飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
) |; }5 O T3 s) \
Mover.cpp
6 D3 @+ d! k! ?
5 j' J V; O5 Y/ d" C5 r; g6 k- o
Code:
8 H2 o6 Y! G R$ u
int CMover::SubPK( CMover *pAttacker, int nReflect )
9 F2 X. b! k; {3 U
{
& z; W! q9 }: c4 a- e% ~. W0 d, L& l
if( !g_eLocal.GetState( EVE_PK )
1 R: x l+ X) d) V$ t2 o: h, W
#ifdef __JEFF_11_4
/ \! G' ]; m1 V# o% j
|| GetWorld()->IsArena()
8 {5 N, r& q2 e( z2 l# F
#endif // __JEFF_11_4
( @! w% b! c; C) ]7 ~; U% W* d
)
4 S* f" ~; x1 J7 @) |* `
return 1;
; ]9 ^; g) ?1 [* P# L8 ~; \. Z
# |/ `* g1 ]# z* Q
#if __VER >= 8 // __S8_PK
0 M9 j- e0 h0 l) I# \ ^3 I. Z8 b+ m
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
' z8 l5 W, k, V, m& C' p3 L
return 1;
5 M* ^! T: _2 Y* x( H5 O0 l
) O- f# X' B/ E0 w0 B! d
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 z6 t; q! z' ]
return 1;
" n0 J# [% I" ?+ C) }- R
7 U# T, R8 X) F
#if __VER >= 11 // __GUILD_COMBAT_1TO1
, p, f; o; Y" s s! f. a2 w9 F
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
2 ?4 s% M7 H1 R* P: P" x% k( C* _2 O
return 1;
" j$ g6 A% U9 G
#endif // __GUILD_COMBAT_1TO1
4 y/ q* T* }' N3 o8 N5 \
* W! C/ b2 z1 g* l
if( g_eLocal.GetState( EVE_PKCOST )
. f& l$ o H' C! R6 I; ]% P
#ifdef __JEFF_11_4
+ |' v7 U* e# V9 h
&& GetWorld()->IsArena() == FALSE
* y: t ~- W& O: v* q5 U6 Y2 e
#endif // __JEFF_11_4
& q S. r! _. y( @2 I: _: [
)
- i0 K$ e! H& `6 Q2 B
{
' Y9 J' B$ {- ~- K! K
if( IsPlayer() && IsChaotic() )
6 g3 `3 _+ ^; V# m, m
{
; @2 r9 u; V% h7 Q3 |
#if !defined(__INTERNALSERVER)
" }1 H! _( [) x4 w0 {5 C8 B
if( m_dwAuthorization < AUTH_HELPER )
$ u+ P# `( x Y, K1 S8 i. c
#endif
4 c! b5 b G( A$ w* Y3 u
{
1 L" c8 B# W, a" ~2 p# n# ^
// ??àì?? μ?·ó
0 b1 {; X/ z; \. B8 m
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
: u" o6 l7 ^* b$ C
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
+ U: V& S; C! j$ Q
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
* R1 n! ?4 W8 j2 l5 b/ i* T( l6 C0 ^
for( int i=0; i < nInvenDrop; ++i )
% a! d7 X5 ?; ^' E
{
$ b) N& u" S- ]1 _5 A5 h! i
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
, n* C5 s1 u: [
break;
' a7 I' B+ O8 s" a
}
! p9 V6 @& Q9 L b3 e
) ?! ?! t/ x- Y$ T
// - à??? μ?·ó
# p! F3 C' `& N- n* |7 ~
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
& a+ d+ H, C% Z5 k( c9 P
for( i=0; i < nEquipDrop; ++i )
, S K) u& m6 Q2 u3 }: _! M& t1 I0 }4 d, z
{
0 I L) F9 R+ d* P+ q
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
9 [, r( ~1 z, \- m4 B7 q
break;
6 O) x: d/ q$ N4 L9 p# O
}
* ^. M/ a: T" q
}
7 s2 C" I8 R# O+ v
}
% n% o5 r/ j2 O$ ~
}
. V3 {$ a( ^" U `, M8 d' x
# ^1 |' |/ m/ T6 w
if( pAttacker->IsPlayer() )
6 G$ q% p, J; Q0 y
{
2 J; P a2 R9 M2 J o+ P Z! O1 S& P
m_idMurderer = pAttacker->m_idPlayer;
% Z& n/ q3 C. b" j
) Q0 o' F3 r) X. f2 p C
2 n. J5 ^) } d- ^
CWorld* pWorld = GetWorld();
Q' [: u1 C! e( Z" ~0 H
if( pWorld )
6 {/ u' ?* _. R ?" T! {
{
% t7 |" K3 A& a% T0 e
char szFormat[256];
# s7 L. q. D2 U' e2 n
strcpy( szFormat, pAttacker->GetName() );
) p2 R. K8 W8 Z* x+ @3 W, _( r/ S
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 p# X1 K% R( _- z6 y7 g
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 d6 G& D. ]: I/ S( y
}
$ E8 i+ [( J9 K8 o6 H' ?5 h1 B9 m
}
$ G# j6 S6 s9 d
* g3 W2 N' T1 X. a7 a' G+ ?2 H# K+ q
if( !pAttacker->IsPlayer() || IsNPC() )
% Q2 {4 X8 a- X+ Y8 H* Z
return 1;
* Y" ?& z; {" `2 \
3 w G" v! l4 |$ ^' J
BOOL bAdd = FALSE;
( w z; j* e( T+ o( h- t
if( pAttacker->IsChaotic() ) // ???à?ó??
