飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
! W6 V! O3 w8 }5 V9 E: [2 L0 L" {
Mover.cpp
' L' Q1 q& D) D( q3 [ f
8 L+ S3 s! ^" ~, c p" O" K, A
Code:
4 C/ e: c9 B: i; ]
int CMover::SubPK( CMover *pAttacker, int nReflect )
& S2 j' j4 h# F2 U
{
5 h9 O3 ?) {. |. i
if( !g_eLocal.GetState( EVE_PK )
- j+ d+ h6 U5 e L. D
#ifdef __JEFF_11_4
3 p. T3 f, u* o1 T
|| GetWorld()->IsArena()
8 j4 H. a% P, j4 M/ g
#endif // __JEFF_11_4
% w* c: {, k6 M- F/ Z' @& H3 e
)
& S. O# b5 ~: o0 q: F# o) N
return 1;
# `" }0 J' e; b+ `' K: w
/ w' d9 \' T' R# b' K1 q
#if __VER >= 8 // __S8_PK
" ^ A5 n* y ^& h0 S z
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 I$ s) M" D: U9 x q/ h
return 1;
# e+ [! I: b% k" j
9 Y- |/ I7 ^9 D! w& A( [
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 Y! v6 [: ?9 s/ U/ v+ E
return 1;
, s) Y3 j% H1 c [. I$ c
- z- }& @$ N, v5 ^/ I! x
#if __VER >= 11 // __GUILD_COMBAT_1TO1
: l, b, t( d9 `5 N$ }" K; T7 i; j
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
* ]8 q$ u; [* [0 d+ X9 K% J8 V
return 1;
" [' L1 k6 o# d% ]8 X
#endif // __GUILD_COMBAT_1TO1
4 n/ f% m; b; {3 a
$ y- }) p* s2 S1 F
if( g_eLocal.GetState( EVE_PKCOST )
* Z! l7 }0 u# {% @0 E1 E/ i6 r# z4 O
#ifdef __JEFF_11_4
7 @; I6 t6 B% B) G
&& GetWorld()->IsArena() == FALSE
. J: r! l* Z7 `. D7 [% M6 H
#endif // __JEFF_11_4
1 ` h7 u" R8 G, V2 h: U
)
) W" l& E3 p" k. P! n; x. h/ q+ D" i
{
& U# @# D) m1 E+ I( _/ F4 T
if( IsPlayer() && IsChaotic() )
+ h( x. a" i) N2 w6 r5 H* ]$ P' E
{
3 P8 {" e& b* W$ I# x p3 V: e& b
#if !defined(__INTERNALSERVER)
% m( F' D" U9 {8 Q/ Y/ Q ?1 `" ^
if( m_dwAuthorization < AUTH_HELPER )
* g% n. k5 n. i6 w- b7 ?
#endif
8 M d+ \7 x0 h1 d- t4 [
{
) A8 S+ T2 g9 L
// ??àì?? μ?·ó
# `& B s4 L. X% b9 q4 g8 X% ?
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
7 A7 T$ q* G' f/ P! ~7 o
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
4 k% W: O& n- H2 h% p! m5 c
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
4 z: i$ D- l/ }0 Y1 V+ E0 w
for( int i=0; i < nInvenDrop; ++i )
1 S9 T y2 j( k: u( N4 n9 l7 i
{
5 V! z2 y2 c" s9 l- \
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
: h" _* l. W6 o, k1 F
break;
6 `6 v/ B3 ^/ X. r" X( g4 w
}
( w% w1 c$ j+ Z5 E+ w
% I7 x/ W/ ~# s: X* g
// - à??? μ?·ó
: a7 h) ~3 V, J
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 s: Z. O2 K5 g5 w
for( i=0; i < nEquipDrop; ++i )
7 T( x& F; t: O% V' e0 ~
{
9 K- s* T/ P( S7 K. a8 p& [) _4 L
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 v$ U6 c$ s8 B) }) K% }
break;
3 l- e- F* P- l2 P) }& p9 N. p
}
9 R4 R4 m' @9 p3 s' x0 d) z2 }
}
, e8 m. R# N, {& R3 @
}
( x- ?* W l3 l# o, B- ^% W2 W
}
X v9 I6 @2 ~6 s1 Z
1 j6 A8 S8 s' I/ c2 [
if( pAttacker->IsPlayer() )
$ I9 W7 a' P D) j. `6 S: ^/ _* O
{
' N: A; L) ]5 ^
m_idMurderer = pAttacker->m_idPlayer;
" ]9 X* J$ }& ~- l% g2 a0 x4 A- R
! ~6 t6 `3 \& G9 ~
- X; z, S7 Q- v- D. `+ X
CWorld* pWorld = GetWorld();
* X9 V; Y8 c9 S2 L
if( pWorld )
; k* D; F( r5 X) a
{
! ~1 w, G& \5 r
char szFormat[256];
; E3 n, f8 h! E J. E$ b
strcpy( szFormat, pAttacker->GetName() );
# q5 A, P3 G, C2 P3 Z8 J! i8 `
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( r: y+ E6 P: w7 D7 _* H! o; H( y. D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
7 K# x% f5 G" f4 K
}
) D/ a: H9 N, X* T$ ~! |; f1 T
}
6 {5 I$ W G% f! d; m
" w( \( G d4 D) g% b
if( !pAttacker->IsPlayer() || IsNPC() )
% \: K8 q7 g/ `& P. p
return 1;
8 m3 n- G9 U5 l3 _# C
7 w8 N( t6 T, i8 E# ~
BOOL bAdd = FALSE;
* M" b) o7 ^# y( u2 J/ q
if( pAttacker->IsChaotic() ) // ???à?ó??
