) o8 A5 k! W5 X$ q6 A#if __VER >= 11 // __GUILD_COMBAT_1TO1& Z# L6 `# Z9 c' x4 ~
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )# c( S1 j$ _, X5 ^
return 1;+ W# `; J* Q V7 H0 g |" r
#endif // __GUILD_COMBAT_1TO1 3 I8 e. v9 o6 g) H, E I; c$ q5 K3 N0 K
if( g_eLocal.GetState( EVE_PKCOST ) / ]7 s* E9 Q$ c( l$ s- M
#ifdef __JEFF_11_4 & f" P) s3 Y' b" W' R && GetWorld()->IsArena() == FALSE " d. x# e1 Z z% g#endif // __JEFF_11_4- a6 x3 A1 |1 @" n# H$ W1 h
)$ ]8 H2 x* z/ P. ?$ B( b
{3 x$ @& g0 F; l6 ?$ [
if( IsPlayer() && IsChaotic() ) : ~9 b9 b9 |2 Z; \( J
{ 9 A3 P. ?4 ~/ `! _* J) y#if !defined(__INTERNALSERVER) ; U, I, z% K( q# ]/ `' r if( m_dwAuthorization < AUTH_HELPER ) , T5 H+ f6 e0 E' |& ~* a#endif ) y9 s! w; x& q* _$ _" c { , T% S+ v( J4 R2 v9 I& P* p // ??àì?? μ?·ó # J. Z, ^# ^8 p) _# L
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) " ]9 n: G* D M* B. h: X5 @ CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() ); 9 L T: H2 j4 n4 {8 N int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );& E* l) U4 N' W0 J9 o6 D# q
for( int i=0; i < nInvenDrop; ++i ) 5 g! u! }; c% C' _) T X8 l {* n8 [# C( v6 y4 h7 L7 N" C
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) - @( N) \1 I. B% j H
break;4 D* ?- l4 C- A4 V
}+ u, n5 {, a o; t2 l0 \
6 _7 L% u7 }- t5 w, R; [5 y // - à??? μ?·ó ~ V- H- S1 u( k( r2 D
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );* W* ^1 C- S0 E" c; L5 d$ r- v, I
for( i=0; i < nEquipDrop; ++i ) `! X' F# \) Q4 z { ! K& i; p: Y5 J, ] [" ? if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # |5 f9 c/ U6 v2 {8 n6 u# O+ _! T
break;' c) n+ J- h& g0 F
} + {$ H8 E+ S2 I# X" f/ K, u1 b5 U } ( G3 j/ {; B1 ^" M } # T9 U4 I+ E/ i( o
}1 b' Q9 [, ]3 k5 I. q
- W% B4 [; S; H4 B
if( pAttacker->IsPlayer() )" l; ?' f8 z) `! j y
{2 F: w6 ]/ k6 C- I& x d
m_idMurderer = pAttacker->m_idPlayer; 6 e9 h2 w4 ^: A3 G: ~4 M 2 w2 ]" u' Q7 J$ T# |$ r! i9 m) m0 d/ g
CWorld* pWorld = GetWorld();" M; ~( z% l9 _( @8 b
if( pWorld ) : q' c, k/ |! J: V7 e+ y* V6 t { % ?4 x! j* H% M( I1 a1 W5 o char szFormat[256];$ P) A0 ?; Z5 L* h/ h+ n
strcpy( szFormat, pAttacker->GetName() ); 4 l# Z! ?2 c$ z+ y3 S1 X( [ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); # U; ^: d/ p) F/ a4 s; Q& E# b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );* ?/ d% X, x. b- P: `. A' `
} 3 T2 k: k0 y* K2 B, G- h } 4 \1 o, X9 A# O( _+ Y6 h5 D0 M D7 n% U9 ~; \- a8 R6 b& ?
