y0 K7 M% c9 q6 W- o- C+ ` ]( h if( g_eLocal.GetState( EVE_PKCOST ) 1 \* O4 Z! s$ I. N/ Q5 o3 ~( H
#ifdef __JEFF_11_47 Y- X3 n5 e6 q' s+ G/ q
&& GetWorld()->IsArena() == FALSE # U* \$ {( e2 ^5 @2 J#endif // __JEFF_11_4, H; V- G5 a& v2 R! }3 W
) ! a2 e6 r: q; V/ T5 t {0 ]; N& z" N; _5 d C
if( IsPlayer() && IsChaotic() ) % A+ j- K$ N" ?3 Y {# q( I1 S" X9 y2 n( h2 r
#if !defined(__INTERNALSERVER)( K% h) P* f3 s8 T
if( m_dwAuthorization < AUTH_HELPER ) : f% Q3 B( P: j9 f/ ]#endif3 Q0 }1 a" @3 E
{ ; s+ v9 D# ^6 ^) @5 v" K // ??àì?? μ?·ó 4 R4 @) r3 M& r5 W // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )( Y" e1 S2 S" H, y" u7 l
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );/ D: Y+ p( g( a/ z, I& e9 W
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 ); o+ r: x% K& p8 h( m" ? C for( int i=0; i < nInvenDrop; ++i ) 0 L2 H9 ^0 c7 W3 `" i2 i; V {0 n. v! _) w* I+ p% O# m
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 5 }6 J, K( z) {
break; - Z4 I- L" `9 _% f! T }# Y* O- a2 R5 _1 J1 c% l! n0 p
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// - à??? μ?·ó % ~0 v" _) }; Q& z3 i G int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 ); 2 n f. K, i6 D# V$ o0 s0 U) v for( i=0; i < nEquipDrop; ++i ) 1 D) m% @" B G) b" Q2 A {; o# A2 q$ X* c' U
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) + n6 i, w' c' C1 r* w break; / I+ z, s% _$ P2 w9 R, L6 ^ } * Q$ z2 n4 P9 y8 Q# B
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} ; f i9 ^+ v/ B$ L' ? }! t: U8 J! Q1 \: }* n1 ^% V/ s
8 [7 U7 i% ^5 U- U. H; v
if( pAttacker->IsPlayer() )! w! q' A, b8 Y6 G3 ?% s/ h
{ 7 @. X- n6 H; d1 A0 w m_idMurderer = pAttacker->m_idPlayer; # s: I2 l0 j( D' k4 o) [, m ; x2 `! G3 W* `1 t% J* I, m( d8 q1 D; q% C8 U
CWorld* pWorld = GetWorld(); 8 z0 x7 [, O2 h, r. q" u if( pWorld )& h( y, h! s: q0 \/ `+ r
{ ! W- P A# ^5 J7 \- j0 `2 y5 n9 } char szFormat[256]; 6 S2 d# t9 L" f3 D strcpy( szFormat, pAttacker->GetName() ); 9 k# H" p7 h6 S$ x+ }* L9 V6 | strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# \/ o. D& G: b0 _
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); 9 N* S) g# D% T- B4 Y Z. ^ }4 w* x( A2 i Z9 t/ c3 A' C
}& }; v( Q, x" {: N2 f
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if( !pAttacker->IsPlayer() || IsNPC() ) , I/ F/ l; k& s {( i1 L return 1; & U6 ?& h( R8 t2 L" o# b; w1 |' V# T' F+ ^
BOOL bAdd = FALSE; * g$ x( s+ r0 E. V$ j' |# L$ f if( pAttacker->IsChaotic() ) // ???à?ó?? 6 J: H; Q+ s; c { 3 y+ g. @$ c6 z# y! H# b if( !IsChaotic() )9 u9 E. J0 ]& E3 m8 J
bAdd = TRUE; ! x( V t0 g, }7 H } : O% Q' R9 C, z& n else // ?????ó??, èù???ó??% Q* \* x5 w1 \9 x5 Z
{6 f1 D+ ?; X2 |# b7 i0 B
if( !(IsChaotic() || IsPKPink()) )6 G1 p+ }$ m- x6 V
bAdd = TRUE; ; B: Z- B: h/ q3 @- v& K0 x3 T1 [ } `1 n" I4 r; `7 y9 p$ `/ r # @7 Z, w% |* x) `2 o _2 ?1 } /// ???à????, ?o?aà? ??·ááü" D3 r: @7 }1 c: y; C
