飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
1 r! g* b' R7 i( Y: m* Z
Mover.cpp
- x- D+ \' h5 H" w% C) ^8 U
3 E1 @6 w$ w m4 ^ {0 ]
Code:
0 r& A" z, o) m8 k* L
int CMover::SubPK( CMover *pAttacker, int nReflect )
6 a5 }! L; _% K/ O9 a7 H6 k
{
, R5 \* h5 f/ y3 J+ @
if( !g_eLocal.GetState( EVE_PK )
' e. r3 ~: o/ J# `7 t! U
#ifdef __JEFF_11_4
1 z- m8 b8 S9 O2 z& d
|| GetWorld()->IsArena()
' O" n1 l) ^! P2 x
#endif // __JEFF_11_4
2 J, {, C: H0 V4 d3 ^* i6 X% u
)
]' W2 U8 D* U& Q1 m$ h
return 1;
- p* v( m$ C0 D" ~/ p
8 Z* Q9 Z8 L% v- M: m4 Z
#if __VER >= 8 // __S8_PK
0 K7 ]& Y0 o! J- C) t+ K4 {
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
9 e2 n. [0 x8 L$ ^% m' Y+ v5 j
return 1;
* w. E7 O# h* @6 V7 s, N
& n+ w$ h) ^) K( _) @6 B4 }, H8 s
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 E! R# v- h. p2 K, K- r* t; t! }
return 1;
# E8 Z1 Z, Z0 e9 j6 n( q2 G/ T
/ ~; l) m- a ^ Z4 i4 l# I- v( E- t* N
#if __VER >= 11 // __GUILD_COMBAT_1TO1
, Y% c4 q1 L7 [' H. r+ h
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
9 f' u2 y- p _+ R }
return 1;
8 W9 \$ P" `$ t2 m
#endif // __GUILD_COMBAT_1TO1
# T j* h/ Q1 ~- h7 c& r* s5 ^
: W4 ^( d3 `% m5 @# A& ]8 \9 M
if( g_eLocal.GetState( EVE_PKCOST )
, S5 P7 `' X: F) {& D0 M
#ifdef __JEFF_11_4
+ U7 t" Y9 ~: m3 `+ i5 z) e
&& GetWorld()->IsArena() == FALSE
% P/ @+ ], p% l
#endif // __JEFF_11_4
+ D6 q7 x+ u+ L1 z9 t, j! g
)
+ y2 Q: K# c4 o
{
% h0 P9 m7 K, J# E* K, J
if( IsPlayer() && IsChaotic() )
" ], `6 b# B) @1 o/ `
{
3 q5 ?+ e) k2 w7 K# V
#if !defined(__INTERNALSERVER)
2 i% f$ r% V# @: W* `+ U: y6 S
if( m_dwAuthorization < AUTH_HELPER )
6 a/ \8 D" W) e" Q" o
#endif
2 f& S5 C# g, l* Y# T
{
1 p5 c2 B0 _' ?/ z# {& |4 E
// ??àì?? μ?·ó
( C: D! v( f- X# C" I4 c; b
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
$ _9 c9 z8 h6 l4 s' k8 D! |! J
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
, X2 D9 M; A* y9 `* s1 T
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
) ?& z7 @& ]1 ?) i8 V: _
for( int i=0; i < nInvenDrop; ++i )
. \" h% W; s! V8 g' T7 y& j3 s
{
1 ^) U+ t" k$ J5 P: |$ w
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
6 s' l! U \( \! v
break;
, e0 N: y6 z5 u( Z. ]) O1 p
}
& F, y! \; K+ c1 S) c' ~% J
( K1 r8 q. j2 s0 I4 X% o
// - à??? μ?·ó
$ S4 n' J- V$ S) Z8 d
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
" m# z/ p' m: ^* b' q+ X3 F
for( i=0; i < nEquipDrop; ++i )
+ l w% @) C) `: A" h
{
* y4 n6 h3 E ^; d! A* R* o
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
: x' s- C' [6 f) w- V; j8 y; N1 t( D3 n
break;
- d% V; G& T" U- J- N+ j2 x
}
; Z- }3 l# X, m
}
* O5 K! r$ F: m5 A( U
}
- b2 G5 j" T0 E3 t" O$ n0 V9 M
}
* P0 z7 y8 h* X: `% f6 u8 U
3 O, n& c* {; k! f$ j7 M% {+ `! @
if( pAttacker->IsPlayer() )
# v0 u+ ~. D0 p+ t' P, k1 t
{
! L& U0 {6 W% J! U. w; ]1 U% a2 u
m_idMurderer = pAttacker->m_idPlayer;
0 n# E {' }) i. Y
9 z/ s$ A6 ^/ I; l5 \8 o& }
) j, e( N" R- T- a
CWorld* pWorld = GetWorld();
' q* `$ ]3 T0 q$ W
if( pWorld )
6 H/ `, A0 ]; ?# Z; l% a
{
& I" ^4 ~+ E" p9 f2 C
char szFormat[256];
J ]- ?8 X/ d. O1 g
strcpy( szFormat, pAttacker->GetName() );
# c1 I: i& L0 J+ I% M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
: g4 u0 c% y& ^$ I0 F% {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
: l* t+ O& j k3 }1 ^+ V
}
; e4 ^+ M: A3 S$ h) z9 ]
}
6 c( b! D: a& c, S/ i4 L
6 n7 I# x! H% s- Z
if( !pAttacker->IsPlayer() || IsNPC() )
4 y" b _" ^( f* l& Q
return 1;
+ p1 u( [6 k' Y
/ x# r3 f8 q( i* a# ?) b
BOOL bAdd = FALSE;
2 L# Q3 ^1 E |8 U3 @
if( pAttacker->IsChaotic() ) // ???à?ó??
