飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
j8 e6 h, F( H, Z0 o9 ]% g. r
Mover.cpp
& q* V5 I4 c8 T
- l* z. S* w: C7 Z. d1 ?4 z( l! W
Code:
, {" ~" B: h5 j5 y8 p" \6 a! r5 |0 T
int CMover::SubPK( CMover *pAttacker, int nReflect )
) n& G4 k) a7 `
{
6 \) \! s( v. {5 A- N7 `+ w
if( !g_eLocal.GetState( EVE_PK )
- U2 [8 E4 M1 s
#ifdef __JEFF_11_4
" L, d7 B6 z1 b) l. n
|| GetWorld()->IsArena()
' u7 A% [0 }' x$ s8 b$ M% q; Q
#endif // __JEFF_11_4
- p( ?: o0 F& e' H0 z
)
; a, V6 w6 w) F( Y
return 1;
% ^# M7 a2 w6 u
4 O( _6 i% S( a# @& E
#if __VER >= 8 // __S8_PK
) X. k9 o$ t, ]3 e7 M1 g: Z/ |8 _
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. w5 l# c% _/ D8 W3 t+ D! r* }% _
return 1;
/ |/ y" u5 ^1 G4 H( L
2 f# e0 _5 w( f( x% j0 `$ k# ^1 k
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
- {, F5 h9 i5 k& c5 X5 V
return 1;
' e4 a2 r8 G$ @" \: a$ C0 r
# o m' ?9 R! @! P2 ]9 v
#if __VER >= 11 // __GUILD_COMBAT_1TO1
: q4 `0 n0 _! s# B
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" D( I( B9 N8 N! I6 X" y" ^; @* ~
return 1;
8 h4 R, l6 A# V5 j- v# g3 b
#endif // __GUILD_COMBAT_1TO1
# N+ X& Y7 V6 L( c* R1 A7 b
( L! ^# q- ?# a% Q; o4 x
if( g_eLocal.GetState( EVE_PKCOST )
d+ e7 a9 N4 c! \+ `
#ifdef __JEFF_11_4
* f; J0 y! v. I2 M+ e+ V% y
&& GetWorld()->IsArena() == FALSE
3 s- C; e2 ?- X; d3 O" O
#endif // __JEFF_11_4
5 h) A2 Z- S* Z
)
! e; w7 N1 B) ~) X+ d
{
, r* r% R! @2 S: d) ?
if( IsPlayer() && IsChaotic() )
; e( ~' k/ c" Z$ L' J
{
0 M% v; l' K! q6 u o
#if !defined(__INTERNALSERVER)
% `/ T9 u* Z& v& w
if( m_dwAuthorization < AUTH_HELPER )
& ?0 Z( o/ u( q5 K/ D8 ~5 U2 X
#endif
. J0 V$ s+ ]% T$ r+ [
{
9 {8 c4 ~1 {9 @
// ??àì?? μ?·ó
& b% i% I9 X, b9 h" w; k. H
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
* p2 R% U) i, L5 a
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
& d' _- B: F/ O" Q2 l2 @$ Q
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
$ B5 [$ d# m( ?; _# ?+ r
for( int i=0; i < nInvenDrop; ++i )
1 }3 h) G1 H* }) p+ V8 v
{
8 k1 A- I9 Z, f
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
1 d8 ~- ]% o) W8 G% [
break;
0 [: X$ C: y! ?* d: R: z+ c
}
; U- u. ]7 `6 G, Y
; ^+ y A' y+ Y$ X* T
// - à??? μ?·ó
* Q8 J0 a2 N7 {& R
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
0 C' A' j3 |* ?! p
for( i=0; i < nEquipDrop; ++i )
6 L! l+ I0 Y- U1 t9 r6 \3 u/ |
{
' z- Z3 m# f, D; y" {" H2 s G0 U+ B9 ~5 O# J
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
, J5 \1 |0 T0 j _$ v: }
break;
7 X6 m& ~- C @& n7 ~
}
/ N/ Q% C% f3 D, ~. h% |
}
5 C: E3 B L4 T6 N, W6 s- U2 t6 g
}
4 r! e( \5 L5 j" {7 C
}
+ ~) F* t9 f2 ?5 L2 D+ V# g
6 S/ L& B3 W* v+ D# a
if( pAttacker->IsPlayer() )
6 Z& b* Y( X' x1 l# c7 w
{
& e5 T$ v, [( R9 V( A& B
m_idMurderer = pAttacker->m_idPlayer;
- `& y+ _4 M7 d- ?; i |
' f% ~( ~( _: A9 p3 K _7 x
8 z3 u( I. Z0 l; N% `
CWorld* pWorld = GetWorld();
9 O3 D, v) K! m9 @2 C
if( pWorld )
0 e# [: H8 m, f6 R4 P
{
8 P; _, V& h; u/ Q4 u" |
char szFormat[256];
7 N l x, G( T
strcpy( szFormat, pAttacker->GetName() );
, y! }0 ~+ L' e0 m7 M5 @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; |; E1 `! s: N
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
6 N6 A/ N! t, h" t6 j; D) r% \
}
0 P1 E) m6 Z! I' Z1 W
}
+ W$ y; O9 G. b1 G ^% R1 \$ B U
# k1 J8 m1 c6 j. Y, O% g
if( !pAttacker->IsPlayer() || IsNPC() )
/ p9 `. [7 ]5 Y3 Z( t8 z% [
return 1;
7 \3 [" E6 h, f0 [ i( k& h
! ~% u# q7 ?- ~$ U* ]/ v% P
BOOL bAdd = FALSE;
; |4 d5 A1 f, w% ]$ L; M
if( pAttacker->IsChaotic() ) // ???à?ó??
