2 Y; } x! v: P" P#if __VER >= 8 // __S8_PK0 p& y0 D) [5 C( g8 U: y
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). y; A; A6 r3 P9 `2 s; g7 x/ j
return 1; ( g% L# E0 k" Z0 o: E, f8 j. K; Y1 J) W& c. ~
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ) ) }# G& j& s% i! A* ~ return 1; 6 G' l7 e- M# e- y8 ^1 }4 @$ W : c5 p9 N' L9 v! k( Y8 ^#if __VER >= 11 // __GUILD_COMBAT_1TO14 S2 u# b E" W# S: ?/ m
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) 1 Y( V3 S. V; q$ M return 1; ) R& j4 b) k# s$ z! _, ?3 u/ b#endif // __GUILD_COMBAT_1TO1 ! w' I# H9 @' Q, z& t1 h0 ` 1 [8 Y% m5 A7 T5 m if( g_eLocal.GetState( EVE_PKCOST ) + [. X1 W+ ^( ^3 ^2 d! a) H& E#ifdef __JEFF_11_4% r% u8 |9 P' U6 Z( {2 V! q
&& GetWorld()->IsArena() == FALSE# A5 q+ j' d% Z, t& V# S' `
#endif // __JEFF_11_45 `6 ?: v, v( [3 r- `
)* l! Y/ H( K2 K
{ 8 L4 U3 a) g8 Z. v4 ]. b4 e- w6 | if( IsPlayer() && IsChaotic() ) * \) U$ T9 M/ _& x$ h" c { 1 g$ z# _: y( X( e2 m u$ J#if !defined(__INTERNALSERVER); a9 J+ ?9 V C- ?" g u
if( m_dwAuthorization < AUTH_HELPER ). L5 X, R0 P2 I8 \/ F/ ?4 U/ q
#endif/ X. V, P; b0 ~
{ : S% C" P0 X, y1 G // ??àì?? μ?·ó ' ]+ N5 n) v/ ?% n
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ). y% F+ P2 @' m( k/ N% T7 s
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() ); w; N& ~# l* Y1 u5 m8 B% \
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 ); ) C3 W0 h2 P! {9 v4 x/ F. y for( int i=0; i < nInvenDrop; ++i )( I v: i d8 W1 \; ~0 t
{ 8 _1 o# T( A+ m2 ^ if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 6 ~* g( S+ }% t5 h break; " A8 g* y0 V9 t4 c/ j2 \ } ) k" Q3 d& K: z7 \ : l9 f. J3 s0 f8 m; d // - à??? μ?·ó 7 s3 Q7 \. S9 q3 u- B int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 ); % ~1 N, h8 v: H, X% ]$ G for( i=0; i < nEquipDrop; ++i )( m) v% d' N5 `! x0 W% D* K I
{ ( X" N" s! O/ |: d if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ! g* N, k" h+ R6 d5 P! p, {( D
break; . k: o" p# _; e0 J9 Y } 4 r# |; q# [. E
}- o1 h( l+ Q+ g8 _
} 5 P4 J5 M7 b/ [" j# c
} % z4 w' O. w1 Y( R3 Q* K. e% ^- }/ L5 X1 F5 O. N Z5 k
if( pAttacker->IsPlayer() ) + i5 j' @1 U3 d {4 _4 u' l) Y; Y* [& C6 s
m_idMurderer = pAttacker->m_idPlayer;4 S. {3 a7 q0 P- ~ m6 u( l# m" o# p
* c8 f1 X4 h% n! e& N+ S$ e& B
" m! T g# Y7 l% {) B! S
CWorld* pWorld = GetWorld(); $ B: ~" Y& \8 |1 ^9 v* Z0 @ if( pWorld )9 L: T% D8 e: w. |# }5 v( S7 m
{ 7 I" l7 x+ ]# q, W char szFormat[256]; 0 {' n5 K. d' M2 q0 M) l' A strcpy( szFormat, pAttacker->GetName() );+ _7 N9 l& k4 {6 d4 n2 R8 D) ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); 7 l. j, C5 v, @8 X9 z# i g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); # K5 P" R3 l; o7 B) z/ m }! ~( h7 A) L3 @6 r5 I- e& t; h
} # N) f d8 J" Z; I8 n% I3 e, q& @. X3 ~% w3 |/ Q0 z8 @: V
if( !pAttacker->IsPlayer() || IsNPC() ) 2 s* n# E( q# Z return 1;) x% P f7 c, {9 c% v
) M* f" d- {0 k1 E, p0 C% U9 L
BOOL bAdd = FALSE;% u& V y; m0 ~7 e- h* h+ X
if( pAttacker->IsChaotic() ) // ???à?ó?? 0 G2 P* e, _, D {$ P) r3 {: p; w5 S; E
if( !IsChaotic() ) + e7 \8 P! f6 f* G bAdd = TRUE; 4 v( {3 ? K. X( X }1 m8 |0 P' Q3 y% y- {5 k, o+ S8 q
else // ?????ó??, èù???ó??. K, I1 o+ x% j" [0 q+ ?