% l8 M# g. r7 `
{
" C; W3 G$ b3 ~8 ?# w3 t" z: s
if( !IsChaotic() )
) _4 F+ Y# S5 n+ s
bAdd = TRUE;
( V: U# X% _; Q- l- F3 {+ C! ~
}
" W" U. r7 y& ?+ t% j. t' f
else // ?????ó??, èù???ó??
8 l2 ?1 m2 h& A1 u
{
; o+ e7 i* f; N3 @6 w, d
if( !(IsChaotic() || IsPKPink()) )
5 b' d6 b$ S& i( Y" C
bAdd = TRUE;
3 @! d. h0 W8 C3 M! W
}
! A! n& T6 ]! z2 I: Z8 U# o
2 ]2 H# u, {7 D; M$ s5 q
/// ???à????, ?o?aà? ??·ááü
& J7 x1 i+ s5 S9 O( F0 @
if( bAdd && nReflect == 0
# c1 {- b* d/ Q" O! L
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
5 T2 ~- Z0 D# Z3 Y7 y' O2 i9 E' n) C
{
! W4 g9 y3 F4 h
if( IsPlayer() && pAttacker->IsPlayer() )
6 c- S! r& d5 Y- d/ Y5 X4 s. b
{
& A8 f0 L5 T% V5 j2 M$ Y2 {$ t$ \
if( !pAttacker->IsChaotic() )
( e1 `* ^, j: Y; D
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
& G' ^, ?% e9 Y' S X
CString szSendMsg;
2 ?! q; |% Z7 ]$ g0 ]6 r! L
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
% T2 g# U" m/ F+ L
((CUser*)this)->AddText( szSendMsg );
0 ?0 e6 R2 V+ e# q! H
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
6 j z) Q J' s0 ^: W
((CUser*)pAttacker)->AddText( szSendMsg );
, E& e/ z- P* V& D
}
9 k/ z9 f V+ Y' ^0 T
* S g8 q) k: C3 I. @2 V. O
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
% n( b) v+ o( E/ C% O. h) C2 A
((CUser*)pAttacker)->AddPKValue();
) H8 T3 c B/ k: ^5 {
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
" F. d9 R& H# b! P* \) n
g_UserMng.AddPKPropensity( pAttacker );
% J+ q# @/ Z! M* g
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
6 L6 W+ a/ b9 c
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
" v% T( o2 l! a
#ifndef __MAINSERVER
~ T) N% @+ F0 r7 S: `4 v
if(!pAttacker->IsPlayer())
0 r" V$ b0 F) P8 b& H% Y
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
$ ]/ R4 {5 H; o) c. |
#endif // __MAINSERVER
$ j I% c; i. k1 D0 n
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
" y5 k5 ~* l) @! T% C1 _1 s6 L
#endif // __HONORABLE_TITLE // ′Tà?
h% T: y. P; r" A; x
}
, i/ m+ E, ^- }% [$ R; I: }7 g
#else // __VER >= 8 // __S8_PK
& b {" z. z1 ]4 d1 E% a, E
BOOL bChaotic = IsChaotic();
U d' D0 p' ]6 v% ]6 W& B
* @" N" C( W8 a: y. J. m8 Y, W. y
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
) l R) e* U3 Z$ b6 [
pAttacker->m_nNumKill++; // ?3?? á?°?
& s6 M, Y% N, d4 ]
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
h5 j0 B8 O& U
: M( D; M4 ]* z- K/ B
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. Q) ~ X( n [( G: d' h7 [0 D& Z
if( nGap >= 80 )
9 e1 l& x. l, m- ]! T
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
: E9 \) G3 F1 j5 o% ?
; Z9 e1 r8 c" Q" w+ |. I9 z
// o??ó±Y ?3±?±a?| ??????′ù.
0 v5 B9 p2 _# Z/ o
CWorld* pWorld = GetWorld();
3 E& M( D* @/ n3 b. a. f$ B
if( pWorld )
7 y2 ?" h& d4 p# v
{
/ v% O4 i+ Y4 X/ D
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
* D& N( Z- P$ \5 ?. y! I
char szFormat[256];
' |+ x1 e4 I* O' M
strcpy( szFormat, pAttacker->GetName() );
2 B$ k9 X/ X4 X) q$ y, N: |/ J$ M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ f9 R/ O+ A- q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
1 b' U+ J; i! b ?