! l2 @1 w. T. ]" |, p9 [( q
{
% e6 Z3 A6 ~) S8 i0 M
if( !IsChaotic() )
$ J$ o9 O: c3 G: Z9 }1 e: N+ I2 }' Z
bAdd = TRUE;
. V8 N! p9 n! r+ T( j2 Q; ]+ S
}
$ y7 C0 B8 s/ j0 I( S
else // ?????ó??, èù???ó??
( J' E5 \' x) ^% \/ d' t
{
) w4 z( v3 W5 P1 ?# j2 Z* h( [
if( !(IsChaotic() || IsPKPink()) )
3 d) S% G8 L* L9 N' L0 O. {
bAdd = TRUE;
3 q& Z; K' ~) D. A/ `3 C+ Q5 @3 \ H
}
; G3 ?$ h# c `5 e$ J i% b: t
. ~7 Q& D1 @$ b
/// ???à????, ?o?aà? ??·ááü
( U( K- |; Z9 Q: i) J% S
if( bAdd && nReflect == 0
7 f# D6 l% ?( n" m3 T* \; N) A5 Y
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
( }4 N+ |2 Q5 D! t% L1 d
{
) w% C9 V) ]$ g- }) c. \& G& V3 B
if( IsPlayer() && pAttacker->IsPlayer() )
1 G6 u7 h: p) @! [
{
% k$ I2 I [/ P# N O/ A+ W
if( !pAttacker->IsChaotic() )
1 A- J. p$ b4 y: l" r- W
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
" z" E' ~( [# x1 ?$ ]: [; @
CString szSendMsg;
6 D# K* h$ f1 H2 ~. O5 K
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
' r; @ l0 s$ O7 Q& H+ u: u
((CUser*)this)->AddText( szSendMsg );
, I: k5 ^- ?( H
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
( @% p) ?- h O# U3 ^
((CUser*)pAttacker)->AddText( szSendMsg );
, f2 p. e2 q) s$ d1 k8 W7 J- n
}
; E+ X3 e/ Z# D( v
1 j* ]# B0 k i& \4 R
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
v4 L; N/ V! }/ v( \3 V! u
((CUser*)pAttacker)->AddPKValue();
' t# U% e: F# v u% p5 ?: W
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
- N5 x# N, ` O9 J+ _
g_UserMng.AddPKPropensity( pAttacker );
! G- k, m: Q7 I; a2 x6 k- G
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
/ U9 Z9 m5 ]; q) S, t" N+ W
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 w' R2 J/ \% A1 ~6 c
#ifndef __MAINSERVER
" E% c' `( N9 M3 c0 W0 i3 H1 C
if(!pAttacker->IsPlayer())
1 ?: a/ @- R; d" m" j$ h
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
+ G9 _$ Q1 N$ C- x. D3 ~ k2 V# E
#endif // __MAINSERVER
0 @$ i+ x- }1 z: o9 e: i
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
4 A1 I2 U* o; ^! C3 E: [6 |
#endif // __HONORABLE_TITLE // ′Tà?
' ^& n7 H6 g8 F! [5 V5 o3 [
}
) C+ I: W" _, t) Z/ t# X6 P
#else // __VER >= 8 // __S8_PK
- y) x* W& `1 `( g: E' N
BOOL bChaotic = IsChaotic();
: R4 `. L4 g# x4 V
7 o. c9 L) J% J' Q& m4 I7 t
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
f7 `# l& \7 y+ S: e
pAttacker->m_nNumKill++; // ?3?? á?°?
m7 t8 }6 d3 L( h. D# E7 [$ l
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
7 z" p2 F, q: x
. {9 H8 B+ r8 N+ E& p; ]
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
0 x' P- I( [% f
if( nGap >= 80 )
/ ?0 \+ L! d. k$ y9 ]
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
2 K! i# ~' b3 \+ t9 M1 G z
. K6 K9 {. \1 r8 C
// o??ó±Y ?3±?±a?| ??????′ù.