1 e, V; G: j, Y0 Q
{
7 l8 X, N- n0 D* _2 a; S. @' ~
if( !IsChaotic() )
' F! I9 o5 o. `4 s4 D
bAdd = TRUE;
# V1 d0 n% N# R
}
1 W1 @1 Q6 N e: s. b7 Z
else // ?????ó??, èù???ó??
1 A& ]2 }3 Y; c8 v7 ~/ H3 O! y6 P; f& W: J
{
- ]! Z# ~ L1 ]9 R: T
if( !(IsChaotic() || IsPKPink()) )
- v- h3 \: n& W( |. J
bAdd = TRUE;
/ Q B; e0 k; o+ ]! O
}
5 W4 y+ R+ f# D* d$ t
% T% v6 g& J5 H2 X& @. P% S4 y
/// ???à????, ?o?aà? ??·ááü
9 }; S& y) \ B6 m/ Z
if( bAdd && nReflect == 0
. m) X; K4 y8 D3 O! c- ^, G+ J
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
, M8 H4 \8 A2 a U
{
+ j! N/ |4 p0 |9 R6 n4 O
if( IsPlayer() && pAttacker->IsPlayer() )
" B3 B, ^: r. [- F
{
8 {( g: y- e) D+ x
if( !pAttacker->IsChaotic() )
9 x: o+ C+ _5 \5 s
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
) e! x7 R3 S& n
CString szSendMsg;
# G. K( i# r# m# b8 D
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! g- `/ x6 _, D) v
((CUser*)this)->AddText( szSendMsg );
5 c8 D3 U: m) R2 x& `4 X
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 F, p$ t" h0 Z9 v) _6 ]1 Y
((CUser*)pAttacker)->AddText( szSendMsg );
" R8 O8 G2 D! D! S" n: o
}
4 g8 A: z+ {/ H4 ~! f
8 C& l' @! J3 P$ u3 e
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- E( u6 h2 y: W& X
((CUser*)pAttacker)->AddPKValue();
% G9 I( X' \1 c
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
0 N! t: C5 \, s8 j3 i, j7 O
g_UserMng.AddPKPropensity( pAttacker );
: s3 N) j4 S, W9 a) b3 L
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
4 Y7 s0 m' z* K! w' ]
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ g D. j, ~4 z/ y2 W4 B- ~2 @# B
#ifndef __MAINSERVER
& f2 O7 e( Q$ e) ^$ {6 B
if(!pAttacker->IsPlayer())
7 w! K: ?) n$ @* m+ u8 ~: b
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
' L& f. @1 n; s8 u; y
#endif // __MAINSERVER
, ?) _$ g9 Q% H" g4 }; b: T
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
! S7 t) ? g1 c" k. U0 j7 G1 l' N
#endif // __HONORABLE_TITLE // ′Tà?
7 z6 \1 K1 j+ l4 ^' @! \: T: K5 n
}
6 A* y. w j- L. P3 N: g
#else // __VER >= 8 // __S8_PK
' A- a' D1 I# Y7 x' g6 N2 p
BOOL bChaotic = IsChaotic();
4 Y( e" V$ D0 K1 j# o
3 ?& i! _" T) ~/ o/ K0 R9 T3 m
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
! P S9 u) U" v3 e: U$ y
pAttacker->m_nNumKill++; // ?3?? á?°?
; l5 ^$ Y! i8 s. u% r
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
6 L! T( [0 I: W
" B+ w' @$ i* E1 Y% s4 J, z
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
1 _ E0 ]4 f0 E$ F* F
if( nGap >= 80 )
# x8 Z- R! m: r
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
9 g% Z+ |' |# m: Q1 l
* K8 [! ^, C5 `: T4 R+ @( c; X5 J9 i
// o??ó±Y ?3±?±a?| ??????′ù.