}
% B {$ ^2 m k/ v7 M+ F% P
% s+ T& E7 ]) f0 R
if( g_eLocal.GetState( EVE_PKCOST )
- }9 @# t2 `+ q4 G7 n5 i
#ifdef __JEFF_11_4
9 {$ U0 r) h3 e
&& ( pWorld && pWorld->IsArena() == FALSE )
7 O" g* o! M" Z
#endif // __JEFF_11_4
1 v. \9 M$ y) M
)
- O q# J( z4 P; V
{
0 o f* s* B! w6 p! B0 H) O# f
if( bChaotic )
5 F/ V' }& U) i- r- m+ H, v
{
1 s* H) F, i c6 L* Q- T
#if !defined(__INTERNALSERVER)
, b+ M+ z+ I$ n8 r
if( m_dwAuthorization < AUTH_HELPER )
4 n2 `' w& ]& R, ]
#endif
# A9 d3 I" ^: K9 y9 \. s) u0 I0 `# f
{
: s6 Y% Q2 s6 [ @- @( p
// ??3?μ?·ó
1 A) V! C$ t+ x6 s
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
! Q- Y3 K. P6 P. N) N; s& }
float fRate = pProp->nDropGoldPercent / 100.0f;
7 m) L% A2 f) y9 D; R# e4 `* D
int nGold = GetGold() * fRate;
; E& j+ _) b- w3 g6 S
$ U8 @' H2 z1 B9 @4 F' }
if( nGold > 0 )
) M" i) {" x% H. K/ k( M5 |
DropGold( nGold , GetPos(), TRUE );
9 d" L3 J$ g) F7 |& o; w& s
& [! [4 {' z U+ @- d, s
// ??àì?? μ?·ó
4 B! E& y. o. K7 r* K+ ^
for( int i=0; i<pProp->nDropItem; ++i )
6 l7 X2 U) ^& e
{
4 B7 R3 }1 ^8 s1 P; r
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
) n8 w1 G1 g/ `# u7 n2 C9 x
+ i) w. O/ Q8 s. N6 o& @
if( xRandom( 100 ) < pProp->nDropPercent )
( C% d$ {' N7 b, d" u
{
- w$ g1 ~% `# n( p9 F, O1 I: t7 D$ }
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! |7 ]% _/ |8 v. X V3 S
break;
7 r/ r3 B0 x+ z2 n2 { ^
}
7 {# q3 u3 w8 R A2 s6 p
}
* M: n' q" e1 {0 O; Q! p
}
$ g: @; i/ R- ]
}
& G& o. w1 ?7 W1 o8 w7 A# b
}
- Q: O- u2 j7 I# ?* l4 B
h" J0 B) Q5 V1 Q7 S& j" `
//pAttackerà? slaughter°aà? oˉ°????2′ù.
5 }4 m* H2 [* U: O* Y. k
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
4 A$ _; Y m% g* M5 f9 [
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
. F$ o" L1 H. A$ Q7 s) n% u, S
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
0 A3 H" b8 U( P- a4 d; w. M5 s* n
UpgradeKarma();
8 z% o6 V9 ]9 Y3 \, X; r) |* W0 f9 @
#endif // __VER >= 8 // __S8_PK
4 k' E% u9 Z* H- N% d) ^
return 1;
# }) L! S5 J1 A$ F/ z$ z, p
}
7 E' M) ? i& y" D8 K; ?
- W+ x, g( o1 v( E$ _9 w
) `' i( b( Z1 f& R5 \
. Q' I" v) _- F2 t# S; x( y
: v( b( e- d4 D& M% r2 f+ O
( @4 g- e! Q+ o
# h; M8 s5 ]/ u, g
-------------------------------------------
- N6 q$ [5 w" d- d: N4 Y
6 x( W/ f' t# S: c- L) M
" W/ |" Q+ i/ u/ g7 j; u2 p6 r
if( pAttacker->IsPlayer() )
/ \6 a0 S! b$ p, `1 J
{
8 s5 b. O4 d: D
m_idMurderer = pAttacker->m_idPlayer;
, t" C1 s0 c/ c' j" e4 L. o- h
' k$ D% r% g. `7 Q/ D2 Q; ?7 f
9 f# N( A/ r4 g' H% S% t, n$ y
CWorld* pWorld = GetWorld();
6 a7 m$ V) R4 h3 a( k; D5 u6 L, E
if( pWorld )
) P4 j: t3 R% H" A8 j
{
' Y/ l. @" T/ R! h( {( q7 B$ q
char szFormat[256];
9 b( O4 y1 |; u
strcpy( szFormat, pAttacker->GetName() );
+ |, k5 J1 y% E/ F6 W3 ~" T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 Z. a% E. s5 [8 X7 Z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
* o `5 O: g: z) R- T( f& ~
}
^- }! k2 Q4 L0 L& C' I
}
# L. ~5 N6 a& W' N+ a9 e @& i
, E( x9 x% F& E1 U9 j; u
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2