{ ! `" d: x0 Z v if( !(IsChaotic() || IsPKPink()) ) 5 M# y2 G8 b5 Z# R# [7 Z- p9 a bAdd = TRUE;0 i; @# A( O/ a5 a
} + H! J' S& A6 ~, X% I( c- _6 w: B ; d; o' f9 J" L0 E9 ?% T! f3 s/ w /// ???à????, ?o?aà? ??·ááü $ i" C/ M( A. B3 A7 @8 K if( bAdd && nReflect == 0 v9 C; m7 x1 i$ ` z/ } && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤... 6 a- t' z n6 u. `. E* i { 8 v# Z# n' K: J- Q% V( C. a* B if( IsPlayer() && pAttacker->IsPlayer() ) % D s3 g. } d& u { & m/ t% T, N; ~. y& e" e% I if( !pAttacker->IsChaotic() )4 s; S4 l+ A8 l3 `* Q
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 Z& Q0 [) p8 P; e3 i" T
CString szSendMsg;; f! `2 W0 }5 s# O) e* N
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. @! p& Y/ C) |1 h6 T0 }
((CUser*)this)->AddText( szSendMsg ); 3 B- U2 t8 l1 |! O+ Z' A szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() ); 6 f& `" w2 n9 x- i7 K$ ^# b ((CUser*)pAttacker)->AddText( szSendMsg );& i3 _* l; t* [% C3 q
} " ~6 b$ w, h0 E0 V* T* { ( ^/ g6 ~$ x; D; K; c( z) T0 O pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); 4 g7 I8 \( }9 C6 p1 T ((CUser*)pAttacker)->AddPKValue();4 f" D& m6 E, g& C- |9 O5 \; O: b
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); 2 ]' Z& W. L/ z( @8 b5 l g_UserMng.AddPKPropensity( pAttacker ); 7 Q/ O, q+ o, j0 K3 F g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );2 ^( k! u( D4 Q4 M1 F: @$ @
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà? 4 y6 p, G9 Y# b$ o& ~" X#ifndef __MAINSERVER 2 p2 s3 |; X9 }9 m k/ S2 [3 A+ f# Zif(!pAttacker->IsPlayer()). h' u3 {+ p; v |6 [
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); 3 |: w6 k, m, g0 F#endif // __MAINSERVER( f# W) T e; Z) I5 ~) M( L: T+ F
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);9 }2 p1 m7 y, j; {1 t; g
#endif // __HONORABLE_TITLE // ′Tà? ) k- M+ f9 \, u6 Y9 J) Q$ k# G1 N }: P0 e8 q; t. Z0 @- X6 y0 Q, l: R
#else // __VER >= 8 // __S8_PK7 I- W. \2 Z7 k: t0 H
BOOL bChaotic = IsChaotic(); V6 t/ A$ t) F' k2 ^ ' o0 S- A# q1 ?$ E m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò. $ c' h6 Q4 B# i- m' J6 J* i9 ^1 s pAttacker->m_nNumKill++; // ?3?? á?°? 9 H9 x: m& D$ @ Y9 }9 \2 } (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù., k* c! ~* K/ Y& Q q; j% k
2 e3 l+ f' ]: g' X& ~
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); 3 ]: J; @4 A+ B: y4 b d& } if( nGap >= 80 )$ v" \$ E l x1 z5 I% q" j
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ + H- _& f. M! ^0 s) ]& \ s' _! G" p2 x ' I: \' T% k5 c6 z C // o??ó±Y ?3±?±a?| ??????′ù. F# V9 o1 H( \0 Y+ M, w9 W: M+ `7 o CWorld* pWorld = GetWorld();/ z0 Y& v- Z4 k& Q6 R5 j8 ^
if( pWorld ) 3 F: D m$ M W* B { # f" I ]( v. h" B/ |" v1 U( ]2 u //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."- h ]% W( r& c3 r g4 D
char szFormat[256];( F i' k9 a+ S; t
strcpy( szFormat, pAttacker->GetName() );. h# U) L5 g. V6 J% w" P+ s: P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); A; e5 e, v1 l6 x
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );+ B" l7 P" S% |- L1 L- B& s8 t
}& N+ c6 d. U0 q2 n) ~
1 X- s9 ]% B+ y0 k4 c- N: ?! z2 k if( g_eLocal.GetState( EVE_PKCOST ) 1 s, k5 P' \ r2 M* j#ifdef __JEFF_11_4" \9 ]4 V2 j/ K
&& ( pWorld && pWorld->IsArena() == FALSE )4 ^% ~% ` j# c) z+ P6 Z$ o
#endif // __JEFF_11_48 ? t* G9 W6 q3 W9 H- Z. S
)# |. b& ~9 T, \) F. D
{ W$ B; q m3 v" _& f3 a, g9 a4 ?
