飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
' O# G+ a7 R" g; l
Mover.cpp
! G$ E, i6 E7 r/ V, Z) [9 S
) k# H3 h# D5 E$ ]8 M
Code:
% J, A. q! S5 r8 j! l. x
int CMover::SubPK( CMover *pAttacker, int nReflect )
6 {1 ~7 G7 p- u
{
( U# a: e1 ^0 C2 r
if( !g_eLocal.GetState( EVE_PK )
. g5 A3 m* h7 l3 }' S: ]% a
#ifdef __JEFF_11_4
/ G0 f% ~; y# p" }
|| GetWorld()->IsArena()
: B' c/ Q; G+ E
#endif // __JEFF_11_4
( w8 B) J) x: h8 C
)
2 q$ U) o, G, o: V5 d
return 1;
. c/ J( U- T- N0 u" X
3 ^$ U T; P3 r1 h$ l
#if __VER >= 8 // __S8_PK
* S; o- S0 P7 i7 d
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 r/ w# z8 w5 \( ?; O1 i
return 1;
' R% t6 O# B% w% J( k4 G6 x3 R
2 M' T$ I k1 X" \! N6 _" s
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
8 o0 `& u5 i. x- O% m) [. y L
return 1;
V$ b9 j* ?! V$ v
7 Q) D" [4 n* b4 y# g- |
#if __VER >= 11 // __GUILD_COMBAT_1TO1
_) U8 N% z+ q) R% s8 L2 e+ S
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
, e' |, K: H+ j& U
return 1;
7 w3 e$ u. q/ `4 j
#endif // __GUILD_COMBAT_1TO1
. ^$ K0 {; ~( u
) x: S& e# D- B
if( g_eLocal.GetState( EVE_PKCOST )
- K" N) b1 o& s6 t2 |
#ifdef __JEFF_11_4
, a8 b9 J6 s6 f8 N; y6 w
&& GetWorld()->IsArena() == FALSE
' m/ N9 s" m6 J& V2 g9 ~
#endif // __JEFF_11_4
, U4 X' U1 w. w
)
$ K* X6 @4 A9 u; l" b0 @
{
# H1 z) }* X; }9 A
if( IsPlayer() && IsChaotic() )
8 f7 B% [0 }0 s% W" V
{
' ~) h* z* }; j' ~7 e
#if !defined(__INTERNALSERVER)
! z3 J; k# p/ j1 Y# W. t5 I- R7 c
if( m_dwAuthorization < AUTH_HELPER )
5 n* P/ { t$ o1 ^
#endif
3 H/ J& @( s. S. ~! p# Q, S
{
' U% b/ h- I! l- d! d4 i
// ??àì?? μ?·ó
3 E5 n. d5 m7 ?2 x
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
1 i( H2 v7 b: b, W
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
, [ H2 ? k ~# {( Q
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
) H9 _! n! q, a6 i2 P8 i4 Z
for( int i=0; i < nInvenDrop; ++i )
$ ?3 J* G' I6 D& }
{
u% m' H1 n" H L0 w( u: ~8 ]" c
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
0 a4 r; n: u. k8 W& m
break;
! M5 Q- H5 g2 b4 |# I
}
9 F, m; R& F0 K6 f8 K
2 M3 O6 N2 c7 V* T$ O: b# Y
// - à??? μ?·ó
$ Q1 w7 O% F+ f B7 F$ v
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
{; o( ~6 n! j u/ m
for( i=0; i < nEquipDrop; ++i )
' d0 m; W$ q/ J0 t
{
4 @- Y4 L0 ]$ o7 b" v$ L
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ P: g4 c- |5 m- l
break;
9 t S0 n* A2 d" H
}
! X# H& a2 N: j( L) G% l, z8 I. z
}
2 C9 t- X. z3 F- c/ e
}
8 E. D* z( D# n- E2 ^1 a3 l
}
8 a7 m# R& w. q( V
, k' o7 H) [3 C9 ], I* i0 Z& s
if( pAttacker->IsPlayer() )
. a, r; Z' j* O3 r0 d, k" x" l
{
9 K- L4 i: ?7 g3 j; [2 j
m_idMurderer = pAttacker->m_idPlayer;
# @3 @( E" j. R0 q, S
7 f1 P% L4 d, U( R0 U
?2 N1 h7 I% w# Z! A
CWorld* pWorld = GetWorld();
: I- ], L# Q( ]+ x k0 G {
if( pWorld )
`0 N' G6 [( h: K2 e
{
; U( z( y7 J0 Y9 r
char szFormat[256];
. L, `* P D( D2 ^
strcpy( szFormat, pAttacker->GetName() );
v: A% k; F& ?- h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. ?) F! C& i6 L) c3 d+ B+ z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
. @& S2 g J2 o: m3 n$ @5 } G
}
& `( f# h) D: C$ W
}
2 z& s0 Y1 w- D8 X
3 S# p; e, R$ h) N5 K: d
if( !pAttacker->IsPlayer() || IsNPC() )
$ N+ s* E, h9 G2 d- K: d
return 1;
e9 }# ^5 _3 c
, _! \" W A2 W+ c- Y
BOOL bAdd = FALSE;
8 F `. s3 t# f1 Y9 V
if( pAttacker->IsChaotic() ) // ???à?ó??
