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标题: 如何添加地图内置的(详细的指导) [打印本页]
作者: admin 时间: 2016-1-10 03:35
标题: 如何添加地图内置的(详细的指导)
大家好
首先,我想说我没有找到“搜索”任何一本关于那个问题
于是我决定做一个指南。
本指南已经批准了戴尔Honne。
————如何添加新的地图进入游戏-- -
一件你将需要:
或
一个less-bugged版本(在我看来)是一种由xDrago relased:
- 1部分:MEGAUPLOAD——领先的在线存储和文件的送货服务
- 2部分:MEGAUPLOAD——领先在线存储和文件的送货服务
然后,测试(或WdTest)的名称将会成为地图,我们创建了
兽世界编辑:1 -
这应该是清楚的。创建一个地图,它存储在一个文件夹(bsp.WdTest完成)
去defineWorld.h:2 -
代码:
# Ifndef __DEFINE_WORLD # Define __DEFINE_WORLD # Define WI_WORLD_NONE 0 # Define WI_WORLD_MADRIGAL 1 # Define WI_WORLD_KEBARAS 2 # Define WI_WORLD_CISLAND 3 # Define WI_WORLD_TEST 4 / / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë) # Define WI_WORLD_HEAVEN01 21 # Define WI_WORLD_HEAVEN02 22 # Define WI_WORLD_HEAVEN03 23 # Define WI_WORLD_HEAVEN04 24 # Define WI_WORLD_HEAVEN05 25 / / Extra world # Define WI_WORLD_0425 100 # Define WI_WORLD_TEST 101 # Define WI_WORLD_LUX 102 # Define WI_WORLD_LUX2 103 / / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë) # Define WI_INSTANCE_OMINOUS 121 # Define WI_INSTANCE_OMINOUS_1 122 / / 151 ~ 170 ± 1 ø o ñ 1 îáö' DAC 1 æ ¿ë Yii # Define WI_DUNGEON_SECRET_0 151 # Define WI_DUNGEON_SECRET_1 152 # Define WI_DUNGEON_SECRET_2 153 # Define WI_DUNGEON_SECRET_3 154 # Define WI_DUNGEON_SECRET_4 155 # Define WI_DUNGEON_SECRET_5 156 # Define WI_DUNGEON_SECRET_6 157 # Define WI_DUNGEON_SECRET_7 158 # Define WI_DUNGEON_SECRET_8 159 # Define WI_DUNGEON_SECRET_9 160 # Define WI_DUNGEON_SECRET_10 161 # Define WI_DUNGEON_SECRET_11 162 # Define WI_DUNGEON_SECRET_12 163 # Define WI_DUNGEON_SECRET_13 164 # Define WI_DUNGEON_SECRET_14 165 # Define WI_DUNGEON_SECRET_15 166 # Define WI_DUNGEON_SECRET_16 167 # Define WI_DUNGEON_SECRET_L 167 / / Event world # Define WI_WORLD_EVENT01 120 # Define WI_DUNGEON_FL_MAS 200 # Define WI_DUNGEON_DA_DK 201 # Define WI_WORLD_GUILDWAR 202 203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ # Define WI_DUNGEON_SA_TA 204 # Define WI_DUNGEON_SA_TA2 205 # Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED # Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW # Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö # Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ à ½ o ìaa AU) # Define WI_DUNGEON_MUSCLE 210 # Define WI_DUNGEON_KRRR 220 230 # define WI_DUNGEON_BEAR / / 241 1 ø o ¸ ÎÅí' 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co. # Define WI_WORLD_GUILDWAR1TO1_0 241 # Define WI_WORLD_GUILDWAR1TO1_1 242 # Define WI_WORLD_GUILDWAR1TO1_2 243 # Define WI_WORLD_GUILDWAR1TO1_3 244 # Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID # Endif
% N1 _' j$ }) y1 `& c) T ?红色是要执行的指令的地图。
地图上的蓝色是你的名字。
绿色是你的ID的地图。
世界会是这样的:
WI_WORLD_
地牢里就是:
WI_DUNGEON_
3 -去World.inc:
代码:
/ / World Script WI_WORLD_TEST "WdTest" WI_WORLD_MADRIGAL "WdMadrigal" WI_WORLD_LUX "WdLux" WI_WORLD_0425 "Wd0425" WI_WORLD_LUX2 "WdLux2" WI_WORLD_EVENT01 "WdEvent01" WI_DUNGEON_FL_MAS "DuFlMas' / / WI_WORLD_KEBARAS "WdKebaras" WI_DUNGEON_DA_DK "DuDaDk" WI_WORLD_GUILDWAR "WdGuildWar" WI_DUNGEON_VOLCANE "WdVolcane" WI_DUNGEON_MUSCLE "DuMuscle" WI_DUNGEON_KRRR "DuKrr" WI_DUNGEON_BEAR "DuBear" WI_DUNGEON_SA_TA "DuSaTemple" WI_DUNGEON_SA_TA2 "DuSaTempleBoss" WI_DUNGEON_VOLCANERED "WdVolcaneRed" WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow" WI_WORLD_ARENA "WdArena" WI_WORLD_Test "WdTest" WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1" WI_DUNGEON_SECRET_0 "WdHeaven06" WI_DUNGEON_SECRET_1 "WdHeaven06_1" WI_DUNGEON_SECRET_2 "WdHeaven06_1" WI_DUNGEON_SECRET_3 "WdHeaven06_1" WI_DUNGEON_SECRET_4 "WdHeaven06_1" WI_DUNGEON_SECRET_5 "WdHeaven06_1" WI_DUNGEON_SECRET_6 "WdHeaven06_1" WI_DUNGEON_SECRET_7 "WdHeaven06_1" WI_DUNGEON_SECRET_8 'WdHeaven06_1' WI_DUNGEON_SECRET_9 "WdHeaven06_1" WI_DUNGEON_SECRET_10 "WdHeaven06_1 ' WI_DUNGEON_SECRET_11 "WdHeaven06_1" WI_DUNGEON_SECRET_12 "WdHeaven06_1" WI_DUNGEON_SECRET_13 "WdHeaven06_1" WI_DUNGEON_SECRET_14 "WdHeaven06_1" WI_DUNGEON_SECRET_15 "WdHeaven06_1" WI_DUNGEON_SECRET_16 "WdHeaven06_1" WI_WORLD_HEAVEN01 "WdHeaven01" WI_WORLD_HEAVEN02 "WdHeaven02" WI_WORLD_HEAVEN03 "WdHeaven03" WI_WORLD_HEAVEN04 "WdHeaven04" WI_WORLD_HEAVEN05 "WdHeaven05" WI_WORLD_CISLAND "WdCisland" WI_WORLD_MINIROOM "WdMiniroom" WI_INSTANCE_OMINOUS "DuOminous" WI_INSTANCE_OMINOUS_1 "DuOminous_1" WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_000000 ); WI_WORLD_MADRIGAL SetTitle ( IDS_WORLD_INC_000001 ); WI_WORLD_LUX SetTitle ( IDS_WORLD_INC_000002 ); WI_WORLD_0425 SetTitle ( IDS_WORLD_INC_000003 ); WI_WORLD_LUX2 SetTitle ( IDS_WORLD_INC_000004 ); WI_WORLD_EVENT01 SetTitle ( IDS_WORLD_INC_000005 ); WI_DUNGEON_FL_MAS SetTitle ( IDS_WORLD_INC_000006 ); WI_WORLD_KEBARAS SetTitle ( IDS_WORLD_INC_000007 ); WI_DUNGEON_DA_DK SetTitle ( IDS_WORLD_INC_000008 ); WI_WORLD_GUILDWAR SetTitle ( IDS_WORLD_INC_000009 ); WI_DUNGEON_VOLCANE SetTitle ( IDS_WORLD_INC_000010 ); WI_DUNGEON_MUSCLE SetTitle ( IDS_WORLD_INC_000011 ); WI_DUNGEON_KRRR SetTitle ( IDS_WORLD_INC_000012 ); WI_DUNGEON_BEAR SetTitle ( IDS_WORLD_INC_000013 ); WI_DUNGEON_SA_TA SetTitle ( IDS_WORLD_INC_000014 ) WI_DUNGEON_SA_TA2 SetTitle ( IDS_WORLD_INC_000015 ); WI_DUNGEON_VOLCANERED SetTitle ( IDS_WORLD_INC_000016 ); WI_DUNGEON_VOLCANEYELLOW SetTitle ( IDS_WORLD_INC_000017 ); WI_WORLD_GUILDWAR1TO1_0 SetTitle ( IDS_WORLD_INC_000018 ); WI_WORLD_GUILDWAR1TO1_1 SetTitle ( IDS_WORLD_INC_000019 ); WI_WORLD_GUILDWAR1TO1_2 SetTitle ( IDS_WORLD_INC_000020 ); WI_WORLD_GUILDWAR1TO1_3 SetTitle ( IDS_WORLD_INC_000021 ); WI_WORLD_ARENA SetTitle ( IDS_WORLD_INC_000022 ); WI_DUNGEON_SECRET_0 SetTitle ( IDS_WORLD_INC_000023 ); WI_DUNGEON_SECRET_1 SetTitle ( IDS_WORLD_INC_000024 ); WI_DUNGEON_SECRET_2 SetTitle ( IDS_WORLD_INC_000025 ); WI_DUNGEON_SECRET_3 SetTitle ( IDS_WORLD_INC_000026 ); WI_DUNGEON_SECRET_4 SetTitle ( IDS_WORLD_INC_000027 ); WI_DUNGEON_SECRET_5 SetTitle ( IDS_WORLD_INC_000028 ); WI_DUNGEON_SECRET_6 SetTitle ( IDS_WORLD_INC_000029 ); WI_DUNGEON_SECRET_7 SetTitle ( IDS_WORLD_INC_000030 ); WI_DUNGEON_SECRET_8 SetTitle ( IDS_WORLD_INC_000031 ); WI_DUNGEON_SECRET_9 SetTitle ( IDS_WORLD_INC_000032 ); WI_DUNGEON_SECRET_10 SetTitle ( IDS_WORLD_INC_000033 ); WI_DUNGEON_SECRET_11 SetTitle ( IDS_WORLD_INC_000034 ); WI_DUNGEON_SECRET_12 SetTitle ( IDS_WORLD_INC_000035 ); WI_DUNGEON_SECRET_13 SetTitle ( IDS_WORLD_INC_000036 ); WI_DUNGEON_SECRET_14 SetTitle ( IDS_WORLD_INC_000037 ); WI_DUNGEON_SECRET_15 SetTitle ( IDS_WORLD_INC_000038 ); WI_DUNGEON_SECRET_16 SetTitle ( IDS_WORLD_INC_000039 ); WI_WORLD_HEAVEN01 SetTitle ( IDS_WORLD_INC_000040 ); WI_WORLD_HEAVEN02 SetTitle ( IDS_WORLD_INC_000041 ); WI_WORLD_HEAVEN03 SetTitle ( IDS_WORLD_INC_000042 ); WI_WORLD_HEAVEN04 SetTitle ( IDS_WORLD_INC_000043 ); WI_WORLD_HEAVEN05 SetTitle ( IDS_WORLD_INC_000044 ); WI_WORLD_CISLAND SetTitle ( IDS_WORLD_INC_000045 ); WI_WORLD_MINIROOM SetTitle ( IDS_WORLD_INC_000046 ); WI_INSTANCE_OMINOUS SetTitle ( IDS_WORLD_INC_000047 ); WI_INSTANCE_OMINOUS_1 SetTitle ( IDS_WORLD_INC_000048 ); WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_ 000049 );2 b9 M4 E- B4 `7 t9 V" R