if( bAdd && nReflect == 0 0 Y9 ]# ~! |! A && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤... ! y' n, @9 I6 G { J6 C% M A$ E, r6 L$ {1 z1 m- A if( IsPlayer() && pAttacker->IsPlayer() ) R, q* Z# ^1 h" [! H { ( ~) n, k# R7 ^1 k. y* K if( !pAttacker->IsChaotic() )6 f% O; {' R* ^3 ~
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );) Z1 p. q; a( _2 H
CString szSendMsg;7 Z2 K% I4 P) ?0 b) A R" p
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() ); , j! O' b: e$ w. n" V9 K1 a' E8 u0 P+ ^ ((CUser*)this)->AddText( szSendMsg );4 X/ S6 u9 r" v% P& x8 k& q3 D9 K
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); / ~) s% ]) G9 C# R: P: T0 y- y ((CUser*)pAttacker)->AddText( szSendMsg );% A( r2 b7 N" I
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9 v/ S- t Q8 s) G; d, ~ ^/ ~/ Z pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); 8 N0 [) r& O l8 |. @2 ~ K: | ((CUser*)pAttacker)->AddPKValue();7 L- R) X7 H, a V
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); ; G. A* O: Z$ G3 f# ` g_UserMng.AddPKPropensity( pAttacker );/ K: ~: a, u' i! T. N. f7 B
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' ); ; j" T8 [1 J% C#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 s2 ?7 p% r3 `+ f+ X& z
#ifndef __MAINSERVER 5 C; F) [* B0 }- T7 h" _1 s5 ]if(!pAttacker->IsPlayer()) 0 t5 f# T7 S" s* z FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );9 u, K/ I+ b w* D2 V) l V w
#endif // __MAINSERVER # X, T3 i6 j* R* w ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);8 l3 X( ? G# d% q5 _
#endif // __HONORABLE_TITLE // ′Tà?1 W+ I' J8 i j
} 8 Q o3 ?5 w* [; {#else // __VER >= 8 // __S8_PK* s% r7 a) i8 t! O
BOOL bChaotic = IsChaotic(); - J! o: W" m3 ^- s" U f2 h) I" {+ u N. z% {, m% U
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò. . t1 H1 w) H: _' A4 H pAttacker->m_nNumKill++; // ?3?? á?°? 7 g; i0 p5 x' d a+ y (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.5 K q/ c/ @- n+ J: f9 B+ b4 T/ L
5 j0 `2 z- H4 \. N& ]! m int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );& x. Z e( ]/ D) Y
if( nGap >= 80 )7 w0 ?7 ?8 l9 e3 W5 l
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ , y% R0 ^2 L2 ^! c- Z
2 S3 }, u. l/ K7 o // o??ó±Y ?3±?±a?| ??????′ù.% m& _! ^" L$ E7 ~; @- y
CWorld* pWorld = GetWorld(); + j& G M, H% ^( i b! c# c! d8 s if( pWorld ) 3 F% @1 q- \6 G: A k { ' Y/ g/ x8 @6 |" `0 A/ c5 z: m //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."0 I! ]* N; \2 N) K4 T
char szFormat[256]; 0 I% X, a; b7 R7 n1 K: d" `/ k4 \ strcpy( szFormat, pAttacker->GetName() );1 T. L* s0 z# Y0 F% u6 v$ J
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); 9 C9 v; f @' `! e) m" n6 } g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() ); 4 i, {0 M3 [* T- I+ Z0 k3 A; N }! r. ]9 y+ H D
8 w4 l- T6 J# q8 {) n) \
if( g_eLocal.GetState( EVE_PKCOST ) / z( m8 x) h$ v; J" K! x4 _1 A' J3 I
