飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
4 x2 ~- X; g, _! |& ] k, Y5 G
Mover.cpp
7 a7 U. o1 }" @- V$ A
A) }4 I- K/ @: N4 R) z* l! d7 X
Code:
* t; M2 A- {( o- d+ i; t
int CMover::SubPK( CMover *pAttacker, int nReflect )
' ^0 b7 d9 f/ W4 W% E% B( H- @
{
" a0 z. b6 |! U1 Y& U" I! k
if( !g_eLocal.GetState( EVE_PK )
; f' U1 p4 u8 ~/ t$ E+ Q1 ?
#ifdef __JEFF_11_4
$ n" A+ N* C5 B. U4 D( m6 Z( R
|| GetWorld()->IsArena()
$ C5 Y* c6 L+ X- g8 b2 o
#endif // __JEFF_11_4
8 l% o5 c/ W5 `5 @# f
)
, n7 G& l1 y7 {5 N$ y: b
return 1;
' I5 }3 g7 e$ i+ J' \9 G
! p; N: {6 b8 _- W) h! {
#if __VER >= 8 // __S8_PK
+ A' K3 G& a. A% r0 D3 {! H* B$ q& C
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) f" i0 S# a2 y( |) s1 M" g" W+ h
return 1;
8 W" _8 {/ D' K
1 [6 S( {7 O$ Q' X2 E! e3 K/ w! v
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 S, i$ [) C5 K$ U; W% H. _
return 1;
6 r4 |7 { m8 ^: a8 S
8 e) o! \* y* a" N# L. j( ^
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* K, {5 b- W$ r# p1 f% r8 Y6 f
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
& V5 A$ E# D6 X
return 1;
. ?, p; ~3 p+ O$ {1 _8 a
#endif // __GUILD_COMBAT_1TO1
& R1 W% [5 X9 r9 ^
; q! d6 i# S& x8 e3 O5 Q+ Q b. X
if( g_eLocal.GetState( EVE_PKCOST )
3 _8 ~: ~; {# L, y' i: R/ Q
#ifdef __JEFF_11_4
1 [, x1 R' }6 }" j- W' I z
&& GetWorld()->IsArena() == FALSE
; h8 _ O# p) T: ?3 O3 z" N# \
#endif // __JEFF_11_4
" ~- ?; Q- V5 V# @, x
)
) w2 r* h6 \( v7 _
{
5 b K" K! B9 v% w
if( IsPlayer() && IsChaotic() )
# K+ C: v9 n( |. ?) E
{
7 w% f! L% |# H* b
#if !defined(__INTERNALSERVER)
5 c, @- U, l& Y. W* M6 F6 J
if( m_dwAuthorization < AUTH_HELPER )
9 f* o: S& R! V h
#endif
1 C8 e" }' U0 h& ^3 U5 N. Y
{
5 V* m# }. g0 i) g- ^! ]
// ??àì?? μ?·ó
s$ _7 s; ]" S. i: R7 [) g4 W2 Q
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
6 K& F6 s' |) K y
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
) A9 k* X' ^2 Q8 O) U( k) g& ^
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
. m6 m, v3 W6 D2 z* C. q! Z
for( int i=0; i < nInvenDrop; ++i )
0 i3 T; r) G/ E R0 I: e$ ~2 g# P7 b; G
{
& H# V( I% ]( Q: k
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
4 s* a- L, M% \ l
break;
" N, Q. R4 v* X: s6 w
}
5 E4 H& N) W, M, p
* R2 F5 V, d5 k0 |/ q1 v* Q
// - à??? μ?·ó
4 Z: h. [; ?0 ^
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
4 S) ~$ e2 k" R
for( i=0; i < nEquipDrop; ++i )
- M6 X+ ^6 M; A! _& q8 X: \: x2 ?0 v7 ]
{
& M, A! L6 h( Q! @3 e8 d0 o
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
) B6 V6 l' x2 D; t& m0 ]
break;
* u8 e2 p4 B7 b& K
}
1 u/ V0 Q1 B7 U/ ~8 d5 B! U& g" m* g
}
" S% |# S1 |. {- l$ F% m1 Q+ y
}
8 d+ `; Y4 t7 k A7 J7 j5 |0 C
}
. r7 b0 C K, D& F; _/ }# m$ o& j
3 i- Z+ x4 o/ I" i9 F& ?