if( bChaotic ) ) k6 d) S: n! S! c: s1 q {! r9 G4 Y3 H+ L- n6 _/ A
#if !defined(__INTERNALSERVER) + V% d, ]# B3 O if( m_dwAuthorization < AUTH_HELPER ) ' p6 `; h# H' k* k# { #endif$ E* x* G, l& {
{ 7 a1 e0 A: q% X/ J( U2 a // ??3?μ?·ó % J: n' @ z1 S% b, Y KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); 4 n6 A) \( H. C: A! L float fRate = pProp->nDropGoldPercent / 100.0f; Z7 S6 @4 q9 J
int nGold = GetGold() * fRate; 6 G0 l( W! \' ]) [& d& k% \# C) G1 n x
if( nGold > 0 )% H0 N. E) _/ f- A; l |1 f
DropGold( nGold , GetPos(), TRUE );% e- X# l9 ]! Z. T8 N! x) k8 K3 H) I+ m( i
) c) `( V7 h. ?0 _" ^" k$ p // ??àì?? μ?·ó 0 G" b1 X9 i2 m
for( int i=0; i<pProp->nDropItem; ++i ). i* W& M1 x8 @
{ 8 E! a( \% V/ B* x9 t BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% m& Z6 Q" w3 O# {$ X
- ?% X6 R# ~9 S1 U; ? if( xRandom( 100 ) < pProp->nDropPercent ) 5 u; R9 ?; Y! `% ^4 w5 ]
{ & m6 W$ V2 `. J# x8 A if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) $ Y. R7 d. c; w) m break; 4 q8 z1 ?5 \7 {+ r. e, a v } 7 q9 {0 X7 Q* L+ Q5 N8 Q } - [) h- ~# h/ u' s } + G$ x) R# i, d5 K4 j+ Z2 z9 | } " ~! Q8 t; S0 o+ C7 o
} : }# g: s4 X/ r) V; s$ S7 n8 b) H0 s' z V+ o' u
//pAttackerà? slaughter°aà? oˉ°????2′ù.$ A, p; S9 u" E- V+ \2 c
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); % u5 B' |7 v1 W' J# a* T2 V. Z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.9 w/ E V. T& O, a" \$ ]' l: p4 q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) " D1 V3 I6 Q! p0 L# e& k UpgradeKarma(); ; ~5 k1 i+ a! r#endif // __VER >= 8 // __S8_PK & ^1 w h! ]7 h0 E$ H, q return 1;- h3 j( l' |* I" d; d, c6 K {
} 9 _: L: C% l1 q/ ^2 X/ H , o# W7 q+ H& Q4 V) Y8 M. _ 7 N6 q( L" C% _: s" I. c) k 9 n2 u& w* |; o$ m" `0 W" @4 d1 b r; d; U3 d9 @7 D+ p4 e2 u
. o6 q, h, B& n: E" f6 y; U2 X; ?
' M D7 i- H# q; B( y) L; V------------------------------------------- ( ^) v1 o/ X# _, V0 f. o9 B% r) s
6 f0 ~! f) r8 v2 {" U2 n. W' d if( pAttacker->IsPlayer() ), S9 `4 Z" M% f. h
{% a! N- [, C2 M4 L* A5 h
m_idMurderer = pAttacker->m_idPlayer;9 ?' q" u. Z* A% N
/ |" O5 {, I3 c- H+ e 9 O3 o3 X) i r+ n4 p* d, w) h CWorld* pWorld = GetWorld();5 t( A1 @6 K v& N" L
if( pWorld ) ) W, P' W: c1 g2 t8 x7 B { ! c! e/ [% H3 H* i8 V2 d) C+ l( b char szFormat[256];) v9 _8 z# U( T5 i) k. c
strcpy( szFormat, pAttacker->GetName() );, `" ~2 \$ V/ @% C. B3 k; J
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); & O! k" E. f( A g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 C# X# y. R9 i4 y \" l% P" S! Y# B
}4 M0 \0 E3 e( B0 i- N6 g
}! H2 d, V/ E _" P( j, p# a8 t
' i5 U- y X( \7 I6 D5 p9 _1 w5 x' O