蓝色是资料夹的名字的地图。
橙色是又defineWorld.h定义在' # '
红色是再#定义在' defineWorld.h '
绿色的地图是你的电话号码
4 -去world.txt.txt:
代码:
IDS_WORLD_INC_000000 Test IDS_WORLD_INC_000001 Madrigal IDS_WORLD_INC_000002 Lux IDS_WORLD_INC_000003 425 IDS_WORLD_INC_000004 Lux2 IDS_WORLD_INC_000005 Event IDS_WORLD_INC_000006 Mas Dungeon IDS_WORLD_INC_000007 Azria IDS_WORLD_INC_000008 Dean Mine IDS_WORLD_INC_000009 guild war territory IDS_WORLD_INC_000010 volcanic island - Volcane IDS_WORLD_INC_000011 Boss Monster (Big Muscle) IDS_WORLD_INC_000012 Boss Monster (Krrr) IDS_WORLD_INC_000013 Boss Monster (Mushmoot) IDS_WORLD_INC_000014 Ivillis Temple IDS_WORLD_INC_000015 Ivillis Temple (Boss) IDS_WORLD_INC_000016 Volcane RED IDS_WORLD_INC_000017 Volcane YELLOW IDS_WORLD_INC_000018 1vs1 Guild War Zone A IDS_WORLD_INC_000019 1vs1 Guild War Zone B IDS_WORLD_INC_000020 1vs1 Guild War Zone C IDS_WORLD_INC_000021 1vs1 Guild War Zone D IDS_WORLD_INC_000022 PvP Arena IDS_WORLD_INC_000023 The secret room 0 IDS_WORLD_INC_000024 The Secret Room 1 IDS_WORLD_INC_000025 The Secret Room 2 IDS_WORLD_INC_000026 The secret room 3 IDS_WORLD_INC_000027 The Secret Room 4 IDS_WORLD_INC_000028 The Secret Room 5 IDS_WORLD_INC_000029 The Secret Room 6 IDS_WORLD_INC_000030 The Secret Room 7 IDS_WORLD_INC_000031 The Secret Room 8 IDS_WORLD_INC_000032 The Secret Room 9 IDS_WORLD_INC_000033 The Secret Room 10 IDS_WORLD_INC_000034 The Secret Room 11 IDS_WORLD_INC_000035 The Secret Room 12 IDS_WORLD_INC_000036 The Secret Room 13 IDS_WORLD_INC_000037 The Secret Room 14 IDS_WORLD_INC_000038 The Secret Room 15 IDS_WORLD_INC_000039 The Secret Room 16 IDS_WORLD_INC_000040 The abandoned Tower B1 IDS_WORLD_INC_000041 The abandoned tower B2 IDS_WORLD_INC_000042 The abandoned tower B3 IDS_WORLD_INC_000043 The abandoned tower B4 IDS_WORLD_INC_000044 The abandoned tower B5 IDS_WORLD_INC_000045 The coral island IDS_WORLD_INC_000046 on the room IDS_WORLD_INC_000047 entrance to Aminuskrypta IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta IDS_WORLD_INC_000049 Test Map
5 g5 a, }5 g6 h/ ?- b1 k8 v; F3 X红色是地图上的证件(身份证)文件夹名称+
蓝色的名称是地图(地出现在你进入隔层)
5 - CoreServer.ini:
代码:
Sys 1 Database "127.0.0.1" 0101 ( 1 0 0 30 30 00 00 2 0 0 5 5 00 00 3 0 0 5 5 00 00 4 0 0 1 1 00 00 21 0 0 1 1 00 00 22 0 0 1 1 00 00 23 0 0 1 1 00 00 24 0 0 1 1 00 00 25 0 0 1 1 00 00 151 0 0 2 2 00 00 152 0 0 2 2 00 00 153 0 0 2 2 00 00 154 0 0 2 2 00 00 155 0 0 2 2 00 00 156 0 0 2 2 00 00 157 0 0 2 2 00 00 2 0 0 2 00 158 00 159 0 0 2 2 00 00 160 0 0 2 2 00 00 161 0 0 2 2 00 00 162 0 0 2 2 00 00 163 0 0 2 2 00 00 164 0 0 2 2 00 00 165 0 0 2 2 00 00 166 0 0 2 2 00 00 167 0 0 2 2 00 00 200 0 0 5 5 00 00 201 0 0 5 5 00 00 202 0 0 5 5 00 00 203 0 0 3 3 00 00 204 0 0 5 5 00 00 205 0 0 2 2 00 00 206 0 0 2 2 00 00 207 0 0 2 2 00 00 208 0 0 2 2 00 00 209 0 0 1 1 00 00 210 0 0 1 1 00 00 220 0 0 1 1 00 00 230 0 0 1 1 00 00 241 0 0 1 1 00 00 242 0 0 1 1 00 00 243 0 0 1 1 00 00 244 0 0 1 1 00 00 / / V14 121 0 0 5 5 00 00 122 0 0 5 5 00 00 / / Quiz 211 0 0 5 5 00 00 / / V15 123 0 0 10 10 00 00 212 0 0 1 1 00 00 213 0 0 1 1 00 00 214 0 0 1 1 00 00 124 0 0 5 5 00 00 125 0 0 5 5 00 00 )
