飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
2 G: p) P1 ^1 a9 S& ?
Mover.cpp
6 o {; ^% k i ]& Z* n6 ?
1 U; u; p: a, U' `; Q) `" u6 M
Code:
0 b7 R" ?0 V9 i+ m1 `% [3 t
int CMover::SubPK( CMover *pAttacker, int nReflect )
6 d4 q0 f8 L, n. ?9 d
{
' ]) [8 ]8 k% K2 W! K, M; u
if( !g_eLocal.GetState( EVE_PK )
) q+ h. x( b$ p* w0 z
#ifdef __JEFF_11_4
# f2 L* u, i5 V. D
|| GetWorld()->IsArena()
; d2 ]: }2 D) \8 s6 d# \
#endif // __JEFF_11_4
5 J7 o% h% o0 ~- A7 e0 l# T/ O
)
( p; q0 I+ C' W- X6 E, S; U
return 1;
! T! j; H& Q2 T- j
3 {' [8 J, n/ d5 m% g! I0 Y1 l
#if __VER >= 8 // __S8_PK
9 v- \+ | \( X3 _
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
3 b7 ~1 `/ ~! v# O+ q
return 1;
( y4 p) R9 f% c
7 Z6 e5 q) B- v6 X: n) q% m
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
) s+ n$ k6 |! _, |2 r; Y
return 1;
: T3 ~6 v/ J2 H+ `. C1 a" Y
: }8 v6 |( y8 Y4 ~3 O
#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 m0 e* }7 A e. @% n9 h3 x
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
- z' }* J0 X3 S2 ?$ l# g& ? {% ?
return 1;
" r7 I" u3 N: q$ W+ H( p( C9 |
#endif // __GUILD_COMBAT_1TO1
. h$ s- {# R+ D! `- ?
. e: e9 M5 L3 r# Z3 t9 G
if( g_eLocal.GetState( EVE_PKCOST )
" q1 t$ l' w2 Y/ w9 |, D
#ifdef __JEFF_11_4
8 E$ Q9 y) [- R. u$ U
&& GetWorld()->IsArena() == FALSE
4 m: ?, T; a u) k3 L' `8 O9 c
#endif // __JEFF_11_4
$ s' B& o6 m! ` ?" q2 U
)
3 |& B' V. M( ?
{
F7 f" `! q7 |; K* \% r; W( w9 I
if( IsPlayer() && IsChaotic() )
7 `1 p* |1 o9 w) K
{
& e2 f/ k$ y6 d# a! u6 ^) q
#if !defined(__INTERNALSERVER)
4 K1 c) k; l. E8 \+ X' N
if( m_dwAuthorization < AUTH_HELPER )
- l4 w0 }7 ]& c6 T
#endif
7 A+ ?1 N5 E3 @ s8 o- I0 s
{
- E- D) E# W* k" L9 d
// ??àì?? μ?·ó
/ P4 D( R- K& P0 K! O7 s- b1 ~0 y' R
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
7 f9 L: `( R" N* e" S _5 l5 N
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
3 G3 r% `7 S9 g% t. |
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
# p& U& e' d; N7 s: y8 j
for( int i=0; i < nInvenDrop; ++i )
l' @4 n& y# F: i) \8 U
{
5 T; `. c* A5 j; k
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
" C/ ]( a) u* e e9 K: _8 [: ]5 p
break;
+ n+ b# o) A' x& W
}
) \3 X. Q0 d9 y" n
+ Q" F1 X2 J; V1 s; Q, D& O
// - à??? μ?·ó
2 c4 v! j% p" _) q) s5 w
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
6 s G/ W; J) Q% w
for( i=0; i < nEquipDrop; ++i )
$ T W" e! A6 j N& {+ f! Q1 I
{
2 X3 t3 Q( [ u/ {. k) E9 W9 \" `
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
# u0 T' U7 e7 v/ e7 ^. z; `- p
break;
8 q& w T% b' `) g
}
- K1 T1 _4 [' w X8 C" R( e2 [
}
/ k! } Z- E$ U7 {
}
@9 N4 {4 e* X+ @) R. q
}
8 D5 N r$ I* H* b: t* u; Q
$ G/ F. R `: @3 @
if( pAttacker->IsPlayer() )
, C3 _( k5 l3 a0 ^; K8 m- [! H1 H8 {& M
{
! M; c, A' L3 @6 Z
m_idMurderer = pAttacker->m_idPlayer;
* U% g$ X0 L! n6 R$ r- l @
- u! d$ @6 }3 ]; W. H
! t* t: L4 z6 j; M( F8 }: O" b7 s
CWorld* pWorld = GetWorld();
8 l* L) `/ k: G( D V. j& @6 v3 {5 J+ D
if( pWorld )
; R6 ~0 O$ `, l+ K7 {$ f
{
( W: D! u/ k* ?) ^' a
char szFormat[256];
# @% P4 L. f, m8 d
strcpy( szFormat, pAttacker->GetName() );
; Y( F0 {. m. D% B9 X. q$ E% w& M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# q+ @% M$ S8 z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
# _* o" e8 D: m* i2 [" ~
}
# I4 @+ O+ a+ X6 h0 u3 n2 @4 R
}
( X1 B) T) a9 V+ u. e2 c
/ `& B' o9 x1 S7 L) y. `8 r6 K
if( !pAttacker->IsPlayer() || IsNPC() )
* n2 P: r, [$ D
return 1;
+ Q! D( g, S1 _, ^8 I
1 Y/ l% U: l! M0 R
BOOL bAdd = FALSE;
. L7 S, c6 ^* ~* L% B! A1 o8 o
if( pAttacker->IsChaotic() ) // ???à?ó??
