飞飞世界论坛
标题:
赏金系统恢复
[打印本页]
作者:
admin
时间:
2016-1-10 03:36
标题:
赏金系统恢复
赏金系统恢复
9 {4 Z4 N- H5 [
Mover.cpp
: m; p# O- u$ m1 A) V! |
' c9 D$ R. |' N) ~- L9 _% K9 l
Code:
0 V7 @ Z4 J) T$ `
int CMover::SubPK( CMover *pAttacker, int nReflect )
2 i8 U) i* C" H6 o/ R0 c/ m7 p
{
7 Q7 _8 L! P1 O2 ~) o( |
if( !g_eLocal.GetState( EVE_PK )
! ~& k( [4 m" o: o, m$ D% S
#ifdef __JEFF_11_4
0 v8 H7 k9 E5 k' K" d, u s: A
|| GetWorld()->IsArena()
! J; g( ?% L/ u% S- `7 u: u z
#endif // __JEFF_11_4
/ ~/ |3 l& {4 V+ D6 F
)
! D& U: ]7 P4 U% M* y& U
return 1;
. Z, S, z* d' u! P! b2 q* O: m" i
% m" d4 r9 n0 C' W1 @
#if __VER >= 8 // __S8_PK
% U* [" e* K8 F0 M
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
" H, n U1 T- S7 o! q9 F9 P2 B! q
return 1;
& K% m& {! X" w9 {2 J
, \' I1 P. ^& d0 R: m F3 B
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
: d. @+ N2 o* b2 ~
return 1;
0 _! O3 r5 |1 E; r. L5 \
- l2 U2 Y2 w* A( J4 E
#if __VER >= 11 // __GUILD_COMBAT_1TO1
! }0 }* e/ \. P
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
: `8 y6 V% D W, ^) A
return 1;
: G8 i4 I! P/ J% l4 @
#endif // __GUILD_COMBAT_1TO1
5 B& T1 z& C2 @6 k) L( b! @+ L2 `
6 H1 j# y1 c+ l' M1 B) ^
if( g_eLocal.GetState( EVE_PKCOST )
6 @2 u7 K, u' n; [
#ifdef __JEFF_11_4
: A+ ~7 v% i% O: _
&& GetWorld()->IsArena() == FALSE
. D8 Z; b0 Q0 j6 S1 g) \
#endif // __JEFF_11_4
" q( l6 N. P4 c" |
)
! m# ^0 k) W! ~; o6 y' x
{
% |' ?2 D: G8 O; ~ D8 M
if( IsPlayer() && IsChaotic() )
; Q h7 U6 b6 G& ^! P |8 b; u
{
; M. Q7 Z, V4 r) }% ?1 L% q
#if !defined(__INTERNALSERVER)
1 ]- {' P# q0 |. m. T
if( m_dwAuthorization < AUTH_HELPER )
# e: ?7 _/ Y Y0 `5 @5 M0 O7 c! o
#endif
+ s w, r9 o1 s7 s3 y
{
" g3 I: ^- P8 s3 n" f* U" ?* S7 {
// ??àì?? μ?·ó
6 t9 @, T# x# A/ w. W1 s" Y
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" q P; g2 ~$ H4 ? }5 `
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
) o3 N# a: A R+ j3 t& j
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
[; _* I x" ?
for( int i=0; i < nInvenDrop; ++i )
- i! @2 Z: F$ G1 c% ]& T7 y$ i
{
5 ?. N9 s$ T) L9 B
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
7 o, ^6 S/ a( s8 r$ _
break;
* \8 x; v F' q t4 H$ k; y
}
2 s5 N, D- j. Z- s! F7 w
3 ]2 o+ ]7 G; h+ @: A. O
// - à??? μ?·ó
5 _' V, S2 y* \
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
6 j8 l! P$ S5 M# b. X
for( i=0; i < nEquipDrop; ++i )
& P) L3 R" a- b( `
{
2 a5 u/ N3 _8 q% E5 N# g, a
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
9 o4 u1 K) Z0 s& G& P
break;
( R% S$ q6 d* h: D5 S$ I. r
}
- ~( m" B6 \0 L' S
}
7 y' q) [0 f1 o; q' P" G+ ?
}
6 y! w/ c% A. k( {! y$ B& C
}
( m$ h* {0 C; c$ j( Q
h9 `" X5 F9 x
if( pAttacker->IsPlayer() )
- r& ]8 T* J# B1 u) b& }
{
s/ ~1 @2 A) @6 C/ z* M* {% B
m_idMurderer = pAttacker->m_idPlayer;
4 ^" z# T1 ~6 [6 t
1 s$ n3 T8 N* M8 @! Z+ Q( y. O) C
7 b1 ?0 o' G7 \" e
CWorld* pWorld = GetWorld();
2 v7 W+ P. \& r( T
if( pWorld )
% E% l) L! S/ R3 q1 Q e
{
$ L& O2 I% C% [9 P$ y* f
char szFormat[256];
% g; `- U8 K3 `# ?
strcpy( szFormat, pAttacker->GetName() );
8 M0 d5 h$ C2 i3 n9 d6 D3 J% @# s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! G+ V# z* Q7 ?2 h9 }
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
! @5 @: V: J; L4 K+ m2 x4 G* x# ~
}
) a* c* o. j6 @/ Y6 d( Q! |) f) l& J% {' x
}
) x/ Y, x( V# s4 s& v
0 F7 C* _* ]- ~) J1 B7 X+ ]( |
if( !pAttacker->IsPlayer() || IsNPC() )
& k. @( E1 f2 m3 k0 r3 f# l0 {
return 1;
) l& U8 f; o& x, m u
) B' N' r9 L V9 H. a
BOOL bAdd = FALSE;
2 H' ^* Q! k6 u- j( o; g9 Z
if( pAttacker->IsChaotic() ) // ???à?ó??