% g, W6 d3 H* V& ?. q+ N' E蓝色是defineWorld.h ID,我们的“#定义。
红1x1是地图的大小(这里)。
6 - FlyffResourceManager.exe:
现在张开你的data.res和更换所有文件,你在这一课中使用。代替:
——World.inc
——world.txt.txt
- defineWorld
然后按下拯救
记得它的重要!你必须添加3个文件的资源foder太或蔑视它的工作
你现在简单地把它加到你的Flyff文件夹和覆盖旧的文件
7 -世界文件夹中:
现在你一定要有地图Editet把你的文件分成3个文件夹中:
WdTest -资源/世界/
MyFlyffFolder /世界/ WdTest -
- /兽/世界/ WdTest野兽版(一些不需要它,但最好把它放在^ ^)
结论:8 -
你必须从现在开始你的服务器的权限
AccountServer.exe
DatabaseServer.exe
CoreServer.exe
Certifier.exe
LoginServer.exe
CacheServer.exe
(mapkey WorldServer.exe或noMapKey是同样的,)
现在你登陆这一场游戏
‘/ Te 4×××'
代码/ te(传送)4(地图ID)中的坐标XXX(土地)你要去的地方
坐标可以发现,在兽世界编辑,当你的鼠标移动过去
特定的时间点,看着顶部和底部的链接或者链接那架照相机XYZ的手表。
现在享受你的新世界!^ ^
P。正如曾经为我的英语很差,srry,希望你明白我所有的翻译工作
学分:需交
我-制作、翻译和固定的向导
Gargash——原(不完全)德国的向导
他xDrago兽——Modyfing地图编辑器
Aeonsoft——使野兽地图编辑器
marsata——给我更好的(最后!)兽编辑
戴尔Honne -批准这指南
原文:
How To Add Map InGame (Detailed Guide)
Hieverybody
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First of all i would say that i didnt find with "search" any guideabout that problem
6 o5 A: I' H, v5 @( h: \' p: \
2 j2 Q/ N( Y& D: v6 {2 T% u* c0 b! ?5 Wso i decided to make a tutorial about it.
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This guide has been approved by Dell Honne.
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---How To Add NewMap Into The Game---
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Thing you will need:
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^6 Q7 l. A# ~+ b" v" P' f- Unpacked Beast:
http://forum.ragezone.com/f457/fully...editor-660192/
$ [$ i5 [6 y- O- Flyff Resource Manager:
http://forum.ragezone.com/f457/flyff-reseditor-581450/
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5 N( f K. s; |or
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% V2 c# _5 c9 N4 K$ O7 Y2 i) ]/ Ja less-bugged version (in my opinion) is the one relased by xDrago :
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- 1 Part:
MEGAUPLOAD - The leading onlinestorage and file delivery service
0 f$ v% E1 E- `- 2 Part:
MEGAUPLOAD - The leading onlinestorage and file delivery service5 F4 c* E# @3 f4 z; n5 |' H# r
; z/ T w; t% O; ?, H' Z$ s0 x" v) r
- L; T' L$ Y% B) ?$ GThen, TEST (or WdTest) will be the name of the map we created
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1 - Beast World Editor:
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1 L7 d3 { Q- `' Y/ t& M! fThis should be clear .. Creates a map, it stores complete in a folder(bsp.WdTest)
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- H# {) t* X V/ x s0 g
2 - Go to defineWorld.h :
Code:
# Ifndef __DEFINE_WORLD
# Define __DEFINE_WORLD
# Define WI_WORLD_NONE 0
# Define WI_WORLD_MADRIGAL 1
# Define WI_WORLD_KEBARAS 2
# Define WI_WORLD_CISLAND 3
#Define WI_WORLD_TEST 4
/ / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë)
# Define WI_WORLD_HEAVEN01 21
# Define WI_WORLD_HEAVEN02 22
# Define WI_WORLD_HEAVEN03 23
# Define WI_WORLD_HEAVEN04 24
# Define WI_WORLD_HEAVEN05 25
/ / Extra world
# Define WI_WORLD_0425 100
# Define WI_WORLD_TEST 101
# Define WI_WORLD_LUX 102
# Define WI_WORLD_LUX2 103
/ / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë)
# Define WI_INSTANCE_OMINOUS 121
# Define WI_INSTANCE_OMINOUS_1 122
/ / 151 ~ 170 ± 1 ø o ñ 1 îáö'Â DAC 1 æ ¿ë Yii
