) K" q/ C' H& W$ `" t, y7 I
if( pAttacker->IsPlayer() )
( E/ l1 x {+ x
{
0 ^$ S- G! N8 h1 G
m_idMurderer = pAttacker->m_idPlayer;
: E6 U% A# I1 Q
. R9 q2 W) U0 T* M# d' s8 Y
. L8 {+ B3 E! J9 S, d
CWorld* pWorld = GetWorld();
3 Y6 v$ V& K( ^9 m2 A; g# K
if( pWorld )
# b" Y2 F% X, K7 s2 R8 t1 H
{
3 T/ Q* g0 W( y1 U
char szFormat[256];
+ e/ r3 X2 f- P& ^6 j1 a
strcpy( szFormat, pAttacker->GetName() );
2 q4 q! S: s! k. ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: a, j; n/ O5 l9 g" O( m
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 U+ ]0 v. e7 l, j
}
/ X/ z2 j. ]. H3 z
}
( h3 |! U G g$ p+ S
' i: d5 M; F B
if( !pAttacker->IsPlayer() || IsNPC() )
9 v- d9 F q0 \# [
return 1;
# S- ]! L. j; Y, L, b7 ^2 n+ D
6 R; K% P# I* ?; Y2 P, Q
BOOL bAdd = FALSE;
% F! u, Z, r& @; f- }- g) p
if( pAttacker->IsChaotic() ) // ???à?ó??
* {& j% @# v% d: ^
{
' Z/ G4 D# U$ G) ^+ L' _3 B! [
if( !IsChaotic() )
$ s3 W/ N/ J3 {( l$ M5 o* l
bAdd = TRUE;
" }8 h0 t+ S4 F
}
' g7 A1 |% B" `6 s
else // ?????ó??, èù???ó??
4 |: o6 A$ W5 }* {6 g1 h2 A
{
; T" S' _9 N% B- R: I
if( !(IsChaotic() || IsPKPink()) )
$ j4 t7 m+ _9 l8 D. p; A' E* t* @% m
bAdd = TRUE;
: y9 X4 q1 o0 _3 q6 F1 U
}
9 ?" U% R q$ H0 z! B" I
" o& }, k# X2 l9 k, ]
/// ???à????, ?o?aà? ??·ááü
! T7 S9 E8 H2 b) b4 D$ w, \9 [
if( bAdd && nReflect == 0
" S3 b. B' ^; d! a! P8 p4 z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! E9 J5 ~) U6 P5 }
{
8 |8 I* V U1 W1 |
if( IsPlayer() && pAttacker->IsPlayer() )
6 G, Y+ d/ P; }
{
$ {( z; M$ [' M
if( !pAttacker->IsChaotic() )
2 J$ r8 Y/ Z! Z2 m
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
) N9 q$ j, T% {" M) b
CString szSendMsg;
0 C# A: Q* c |( Z9 x$ b
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
& A- h& G* _) a! L0 P: W
((CUser*)this)->AddText( szSendMsg );
. t* C0 ?/ v; H$ w; W) s! I5 M# n
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
+ }5 W1 h z1 B/ d" l
((CUser*)pAttacker)->AddText( szSendMsg );
4 g; v& z# }! ?1 i8 u8 ~
}
/ ^* q! x' Z! T7 f0 g4 k
- e% o0 i+ w B! l5 i8 k/ R
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
3 `- V @3 H: g4 q& N# c: m
((CUser*)pAttacker)->AddPKValue();
# Y. n. C$ Y; v4 T8 i; c: \/ N; R
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
- S; @- R+ c) j6 \. Z; g, m
g_UserMng.AddPKPropensity( pAttacker );
4 T7 L6 i/ K5 m) v
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
+ f6 T' G! J- O$ w- m, I* S
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 h* j7 f0 X, N& `4 ~, e# v
#ifndef __MAINSERVER
! A: G' k. k- j9 |% N
if(!pAttacker->IsPlayer())
1 \' I: h& S" ?8 h# p
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
n+ G. m5 ~' D. N
#endif // __MAINSERVER
" Y% r1 Z+ G* w: ~4 o) x
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
9 H6 a6 C8 J# k7 ^8 S8 V' {
#endif // __HONORABLE_TITLE // ′Tà?
' G* @' F/ J6 z& T- c
}
5 l X6 l; j4 S0 @, g) E
#else // __VER >= 8 // __S8_PK
" j( |, g- a" [ e' X# `
BOOL bChaotic = IsChaotic();
6 a" W x& d1 \5 o8 u2 r$ G
L- F0 o( W2 d3 \. G9 l/ x
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
' n7 l3 w7 C4 |7 @8 ~% V) m
pAttacker->m_nNumKill++; // ?3?? á?°?
9 H! ?/ [0 Y: ]- W" d
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
6 y0 m- \+ Y' p3 J, _
0 u6 u( G5 k0 B& V6 D& K7 _
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
$ I9 d8 z8 D; H6 Y
if( nGap >= 80 )
' a' Y( ?! W% T- H
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
& L8 \) ~& o# x$ U, o
7 ]. J) l' h6 B# F" L
// o??ó±Y ?3±?±a?| ??????′ù.
, ?& c1 @% p1 Y$ E7 a4 t; ?