if( pAttacker->IsPlayer() )
7 s& Q& K+ E9 f6 m
{
- J' T/ O; V5 L
m_idMurderer = pAttacker->m_idPlayer;
- j% t1 A' D D: T9 M0 ?' L
9 A! k' a; h$ Z/ G& U. D
9 z' u; X* a) R& h) u I# F4 m3 E$ K7 ^
CWorld* pWorld = GetWorld();
5 v* z7 E+ j# R0 U U
if( pWorld )
$ o( ^# P( m- V0 `6 x
{
1 p/ e6 \6 h; L% S; ?+ [6 l9 _
char szFormat[256];
* z/ ?8 p" f% _) T7 f/ ?! y
strcpy( szFormat, pAttacker->GetName() );
" a0 }1 Q6 ], V) H' h/ O* t3 l$ }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
q, w1 M% A# {# b* h
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! l/ X* X. z# j0 L2 k3 I
}
4 _8 G; ]0 P- n/ J0 L4 x
}
# n% ]1 I" G' ~" n v8 `
7 i' \6 _; R, f# X S0 u
if( !pAttacker->IsPlayer() || IsNPC() )
1 j! b7 ~/ r3 Z1 M- q4 l A
return 1;
9 y8 p% p6 o) k+ c# J
# H9 B! [+ C0 \ W( Y: b' [
BOOL bAdd = FALSE;
2 g {9 B2 b' @9 j7 m
if( pAttacker->IsChaotic() ) // ???à?ó??
" f! \$ U+ {5 X2 e# x
{
) f$ O; T* d+ d' m
if( !IsChaotic() )
. \2 G' a! p3 L- N3 S1 |/ `8 r
bAdd = TRUE;
0 _7 t7 e% J3 k& {
}
; d7 b; X5 a, U4 b: o. k
else // ?????ó??, èù???ó??
; p/ Y- z8 \- c. g6 R
{
8 v4 K% j! R9 S+ v. n6 t) ~* A# M
if( !(IsChaotic() || IsPKPink()) )
9 m' a C# c7 G' u; m+ q
bAdd = TRUE;
% i1 P: _% W' p3 H* D! ^ r f3 C
}
9 C2 O: z; b" Z, y
7 _. u+ Q3 k' ~2 k) t; w
/// ???à????, ?o?aà? ??·ááü
! P4 q2 {: a# @( X0 k0 q
if( bAdd && nReflect == 0
, h+ @3 \; f( [8 ~1 H- ^; H
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
0 ]# c8 e0 A" L- ^8 s6 G
{
3 O( K& g# D/ m6 K+ x+ a
if( IsPlayer() && pAttacker->IsPlayer() )
z0 I. ~" _$ `* P, Q- C7 }) n
{
6 T$ r2 e0 d8 M3 f2 n2 f" x
if( !pAttacker->IsChaotic() )
; h' n: v& d3 g5 {- S
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
* V. x& k: x9 W& L
CString szSendMsg;
V, Q4 ~" `& l5 e$ K
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
" a: U8 x, g2 V
((CUser*)this)->AddText( szSendMsg );
/ [' f! ` i- X$ ?& M8 r
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
) m2 @* J+ J: E
((CUser*)pAttacker)->AddText( szSendMsg );
7 B& w: J7 k4 ~- y7 Z7 [- X6 {
}
1 P# K D1 ~2 a6 }& h. O
0 w9 A9 H+ n* Q8 V1 l
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
: J0 P: w ~* o' g/ g6 H
((CUser*)pAttacker)->AddPKValue();
- W+ F6 P! A. O' X
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
/ J8 l& Y: U$ b' v# t9 x6 N; z
g_UserMng.AddPKPropensity( pAttacker );
% A: D; c5 V6 l- d4 K
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
3 T2 S6 Q: k/ d: J2 S
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
$ n; f! D% ^/ y# Z& l8 \% R
#ifndef __MAINSERVER
& x4 j% U" x5 t: X% _
if(!pAttacker->IsPlayer())
) q1 h. z f% L4 g* Y# b
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! ?- V! o5 C4 s. k6 J/ F X
#endif // __MAINSERVER
2 k' s/ ~# {8 d! n _
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
% j" ]+ I. d1 {3 n" n; A' _- h4 j4 u
#endif // __HONORABLE_TITLE // ′Tà?
6 N7 g8 m( X. B% o* @: {( }, M
}
% i$ @* u) s: N; a- P
#else // __VER >= 8 // __S8_PK
' A2 z" r, F2 K) o1 z
BOOL bChaotic = IsChaotic();
: O Z5 O$ t+ y5 T% q' M4 ?. ]
; p2 Q* c& }' y: N; p( N9 [& t1 R
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
& H4 s v8 e& `
pAttacker->m_nNumKill++; // ?3?? á?°?
6 W8 ?; W6 O# k2 `
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
9 D( b D5 [4 E! G1 F% v7 x
4 m: w3 M6 u, w: E* u
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
/ \# s0 z5 e4 m% g: t! D
if( nGap >= 80 )
9 ~& i( o5 g( R u6 h$ c! N
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
7 d: \ o1 A# o C/ [; }7 H
; t0 C. g# N; R4 ~+ W2 c4 o' t! J3 n
// o??ó±Y ?3±?±a?| ??????′ù.