# Define WI_DUNGEON_SECRET_0 151
# Define WI_DUNGEON_SECRET_1 152
# Define WI_DUNGEON_SECRET_2 153
# Define WI_DUNGEON_SECRET_3 154
# Define WI_DUNGEON_SECRET_4 155
# Define WI_DUNGEON_SECRET_5 156
# Define WI_DUNGEON_SECRET_6 157
# Define WI_DUNGEON_SECRET_7 158
# Define WI_DUNGEON_SECRET_8 159
# Define WI_DUNGEON_SECRET_9 160
# Define WI_DUNGEON_SECRET_10 161
# Define WI_DUNGEON_SECRET_11 162
# Define WI_DUNGEON_SECRET_12 163
# Define WI_DUNGEON_SECRET_13 164
# Define WI_DUNGEON_SECRET_14 165
# Define WI_DUNGEON_SECRET_15 166
# Define WI_DUNGEON_SECRET_16 167
# Define WI_DUNGEON_SECRET_L 167
/ / Event world
# Define WI_WORLD_EVENT01 120
# Define WI_DUNGEON_FL_MAS 200
# Define WI_DUNGEON_DA_DK 201
# Define WI_WORLD_GUILDWAR 202
203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ
# Define WI_DUNGEON_SA_TA 204
# Define WI_DUNGEON_SA_TA2 205
# Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED
# Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW
# Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö
# Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ Ã ½ o ìaa AU)
# Define WI_DUNGEON_MUSCLE 210
# Define WI_DUNGEON_KRRR 220
230 # define WI_DUNGEON_BEAR
/ / 241 1 ø o ¸ ÎÅí'Â 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co.
# Define WI_WORLD_GUILDWAR1TO1_0 241
# Define WI_WORLD_GUILDWAR1TO1_1 242
# Define WI_WORLD_GUILDWAR1TO1_2 243
# Define WI_WORLD_GUILDWAR1TO1_3 244
# Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID
# Endif
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: y$ H: P: W# W; g, SRed isthe command to run the map. 1 k! p. v+ B* l" L. K/ O: I
The Blue is your map name. + G+ C9 d2 M, a' m* B
Green isyour ID of the map. 7 b! }+ V3 B G9 J) }* g1 O1 @) K
: Z, o- R t' j" l. |3 V) iA world would be like this:
. g5 B/ a, \/ [+ PWI_WORLD_ , y3 p) X7 _( o" E G! @
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A dungeon would be this:
% c Z6 u! F3 G% p6 z; A4 P9 fWI_DUNGEON_
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/ ]3 V# p- i: c4 Z8 W! x- s7 E3 - Go to World.inc:
Code:
/ / World Script
WI_WORLD_TEST "WdTest"
WI_WORLD_MADRIGAL "WdMadrigal"
WI_WORLD_LUX "WdLux"
WI_WORLD_0425 "Wd0425"
WI_WORLD_LUX2 "WdLux2"
WI_WORLD_EVENT01 "WdEvent01"
WI_DUNGEON_FL_MAS "DuFlMas' / /
WI_WORLD_KEBARAS "WdKebaras"
WI_DUNGEON_DA_DK "DuDaDk"
WI_WORLD_GUILDWAR "WdGuildWar"
WI_DUNGEON_VOLCANE "WdVolcane"
WI_DUNGEON_MUSCLE "DuMuscle"
WI_DUNGEON_KRRR "DuKrr"
WI_DUNGEON_BEAR "DuBear"
WI_DUNGEON_SA_TA "DuSaTemple"
WI_DUNGEON_SA_TA2 "DuSaTempleBoss"
WI_DUNGEON_VOLCANERED "WdVolcaneRed"
WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow"
WI_WORLD_ARENA "WdArena"
WI_WORLD_Test "WdTest"
WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1"
WI_DUNGEON_SECRET_0 "WdHeaven06"
WI_DUNGEON_SECRET_1 "WdHeaven06_1"
WI_DUNGEON_SECRET_2 "WdHeaven06_1"
WI_DUNGEON_SECRET_3 "WdHeaven06_1"
WI_DUNGEON_SECRET_4 "WdHeaven06_1"
WI_DUNGEON_SECRET_5 "WdHeaven06_1"
WI_DUNGEON_SECRET_6 "WdHeaven06_1"
WI_DUNGEON_SECRET_7 "WdHeaven06_1"
WI_DUNGEON_SECRET_8 'WdHeaven06_1'
WI_DUNGEON_SECRET_9 "WdHeaven06_1"
WI_DUNGEON_SECRET_10 "WdHeaven06_1 '
WI_DUNGEON_SECRET_11 "WdHeaven06_1"
WI_DUNGEON_SECRET_12 "WdHeaven06_1"
WI_DUNGEON_SECRET_13 "WdHeaven06_1"
WI_DUNGEON_SECRET_14 "WdHeaven06_1"
WI_DUNGEON_SECRET_15 "WdHeaven06_1"
WI_DUNGEON_SECRET_16 "WdHeaven06_1"
WI_WORLD_HEAVEN01 "WdHeaven01"
