飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
, Y+ f4 f+ b0 I$ C8 r5 i# U
Mover.cpp
* S( T6 l0 t- w+ L
7 e4 Y/ r; ^. ?# H- q2 N
Code:
. I9 T! R7 l& E% v4 ?
int CMover::SubPK( CMover *pAttacker, int nReflect )
1 [8 s6 n) g( O$ o- ~8 \4 C
{
" M- }0 C/ [# ] c N P
if( !g_eLocal.GetState( EVE_PK )
! I8 c9 `4 @& C6 s) J
#ifdef __JEFF_11_4
# x: a' S8 y. Q
|| GetWorld()->IsArena()
, t W8 {% T3 \6 ?9 [3 C
#endif // __JEFF_11_4
$ R0 z7 H2 D6 y: ?0 |
)
6 Y7 A' Q" `: \
return 1;
; c6 O9 e- l2 f* x
7 R3 n8 {7 N0 h, Q* v# N
#if __VER >= 8 // __S8_PK
' k- N% g4 f# r% a- E; q5 l
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 X) Y; E* V" n; V
return 1;
- E% D4 i* Z1 q" ?4 Y7 E3 [
4 d! q6 ]$ ?2 {1 `% v6 d
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, r) U/ `6 j$ ^0 [% C
return 1;
8 c" H' V, N! z
1 ^/ h( V2 C) k1 ~
#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 ^# d& U# q7 y m8 Y0 U
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
L* n- S! D( D) e1 \$ S1 d
return 1;
" O, N/ Z# @0 O- N$ D) a* G0 u
#endif // __GUILD_COMBAT_1TO1
7 a: l9 q. b3 K8 }: |: Z4 R
" P4 T8 K/ J7 R O- a
if( g_eLocal.GetState( EVE_PKCOST )
* D! O' c$ t( o, n8 X* i
#ifdef __JEFF_11_4
4 m% ^% `) Z. c- k1 U; W5 {
&& GetWorld()->IsArena() == FALSE
# h, z$ W- K+ g' r. K# B
#endif // __JEFF_11_4
' o1 O6 ?# ^' ~! h; J
)
p5 g! t, d( ]3 ^, M7 o: A
{
1 q2 x, @- C2 ]7 I# v% a
if( IsPlayer() && IsChaotic() )
7 ~: @' y g' @6 b/ `
{
4 ~+ F; D9 D6 i9 O! ^! Y/ q$ ^% p
#if !defined(__INTERNALSERVER)
4 R" W: k% N& d3 g! M
if( m_dwAuthorization < AUTH_HELPER )
& ^& |1 G( a* G) F
#endif
. b9 N# D2 \. _! j6 o7 s3 W
{
3 K; U# j3 x& t+ F. Q2 r3 P" G
// ??àì?? μ?·ó
7 `9 T- b% Y: }, C& N
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" v k1 j( |2 X1 ^- |& `
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
2 O) ?# k5 M" b2 y, x3 \' [/ G
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
Z3 r* }% k) P
for( int i=0; i < nInvenDrop; ++i )
# E F6 X2 s* X/ l) ~
{
, }/ P. d' d" [: A, n0 H. o) i$ Z- ^
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
/ b2 N. X# @, ]
break;
7 M/ e6 s9 x& n( c
}
: _! z" `) n; X6 f; e8 T4 |; j
* Z* O& m$ U+ h {. G+ O% V
// - à??? μ?·ó
3 [0 @! Z6 C5 J, N: o0 n5 Q! r
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
/ o, [% a' H/ P i
for( i=0; i < nEquipDrop; ++i )
3 C8 t4 C, j0 a+ l
{
$ ~2 n8 a4 h& }+ J
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
b# w/ b. C# B6 J
break;
( c9 q4 ~9 `* }% p: ]9 V
}
( y: H4 R$ ]5 T3 ]* z# n
}
& ]1 ^2 [$ N0 E& n
}
& P8 x( \* z: l7 O3 S
}
9 q" H5 p4 U$ l' `$ e3 j
) c( T- ?! f/ j9 l/ O
if( pAttacker->IsPlayer() )
2 _& ]8 C- ]: e) H+ r
{
/ Z7 [1 H3 i b; U5 E+ Y
m_idMurderer = pAttacker->m_idPlayer;
" @( y L6 i7 I# I
t+ c1 O* v+ U: ^* z4 n5 O' \
) P" {# ^. [! p; X3 z2 j
CWorld* pWorld = GetWorld();
9 @8 x6 f; ~( w/ I, ?3 C, M+ S( C
if( pWorld )
0 k, ]) r: Q% l& i7 r5 D, N: t4 S
{
$ N6 C4 Y: c4 I( C; B4 b
char szFormat[256];
' m/ h; F6 Z) t9 R8 v- p7 L% K
strcpy( szFormat, pAttacker->GetName() );
: r. V3 C. _9 ?8 m: Q* q4 K+ f" d! v
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( i1 W! W5 {' y4 D4 l% x/ s( t% S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
( o- u0 i6 f# w8 p. N( j+ R1 g2 S
}
' P7 G. Y5 F/ W/ Y* e4 O
}
" Y; F4 s4 e }) ]0 W1 C
+ U8 d+ z! Q! Y% l" e) n; T
if( !pAttacker->IsPlayer() || IsNPC() )
- n$ C* }. N6 Y, V$ ^6 j
return 1;
3 y+ Z* ]" q+ o& C$ k# w) t
+ {0 ~8 ^8 r: E: ]! S; c F* ]
BOOL bAdd = FALSE;
; |* K; j. ?' z/ k$ ~
if( pAttacker->IsChaotic() ) // ???à?ó??