if( !pAttacker->IsPlayer() || IsNPC() ); {2 H$ O& v( N3 }7 [/ q0 O
return 1; 5 [$ E2 m7 K, G9 v) X ! S. e8 C1 @+ \) ~- E BOOL bAdd = FALSE; 7 J8 ]; ]: |) c, L) e if( pAttacker->IsChaotic() ) // ???à?ó??! o" a l; n' b4 E
{/ G$ r+ j, k' C2 C- O9 y
if( !IsChaotic() )) p9 E! Q4 X: N/ @3 J+ ~
bAdd = TRUE; 3 k) b0 i4 Q' r$ h }4 Z2 h! o6 q0 ]: ~
else // ?????ó??, èù???ó?? # v0 G9 W; e+ C0 ` {. M {# w+ r0 x
if( !(IsChaotic() || IsPKPink()) )1 p0 u5 g: T, `
bAdd = TRUE; 4 O/ L% G" p/ Q, T4 y } : i, F: v, E' L1 V) j. v" F# R! ?' c* E; J }
/// ???à????, ?o?aà? ??·ááü 8 K5 `- M4 S( M% z7 v if( bAdd && nReflect == 0 1 ? @3 H/ O' L% Q1 @- A && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤... 9 Z4 E- G5 G" N% D {; } q% z V0 i! s( x# B" W
if( IsPlayer() && pAttacker->IsPlayer() ) % h7 s% p% _" s$ \* x2 T* F { 0 `+ V- q- j0 a4 p2 u: A: t2 h if( !pAttacker->IsChaotic() )0 W) G* [, S2 w0 F' T( q1 b% W4 d+ c
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );3 w5 A# u1 O$ z
CString szSendMsg; 1 ^% Y" o; J! ^2 r szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );4 i R3 A O+ D7 w" R
((CUser*)this)->AddText( szSendMsg ); ; v- `: ^/ K U3 A szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );; ?& z0 C) z! [; }: Q T
((CUser*)pAttacker)->AddText( szSendMsg );, |$ z. S. S8 [+ x6 i
} 6 P. l: k* |& _7 `( x0 J, p. G1 {' U9 T$ C& y/ b* Y
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; K: W) A: T4 i# }0 U
((CUser*)pAttacker)->AddPKValue();0 e- Z" ?! q3 ~- W' W3 R. ~
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) ); " c* ?+ C) h d2 g4 o3 L g_UserMng.AddPKPropensity( pAttacker ); 7 F. m/ C/ U6 L g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' ); 4 ^+ L1 U% a1 M' r; z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?3 M4 p1 v9 J( U4 E
#ifndef __MAINSERVER ( P% }4 q! ?: S" xif(!pAttacker->IsPlayer()) 7 s8 J! r9 F/ l( _$ i# N+ d FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" ); 1 i( k: R& k7 t5 x1 H% u8 i/ r6 Y#endif // __MAINSERVER ) d7 {: a) A8 o/ v7 I0 H2 c+ Y ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK); m% h& E' d, T: g( ]4 D
#endif // __HONORABLE_TITLE // ′Tà?" d& H! A& o9 G2 e. `' o
} 6 u; ~5 g9 b) M! E#else // __VER >= 8 // __S8_PK & w% P2 v/ ?8 Q& h BOOL bChaotic = IsChaotic(); ' {& E# @4 B2 x! {3 ?8 o4 Y" g5 u S) \* B3 _$ m" f
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.; e. b+ H. A6 U; d
pAttacker->m_nNumKill++; // ?3?? á?°?0 A2 X2 [1 j! x6 j* {% {# X
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù. # N6 K- e& H) l1 g0 Z 0 F2 {% s( w' _. ~2 T int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); & p3 q, N+ X; k0 o if( nGap >= 80 )5 s' M9 t5 [0 c
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ t, C$ m8 @4 V+ x" a- W. B 4 E" k, C1 T: _* x // o??ó±Y ?3±?±a?| ??????′ù.4 U4 H7 {1 z2 s( J% U
CWorld* pWorld = GetWorld();3 l, r, w8 }" R5 w( n: G9 V
if( pWorld ). s( L5 c; s' r& s2 E3 p
{ ( d! v4 @9 e! j5 Q, x) z% r6 ` //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù." & o1 ?4 ]! E# A. M- `' z) y char szFormat[256];5 Y% |5 c4 l+ p6 \, C8 ] j- E