WI_WORLD_HEAVEN02 "WdHeaven02"
WI_WORLD_HEAVEN03 "WdHeaven03"
WI_WORLD_HEAVEN04 "WdHeaven04"
WI_WORLD_HEAVEN05 "WdHeaven05"
WI_WORLD_CISLAND "WdCisland"
WI_WORLD_MINIROOM "WdMiniroom"
WI_INSTANCE_OMINOUS "DuOminous"
WI_INSTANCE_OMINOUS_1 "DuOminous_1"
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_000000
);
WI_WORLD_MADRIGAL SetTitle
(
IDS_WORLD_INC_000001
);
WI_WORLD_LUX SetTitle
(
IDS_WORLD_INC_000002
);
WI_WORLD_0425 SetTitle
(
IDS_WORLD_INC_000003
);
WI_WORLD_LUX2 SetTitle
(
IDS_WORLD_INC_000004
);
WI_WORLD_EVENT01 SetTitle
(
IDS_WORLD_INC_000005
);
WI_DUNGEON_FL_MAS SetTitle
(
IDS_WORLD_INC_000006
);
WI_WORLD_KEBARAS SetTitle
(
IDS_WORLD_INC_000007
);
WI_DUNGEON_DA_DK SetTitle
(
IDS_WORLD_INC_000008
);
WI_WORLD_GUILDWAR SetTitle
(
IDS_WORLD_INC_000009
);
WI_DUNGEON_VOLCANE SetTitle
(
IDS_WORLD_INC_000010
);
WI_DUNGEON_MUSCLE SetTitle
(
IDS_WORLD_INC_000011
);
WI_DUNGEON_KRRR SetTitle
(
IDS_WORLD_INC_000012
);
WI_DUNGEON_BEAR SetTitle
(
IDS_WORLD_INC_000013
);
WI_DUNGEON_SA_TA SetTitle
(
IDS_WORLD_INC_000014
)
WI_DUNGEON_SA_TA2 SetTitle
(
IDS_WORLD_INC_000015
);
WI_DUNGEON_VOLCANERED SetTitle
(
IDS_WORLD_INC_000016
);
WI_DUNGEON_VOLCANEYELLOW SetTitle
(
IDS_WORLD_INC_000017
);
WI_WORLD_GUILDWAR1TO1_0 SetTitle
(
IDS_WORLD_INC_000018
);
WI_WORLD_GUILDWAR1TO1_1 SetTitle
(
IDS_WORLD_INC_000019
);
WI_WORLD_GUILDWAR1TO1_2 SetTitle
(
IDS_WORLD_INC_000020
);
WI_WORLD_GUILDWAR1TO1_3 SetTitle
(
IDS_WORLD_INC_000021
);
WI_WORLD_ARENA SetTitle
(
IDS_WORLD_INC_000022
);
WI_DUNGEON_SECRET_0 SetTitle
(
IDS_WORLD_INC_000023
);
WI_DUNGEON_SECRET_1 SetTitle
(
IDS_WORLD_INC_000024
);
WI_DUNGEON_SECRET_2 SetTitle
(
IDS_WORLD_INC_000025
);
WI_DUNGEON_SECRET_3 SetTitle
(
IDS_WORLD_INC_000026
);
WI_DUNGEON_SECRET_4 SetTitle
(
IDS_WORLD_INC_000027
);
WI_DUNGEON_SECRET_5 SetTitle
(
IDS_WORLD_INC_000028
);
WI_DUNGEON_SECRET_6 SetTitle
(
IDS_WORLD_INC_000029
);
WI_DUNGEON_SECRET_7 SetTitle
(
IDS_WORLD_INC_000030
);
WI_DUNGEON_SECRET_8 SetTitle
(
IDS_WORLD_INC_000031
);
WI_DUNGEON_SECRET_9 SetTitle
(
IDS_WORLD_INC_000032
);
WI_DUNGEON_SECRET_10 SetTitle
(
IDS_WORLD_INC_000033
);
WI_DUNGEON_SECRET_11 SetTitle
(
IDS_WORLD_INC_000034
);
WI_DUNGEON_SECRET_12 SetTitle
(
IDS_WORLD_INC_000035
);
WI_DUNGEON_SECRET_13 SetTitle
(
IDS_WORLD_INC_000036
);
WI_DUNGEON_SECRET_14 SetTitle
(
IDS_WORLD_INC_000037
);
WI_DUNGEON_SECRET_15 SetTitle
(
IDS_WORLD_INC_000038
);
WI_DUNGEON_SECRET_16 SetTitle
(
IDS_WORLD_INC_000039
);
WI_WORLD_HEAVEN01 SetTitle
(
IDS_WORLD_INC_000040
);
WI_WORLD_HEAVEN02 SetTitle
(
IDS_WORLD_INC_000041
);
WI_WORLD_HEAVEN03 SetTitle
(
IDS_WORLD_INC_000042
);
WI_WORLD_HEAVEN04 SetTitle
(
IDS_WORLD_INC_000043
);
WI_WORLD_HEAVEN05 SetTitle
(
IDS_WORLD_INC_000044
);
WI_WORLD_CISLAND SetTitle
(
IDS_WORLD_INC_000045
);
WI_WORLD_MINIROOM SetTitle
(
IDS_WORLD_INC_000046
);
WI_INSTANCE_OMINOUS SetTitle
(
IDS_WORLD_INC_000047
);
WI_INSTANCE_OMINOUS_1 SetTitle
(
IDS_WORLD_INC_000048
);
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_ 000049
);
* G1 d2 l( @) d0 ~" C/ ^8 B+ {
& b* w; p; L* `3 ^2 ^ m cThe Blue is the name of the folder of the map. : [/ E* u. r; w$ [$ V, T
The Orange is again the # define in the 'defineWorld.h'
, I' L0 w1 v! W9 f$ XThe Red is again the # define in the 'defineWorld.h' % k% q+ d5 k% `/ S. D" Q
The Green Map is your number9 Q/ i, w# W$ Q% j1 v+ ^
9 U, `8 X) z# m$ j+ p" o