( v! h( u9 u+ I
{
5 G1 \% R( W4 [- E( V6 y
if( !IsChaotic() )
; G4 O0 t# m' f2 {* |0 _
bAdd = TRUE;
* ]6 w$ F8 y$ {8 o, r5 j: p
}
# z0 w; v. D |% }
else // ?????ó??, èù???ó??
$ Y t2 f* c; w% q% U( x7 y
{
8 ?) R8 @0 h! x) X e
if( !(IsChaotic() || IsPKPink()) )
a1 @* q" ?" c
bAdd = TRUE;
! ?: Q) `+ o1 X" v# m
}
) ` r3 N; i" @& U
) ^& ~, X0 I8 x' n7 T. l4 \
/// ???à????, ?o?aà? ??·ááü
6 N9 E& _+ h5 |
if( bAdd && nReflect == 0
+ M! G" G J+ p3 v) H
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
! Q5 a- g2 g+ S. b4 ?$ u+ `3 \' N
{
6 H6 \* R, D# X' A* }: O0 o0 w) O
if( IsPlayer() && pAttacker->IsPlayer() )
6 s$ e# {" P6 C0 P3 h- B9 ~# K Z
{
5 L+ B" C& f, g$ I' ~
if( !pAttacker->IsChaotic() )
8 m5 F/ }7 r$ a7 g
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
/ |0 A, A, M" Y# ]+ Q5 H: ^
CString szSendMsg;
8 i q$ E& i# m: `5 s6 I8 }. r; X
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
2 N0 K5 G9 N' t, f8 j+ C
((CUser*)this)->AddText( szSendMsg );
7 p9 }6 `+ f$ T7 {* t1 p% V
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
: C: B1 T1 O* l/ N+ J0 r9 n2 B% k
((CUser*)pAttacker)->AddText( szSendMsg );
( p% k0 }2 a ?% ~5 F$ [: r- ^
}
0 S" Y/ d; u/ z, r( M ?
- w0 V/ l5 f6 n# _' E, k& F% |
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
3 ^6 D1 L, Y% `+ Z; U) \
((CUser*)pAttacker)->AddPKValue();
* C, _' f1 e5 B2 [' D5 y
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
) R+ y8 k) `* N, [' Q7 t a# G* J
g_UserMng.AddPKPropensity( pAttacker );
" v, f, j3 I3 A, a: O. A
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
* s4 t3 U( ~! R/ Y J% V: i4 m7 D
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
6 U! i; Y& J" @ E1 S! C
#ifndef __MAINSERVER
" C( J. f% g3 q: \6 \3 f- z
if(!pAttacker->IsPlayer())
7 r' C# m' r4 v- W: T) R; {
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
' Q6 c2 o$ x4 q# ], ]% h% Y
#endif // __MAINSERVER
2 h: i: @( S0 A; T0 Q2 l; T, X; G
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 G* g5 p% U) |7 z
#endif // __HONORABLE_TITLE // ′Tà?
. t4 `* y8 |6 }" }# o$ s; T
}
. O1 ]* T! I4 D1 n2 H: \. ]
#else // __VER >= 8 // __S8_PK
. J: K. j& S* N5 r& _4 y
BOOL bChaotic = IsChaotic();
, C. O, j$ W, c% p3 K
! V# Q) q+ C. r' ?8 G( o; [' a
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ l7 i7 T( I# r8 I& D
pAttacker->m_nNumKill++; // ?3?? á?°?
. I( s; j. Y% E
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
# {/ j; X+ u0 E. @2 d8 k
1 \7 j& g2 [$ x% @' \: x$ H9 @
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
+ }4 f; v G7 W0 o5 \& p: u: f
if( nGap >= 80 )
: F8 B% I: G/ V1 x3 A
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
8 l6 U3 U/ H7 I* s0 o2 W
& c. \1 \5 y% z- ^; D
// o??ó±Y ?3±?±a?| ??????′ù.