( [& U9 j$ H* J, F5 G
{
. Z$ r2 p7 F) j; b4 b
if( !IsChaotic() )
1 J% {8 D( c" H3 |1 {9 R
bAdd = TRUE;
: ?% b5 u$ W( `* c: G5 }- u
}
% d0 R! z2 w6 g
else // ?????ó??, èù???ó??
: \' Z1 j1 u7 K) q- d% L& w# ?1 o
{
- G" P# F% }8 @1 Q& V: C" T) l
if( !(IsChaotic() || IsPKPink()) )
, A& W# J# B1 o( m% l
bAdd = TRUE;
. X% ~8 ?8 h8 ~* G9 S& Q
}
6 q; d8 m! N5 M/ ]& h n7 k& d. s
* d3 l; y: M1 g( q0 Y
/// ???à????, ?o?aà? ??·ááü
# c3 m9 w3 T" F% ^- f/ b7 a8 _
if( bAdd && nReflect == 0
. f F* V$ V: e+ o0 b
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
: w3 a$ _7 F( n1 f
{
9 J( Y) @+ M; d1 E
if( IsPlayer() && pAttacker->IsPlayer() )
$ u2 p/ I V9 a5 n( @; z, v- Q
{
# f9 u+ a! n8 p. E* E8 W
if( !pAttacker->IsChaotic() )
+ J; T: R& T# C0 n* J' P
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
- s* } d9 d) o F. z+ \& |/ }
CString szSendMsg;
4 H; }9 i# G6 k8 b' P0 E
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
! R' H4 s6 s( M& Y, ^1 Z' {$ }; ^
((CUser*)this)->AddText( szSendMsg );
8 m% `! r1 N* ?( X' E3 A
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
. e6 Q6 M) U2 f$ V6 Z
((CUser*)pAttacker)->AddText( szSendMsg );
* d; v% M6 h2 ]4 r" [1 V5 \
}
/ T1 P" c) \' T# ?* Z
( f: Z) B1 p6 x! H& y( X2 O$ d
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- u* o: ]1 n. |* r2 }
((CUser*)pAttacker)->AddPKValue();
5 G3 G" u" M) {4 e
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
% Y; V V+ U# E# U; Q0 S
g_UserMng.AddPKPropensity( pAttacker );
( ~+ Z) F0 x; J- }! o9 `3 S: b
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
2 V4 m' n o) s% l1 u6 m: {0 @) m
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! O/ z: ]2 P* f/ K( n6 }" X4 P
#ifndef __MAINSERVER
) f( L7 y( Y1 k" y _7 c
if(!pAttacker->IsPlayer())
: f. F. ~" D& u1 D+ E" e
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
+ [. u/ a' S* z4 U- U* W
#endif // __MAINSERVER
) s4 g2 @. P+ q! L' s- D
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
9 L0 ]8 Q/ A/ B# N8 d* b1 N% m
#endif // __HONORABLE_TITLE // ′Tà?
5 J$ n. g3 r6 r' A: z- C" n$ C
}
6 [7 v" G0 I- I& |; y. p2 D p0 b
#else // __VER >= 8 // __S8_PK
# \) W' e$ F$ [
BOOL bChaotic = IsChaotic();
0 t1 a0 E7 Z. L
x1 U$ W9 f6 }, e! v+ O: t2 Y4 a
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: ^. X) ]* X: ]0 Q1 D2 g
pAttacker->m_nNumKill++; // ?3?? á?°?
' g( |1 X4 [& f0 l3 O; h+ i+ P& X4 D
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
, P4 M/ I9 n# N4 r/ |! ~- h3 V! V
' o. ?: t M }' G. y
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
: w9 b2 O' j* p9 l. w; Q1 w' L; h
if( nGap >= 80 )
* w; }. a/ W+ d7 X
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
2 P) [- _4 R$ F- o
: u- n; g" F7 }( g9 x
// o??ó±Y ?3±?±a?| ??????′ù.