/ B& ^( L, W1 `$ k2 _0 m! O" x
{
( I9 j$ ?! z$ w- b/ l
if( !IsChaotic() )
1 b3 A$ a8 A, K
bAdd = TRUE;
& d Q+ j: W9 i2 C& Z1 ~
}
8 b0 C8 ~8 V+ P" ]0 a
else // ?????ó??, èù???ó??
+ s/ Q7 v6 `- k& H W' p4 X% m
{
/ W! E: r2 M, r U" K
if( !(IsChaotic() || IsPKPink()) )
7 ]. Q5 C2 w w' R$ h
bAdd = TRUE;
+ P5 n7 ~: ^ C8 ?
}
: ?& ]6 |8 g A; C- p+ c
+ r9 e1 E2 @/ M" b: X
/// ???à????, ?o?aà? ??·ááü
8 }8 j: ~; C2 d7 F v
if( bAdd && nReflect == 0
+ F' G* f9 h7 U1 o* a6 d$ l+ l3 J; V
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
9 ?% _. W3 w. F4 M
{
8 J2 D5 W, U% O5 ^9 P4 M$ w" c
if( IsPlayer() && pAttacker->IsPlayer() )
' g1 L7 n: X! D( u6 n/ h
{
$ d$ j& w* a6 ~
if( !pAttacker->IsChaotic() )
+ W6 v$ d# f8 c2 w6 `
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
5 ]$ ~& {" W$ e6 O) J1 _, i
CString szSendMsg;
/ [8 \1 X( t; P" W9 a, w* U
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
/ N3 d' `* L6 v& x( d+ s
((CUser*)this)->AddText( szSendMsg );
$ X& G9 k0 i) y5 B$ s- P
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
2 U' F; m5 \ d$ u) j, B. I
((CUser*)pAttacker)->AddText( szSendMsg );
- \7 y" V; n# O9 {5 V& I4 J
}
4 W- ^- c9 `/ c- r
* @2 w) d" U, R9 m% h# Y
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
" r* ^5 K5 [8 u; {5 S4 ~# u9 E
((CUser*)pAttacker)->AddPKValue();
/ I8 m Y% X# e9 x
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, r/ s# ~: k; r2 H% y% E3 }, }
g_UserMng.AddPKPropensity( pAttacker );
$ s7 m+ \: h, A4 n3 b2 Y1 m3 G
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
& q- D! t6 E. ~( l: h
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
- O& O2 q* g$ t) \
#ifndef __MAINSERVER
) {% Z* y, z3 }+ A$ g4 X! I- m
if(!pAttacker->IsPlayer())
# I. A; e+ ~9 A, y! x% \2 p: M
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
3 g; B) e: b. y2 m- O
#endif // __MAINSERVER
! g: \8 j. A2 r" \( l
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
9 k3 q7 Q9 h8 D; {% e
#endif // __HONORABLE_TITLE // ′Tà?
$ ?0 c* f; H# _5 E1 f
}
6 ?$ l$ F/ \) c7 ]" \3 A4 n
#else // __VER >= 8 // __S8_PK
: O; E) F* J+ g* z( z; p
BOOL bChaotic = IsChaotic();
9 Y* |: P5 v1 R
/ B6 b6 P; b/ g% o: `
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
8 {% Y. ] y2 ?& H1 o
pAttacker->m_nNumKill++; // ?3?? á?°?
9 r1 j: O% B9 Q0 ~/ n3 R
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
/ P/ u& c" M- z, ]3 T8 @% J
; w4 B# M2 x: T7 A- I+ ^
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
[, \/ I' `% X
if( nGap >= 80 )
7 v: A: `1 a$ L, i0 s* ?
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
+ r# L1 D: Z( F& U5 m% P( P; {; ]
" X0 \6 N% S' q6 O: O$ [/ M
// o??ó±Y ?3±?±a?| ??????′ù.