! q8 A$ c6 G7 P7 W7 I' x2 k
{
# J/ f. d2 t4 W2 D( ~- h3 X) \# E7 ~
if( !IsChaotic() )
( `/ _4 ~, p! o. }
bAdd = TRUE;
) j# Q, w4 u. b
}
- w0 w5 |' i; G) c
else // ?????ó??, èù???ó??
( S' w2 [+ m& N9 g2 i
{
$ ~8 U4 ^% u& N, K5 K
if( !(IsChaotic() || IsPKPink()) )
" j5 C# B. I# x& t( ]5 ^. p
bAdd = TRUE;
7 m4 W9 b( L2 f# F1 s1 x7 [" m
}
8 a q+ f, R8 K/ T6 }$ D
. ]. u, \ p7 `7 _9 S
/// ???à????, ?o?aà? ??·ááü
5 o0 r+ @$ s, ^
if( bAdd && nReflect == 0
0 d2 I" I8 n0 f8 g G8 @: x- p
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
1 h4 \7 V! M- ]: u0 g( d V
{
: B7 q) x3 _: z! W0 M3 ~6 I
if( IsPlayer() && pAttacker->IsPlayer() )
& u9 p7 r- p) t
{
7 u6 a/ U/ E& ~
if( !pAttacker->IsChaotic() )
5 J% G7 Q. V( z' y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
6 S( B0 [6 b2 D
CString szSendMsg;
/ b# `6 L" g' N
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
% g! L2 g1 a! C X; Y; J, z
((CUser*)this)->AddText( szSendMsg );
, g" a) o( s& C2 j( S: v
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& m# }. e* u* E/ y8 I, q# P( z
((CUser*)pAttacker)->AddText( szSendMsg );
9 s" d1 H$ H3 @/ f6 j
}
B$ f1 S& ^; |2 Q- \3 T, `
0 O4 B; t1 k! L9 X
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
7 B! n/ z8 z, u- J |7 ~: d% J
((CUser*)pAttacker)->AddPKValue();
8 P5 `9 ?. K+ k3 ^& ~# n% n; j
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
1 |3 c1 h0 [- ]( K
g_UserMng.AddPKPropensity( pAttacker );
" f- j2 t' R' W$ E: g. D
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 Y1 B, x; x8 e2 Y: p1 \
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 H& t6 T6 B6 J0 z
#ifndef __MAINSERVER
/ `) b- W/ L I5 O
if(!pAttacker->IsPlayer())
' D$ P" U$ X& G* Z
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
& `7 ^. a$ M! v4 r4 K4 `5 H
#endif // __MAINSERVER
2 r! t! k* u+ Y3 p, q: p
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
: K2 w' N: f/ V6 f* {9 l* @
#endif // __HONORABLE_TITLE // ′Tà?
6 k0 `& I' j9 r/ f- d0 K" u$ }( G
}
[3 W& ^1 k1 P, }5 F
#else // __VER >= 8 // __S8_PK
( j5 U2 A% e5 ~9 C: R. _0 L, e
BOOL bChaotic = IsChaotic();
% \ @! [8 J6 u! t# M
6 w, a8 X7 ^: C' G- }7 e6 M% J
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
& r: @: N$ t6 b% D0 L( u# X
pAttacker->m_nNumKill++; // ?3?? á?°?
2 w6 O j6 c0 L' f" d7 B
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
$ B! k: y/ q% G+ `" P. J+ B
8 Y' Z' E+ O9 v9 j( y- C- W! B) L
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
. D$ L4 w; X+ V0 Q0 S, e8 \, i
if( nGap >= 80 )
7 [5 _/ L% h4 \, R1 W
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
* {& h9 o. v& ?, d
( i' d: C! U9 k& Q8 v# x- ?! ~/ [
// o??ó±Y ?3±?±a?| ??????′ù.
; M' v* n7 s% [; G) x; Z: G
CWorld* pWorld = GetWorld();
( z' B( I9 ~; b' m0 D ~
if( pWorld )
; m, [; M; a" p0 A1 k0 f2 r1 ?