strcpy( szFormat, pAttacker->GetName() ); ! W6 d3 `2 @5 { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 q1 v9 h$ N$ m% q* U
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );. R& [/ A/ j! z+ y" V& y8 t( O
} $ P0 z( a7 n% g! G. I; m) \3 y% h9 L1 c2 ]1 _4 Z5 G
if( g_eLocal.GetState( EVE_PKCOST ) ) I- f2 b# t& L8 a9 E0 f4 z#ifdef __JEFF_11_4 8 o! u" U" `$ h" } && ( pWorld && pWorld->IsArena() == FALSE ) ( z5 k" L. {0 }" ^: A$ u. [#endif // __JEFF_11_4 9 ?' m1 {+ X6 u; O/ _5 ]* G )) t. k% ^5 _! Z1 {' [
{- C. }1 U- h$ ?2 S, C7 H+ `* Z4 _+ o
if( bChaotic ) : K5 i i$ N& F3 p1 ^# A
{) u. c# K4 _1 K
#if !defined(__INTERNALSERVER) * {: Q7 L, r& l' O0 ~$ E- C if( m_dwAuthorization < AUTH_HELPER ) # |/ `- \8 u0 o" i( q4 E #endif 5 R7 Q" c& ~: S { Z0 U8 ~" y7 w1 m) d& v
// ??3?μ?·ó % z! c" W8 S$ w KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); / e8 Y. I8 ?" c float fRate = pProp->nDropGoldPercent / 100.0f; , g9 k3 F9 ~# w* E8 }2 Y int nGold = GetGold() * fRate; & ?9 A3 o% V/ t& b! T; z5 {( x, t7 X* S2 B. |) K) B
if( nGold > 0 ) 8 v. _3 e3 T7 r( l0 E. _0 ?' l DropGold( nGold , GetPos(), TRUE );( h9 f9 y5 P) M$ L/ t1 L& F& E9 q0 K$ p
; Z2 Z9 X# h1 o" ~, D5 u1 r // ??àì?? μ?·ó * i* x3 y, n4 R! k g W. g: e
for( int i=0; i<pProp->nDropItem; ++i )9 r( _! D/ g0 }7 K4 v) Z9 ]
{ . K8 F' G5 S. q, d$ Z" i1 G BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.9 [: U' @% g, ~5 G
7 v7 \% @. J0 z$ p* R2 v5 G5 f
if( xRandom( 100 ) < pProp->nDropPercent ) 7 c9 e! Q6 E' ~2 K { # M8 s! |& W/ {- Y8 ~7 x if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 2 v9 `9 }8 |5 G) ?& E break;" J" a0 v; j, O9 B8 i) u
} # }3 X3 T- d5 k5 W }6 W- P( j. k9 T" \* A7 Q; W' E
}6 \- h c; c; z. K) k
} 4 X5 k& B7 O% B0 M
} y, A' W R' z% ]; I! W6 z5 w) K3 a# i1 v9 E3 ?9 e, h0 Q
//pAttackerà? slaughter°aà? oˉ°????2′ù.3 W4 C* V* j! n! b, s) ?7 S* t n9 {
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );" V4 E D- a2 k. ^! V3 V$ I- o% v3 [2 h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù. + O3 }5 u% C, y3 w m. A if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). S& h" I j9 G/ M: C( \6 ~: Q
UpgradeKarma(); ) U/ k% y8 y1 D+ H7 c! P" l, V$ N#endif // __VER >= 8 // __S8_PK8 P. `3 X6 _+ Q/ f) m* N. M$ J: `
return 1; : A# j. D. i5 ~, A5 R: ^9 J} & K: Y6 {$ @) D$ b: A# r , P f5 V4 D' p$ r" _+ `6 G5 w: C
& Y/ c# w) b/ ~: \" t, y2 F! O0 f& ^! z" U
4 [/ Z) D8 G+ D+ ] Q0 t3 A4 \# q6 f4 o
------------------------------------------- [4 y3 o, S$ m! n3 N% d' h% Z) g , ~9 i% v* X) M: f4 B $ K8 ^- p! h5 _9 p4 a if( pAttacker->IsPlayer() )& D8 K, ?8 j* B' y& V& F
{ 6 U2 h% s% w d/ w: a m_idMurderer = pAttacker->m_idPlayer;2 m W/ P+ h+ Z: S2 V. i
/ E: k: X! z. A 5 p8 V; {3 g$ I2 b7 h1 Q CWorld* pWorld = GetWorld(); ! p- B/ q3 j2 C! |6 Z+ K8 R$ U if( pWorld ) ! r1 ~; L' q. q6 G9 ~$ C {" q4 g1 l$ e1 g' X
char szFormat[256]; & [, S H& h9 p0 F4 ~' Q8 o strcpy( szFormat, pAttacker->GetName() );. ^' D* O' ?4 i) ] U% C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); 5 p4 p) o/ k, A" D" j: I g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); 6 v3 r! Y- s8 x* i7 N } 9 W8 U0 y: d# ], W* _ } , [5 m, ?# P' k. a* o* P' n2 x8 q