P/ T+ l% ]2 f, g; w- F
CWorld* pWorld = GetWorld();
5 v* w3 P! M# o. B/ i( Y% w
if( pWorld )
L( d- n# U( R& j( D1 |7 ~/ s* i
{
B; N0 F7 G, G) F! e. R
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
0 s7 R& V- Y9 s O3 \* g
char szFormat[256];
* K3 I4 h. V0 {* B% c+ ]) S
strcpy( szFormat, pAttacker->GetName() );
% H* h( H" R ?! T) y
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
( k1 Y1 J5 j1 B; @1 [* {
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
; j5 m$ j0 Z4 c$ F& \ h1 r. s
}
, j* |4 d- f* E% M4 D% w
! _4 }: b8 ]# {4 v( ?+ S
if( g_eLocal.GetState( EVE_PKCOST )
& V. n) g3 `# N, f' J/ R% N! m+ s
#ifdef __JEFF_11_4
. W( o& P, W: z. x
&& ( pWorld && pWorld->IsArena() == FALSE )
q, j4 X3 g' Q; ^: `( L, K& X
#endif // __JEFF_11_4
; l7 n$ Q% e# J9 \, A3 [
)
( z0 ~1 \! b- }) ?1 J$ i6 p
{
2 l/ @+ F- w2 v! W+ h
if( bChaotic )
" P# z7 c7 _/ D% G) f& A) y/ M
{
; d2 U; V0 L$ _; ^( _. P
#if !defined(__INTERNALSERVER)
. N8 W% G6 w- |# ]5 K
if( m_dwAuthorization < AUTH_HELPER )
0 ]( f, L% V+ A( B9 A( F
#endif
1 A& b! I# g* a+ e9 V& J5 G- o
{
9 o: q2 H1 [( {8 I* I
// ??3?μ?·ó
& F; o' M: Q( K6 A+ m P
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
4 v( @1 D1 I# V" c
float fRate = pProp->nDropGoldPercent / 100.0f;
7 c: E9 q$ D1 X0 L" ?- O, J8 ?% M
int nGold = GetGold() * fRate;
* A1 i$ @: a/ D. t, E
& I1 L% ?, T2 L
if( nGold > 0 )
" b. S i. D/ r$ ^0 D# l( d1 ]# Y
DropGold( nGold , GetPos(), TRUE );
: |9 K3 S, g( y0 u. G
* m# N/ z6 g3 q& @+ Z- v
// ??àì?? μ?·ó
S6 |, v# W3 B4 _0 p9 U, N
for( int i=0; i<pProp->nDropItem; ++i )
9 ^6 c7 W" ]$ L& s
{
2 C8 C. h- d4 r# v6 z1 _2 Q
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
9 I. X) J5 g; i9 Z
6 t* ]# A& x6 z5 ^" a. J+ ?
if( xRandom( 100 ) < pProp->nDropPercent )
* j. Z( _* y+ N, ?
{
0 m0 i' d1 o4 m8 A+ c
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! w2 A" ?7 O( `
break;
8 v! n+ U3 \* e+ P Z% Y9 o: [! r0 G
}
" o7 C1 ]+ E+ |. m, h8 V# x
}
% |) b& B" Y+ s' ~- }
}
4 n+ m2 p$ U5 K
}
+ Q+ u; {6 h9 j1 k" d! J( k" t
}
/ N1 ? a( L5 {) m" P+ H. f
" g0 G% V) r* j* U( F
//pAttackerà? slaughter°aà? oˉ°????2′ù.
7 B) e' S, P4 R5 n6 E
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 P% V* ?* ?! E
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
7 H8 k' K$ A" e
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
5 \# H/ \, ?' Y' S9 X' Z
UpgradeKarma();
9 u5 @* |/ s- r1 J
#endif // __VER >= 8 // __S8_PK
5 o. q- U% @3 m6 d* o4 Q" U% s
return 1;
% T1 H- M& J" O% L2 k# T
}
( q9 a0 ?" x$ K
4 I: t8 b4 O; W. i& E
# z, B1 G" A% `3 x& k1 x) S
7 k" i# {* E4 d- L; P6 v5 k3 l
. @+ _, V ]9 z# b
& p) q9 R" n& ?1 J: z/ Y
7 b: Z5 H! U8 s& c: p9 D7 s1 l' z
-------------------------------------------
8 d0 z$ {! x N$ e7 c; b
& `- }3 f5 E, }0 }
; `& l! a6 o* s% Q5 Z' I0 ^5 H
if( pAttacker->IsPlayer() )
" `, W2 n Y/ y
{
! m! C1 L0 L+ X0 J' G( ~
m_idMurderer = pAttacker->m_idPlayer;
( @& R5 D/ g6 I) S* h
1 h* w0 q+ V6 N; j1 y! U6 v
+ M' d% ^! F/ `1 D1 k+ r9 t
CWorld* pWorld = GetWorld();
% Y7 A( M2 y! f& ?% |9 Z# O# a
if( pWorld )
3 `: _7 g% I+ L3 X, v8 U5 h
{
& b+ Z9 d; w; \7 h: q% C" E
char szFormat[256];
% \, }0 R% t: F
strcpy( szFormat, pAttacker->GetName() );
. B0 a) R6 X# q: E! h( k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% \4 t) s1 m1 C& ~
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
& m. m! J7 b% D/ \0 O% i" M( [/ G W
}
) t& ?8 ?/ u1 g) x, w
}
- u, U& e* c# R3 M6 K \& V7 M
1 t6 S/ x' F$ F' A- e/ P
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2