6 @7 C1 w/ @. ~1 B
CWorld* pWorld = GetWorld();
0 Z1 G8 g& Y4 k2 o) T5 j- h
if( pWorld )
' z6 A. r; \; h
{
) \& H$ p) }) L, w+ j
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
1 ?; L7 ~& F6 E) U2 t3 I+ d
char szFormat[256];
4 q- X; i+ G7 P. r u' ]6 k
strcpy( szFormat, pAttacker->GetName() );
^5 U9 A# H2 ?5 d: P r
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: }7 j5 H$ d; S: u$ {8 X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
; o1 u. d5 Z& L4 l, {/ f# z
}
( Q2 S0 {7 s# k9 ]
/ y. ~$ Q. @ k! \1 K, ]) l5 L$ {, t4 ?
if( g_eLocal.GetState( EVE_PKCOST )
0 m" c5 \8 }0 q- l& i" R. d
#ifdef __JEFF_11_4
* j- T& u1 A, W9 Z2 _
&& ( pWorld && pWorld->IsArena() == FALSE )
& @$ ?3 X3 J& A2 t1 W L2 q
#endif // __JEFF_11_4
' {( e$ L# o# z; n9 a$ q; C" F
)
. @! s& f/ E& p3 A- s: F7 R
{
' n7 I3 G: a1 d
if( bChaotic )
2 |6 F5 [* K% d6 V6 Z, s9 ]# z
{
: i! _& a& y3 A. o; d
#if !defined(__INTERNALSERVER)
X; @$ h, V% v/ j [5 y
if( m_dwAuthorization < AUTH_HELPER )
3 E" u" ]$ Z5 D& t3 i6 Y
#endif
) i* w' p3 [- l" i4 D) F
{
- ^% l5 T# [9 m' n# n! q
// ??3?μ?·ó
# e3 }2 C/ ?# a: l/ ^
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
" [4 a; n" ?1 `1 k/ d$ t6 c4 M3 b
float fRate = pProp->nDropGoldPercent / 100.0f;
* v4 T) A# p! \ M2 c0 F+ g7 _
int nGold = GetGold() * fRate;
* _- E1 `+ | Z" z' a/ ^2 [+ f
" T( L6 W U+ F* z9 K4 }! N. y+ B
if( nGold > 0 )
; e; |' t" R3 v) n5 z; i; ?6 w
DropGold( nGold , GetPos(), TRUE );
# ^- F1 T' v. k( s7 a D3 N
/ D. p3 s: Y2 ]4 j3 Z+ H1 d
// ??àì?? μ?·ó
. ` I$ j" j$ z- A5 p9 c
for( int i=0; i<pProp->nDropItem; ++i )
6 a+ C+ S5 G# z+ P8 K
{
' n3 ?0 l6 c; ^1 S2 W* `7 h. A
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
/ ~- B) ~$ U: F3 X/ A
& n) X. X ]8 @+ a4 y' d' D- v
if( xRandom( 100 ) < pProp->nDropPercent )
" K. l& P, ~1 v# U
{
, f% ~" ]2 J3 q, Q' N$ O
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
( M. ]: j" Y/ t
break;
. j: S5 h3 o4 n/ k# }* Y( Z
}
7 I( X/ e! T5 R2 E; ~
}
! Y* y8 Y6 g# G; i0 G. }
}
' A. @0 U# Q2 R T+ N
}
% k; F. ?: c/ @, w# i
}
4 n8 E* B# R, I! l [ Z
0 I) z% \% c* Q( @' h; m
//pAttackerà? slaughter°aà? oˉ°????2′ù.
& @5 Q4 O5 B# u7 \1 q3 h: Z8 U! D
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
" {1 h- S9 v% @: ]
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
( O @8 {$ \4 K, `, N
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: x0 {; |! A6 t& O& f
UpgradeKarma();
$ L4 q; D1 d' q
#endif // __VER >= 8 // __S8_PK
1 Y6 g; P! v+ a. _9 g* ?
return 1;
' ^0 Q/ H6 z! M* e
}
5 S; A% G; q$ }- n9 V# _
w" c% ?5 ]* t# K3 s& E& E! `
% ?( x$ n' V/ S
* {) D0 a3 t [. u2 V3 u# A
& k. _! x; {5 |6 W4 B: A
9 y( n. I2 s0 ? j# j
6 C0 `5 X# y1 }4 c2 b- z
-------------------------------------------
9 H# w4 H1 u, `# d
: h" ]9 Y3 t# _( N& d' g5 @
_+ u* q7 d4 [! |
if( pAttacker->IsPlayer() )
0 i) j& L: M+ Y* T, ^- H
{
$ m! K$ M |( S: i
m_idMurderer = pAttacker->m_idPlayer;
G u0 N1 T) J
5 t+ v; X* k1 e4 f4 Y
3 \/ W' j' n( K
CWorld* pWorld = GetWorld();
5 O0 E' z1 W- M- `
if( pWorld )
I$ @7 x0 Y) u9 E( \
{
( \0 S6 L8 @4 F8 C$ ^1 g9 H. F! R
char szFormat[256];
* L% d& D7 c1 X: A
strcpy( szFormat, pAttacker->GetName() );
! H; v" e/ |4 j
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
6 E( c/ D' l6 @; H8 H# p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 U6 T u! Y7 s4 E- a$ R
}
a. y/ D( c% z" j. W4 n. [& z
}
; k; J0 n: N5 V% q5 A$ z
/ ~! Z( ~5 x" o( y4 ]* P% D) x
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2