4 - Go to world.txt.txt:
Code:
IDS_WORLD_INC_000000 Test
IDS_WORLD_INC_000001 Madrigal
IDS_WORLD_INC_000002 Lux
IDS_WORLD_INC_000003 425
IDS_WORLD_INC_000004 Lux2
IDS_WORLD_INC_000005 Event
IDS_WORLD_INC_000006 Mas Dungeon
IDS_WORLD_INC_000007 Azria
IDS_WORLD_INC_000008 Dean Mine
IDS_WORLD_INC_000009 guild war territory
IDS_WORLD_INC_000010 volcanic island - Volcane
IDS_WORLD_INC_000011 Boss Monster (Big Muscle)
IDS_WORLD_INC_000012 Boss Monster (Krrr)
IDS_WORLD_INC_000013 Boss Monster (Mushmoot)
IDS_WORLD_INC_000014 Ivillis Temple
IDS_WORLD_INC_000015 Ivillis Temple (Boss)
IDS_WORLD_INC_000016 Volcane RED
IDS_WORLD_INC_000017 Volcane YELLOW
IDS_WORLD_INC_000018 1vs1 Guild War Zone A
IDS_WORLD_INC_000019 1vs1 Guild War Zone B
IDS_WORLD_INC_000020 1vs1 Guild War Zone C
IDS_WORLD_INC_000021 1vs1 Guild War Zone D
IDS_WORLD_INC_000022 PvP Arena
IDS_WORLD_INC_000023 The secret room 0
IDS_WORLD_INC_000024 The Secret Room 1
IDS_WORLD_INC_000025 The Secret Room 2
IDS_WORLD_INC_000026 The secret room 3
IDS_WORLD_INC_000027 The Secret Room 4
IDS_WORLD_INC_000028 The Secret Room 5
IDS_WORLD_INC_000029 The Secret Room 6
IDS_WORLD_INC_000030 The Secret Room 7
IDS_WORLD_INC_000031 The Secret Room 8
IDS_WORLD_INC_000032 The Secret Room 9
IDS_WORLD_INC_000033 The Secret Room 10
IDS_WORLD_INC_000034 The Secret Room 11
IDS_WORLD_INC_000035 The Secret Room 12
IDS_WORLD_INC_000036 The Secret Room 13
IDS_WORLD_INC_000037 The Secret Room 14
IDS_WORLD_INC_000038 The Secret Room 15
IDS_WORLD_INC_000039 The Secret Room 16
IDS_WORLD_INC_000040 The abandoned Tower B1
IDS_WORLD_INC_000041 The abandoned tower B2
IDS_WORLD_INC_000042 The abandoned tower B3
IDS_WORLD_INC_000043 The abandoned tower B4
IDS_WORLD_INC_000044 The abandoned tower B5
IDS_WORLD_INC_000045 The coral island
IDS_WORLD_INC_000046 on the room
IDS_WORLD_INC_000047 entrance to Aminuskrypta
IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta
IDS_WORLD_INC_000049 TestMap
4 ?) A% e! a5 O0 C- [% Q) M3 Y$ {. `: S' P
The Red is the map ID (Folder name + ID)
" L6 c# V/ h0 A, x* ~ JThe Blue is the name of the map (Taht wich appear when you enterin it) 8 a- o) x/ ]7 K/ X: y
& W: \% Z2 J3 ?2 L5 - CoreServer.ini:
Code:
Sys 1
Database "127.0.0.1"
0101
(
1 0 0 30 30 00 00
2 0 0 5 5 00 00
3 0 0 5 5 00 00
4 0 0 1 1 00 00
21 0 0 1 1 00 00
22 0 0 1 1 00 00
23 0 0 1 1 00 00
24 0 0 1 1 00 00
25 0 0 1 1 00 00
151 0 0 2 2 00 00
152 0 0 2 2 00 00
153 0 0 2 2 00 00
154 0 0 2 2 00 00
155 0 0 2 2 00 00
156 0 0 2 2 00 00
157 0 0 2 2 00 00
2 0 0 2 00 158 00
159 0 0 2 2 00 00
160 0 0 2 2 00 00
161 0 0 2 2 00 00
162 0 0 2 2 00 00
163 0 0 2 2 00 00
164 0 0 2 2 00 00
165 0 0 2 2 00 00
166 0 0 2 2 00 00
167 0 0 2 2 00 00
200 0 0 5 5 00 00
201 0 0 5 5 00 00
202 0 0 5 5 00 00
203 0 0 3 3 00 00
204 0 0 5 5 00 00
205 0 0 2 2 00 00
206 0 0 2 2 00 00
207 0 0 2 2 00 00
208 0 0 2 2 00 00
209 0 0 1 1 00 00
210 0 0 1 1 00 00
220 0 0 1 1 00 00
230 0 0 1 1 00 00
241 0 0 1 1 00 00
242 0 0 1 1 00 00
243 0 0 1 1 00 00
244 0 0 1 1 00 00
/ / V14
121 0 0 5 5 00 00
122 0 0 5 5 00 00
/ / Quiz
211 0 0 5 5 00 00
/ / V15
123 0 0 10 10 00 00
212 0 0 1 1 00 00
213 0 0 1 1 00 00
214 0 0 1 1 00 00
124 0 0 5 5 00 00
125 0 0 5 5 00 00
)
5 t7 _4 L- Z9 G. M7 \) D+ k( g6 R9 o9 ^* t# j& z
The Blue is the ID that we the 'defineWorld.h' # define have. % f4 f& \( z, `7 ?3 \- F+ v
The Red 1x1 is the map size (here).