8 e5 U" A4 h# s" h$ h" V- M
CWorld* pWorld = GetWorld();
# i) f- @: C! u5 C3 u6 u0 d: \
if( pWorld )
% ]3 G" ~' f9 [* |8 P. u
{
* \ i; M7 l6 b& _
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
( N5 f+ z' m& c/ ?
char szFormat[256];
& J+ z% B+ T/ T) G. f
strcpy( szFormat, pAttacker->GetName() );
, n6 D7 H* Q+ o/ B6 V- T$ F
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* w7 A, G1 C" ^9 A% ^! {7 f; D
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
4 u$ y D& T1 X( @, I
}
7 G9 C5 `, L" H6 X' B
- l* i" k2 r9 d' t1 s, t
if( g_eLocal.GetState( EVE_PKCOST )
: P4 w9 k5 j$ [! o
#ifdef __JEFF_11_4
, |0 N4 L5 _- W- P- V# E% `% O& C
&& ( pWorld && pWorld->IsArena() == FALSE )
) \' v6 o0 L2 s9 a2 s, I6 ]
#endif // __JEFF_11_4
4 I; {( D" w" N. Q' H
)
+ _! U4 U$ w6 A' Q0 D/ h. T
{
. B7 h# R+ Z0 v8 u V( _' @6 h
if( bChaotic )
. @ v' j( ?4 o% o
{
% {5 {6 r, l% V- ]
#if !defined(__INTERNALSERVER)
. ]" v& W6 G$ h4 k' Q- j/ g/ z& u3 o
if( m_dwAuthorization < AUTH_HELPER )
& h, x3 a2 ~& L- @) ?) t
#endif
0 c" [1 I2 j9 X2 G+ D: Q
{
' A) t/ V2 B" B: q# [/ p6 N- f
// ??3?μ?·ó
/ y7 ~$ G% p; l; k; Z; [( C
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
- O; U+ V; O K: {/ O X1 P
float fRate = pProp->nDropGoldPercent / 100.0f;
" o3 }& W/ l' J) o) z% r
int nGold = GetGold() * fRate;
/ ?' F7 M! K8 D7 k1 \( v1 ~) K
0 G' `9 h$ o9 e: C! z G
if( nGold > 0 )
; X) D7 ]8 v' J0 G
DropGold( nGold , GetPos(), TRUE );
( P7 K7 z9 a6 r/ o# B) g& A
! ^ s# b& s' j
// ??àì?? μ?·ó
3 q# l% W* [: g6 T6 ^& _. O
for( int i=0; i<pProp->nDropItem; ++i )
8 o# v+ C2 [( w0 X3 o
{
2 N8 q5 ^' ~) C5 O+ p% B7 [) q
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
5 n. I; w+ H1 g3 g; v& M3 I
5 a( N) Z5 E: S4 ], G- p. N
if( xRandom( 100 ) < pProp->nDropPercent )
# T% ^) h. @( d5 F
{
3 I2 ?, B/ _$ P+ k
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
! {7 c; z& I" \$ y1 A5 q" G
break;
3 L6 ^ m7 v# F6 Z4 N) v
}
5 _0 f0 \* V, l4 S8 B0 w
}
/ E0 L! D# [& f& X% C
}
3 K2 S( \( z2 f. X
}
6 ?! Q% K; C. V* C# \ K' v
}
; A4 E" E( R$ S) u" h8 A9 `7 C# G
( ^/ ]# Q7 N0 H# d* s
//pAttackerà? slaughter°aà? oˉ°????2′ù.
( d2 d' x( O* p' N& Q L7 n
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
# h' G) Z4 }3 {" A* C. f
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
8 D! p/ ~1 L% _6 v: N
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
4 g/ V# o# j4 }& }) q {
UpgradeKarma();
R" h7 r$ ?3 w
#endif // __VER >= 8 // __S8_PK
4 M! |' ?# \9 M9 ?
return 1;
" R* K8 K2 f/ a: `6 m! d# A7 R" h5 q
}
+ J) \) a8 g5 z# x# I
- J5 T1 p* p' W: s; _6 [3 n" Y
2 ? p" M4 o1 c
+ u r0 ~% c& i. L
$ B0 H$ i% p: k- v, u
) _% _2 X+ R8 n s/ r5 |
2 [4 }3 U/ t! B- R. U
-------------------------------------------
3 w5 V, ]0 K3 E3 h+ H) S
/ v; ^" ~! t* g# W7 Q
0 y0 w8 p" _+ L
if( pAttacker->IsPlayer() )
! ^; M2 e; r" y
{
. `; h9 q0 D, W" N
m_idMurderer = pAttacker->m_idPlayer;
! `: \' i: n5 h: m* N
* k7 _8 y3 [- v+ {4 _: `
7 H+ F0 D! c9 T; K
CWorld* pWorld = GetWorld();
- p, E& S- y/ s3 D/ u5 c
if( pWorld )
# ?0 I' y# m( {- v2 c7 {
{
- y% M1 y5 l; H9 E: O3 D& K
char szFormat[256];
" \2 r5 j5 Y) g u8 B0 x
strcpy( szFormat, pAttacker->GetName() );
* f4 l7 u( m/ a# p
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
$ i) B) [( ~( Z* [8 T
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
6 M6 U3 j, }2 B! `/ g. W- Z
}
2 [9 N! R/ ]6 d" A \9 C `7 _
}
, \1 b, h+ I; i2 D$ W" E: S
6 Q0 e( D0 \/ t" j$ g3 L9 l; e
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2