$ k8 C( p) a! S" e7 x
{
2 g) K2 Z @- y6 r2 \1 o/ Z* E
if( !IsChaotic() )
3 E S3 g- w+ A$ v* m
bAdd = TRUE;
( V) }" M/ D# H, A: r4 P K
}
+ R* r3 F1 r- r; r& Q, J
else // ?????ó??, èù???ó??
! g/ f4 v, O- {7 d/ R( c
{
! @1 B# P. r3 T2 t3 P) ~
if( !(IsChaotic() || IsPKPink()) )
- h5 x) \3 r, k9 W: C. |
bAdd = TRUE;
1 i6 f9 f; ]) _
}
! G5 P$ s" Y+ Z/ {* ]; e5 Q- Q% @$ b
9 K0 e% G5 ]- g- A$ f1 b6 I5 A( Q& C+ k8 V
/// ???à????, ?o?aà? ??·ááü
. Q/ u; e8 }# [1 f! ?
if( bAdd && nReflect == 0
8 N0 U6 e; l3 m' u3 o5 f
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! ]# b* l/ b. g5 y3 u' b
{
* R. ]3 @. H% b; K6 J( c8 P. J
if( IsPlayer() && pAttacker->IsPlayer() )
9 K, d' l# R4 F8 `) N8 K0 Q
{
! d r& @+ P( e Q& ?: ?9 K0 C2 V
if( !pAttacker->IsChaotic() )
! C, z$ ?& u$ T5 k/ I; x, ^
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
; o3 o. f- t6 u& k
CString szSendMsg;
! e1 d1 x5 d* ]: W% W p( ^
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
6 z6 @$ B, N! U1 ?" N- m9 w
((CUser*)this)->AddText( szSendMsg );
- h/ [/ r% u4 V
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
S, V- J$ A5 e7 x4 F4 i) B
((CUser*)pAttacker)->AddText( szSendMsg );
$ A' R; b' z. Y( a5 ^
}
, Z( |( r/ V8 |
- D- [7 X! u. D# ~
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
1 X& W8 z( L* x
((CUser*)pAttacker)->AddPKValue();
/ T# S, J* }7 t. N& \3 ?+ o
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
2 x9 h4 f! o! E* P
g_UserMng.AddPKPropensity( pAttacker );
! A( z5 F6 d3 u( p; C" W1 x
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 _; x8 D- l) {2 Z: I9 _6 M
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
7 ?2 e' y* X4 V# l
#ifndef __MAINSERVER
: @1 G: W2 t9 W& y3 E8 D
if(!pAttacker->IsPlayer())
. a/ y. f( j' ]
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
[- w4 i# N" b6 {
#endif // __MAINSERVER
5 x: U# A. f/ z* A9 ]# f
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
/ x3 y+ c9 `/ t
#endif // __HONORABLE_TITLE // ′Tà?
$ X- O; {1 A R
}
. T" O! v6 c# t, G; R+ c @3 L
#else // __VER >= 8 // __S8_PK
: a# A8 z6 [7 Y: L, `: I1 O r
BOOL bChaotic = IsChaotic();
7 n8 J* [) }# }1 u
+ {+ } m: O9 [4 l# C
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
0 F( L' Z5 r* ?
pAttacker->m_nNumKill++; // ?3?? á?°?
8 E' K' \/ i0 G- F4 D& q6 p
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
8 f% g2 V/ i: }5 f S0 |" ]1 l3 i u
8 }( P1 l& t& H2 t# f: |0 V* \" Z% m
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
; F) i" `5 G/ ]; r" p2 q
if( nGap >= 80 )
; `0 q+ @* s v6 ~1 D5 {7 o
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
; |4 J, n) m9 J1 f: {
2 G& {% U" n8 _; N8 M
// o??ó±Y ?3±?±a?| ??????′ù.
