飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
6 }/ z4 {; K2 l7 w- n
Mover.cpp
6 z% p% k/ X6 |" t3 |" y. A
; B1 a. q! _6 z8 |8 l9 _9 R& c
Code:
! D. O7 p$ w. l1 M$ L; t0 f, M& h
int CMover::SubPK( CMover *pAttacker, int nReflect )
$ J% I) f+ M2 H# r
{
! c& i$ D% j6 _
if( !g_eLocal.GetState( EVE_PK )
' w: ?$ |$ n6 z) e- P. K
#ifdef __JEFF_11_4
3 k5 ?0 X' x' P& g
|| GetWorld()->IsArena()
0 e! Y! a7 V+ @+ K
#endif // __JEFF_11_4
3 ]0 V: O# h2 Q, O
)
/ |* k( v9 a7 T
return 1;
2 n; S) }' y) _: ]
; f" c- }, l5 c5 s
#if __VER >= 8 // __S8_PK
- O- ]: f% q# w e! W1 m% x
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* _ n/ V- C4 w5 L @4 E9 O2 a6 o( n
return 1;
7 `9 a" Z" G: t \
- ~- `6 |! x' B7 J
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
& o6 s$ x, i5 t( }+ a
return 1;
+ m1 r: R; e" {5 \
( B# w3 U6 @/ c- x! E3 E* q
#if __VER >= 11 // __GUILD_COMBAT_1TO1
7 U! S/ D. ^+ m! L7 y+ C
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
- |6 o- V# B' Z1 h) e
return 1;
# P% `, y; r- `4 }' Q) w6 C
#endif // __GUILD_COMBAT_1TO1
7 F6 q" s: m; {
7 }5 _# \% v" `. Y' N" i
if( g_eLocal.GetState( EVE_PKCOST )
$ u: \7 w- X# ~! s0 G) M( B
#ifdef __JEFF_11_4
$ b, G3 C5 B$ C/ X
&& GetWorld()->IsArena() == FALSE
& }. B- c6 e" J/ p; T3 w9 d
#endif // __JEFF_11_4
" g. y7 ~' h& V9 p" N# l6 X
)
' R3 @4 y5 R$ {6 \5 x
{
$ x/ @* U9 E/ d" w$ z3 z$ R+ b6 Q
if( IsPlayer() && IsChaotic() )
3 s5 }' F- i; U
{
3 n+ @; x5 u$ T7 Q( B4 D5 y
#if !defined(__INTERNALSERVER)
- C, _* \, J S( n4 `* |
if( m_dwAuthorization < AUTH_HELPER )
, }: e: J2 b- _' Z. F
#endif
x: O! q8 C6 P H# ^/ |
{
/ c8 F' b! Y0 Q6 H4 Y
// ??àì?? μ?·ó
+ k1 v* ~' }/ f% J
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ f4 q3 e" C! y# U" ?
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
% \" k6 u/ K: W T1 z( c7 l9 l
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
0 o- ^/ g+ \ [. k
for( int i=0; i < nInvenDrop; ++i )
2 D- ~% n! @! ~' j+ D; k( q
{
9 R# e/ M3 k) {
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
( r& o$ l6 E$ T$ d" f
break;
) i3 i) S- J. r1 ]/ P4 @
}
- V& h+ z! T# C8 y; R _, r* o
5 W0 C- w/ F& d* n& i
// - à??? μ?·ó
( [8 B3 ^% |/ y$ ?
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
9 l" A- ]* _7 A9 n
for( i=0; i < nEquipDrop; ++i )
. G% A! D( k9 v
{
- B" k" V0 Y' B( a$ U4 W" D
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
. I1 w0 ~$ m" _8 i* |) F" \0 q
break;
3 |+ ~1 S! h! {
}
) I6 s; F. Z- x: f; r$ D
}
! Z3 ?+ v% F. O, X, Q M. v% ?
}
7 m- b& M5 d+ D3 Q" A
}
9 V" e. r: g O" y# Y8 d% C5 S
0 Q) B7 r) T, k* D3 V8 q
if( pAttacker->IsPlayer() )
- c6 L* `: \" v! ~) c m
{
& C5 ~3 L- Z' D' @ l& E
m_idMurderer = pAttacker->m_idPlayer;
" | J* {9 _: R X/ o; K1 y* X
" q/ P4 \, v/ u' @! G
3 Q. u* p, H% N+ Y' e o" f6 c
CWorld* pWorld = GetWorld();
5 k6 n. [& {8 d, ?7 K1 o) r' V
if( pWorld )
2 V% n. u( ~' f5 Y7 L3 @# @: x, r
{
# K; y$ [: @. f0 |1 {9 I( R$ q% b
char szFormat[256];
( R* j1 \# k0 K
strcpy( szFormat, pAttacker->GetName() );
6 j! [" _ T9 w4 H$ V/ e( z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, V" I3 _/ B. X1 Z5 V8 K I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
9 B+ {, G0 I& a2 a! r) n1 x7 |
}
+ [" S; d8 _$ l
}
, s; r/ _5 Z/ U7 u& N
3 k3 [! x4 |4 _% r
if( !pAttacker->IsPlayer() || IsNPC() )
4 @/ i, H! v0 y% i$ q% a
return 1;
6 o; q" ?5 J1 X" {9 y
/ D! m. Z9 X- A( g, X
BOOL bAdd = FALSE;
# m) G) T+ j4 R% |. X+ J# [ N2 Y
if( pAttacker->IsChaotic() ) // ???à?ó??