{
' ]# ^- w" A, q2 w( S4 @
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
( g) F1 q* T1 ~0 d
char szFormat[256];
; y3 L5 B# c* R2 i! O
strcpy( szFormat, pAttacker->GetName() );
* {2 {; u9 w/ R8 m7 w8 U$ m7 `
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) [! \! Y& C/ a1 W) W
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
2 \5 d3 G. z- }" N
}
& d6 U3 r" ?+ ?' B
, z1 W" [9 S @
if( g_eLocal.GetState( EVE_PKCOST )
) d" x, R0 f! Y3 T c
#ifdef __JEFF_11_4
m1 n3 \+ N1 S$ H" Y7 q0 @
&& ( pWorld && pWorld->IsArena() == FALSE )
7 M4 j5 G, n8 @! E9 T) G
#endif // __JEFF_11_4
7 _3 r- {7 z5 N/ Z- M+ z
)
' F O: b: z- s6 H+ p
{
+ U; j" e3 u" T4 k+ {3 U5 O
if( bChaotic )
. v2 U" E, s5 t, L( o3 q
{
" ?3 J/ V- y0 Z1 P
#if !defined(__INTERNALSERVER)
4 J6 [1 I6 E' s: i% O1 N6 I# j
if( m_dwAuthorization < AUTH_HELPER )
8 E& i) e- v% y, w F. d/ N
#endif
: [: w6 t2 n& h0 W7 j7 S! o
{
5 a' K$ c7 Q" j7 s* R: Y6 Z; [8 g
// ??3?μ?·ó
4 |; h! [* f8 v4 z3 y
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
/ f9 m0 A6 Y( }0 ~
float fRate = pProp->nDropGoldPercent / 100.0f;
) ?& k4 z& `% h
int nGold = GetGold() * fRate;
5 H6 g& s2 U, u. E( H+ x
- C: i5 L+ Z" R j W1 f- e3 E
if( nGold > 0 )
3 p( }8 R% ~5 D, ^* z
DropGold( nGold , GetPos(), TRUE );
8 b1 x1 n; l3 L8 p
& h- o4 ]9 o( P ]! r3 m, h
// ??àì?? μ?·ó
; M- j9 F3 B v- a! v* }( I: p
for( int i=0; i<pProp->nDropItem; ++i )
6 y+ E6 {0 `6 n/ j0 s( N# |
{
5 h* G5 v& s7 `5 P! _
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
- O; ^( i- {5 S9 G0 a5 o
, T/ q/ G; F$ ?6 M! D
if( xRandom( 100 ) < pProp->nDropPercent )
+ Y7 h: g7 p9 q" |/ L$ O/ s2 H0 K3 a
{
3 h! y, y$ X- E6 O! F
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
3 J4 E3 b/ l5 J1 X% Q
break;
% v, G2 z6 d) Y0 H9 M% H# `* [
}
% W- x7 |% c( C @& G5 O
}
# K- j7 s% K" g
}
$ ~, H- D8 x1 Y- L) V# L9 ~
}
8 Y3 }) f5 ]- `7 E# H6 w3 m" Z
}
1 a M2 k8 [; X, F
3 B; [4 d: g, e" V' x$ c' W5 G
//pAttackerà? slaughter°aà? oˉ°????2′ù.
! n/ O0 S' J3 [$ Y$ X& k* U
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
: {$ u5 p* X) {+ Z/ U2 s3 f1 f: t
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
. p6 ^2 z6 L. e$ ~& G" g! Z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
( {+ @ O; x& b) `4 \
UpgradeKarma();
; _, z2 l. p- U& x( A/ T* ^% _$ q
#endif // __VER >= 8 // __S8_PK
+ y* ?1 |+ D/ w. E1 c4 o
return 1;
( R- h7 s/ J( z, V! r# M. p
}
; x1 B5 y, ]! |! g7 ~) F- l
* V G+ p: ?" C6 @8 K: r9 J: Z8 N
0 E; A& Q! q5 w: j. w
' ~5 Q7 k1 R$ o, @" c. N- W
$ ]# k" |8 E: A- P
& n( K0 _4 m. v
( E! e( s7 S/ \3 S
-------------------------------------------
: S' O; V8 D+ A2 Z7 C n* J: F2 X
6 H; t! T: s- g. M5 x: t7 q
' C% v2 P$ G- P9 o' h9 `& W; z& }6 S) H
if( pAttacker->IsPlayer() )
( T; N$ t+ r( g7 K$ t
{
0 c( B" N H* \+ h8 ~6 z+ [' `
m_idMurderer = pAttacker->m_idPlayer;
* }# ]9 j2 T2 S& ~0 {
' \9 I. \0 O8 O, p/ H
6 T, B* x, z; J8 h( n2 n% r
CWorld* pWorld = GetWorld();
+ g5 x6 {7 `2 c
if( pWorld )
) E" T! |- N; g" p# f
{
7 P/ @2 c0 V$ @& u8 f( Q! u# J
char szFormat[256];
8 H7 K' ~' Y2 o1 k8 {
strcpy( szFormat, pAttacker->GetName() );
# D* x& q% x+ y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; n7 I. X) n7 o- z3 k
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
) k% L/ G% V* u1 n4 a( h! O# _
}
7 j! }* u3 o+ Z. _# s
}
v- F' M! b* t
/ k! L2 \/ k) f' z& Z, T5 d% C
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2