8 p; W% h3 ~. m, ?. y( ?" e
CWorld* pWorld = GetWorld();
9 D& e1 n' n4 m( k$ s3 \4 c
if( pWorld )
( \6 U6 o1 c; x- G" A* P1 i+ t
{
6 S! n0 W o4 T B3 V2 H
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
- q& y" `/ {1 _1 t: N$ v9 T
char szFormat[256];
7 i+ b8 w g, g( |6 D: u; B1 p& f
strcpy( szFormat, pAttacker->GetName() );
. H# x, M+ D5 W. A' G! \, X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: n* d, e5 N: Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
: S6 W1 p7 z8 }7 c
}
4 C9 i3 M& b% \ |$ \
* |# T& _; }9 N+ U2 w7 ]+ }
if( g_eLocal.GetState( EVE_PKCOST )
' Y; O: w) w r( |$ x
#ifdef __JEFF_11_4
' b. g z8 H) N P5 N
&& ( pWorld && pWorld->IsArena() == FALSE )
, T8 z# l! G1 |8 p: E% I& ^- L5 O: l
#endif // __JEFF_11_4
; o, m# f$ B$ k7 r& t0 l
)
3 O% x; Z9 [$ c! u4 K$ \
{
# u3 w, P E* w2 T3 \& Y
if( bChaotic )
9 R; A7 c2 S" g
{
/ G$ V+ E5 g/ K% d! Q
#if !defined(__INTERNALSERVER)
0 J5 S$ B2 `( j" B$ |
if( m_dwAuthorization < AUTH_HELPER )
* \2 F, c4 V8 Q' l. l9 @
#endif
/ k, \! o* I3 X' U! s
{
6 c z# X, g5 w' J* |" c) o3 E
// ??3?μ?·ó
' D3 i0 u5 ~3 J9 o& b5 o
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
; U4 o. o) j; a, A
float fRate = pProp->nDropGoldPercent / 100.0f;
0 j9 O( ?6 U) z
int nGold = GetGold() * fRate;
8 v1 f$ g! r# b% x0 }. M: m" z- H
+ Q! h+ z- d5 w$ y
if( nGold > 0 )
; V, q5 ?8 O$ ~: X& O
DropGold( nGold , GetPos(), TRUE );
: |3 m) @' X |/ {8 X
' O: j7 }0 Z9 }
// ??àì?? μ?·ó
) G8 T9 z s& M" i d
for( int i=0; i<pProp->nDropItem; ++i )
, }+ l9 `; p- X8 F+ I0 |
{
1 ]2 Q+ x. p6 |
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
2 B7 R3 f: B& Y
, z" l2 j6 w, b3 }5 \$ u! z6 B
if( xRandom( 100 ) < pProp->nDropPercent )
: E8 Q6 o* ^. E3 A+ ~
{
# c1 C% }! J' N) E2 e' {- }+ t
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
7 f- d% X' O0 G
break;
+ _) o8 r& i" t; q7 u! g
}
+ I5 y) K7 ~( u, d) p8 Y3 K7 x
}
3 o8 P5 e1 N; r) @
}
3 f- z4 o$ _8 a
}
. ^1 b/ Y* r: x" {3 f5 ?
}
& \; J6 f# |8 X: c# R( C2 r' _
8 B& h& ]; V! D& z' e
//pAttackerà? slaughter°aà? oˉ°????2′ù.
( v- e& B! o" p, Q S, J
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 h5 H W6 ]+ {, ]7 d
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
+ J. h0 l( R0 v
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
/ N: J: b9 N- o6 V$ T3 N
UpgradeKarma();
: L2 \+ m% i; r
#endif // __VER >= 8 // __S8_PK
# {3 M* i+ Q1 P
return 1;
! e1 L9 _% j' e/ k
}
# P1 F. I2 y: I8 o
6 c; R- \7 |, o8 l, E1 F1 J: L
& L9 d1 [# W6 }" J6 _
% f8 k5 _: a2 C1 }
/ v: |/ x& {* ]( V6 m; j0 @& E
3 ~2 s& q( O% V' @
2 P' b. y! ? s$ ]
-------------------------------------------
3 Q* R& a" n( [ I
6 H7 a; C2 u8 C- L
; V+ w2 U+ A6 s3 Y
if( pAttacker->IsPlayer() )
% Y2 N3 G& z3 p
{
/ J4 L* u; P2 r
m_idMurderer = pAttacker->m_idPlayer;
% V) U) P0 U. h
! N, q7 @& \3 b* M
* W& [: @, [8 f3 G$ j
CWorld* pWorld = GetWorld();
, h' X' U8 q6 |+ }' A; y
if( pWorld )
5 ~# u/ V+ v5 |# S" {
{
2 Q* M3 X* D/ |% K' x
char szFormat[256];
0 V6 N \. M2 @+ n6 n
strcpy( szFormat, pAttacker->GetName() );
- h1 r* ~: p1 ~6 j8 {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ _# o0 w* L6 d9 y5 |: K, U* e( D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- e: {$ _1 T. h* h4 b e. y& R
}
7 g# N. X* P7 W. s/ _
}
9 M+ f3 D5 {$ i: c4 p
- V% e; ^1 e/ w8 \5 j
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2