r, |/ Z8 m7 G) g% h
{
. J# Q; [9 S! d
if( !IsChaotic() )
8 H. U2 B& p1 M0 n* D0 Q- q; Z
bAdd = TRUE;
( Z( y6 T+ J5 u; E, P3 E9 X. _7 x% D
}
, Q+ {- g, e" I
else // ?????ó??, èù???ó??
5 A, J) A2 l% r! l8 {$ w
{
3 V$ `4 K q$ d3 z
if( !(IsChaotic() || IsPKPink()) )
7 |# F. Z7 @5 k, |7 {9 i
bAdd = TRUE;
* W& N/ U( d& n# w& |; L# [8 f1 M; b
}
9 X- `/ z7 g- Q0 n0 g6 o
v5 Z/ v" {$ }) K+ Q6 x3 j
/// ???à????, ?o?aà? ??·ááü
2 N: R/ D& Q$ b( s+ m
if( bAdd && nReflect == 0
q' u! M/ ^! b# q; Y( g
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
8 X N3 m/ Z; S: Z& b' b
{
/ ~* j: W3 S; }0 i2 M6 Q4 ]
if( IsPlayer() && pAttacker->IsPlayer() )
# c. E7 J$ C4 J: ]
{
1 y( V& R' B, ?& f% Z) H
if( !pAttacker->IsChaotic() )
7 F9 Z( d7 D( K: D
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
1 A* A4 M* G [ a0 J) Y' P
CString szSendMsg;
8 j& P7 E1 [* I- P: d, e
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
3 N; R7 |3 K' i* A+ ?8 A
((CUser*)this)->AddText( szSendMsg );
! ?) w) k/ n" N6 H
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
. U( d8 m$ [( N
((CUser*)pAttacker)->AddText( szSendMsg );
2 q) P) Q; O; q# z. J/ h
}
# ^8 {3 \! V9 p- Z( Z" f( o* Q. }- }* q
% K9 H4 b) z" q, ?$ d$ D
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
) w4 n/ N1 q9 u: w3 |! t2 U) A
((CUser*)pAttacker)->AddPKValue();
! g9 B7 p9 g! v1 `# v$ x. b
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
3 }9 G$ d' A0 S9 }- K# U
g_UserMng.AddPKPropensity( pAttacker );
2 H& U' i% Q) {, M
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
! V, f2 [! R- N! I0 W2 k% n+ q( _9 ^6 A7 e& U
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
3 D4 b3 T% ~ i- }( ^+ n7 J- i+ }
#ifndef __MAINSERVER
' s" a) X l: X( ?/ I
if(!pAttacker->IsPlayer())
( Y- C4 G) k: x) H1 o: o
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
# l5 i7 Q0 V4 p ?# n h2 j
#endif // __MAINSERVER
) [3 z8 V" \7 T* a
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
; E9 `7 \9 l: j, v3 E) n& ?
#endif // __HONORABLE_TITLE // ′Tà?
. N; J9 M: @' n* q3 b& ^1 Q
}
W2 |& }4 s" O0 ~
#else // __VER >= 8 // __S8_PK
* U5 Q5 ]) ]2 V4 F; L; M
BOOL bChaotic = IsChaotic();
& J& Z& n; x+ c* P
& K8 e2 q1 u" l' m( D, P" j6 ]
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
( o- h0 e: s. ?' P# h
pAttacker->m_nNumKill++; // ?3?? á?°?
; t i1 R8 B5 T& G& R9 q' M
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
' r- D2 U: H/ H) U& ?% G. t* g/ O
( S N. E3 s Z; h" j2 c% M8 d
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
9 v5 z8 t" Q% q& k& ?7 u
if( nGap >= 80 )
6 P3 l' u. {) z3 t) X5 \2 e
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
0 M0 U- m. B1 S. G& R
3 r7 L! ~& I- W3 C7 d
// o??ó±Y ?3±?±a?| ??????′ù.
; w0 q, V: O; l( K9 Q
CWorld* pWorld = GetWorld();
) u0 e' }) `! _- h3 ^3 g2 ]& F
if( pWorld )
: i+ v4 [6 Q, Z5 j- N# `+ C& w8 y
{
# C4 _# w5 c; ~; K6 e
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
. o+ P1 I5 x G% e, o
char szFormat[256];
: v- W2 L& |) ?7 m; I
strcpy( szFormat, pAttacker->GetName() );
; U% B' W8 t( W! e. L( e/ s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& h. ^( Y( i/ \2 }6 J# e) V# Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
9 v, t9 U9 a& @. w( X" }
}
- Q7 z) Z P$ e o/ I/ J9 T8 k5 c- ?