#ifdef __JEFF_11_4$ W# Z6 t+ l6 o6 a, A; ^' q
&& ( pWorld && pWorld->IsArena() == FALSE ); \" q2 U6 Q! D8 {1 t' C- Y6 z
#endif // __JEFF_11_49 j: G7 S0 F) C4 a8 R( F
)# c5 U9 ?/ z+ t' L# p; B6 P
{ ( V3 Y* R% a4 Z4 `7 \- r if( bChaotic ) + n) A+ s* F" q6 X: Z3 f! ~% m: C
{ - g5 q S# _; _) _: g #if !defined(__INTERNALSERVER). P2 [0 B' W% d6 M( b2 g) v
if( m_dwAuthorization < AUTH_HELPER )+ }, A! U, H* s$ y, W
#endif6 { ~) a d! V* F; [
{$ E( N9 Q7 p2 m9 c# }3 j
// ??3?μ?·ó ; G6 }/ ?2 s# o l' v) p' Q: p
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); 8 X: V6 X9 U: m. E float fRate = pProp->nDropGoldPercent / 100.0f;+ h# h9 U# m- ~5 {
int nGold = GetGold() * fRate;( B5 h8 C4 e; J5 r: J; R, j
% U+ ]/ q) F2 w9 a+ S
if( nGold > 0 ) ! p1 ?& o/ j' ~* x DropGold( nGold , GetPos(), TRUE ); 0 t) {: s1 `& R& [" u- Z) ~/ S: Q) a2 A * {+ U6 u" i4 q s. e$ G' I9 B // ??àì?? μ?·ó & c: H* Q0 Y/ h for( int i=0; i<pProp->nDropItem; ++i ) 4 t- @! B. B/ x4 c1 }. ~; F {" a+ \' s- e: d& @, j6 w
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù. + n" \0 v/ J3 z a) A5 ]$ ? ' ^* Q- n7 z# N( d" V, a n0 N if( xRandom( 100 ) < pProp->nDropPercent ) 9 ~# ~5 H8 B$ p1 C E8 @
{) ?1 `8 {' V; x8 [; u0 {4 H/ v! i
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) " o/ L: }9 p1 n! M, T break;1 m8 q; N5 l1 C9 j$ m1 H$ K
}6 g; j! \. N8 A% B( Y8 I, q4 q
} 7 j- ?$ \5 S5 v- d m } ; S2 \* x: R7 e% K2 X- u } 0 {9 u4 _1 B5 Z+ A3 O7 `' t
} / `* b3 S* L y! X6 {2 p+ I P+ z. C; J; n, S
//pAttackerà? slaughter°aà? oˉ°????2′ù.$ {2 L1 }( F5 j
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );- P3 g) D# k6 w+ }3 }) E
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.# O+ Z( w h4 h- a, N
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )9 {8 v0 m8 A) @
UpgradeKarma(); I- J* g) H. w" Z
#endif // __VER >= 8 // __S8_PK) M1 M4 B- Q' U; J* l% b- C2 l! W
return 1;$ |# s! l3 @. u, c% o0 n4 f
}/ }. e8 {' b8 [- l' ^3 Q
5 u& V7 v! ]7 `5 T; j3 w S! ~, L6 i' S: f
8 x Y3 ?& ?# R6 {' @
- ~3 g; S% K8 ~ y) \* f# F- f* `+ w ) B r" x, X. w# g4 d$ G& w------------------------------------------- ) Z. C( \( X3 Z! `/ k w5 B% C& g+ i5 ]+ {8 K/ t& C7 d6 E
( W8 ^& R, C8 C* I7 P7 E8 { if( pAttacker->IsPlayer() ) 2 C. a- Z L* o4 [0 u2 W$ Z {* }' h/ }* G& i m% |! P
m_idMurderer = pAttacker->m_idPlayer;0 F- L Z+ r9 C1 ]# f
/ j) L$ \/ w- J: g L
. k3 J/ X3 ^8 {4 h CWorld* pWorld = GetWorld();, Y+ K3 E! O I: F
if( pWorld )+ y; Y! Z' Y6 k
{7 J' p( a4 |5 |2 @; w: h: c6 E4 ]9 |
char szFormat[256];, D' ^( ^' {2 L
strcpy( szFormat, pAttacker->GetName() ); 4 d! l8 K/ n% ]' S T strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); @% K( w5 @( |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); / L2 }# s+ j/ ~; S3 l: q } & f1 q+ m& R9 \) U! D% O, `. ^ }: y4 Y+ J% C. }8 f6 j
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