! k. z1 J, q" K5 N. i1 g ]% u int nGap = abs( this->GetLevel() - pAttacker->GetLevel() ); 8 \5 d% E, K& t8 Z/ K1 {8 q if( nGap >= 80 ) * T: f) a: n& t; D ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ / E, B. J7 B$ K8 Y! d 2 T# J2 s" L: b+ q // o??ó±Y ?3±?±a?| ??????′ù. ! c( ]" r U3 C. S {, | CWorld* pWorld = GetWorld();) \ L6 j9 N6 G( f
if( pWorld ) & H; N' w3 l& |4 J& P$ @: w9 W { 0 V# j9 q W. [/ E& O //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù." - w3 \6 T4 } o6 `. n. T+ i char szFormat[256];5 ^. \7 R5 S8 ]4 X1 m* A3 F
strcpy( szFormat, pAttacker->GetName() );4 y; G% X* @" @6 z. C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 m& h( ^; t% D7 c0 @
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() ); " N" D3 V9 s; o6 }) a, c* T }7 |7 t; o! e& _! w" F! d3 J9 E$ ]
- j6 M, Z' z6 N% \ if( g_eLocal.GetState( EVE_PKCOST ) 1 Z# x% e2 a \; }9 I- |7 ]
#ifdef __JEFF_11_41 H- o) t$ g" {5 p' f- M1 f8 o! \& J
&& ( pWorld && pWorld->IsArena() == FALSE ) 1 L- }) D' w: n9 E+ z& ?9 V+ l#endif // __JEFF_11_49 o7 \! v1 E# ]) a
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if( bChaotic ) . A0 x" I7 w8 {" o3 X {8 `3 J- ?/ N; |" C. |/ H* S9 L
#if !defined(__INTERNALSERVER) 9 r _* [1 R. U% X& \1 I if( m_dwAuthorization < AUTH_HELPER ) : J. Z7 F- S- R+ v/ t #endif ; p* B; i2 x0 X) c& `$ m! M1 @ { 4 p7 o& I3 V5 e: c% C, k/ u // ??3?μ?·ó , k4 E$ H4 A0 H( m0 d1 I( O; S* d KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter ); $ @: F. d5 N- j9 o) k float fRate = pProp->nDropGoldPercent / 100.0f;2 H, |2 {( ^* _% a5 ]3 J3 n R' r6 @
int nGold = GetGold() * fRate;/ j6 |; \5 T/ F# Z! X" k/ x
0 K+ U+ Z4 e" D E: m* c4 [" d: y
if( nGold > 0 ) " H' v+ A @; z# Z6 p DropGold( nGold , GetPos(), TRUE ); ) B, _& z* l2 R. R/ e" a$ K2 V l7 q' H" _, V! f2 {
// ??àì?? μ?·ó # r, S; \, Y9 t" j: x) M4 _' S
for( int i=0; i<pProp->nDropItem; ++i ) , |9 V* q$ J3 b' X3 k { ( ]8 P, H# V3 w1 `- Y BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù./ I9 r' u5 s S& ^; q; H2 R$ q
# p8 h( q& Q7 }& G. k& Z if( xRandom( 100 ) < pProp->nDropPercent ) + E8 Q. j `; Q) l6 n8 s
{; @8 B! v/ D0 C. Z, j) n
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 8 v" {! }7 b4 k+ f7 u$ e/ ^, s
break;; u9 Y& D i, P* A$ _$ S# s
} ; c7 O: f( C4 T# X7 Y/ i, x4 Y* O) W } " z" F9 |5 P1 r1 s7 i* o6 D }3 S5 X, w7 @ k1 ^# }5 X5 v+ ]
} + L# v" s6 h7 F
} " @% i& i7 M& F' ~/ K x1 B5 I+ s4 K$ _9 j
//pAttackerà? slaughter°aà? oˉ°????2′ù. # J5 l* M/ b- Y+ i; h* B8 K- t pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );% h! Y( n! T' A9 \# b
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.! r3 d v4 ]9 h9 a8 I8 |! X
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) ' M' Z; ?7 l+ R0 n' q7 p UpgradeKarma(); / d+ X% R2 C6 ?" e6 L: f" L#endif // __VER >= 8 // __S8_PK , i9 B3 p9 O* G6 M( Z return 1; % g' z9 B# k+ X} , Q' h3 Y6 l1 A. ~- o 0 n: O- V. h& \8 x/ @% W7 i( g9 H
0 O) F/ ]2 a. ?/ R . u8 u0 E0 E: N: a5 w/ m# ? 5 n/ b) q/ T( z; |' {$ x- l- j9 d, S8 D8 |& i3 J: Z
------------------------------------------- u, W2 J( F. R- F; M- `
+ n( |0 S8 r, w* h5 ^
4 ~* \) i2 C, H: O if( pAttacker->IsPlayer() )/ v8 Z. s! p* S# p- ^
{9 C4 `& M9 [6 J. L Y1 e# W" h' G" Z
m_idMurderer = pAttacker->m_idPlayer;: H& c* v) x. u2 k
# p3 [8 h% K E