$ ~; E% g \' V+ Z$ b& K* _
CWorld* pWorld = GetWorld();
% U6 |0 f! `+ ]7 f, f
if( pWorld )
5 g4 ^& ^, V7 S* B7 Y/ `1 f1 [8 f
{
) t, ]" M! K- |. h- U
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
. F! y/ L/ p( v: b- ^
char szFormat[256];
% G- M5 a0 p ^# h! \; F
strcpy( szFormat, pAttacker->GetName() );
5 Y0 g r1 T b) z) E0 V4 \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ F/ j8 ?) _0 T6 n
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
7 R5 h, |2 U( h0 k5 l, E' ^" y5 x
}
$ g& P& u# X2 T3 x% u& i' X
7 t) V. P% X2 W3 u
if( g_eLocal.GetState( EVE_PKCOST )
1 k+ e9 M$ O8 h* l; I6 V8 S/ P3 O
#ifdef __JEFF_11_4
6 c( Z. k6 N* Q% O/ }/ `. O) V
&& ( pWorld && pWorld->IsArena() == FALSE )
7 o# C0 j& x7 @8 D+ I+ k! `
#endif // __JEFF_11_4
3 _5 o) s7 V+ o' U( [
)
4 z$ C/ n6 H7 V$ g
{
: g* G- q5 l, x5 [
if( bChaotic )
; [, b' u/ F8 ^' w; I! V$ W U0 m
{
, `3 V9 O) t6 e% B F! Q* i( J
#if !defined(__INTERNALSERVER)
' R9 f, x& D& Y( I% h5 z! }4 }' f3 j
if( m_dwAuthorization < AUTH_HELPER )
# F% X. M* m. G- ^; X* k5 j9 Z
#endif
' L9 r6 Y8 [* L+ p8 u7 d8 o& h$ i
{
9 Z# y) h3 r3 o3 Z
// ??3?μ?·ó
1 d- v3 I! F- r6 i5 ~
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
* p1 M) r6 B- W, H' S
float fRate = pProp->nDropGoldPercent / 100.0f;
7 ]( t; Y3 [( h5 O
int nGold = GetGold() * fRate;
$ s9 y, ?, Z8 `' R
1 y- s+ h# y Y& ~/ q
if( nGold > 0 )
9 e$ c8 b* g# V8 Z w U X
DropGold( nGold , GetPos(), TRUE );
8 m! f; I9 s( K" _- ?* S( H: Y% e
7 K" X9 J- H4 C7 h
// ??àì?? μ?·ó
6 s$ O ~; h# M4 T* B$ Z5 E) _9 L
for( int i=0; i<pProp->nDropItem; ++i )
. E4 N7 L8 Y3 Q3 a
{
4 c5 A+ y- e6 B7 R
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
# i. {% r, M, E
) S; q" Y( L, Z! z/ P6 d: I9 A4 C3 R
if( xRandom( 100 ) < pProp->nDropPercent )
7 t# l( D# e) S' g# V+ a+ ]( {) y
{
7 ]8 X$ |4 Y/ k$ F" [ @
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
1 N) d( s6 z0 U. B# q
break;
+ L5 J. G! Q, u$ E' C$ I0 } L7 e
}
6 R' L" u7 h9 D ?4 |
}
: z) k. r- y3 h. N) N( d! w
}
$ ?6 v1 S$ v. T5 j0 C: `- g' k
}
, D [, z. T4 r( F/ Q5 E2 _" q
}
/ B, `7 k1 |) A; z% E
) B- r6 K% [4 ^2 p2 N7 K+ i
//pAttackerà? slaughter°aà? oˉ°????2′ù.
! p( h+ X5 N: {& q# i! O
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 g4 |2 I# J4 _+ o, X- Y
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
' ]( O- i" a' t4 T* A: O2 U
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
* d5 p6 N( }6 X a' j% h3 O; g6 B
UpgradeKarma();
7 i2 n Y7 }! K) S- B* F
#endif // __VER >= 8 // __S8_PK
- e2 ^" v$ V* k; S& X# F- p7 u
return 1;
& b$ e$ `6 S& \+ ~& D
}
A J5 e+ r, c9 W% c
5 [) H3 ]% i q# b; X* j, X- u
9 a- Z3 f( p% A
: ^; @" J2 r0 j! [. t
$ z5 Y% j! o' ^' \2 c
: R4 P( q: a# L( ^
2 {& X. w7 T4 @& A9 y
-------------------------------------------
6 L3 n2 w" r1 D' E p
2 H, H# T; ^1 e# m- H3 j
% I8 U$ F* N Z7 m
if( pAttacker->IsPlayer() )
6 g3 A0 Q. e) G0 H" Q7 c
{
# x% T) P$ ]; c& f! G: _. d! V7 Y, j
m_idMurderer = pAttacker->m_idPlayer;
1 q z/ b+ @3 ~! }0 ?0 m7 o3 X' D O4 D
( S. v; S+ e- O. p
7 V: O% y d. O9 ^
CWorld* pWorld = GetWorld();
* R6 m: Z# n0 c4 z: \5 _
if( pWorld )
3 S4 @' T, @* d1 \+ H+ X
{
9 k( ]6 a L6 w+ b" Y8 Q
char szFormat[256];
2 f+ D9 Y% [" g
strcpy( szFormat, pAttacker->GetName() );
4 `+ ^4 m) D: H' |( m, C8 g k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: h9 Y8 R6 N1 g. L, v
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
- X+ l' Y1 ^/ s5 o D
}
$ U+ r6 ]( S! F$ b. D1 D
}
( _$ U; _0 }; z9 h
/ ]% g x+ n2 p$ U( P
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2