4 G( ~8 W, m5 m7 _! N. i, i
0 S1 ^( L; s7 Z: r. C6 - FlyffResourceManager.exe:
+ U8 Z: \, g8 ^2 g G7 C6 X+ C( |. b# ]4 L. p$ v' I
Now just open your data.res and replace all file you used in this tutorial.Replace:9 e; w4 X, T; I5 f" S
+ G; X, Z* v) U) w- B9 i# h% m
- World.inc) A. {3 M) l( d d
- world.txt.txt
7 g# K7 X. i5 R% m% q: D& j- defineWorld
" f2 J+ ? e3 L7 T+ b4 L
" w2 \% i7 M8 m( `- uThen press Save
2 i4 O5 g) r. p
& c9 e6 F2 N+ l0 }, ^7 ~3 yRemember its important! You must add the 3files in the resource foder too or it wont work
1 Q: ?; u* K {# ~+ \# M9 X/ ^+ m" l8 c% `0 P' g$ t$ ^( e' S# q* N
You now simply add it into your Flyff folder and overwrite the old files 0 c; X% V$ Q6 V/ j+ |
' {$ V7 @- T% ?8 g. Z7 - World folder: . J8 X. G# ~; ]0 I% K8 L5 \0 _/ k
- [8 M3 d, ^ r0 w% K
Now be sure you have put you Map Editet Files into 3 Folder:9 U" Z, T; M- n6 z$ M! k. Y
9 z9 `9 F) a3 F: U6 o9 F- Resource/World/WdTest
) Q6 {) @7 y* G5 c- MyFlyffFolder/World/WdTest: }4 [5 Z) M5 @& y
- /Beast/World/WdTest (Some Beast version doesnt need it but its better to putit in ^^)
, O9 ^, @* L7 X) \. |* _5 z" Z( h0 ^
8 - Conclusion:
! e9 [, Y6 V9 m' d7 W, e" t# y& d4 [# t
You must now start your server ! V& P) g5 ^3 p& Y) g
$ V- G0 z9 ?' k4 o' m2 a
AccountServer.exe7 X) N, v- B/ p
DatabaseServer.exe2 W: \) w3 m0 q9 X" Q
CoreServer.exe1 M% E! D" ?& x& x
Certifier.exe L( `, Z8 _; z' L
LoginServer.exe( t' e9 c$ w# s' E. I
CacheServer.exe0 S% @5 ~1 i4 e9 \0 R6 e. ^
WorldServer.exe (mapkey or noMapKey it is the same!)$ R# }) H) ]* r/ I! I* I5 r4 F5 N
- B! x9 e6 H+ \8 v. D. _+ B" E5 W
Now you log it a game
8 t) s) p% q! \& C" Q2 Q& X+ i/ C. m/ x/ M8 ]
'/ Te 4 X X X'
: U( _0 d! O7 Q) m+ `' z" A% T
) {- t$ d3 w- g; H8 fCode /te (Teleport) 4 (Map ID) XXX (The coordinates of where you want to land) 3 Z: r" t: G7 N2 y2 r
2 S* X" D. F# r: rCoordinates can be found in Beast World Editor, when you mouse over a
2 P$ j4 F/ [4 ucertain point, looking at the top and bottom links or links that Camera XYZwatch., g% M, k+ p) V# P' x8 A
7 n" Z7 D" x2 JNow enjoy your new world! ^^4 r% A% V) W p' o
4 Q1 d+ P- h a8 ]0 _9 {P.S Like ever, srry for my bad english, i hope you understand all mytranslations
/ ~! S- {8 O; ]& y/ U$ ~
n# Q, z: e8 G- j* z' o" l* a) x3 M0 \4 O2 r! ^
Credits:+ b5 H8 g* M9 V0 m
Me - Making, Translating and Fixing Guide
' j7 u* G6 d& {& n' o# JGargash - Original (not complete) German Guide8 h( D* y# `! r, q
xDrago - Modyfing his Beast Map Editor9 d3 J- _+ I. s# E1 R
Aeonsoft - Making Beast Map Editor6 n! f2 g1 d2 X9 n4 A$ I
marsata - Giving me better (finally!) Beast Editor
" F- @6 I3 U3 p( ^" X0 `/ n/ n! oDell Honne - Approved this guide
. I/ {8 h# c! Z- u$ c0 X4 V$ N
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