CWorld* pWorld = GetWorld();
7 r- F7 x7 R8 u3 |* E/ V
if( pWorld )
$ s9 O7 b6 v- [! K- x P6 P
{
" @ }: z1 G. b4 g) _3 O5 l, I
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) y8 v; B" B! |
char szFormat[256];
/ ]. }( D/ G% Y. m* G
strcpy( szFormat, pAttacker->GetName() );
0 W+ V4 O7 v' {" ?; E* N
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 j# a& w1 e5 E, v
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
! o+ T5 |5 y8 t v- f
}
0 ^- W# G# B: b- D0 h# B5 |2 d
! C8 i" w6 V" p* H3 }
if( g_eLocal.GetState( EVE_PKCOST )
" Z! x$ d& ?- `* |
#ifdef __JEFF_11_4
# ~4 D3 w* G+ e8 ^
&& ( pWorld && pWorld->IsArena() == FALSE )
' I+ [- {# `3 g4 `( D7 l' ]. b3 D3 v
#endif // __JEFF_11_4
! D. v) B7 C0 A3 W
)
4 x' P9 c- d- [* G. z. @
{
" D6 ?8 P5 J$ L) O$ p* {# t' W
if( bChaotic )
7 X" U6 y) M [4 j/ k" {4 x2 u/ m$ E
{
% _" D8 y) Y& e
#if !defined(__INTERNALSERVER)
$ Y* a% L4 j9 z# e f% M& v
if( m_dwAuthorization < AUTH_HELPER )
5 f2 }0 P- x5 H& {4 k& U
#endif
( O, Z& Q1 H: g: O& R K
{
7 |+ |4 s* {2 w3 W3 q' e n
// ??3?μ?·ó
, z" V7 {% n- L& h
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 F- A2 L& A) C+ r& C) ~1 s9 l
float fRate = pProp->nDropGoldPercent / 100.0f;
; A9 c& P8 Z( ^# b! ^: n
int nGold = GetGold() * fRate;
. { E& g2 y' }! H0 d7 n% J
. U) j% x, ?& \9 ~' h
if( nGold > 0 )
0 G$ g6 y# D/ |
DropGold( nGold , GetPos(), TRUE );
( ?/ T: q6 F: b8 w; f: X+ p0 X
. H1 `9 R* I$ s9 o7 N
// ??àì?? μ?·ó
( M5 Y* f* X. z8 d& c
for( int i=0; i<pProp->nDropItem; ++i )
3 q+ o4 l$ e$ Z( c) W
{
$ Q& h# r& w/ I% d- i
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
$ J: T8 z" h" T' `# N
# R2 B8 n/ r- J0 ]
if( xRandom( 100 ) < pProp->nDropPercent )
& M( ^5 ~; G8 H- M' g$ c
{
) o/ d9 y# U! P: s- J
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
- W( S4 J6 _8 L3 W* N. I
break;
; Q$ m2 M* ]* N5 o# |
}
' G2 q Y$ }7 o
}
" J& n! w [$ r! Q% ^' d% f! q
}
, m! g& _6 ]% b( `! k
}
- p$ t# u9 m' A) f
}
( u$ x' ]& e7 x' P9 U$ I. T
# o% V3 U( }) E. J, }
//pAttackerà? slaughter°aà? oˉ°????2′ù.
`1 d4 O$ X/ v2 b; |4 Q0 |$ g5 \
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
, u1 m( M8 S6 |0 H, i A- z9 J K
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
$ F5 d3 g d* u0 Y; q7 L/ I, B% i$ l( p
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
" l4 d7 Z! g& ^" H# `6 U7 n. T
UpgradeKarma();
; V$ N' }1 _" x7 v9 j$ Q/ _
#endif // __VER >= 8 // __S8_PK
1 B: E- @/ l( K4 U( Z0 E9 a- W
return 1;
/ w' e1 Z/ P0 j/ t( ]2 H
}
3 }' ]/ w+ ?! J5 q' y, @3 a/ G
) g+ r7 }- l2 k3 k7 n" u
& o6 p& J' @" R- C6 j) V) }8 ~
0 i% I1 b2 u+ {. B
+ t! n, ?# @. e2 y8 D2 `/ G
' y/ J7 s+ L3 V; e. H
; J3 t2 e4 D- O* d |
-------------------------------------------
5 {3 B7 w( [8 j/ E
6 U) s8 ~5 X6 f, ~" H
/ k* X" s- e+ L1 S
if( pAttacker->IsPlayer() )
7 [/ V" l1 x4 H3 d e+ ~4 s
{
" y! [7 V; d; H$ g
m_idMurderer = pAttacker->m_idPlayer;
& d/ S1 p e3 x: s
; R3 y* X, r3 Y( ?
$ ]6 A& A8 T- }$ ^: | L0 e) {' @
CWorld* pWorld = GetWorld();
5 w' z" Z- y: R& o% [7 _" }6 u
if( pWorld )
) D1 ]% B, b- A, E- f0 W3 D
{
8 M. [; \2 N# s. B
char szFormat[256];
' f; p. @. s! D. d v' p7 C
strcpy( szFormat, pAttacker->GetName() );
! G( ]9 ]$ B6 D9 M5 _' N) f. g
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 T! N$ v8 U" _: J4 K C4 {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
, [. K0 D' B) P( |. V1 K
}
5 w$ s2 d1 W. f* S
}
% U1 U, ^% b% Y, ~- ?& s
1 u9 U' j* }2 K9 b
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2