& C$ P$ }2 j$ _8 a2 r, p' }% p' l; B
if( g_eLocal.GetState( EVE_PKCOST )
* J9 K1 S7 _' w- a0 H% g' ~
#ifdef __JEFF_11_4
4 Y- K. M9 G% _
&& ( pWorld && pWorld->IsArena() == FALSE )
; N. t/ u X3 \ s( G4 M% ~
#endif // __JEFF_11_4
; m6 N. f- u6 C1 S2 O
)
/ c/ [ [/ B3 q: D# F
{
) C- |2 U* X: ^
if( bChaotic )
1 P* W/ Q. c( m: J/ J* C$ m
{
: I3 }5 Z3 j% w8 C4 ~* ?
#if !defined(__INTERNALSERVER)
& C Z% W# `: s1 v
if( m_dwAuthorization < AUTH_HELPER )
4 G* ^0 ?5 ]2 w
#endif
8 H) A7 t1 S" t( T5 ^, P
{
: m+ t! a. w6 W
// ??3?μ?·ó
% z* B3 N2 q/ A0 [
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
# |2 ~9 K- M- T' ^7 i
float fRate = pProp->nDropGoldPercent / 100.0f;
$ ]! p' \$ b S! j2 ~5 X' k, K
int nGold = GetGold() * fRate;
9 r: s @8 j) Q5 H9 c/ f1 a
# u7 B! u& t4 B+ @
if( nGold > 0 )
" R# c! `8 s0 o; V n
DropGold( nGold , GetPos(), TRUE );
7 {. C @5 P/ I1 ~
# p; ~" W+ m& z Z c3 u
// ??àì?? μ?·ó
* U* B$ U7 H4 ^" [, A7 K
for( int i=0; i<pProp->nDropItem; ++i )
- p& `$ R, p0 s& n( H9 m
{
9 t3 y: H2 Z2 k/ G1 e# x
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( ?1 v0 i0 t8 j5 ~% K' \
( q" Z8 c7 p( }5 ]7 G
if( xRandom( 100 ) < pProp->nDropPercent )
5 ~6 H) I. {) W2 V/ ?
{
# V. d9 j: P4 V' f/ z
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
5 Z5 f- U6 p% z! U
break;
) z" A+ S/ w4 R" K) [' n* i# C6 Y6 `
}
& V/ a5 U2 ]; C5 k: p+ _
}
2 O$ q0 D0 X4 E( z! S7 G* S0 v
}
2 E3 G% Y" b6 X O6 b
}
3 r: |. ?+ A6 S
}
5 E, W2 C7 B" x* ?! I N; d* k) J
. ], P) O8 l% j; A9 Y* c0 r& b: Q
//pAttackerà? slaughter°aà? oˉ°????2′ù.
" p, c% o* d: q' \# l
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
" q0 _ o: F, m4 s6 i
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
4 G! c; Q% z0 I! q. D
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
- ^) S4 k. g# V& v5 t
UpgradeKarma();
; \$ n# f& O' K; i0 c
#endif // __VER >= 8 // __S8_PK
& v9 @% E7 p; L& `! e0 X, L
return 1;
/ C5 Z: H; w! m7 r) E/ ? w
}
3 O8 A3 Z5 W g( ~4 H6 ~. m
6 W& h$ ?6 X& f# ]# ]$ g
9 b) I+ o& @9 V# }/ {# E5 t$ F
) Z" \) ]" J6 D$ ?( I
9 C# x8 I+ T6 ^( ?1 I; C8 A
. b$ N. I# a1 b$ I4 B# G
( A8 _4 _; X, \
-------------------------------------------
3 P, e" E1 D- ~# k7 B
! S9 e7 D& o6 @0 k# W" d/ F
0 T( h: J; a% Y3 i' C
if( pAttacker->IsPlayer() )
, Y+ L* k7 ~# a w
{
. P# z$ b, o0 @( G9 N& y) D- C3 K
m_idMurderer = pAttacker->m_idPlayer;
. f) a$ W& e2 j' u6 B/ O7 z8 s
- ^6 b3 ?2 K! ]9 w5 t) M% w
! F2 i& m/ Z9 t x" Z% Q/ g
CWorld* pWorld = GetWorld();
) ^5 g: f; v2 k. _/ }& P' Q; w% p
if( pWorld )
% L) l7 o# Q. X2 W( G/ l4 s
{
" K& {& j7 ~! d2 ]! d; z/ n
char szFormat[256];
8 w. Z/ S" z7 {; V! q
strcpy( szFormat, pAttacker->GetName() );
/ ]4 x5 h( V& Y/ |
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! [: Z, |5 u* C; k7 v4 O" P$ {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& C$ z0 I. I/ P. ]# l
}
, C: k" i1 R" e5 U+ m
}
% e5 `; [2 Z, y8 l& y, r7 C, A. q, O
; ]* z# z* U& E: h% L
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2