/ Q- P7 ~1 ]5 ^; _
CWorld* pWorld = GetWorld();
, a6 w6 y; A0 c4 m; s$ i# J3 W
if( pWorld )
+ Q7 |( u+ s" W( P9 f; r Q/ O
{
' E! ~: U8 M0 I+ v6 }. H: {
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
' h/ P/ ^* r- k
char szFormat[256];
0 s7 @( H8 S& D6 {0 L- ^0 W
strcpy( szFormat, pAttacker->GetName() );
( r1 I' E: H3 K+ V
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 f2 J' O1 p1 Y: H+ ^( F
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
7 w3 F$ ?( b8 A; k3 ?' n0 t
}
$ ?- j# N0 O! v, R* |) f. n+ O+ _
6 J( `8 l# j; J
if( g_eLocal.GetState( EVE_PKCOST )
$ k! f9 X# I' G, y1 y4 l' q
#ifdef __JEFF_11_4
% q4 J/ h1 q- A! m- t2 V
&& ( pWorld && pWorld->IsArena() == FALSE )
3 Z* Q# [4 W b
#endif // __JEFF_11_4
2 u, W% f6 h6 Y( l
)
: V4 J e0 {( `; }8 ]- z
{
2 [* F1 Q0 m1 @- D7 J
if( bChaotic )
; q- F% H3 b K1 H' x5 k; J( w
{
- i5 Q4 v* S$ D0 z9 ~: i- q! M
#if !defined(__INTERNALSERVER)
3 l3 J% R- a4 i: m0 O4 x9 ^; c) Q
if( m_dwAuthorization < AUTH_HELPER )
1 `. ~9 k5 p& t7 [, |9 A
#endif
2 g# J/ {3 c7 {# X0 S
{
j9 D9 t9 |2 _+ s- J4 }
// ??3?μ?·ó
- y7 u0 P/ B y' H7 M
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
/ q: g+ S- D H1 }" ^
float fRate = pProp->nDropGoldPercent / 100.0f;
! W# r5 z4 X# R
int nGold = GetGold() * fRate;
! w+ B' ?+ m1 Q0 K" H
1 [. {' H( T) u
if( nGold > 0 )
0 J$ v8 U& p: ~5 t0 m4 Z0 ?
DropGold( nGold , GetPos(), TRUE );
" o5 j. f7 q5 O% ~- ~6 T
* K0 }) T# K8 n& [: E: `( A
// ??àì?? μ?·ó
. o! U K6 l ^- \) ^
for( int i=0; i<pProp->nDropItem; ++i )
, b/ s$ `( X% j0 k4 U! C7 A
{
, p. K# ]' \+ `
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( {0 e" e5 p( V. j, j
1 f9 T" L0 p' d: p1 ~4 y1 s" H( o
if( xRandom( 100 ) < pProp->nDropPercent )
3 N4 ^1 B+ D" c" j
{
3 m" m4 y( v0 s7 W
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
* A9 k' e% v7 Q( d- W, G1 w
break;
+ L8 N7 O/ `! Y& `4 K
}
: K! Q1 p0 W9 t; x
}
0 m/ Z0 `9 [2 |4 a2 y' v
}
# e: D$ X4 e! n7 r
}
# V( P @1 ~& p! V! j( S
}
0 ?/ s; N; C, d8 ?' w3 T
- a: p- ]1 g5 C* X+ d: [( b7 ]
//pAttackerà? slaughter°aà? oˉ°????2′ù.
/ n g8 L% o" N
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
( ^' g1 X4 T! y4 `, n9 O
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
# w5 y4 L$ H& \; R4 N, F
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
7 M9 l* {9 N) g# g& E% W5 W/ m# Y
UpgradeKarma();
) \5 p* k2 e3 d5 [3 \
#endif // __VER >= 8 // __S8_PK
o+ f8 Y4 z. D8 K
return 1;
9 k X5 T N$ R/ _& A7 C8 ]2 p
}
" Z6 o' w2 {( q$ w6 t2 |
8 ?6 a; s$ ]; z5 j& F+ f9 Q
c5 y/ Z9 j0 Y( h1 B! q8 x' V4 ~! q
6 v6 n* \$ x* i1 m# T! u) S
/ U: G. m7 u& P5 K
, | I. ^1 c: F7 x( i( S2 O& k' V! n3 o
9 `* ]' c q% p1 s4 r$ t& z
-------------------------------------------
$ e# e; ^9 U) q9 c* }1 Q- f Y+ {" R
m1 E+ R0 h+ e7 F% v. _) A
$ k) _3 ?0 w- l$ q8 k
if( pAttacker->IsPlayer() )
) J' Q* m6 Y1 x! j# \
{
! m0 C5 _3 n; q* B) I7 U) F D
m_idMurderer = pAttacker->m_idPlayer;
$ w a1 @% Y. @0 }+ [2 ?
* Y8 |& b* Y' Y
: n- ?: n2 n+ X5 x- L
CWorld* pWorld = GetWorld();
- m! U! H$ L' h, }/ l
if( pWorld )
4 d) X* L, t! w# ^6 p* [
{
# _8 p, l; {- ?; `5 T
char szFormat[256];
( V9 o. h1 ~4 Z: [1 n
strcpy( szFormat, pAttacker->GetName() );
+ U/ T. b k% s: W+ e) _* T2 }
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* |/ \5 R @8 j; Z4 j
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
8 F& B% t9 u& n0 Q* T
}
7 A& r. ~( s8 n+ m5 t
}
4 W7 M7 ^) V$ k3 q, q/ O$ Z
. @( {. N* Q) m2 @! e
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2