; y$ i* [5 n' L" ]+ j7 L4 p
CWorld* pWorld = GetWorld();
/ Y6 q* ?5 d+ z: w; W
if( pWorld )
3 P3 `. l% T1 [" K5 W
{
+ B7 P- ]& a' }2 {
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
+ {& ~" G4 @5 F4 {
char szFormat[256];
) e) T2 I5 E# Z! c* Q% M$ ]
strcpy( szFormat, pAttacker->GetName() );
. R1 r' X6 h. W! B9 h+ [
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 {/ d( y/ g4 ?, ^3 c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
# J& _; d4 M0 [6 e- k
}
5 ^! ]0 [0 e4 ?6 Q* v, ^7 i0 Z
. T9 o' V9 X$ p( d
if( g_eLocal.GetState( EVE_PKCOST )
; N( h+ L* t, N* K" ~
#ifdef __JEFF_11_4
1 l6 ]; x0 @; E3 Q7 Y4 B( l
&& ( pWorld && pWorld->IsArena() == FALSE )
: w6 p0 v( n( t
#endif // __JEFF_11_4
7 w" [ z9 h, T9 o! c9 u1 c
)
8 m9 R4 W5 q- w. v4 s
{
. f C8 _9 z5 R4 h/ M ]% |
if( bChaotic )
; [) S ^% W2 [% E
{
9 h' x7 E# }$ X! t- I
#if !defined(__INTERNALSERVER)
6 d* { g/ c( A2 t" o
if( m_dwAuthorization < AUTH_HELPER )
. T% t4 T9 ]2 i* Z& a9 j m
#endif
) U+ E# J; j' A' H
{
! p. E5 \- g$ e4 Z# j
// ??3?μ?·ó
* g( O( i5 ?) L# r
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
, I; `3 i0 G" a! ^8 _
float fRate = pProp->nDropGoldPercent / 100.0f;
. O* W8 g/ f+ S4 g8 n
int nGold = GetGold() * fRate;
8 m$ P5 W M% U1 ?! p" E
/ D, _# @# L3 `! g$ S9 F5 p3 V) E
if( nGold > 0 )
7 R# Z: s" p1 t
DropGold( nGold , GetPos(), TRUE );
( E3 b/ C0 e: G4 g, `
6 x7 e- ]5 o/ c/ b# g# Q, w, A" f
// ??àì?? μ?·ó
, R2 U& m8 l' X- @- D
for( int i=0; i<pProp->nDropItem; ++i )
( v2 D' @; e; j1 S8 ~( |/ t
{
4 e+ L3 L# f3 p+ O+ Y$ v f; I* m* n9 L
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
5 i/ G7 A& H2 f
/ E6 n1 m! H/ E5 h; I X& @
if( xRandom( 100 ) < pProp->nDropPercent )
, [. R) C* i$ C# j/ b+ g* x2 S
{
# u! y4 D& S8 f0 _: M
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
4 i; ~, q& S% S
break;
* Y) w$ Y; h- u) ~9 R
}
$ N- H: t' k1 O# r) T% ^% U
}
& I$ r9 f- {; I: A; ]6 l/ h
}
7 A% O3 k/ `7 [
}
3 L2 C6 G9 R7 G% D
}
& j2 s. P4 U5 v5 c
5 u D; F6 }1 X L
//pAttackerà? slaughter°aà? oˉ°????2′ù.
* t( V; e7 H) ^3 |5 H v
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
, k" y8 D9 h' m' b6 J* p4 e
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
+ g }4 ?4 a# s+ z2 a
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
8 a) L- s+ y4 Q8 K$ E {
UpgradeKarma();
" F; i7 x6 [( C5 ]: @ u
#endif // __VER >= 8 // __S8_PK
O8 P) }, z9 E" w9 r
return 1;
3 y! w1 L3 X- S8 O0 R O; O
}
1 S& r3 \4 W8 p; [" Z3 E+ W% v
! x* e" B8 l& G- L2 ~
' l e" b" C C/ ^: O9 K
; c; b2 }$ {, T, x& F) \
: Y4 _8 T' p; a: ~2 ~) A
; R+ M( `1 x x' k
9 R& Q# F9 V" M6 p) H; P8 B
-------------------------------------------
/ D0 Y& d3 A" Q" |) X0 r
! z3 N |/ d5 y
6 P, v! F% v0 y4 p5 E6 n
if( pAttacker->IsPlayer() )
& \- M7 H6 s4 p1 ?' e- e: b
{
& Q; M) C7 M9 C4 d4 S
m_idMurderer = pAttacker->m_idPlayer;
- z9 S, ]' ?% ~; C: Q2 K1 N
' g/ L0 I- L. {3 o0 u P* W; x% R
# ~: j0 A# S. [# ~5 T6 Q! S
CWorld* pWorld = GetWorld();
$ _- y& c. m3 X4 T I$ H
if( pWorld )
8 Q x% O9 P' s8 k
{
( K9 m0 o( [% D: W! J! k0 W$ m
char szFormat[256];
% A! x# I6 J- U5 F
strcpy( szFormat, pAttacker->GetName() );
, B. I) H' t; W# b& Q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, f4 \8 Q, {. Z6 [7 C L0 [
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
$ q: ]2 I: l- I e2 o& a
}
% s! ^% o$ h. j$ K9 Q% A
}
5 z9 _2 N7 n u/ o
8 s8 |4 B( G& C3 g* s# Y8 R
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2